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Daar
United Alliance Nova Republic
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Posted - 2006.10.02 19:57:00 -
[1]
Obviously, the question asked in the topic can be easily answered by: as best as you can get. 
But I'd like to get some more specific tips.
I was thinking about a Dominix filled with T2 drones perhaps... would that work? What skills besides the minimum requirements do I need?
Of course, many of you will jump and say that a Raven is the best for missions. Perhaps this IS true, but I have not trained Caldari frigates beyond lvl 1, have little SPs in missiles and poor shield skills...
So, to summarize: Is a Dominix with drones enough? If not, what else? I CAN start training for a Raven, but it'll take me a long while.
And finally, what are the minimum effective (not minimum to fly ship and fit modules... minimum to have a chance to succeed) skills I need to do those lvl 4 missions, depending on the ship?
------- Daar
Free will is an illusion... |

Krash Tjubang
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Posted - 2006.10.03 08:05:00 -
[2]
I can't do them myself either but I would say when you are armor tanking have all armor compensation and armor rep skills to lvl 5.
also you need uber Cap, so all the cap skills to max too, max damage output.
With those things maxed it is only the mods to take into effect and there I also believe that you should as a minimum have T2 hardners as well as T2 weapons.
Hope it helpede :)
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Kaldaine
Black Omega Security
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Posted - 2006.10.03 12:45:00 -
[3]
I can do lvl 4's in a typhoon fitted with: 4 siege launchers (best named)/ 3 dual 425's, 100nm AB / Web / Cap Injector (best named) / whatever you want, 4 mission specific hards (best named, T2 if you can fly/afford) / LAR / BCUII/GYRO II/Cap Regen etc. 10 lights, 5 heavies.
You want to be able to use as much T2 equip as possible. Drones can be tough in a mission cause they can screw up aggro and attract groups of rats you arent ready for. Most or all of your support should be at IV at least. I can run most missions just using best named equipment which doesnt take much to train up for except I do have trouble with one or two.
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2006.10.03 15:43:00 -
[4]
Yeah tbh I do em in my domi with drones..
You need experience. You need/want: - mechanic 5 - hull upgrades 5 - repair systems 4/5 (5 means more hp/s repaired, but also more cap/s used!) If you want to use EANP II's: - as many armour compensation skills at 4/5
Your engineering skills: - all the cap skills at 4/5 - I like using heavy Nos, so learn that skill up too
You want targetting and Gallente BS skills up too.
Drones: - all combat related skills at 4, - drones, drone interfacing, scout drones at 5
Don't forget to bring a laser/target painter to aggro. Your tank is everything, sacrifice everything for it (med slots, low slots), if you have Gallie BS 4 and those high drone skills you won't need much of anything else for dmg.
That being said..
I kinda think you are not that far in your training yet, getting a raven with decent enough skills could take about as long ... and makes running lvl 4's with the same amount of sp laughably easier :/
Just another tip..
ofcourse ravens and missiles and such are silly compared to lovely domi drones, but still.. :)
- All the stuff above does not necessarily reflect my corp, my alliance or even me - Pure drone user... give us a mini carrier and faction Typhoon and Dominix please |

Daar
United Alliance Nova Republic
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Posted - 2006.10.03 20:48:00 -
[5]
Originally by: Keitaro Baka I kinda think you are not that far in your training yet, getting a raven with decent enough skills could take about as long ... and makes running lvl 4's with the same amount of sp laughably easier :/
I've already got T2 medium drones... getting heavy T2 will take some training indeed.
OK, so assuming I want to go PvE Raven, what skills are the minimum?
------- Daar
Free will is an illusion... |

Nials Corva
Gallente Merch Industrial
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Posted - 2006.10.03 23:36:00 -
[6]
I've soloed most L4s in my Domi, skipping World's Collide and Angel's Extrav. You *MUST* be able to fit T2 Adaptive Nanos and hardeners. You *MUST* be able to use T2 Large Reppers. I would say level 3 is the minimum for the comp skills, but 4 is nice. Active hardeners don't get much benefit, and if you're fighting a 2-damage type enemy actives are far more valauble than passive.
T2 Medium drones are extremely valuable, but T2 heavies are not required. Drone Interfacing, Combat Drones, and Heavy Drones to 4 is a good place to be. Have fitting skills to the point that you can equip everything, though it's not really that hard to fit a Domi since you can throw 250mm rails on it and almost always come in well under max grid without affecting DPS too much.
Roughly you should have a million SP in Mechanic for armor tanking and just over a million SP in Drones. A good half million for Guns and Engineering (Cap and grid skills, mostly) should suffice.
Your milage may vary per play style, of course.
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Phoenix Jones
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Posted - 2006.10.04 22:35:00 -
[7]
You don't need your Armor Compensation(the resistance skills) to level 5 (thats at least 40 days of training just to get all 4 of them from 4 to 5). Level 3 is ok, 4 is best.
The basic Jist is if you have enough cap to keep your repper (or reppers) up. Your fine. Hell fit a Domi with 2 reppers, 2 Eanm IIs, a damage control and nothing but Cap Rechargers and NOsses and you should be able to do all the missions Barring the two mentioned above (agroo issue with drones).
Your tank is everything in a domi. You need to outlast the enemy long enough for your drones to take out two or three of them. As long as you can repair the damage you take, you'll be fine.
So until you nearmax your resistances, or you have no clue what your fighting, your cap and repairer is your main target.
Get your cap recharge at 300, and you can keep that T1 rep running indefinetly. Get it to 200, you should be able to keep 2 going at the same time.
I'm where you are atm but with more points invested. Resistance is nice but if you cannot repair the damage fast enough, theres no point in it.
---------------The Low Sec Issue------------- Gatecamps that kill all who pass with no remorse and in many cases, no possible way of retaliation, is not PVP. |

Daar
United Alliance Nova Republic
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Posted - 2006.10.04 22:39:00 -
[8]
I was thinking 2 active rat-specific hardeners. Much better that passive, and they get a very small boost from Armor compensation.
------- Daar
Free will is an illusion... |

Sapphiraa
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Posted - 2006.10.05 01:11:00 -
[9]
Originally by: Daar I was thinking 2 active rat-specific hardeners. Much better that passive, and they get a very small boost from Armor compensation.
problem is, read it again, if your using active hardeners you only get a bonus whe their NOT turned on...meaning for the bonus you need to have active hardeners not working but fitted...hence why the comp skills are best left to passive hardeners.
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