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Unezka Turigahl
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Posted - 2015.02.16 12:15:48 -
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EVE wasn't designed with avatar play in mind. So when you try to tack it on you run into the problem that CCP ran into - it serves no purpose. You can try to change aspects of EVE that would then make the game require interfacing via avatar. This is sure to upset a whole lot of people and possibly have disastrous results on established game play. Or you can make interfacing via avatar an option - request a lvl 4 mission as normal or do it via avatar by walking up to a mission-giving terminal for example. This is useless and no one will bother using the terminal for avatars because it will take longer. Why bother walking into a player-run clothing store rather than just buying their clothing off the market from the comfort of your space ship?
Sure, some EVE players might sometimes enjoy standing around in a bar chatting with each other in person. Does that justify the expense in time, money, and man hours to develop? Probably not. The existing team seems to already have their plates full. Updating and redesigning the spaceships is an ever ongoing task. Then there are all of the other objects in space, stations and gates and stuff. The stations all now need to be updated with PBR, and CCP wants to add activity around stations in busy systems for example. Avatar play would require the same constant updating over the years. Look at those early WiS videos. They seemed impressive back then, now they already look dated. They would at least require updated textures and lighting. There would need to be a team of artists and programmers focused just on maintaining WiS and all of its assets. Yet CCP has only been downsizing since Incarna. Two artists are left working on clothes, that is the WiS team now.
CCP can't just tack on a thrown together 3D chat room and forget about it. If it looks like crap or plays like crap then that reflects badly on all of EVE. When CQ starts looking dated I wouldn't be surprised to see it removed.
A WiS that is worth a crap would end up being its own game requiring its own budget and its own team. CCP realized this and so they did exactly that - put together a new team and made DUST. Unfortunately they didn't release it on the platform their player base is on. And it's a FPS, not particularly interesting, to me, and maybe not to the average EVE player either. Additionally it looks like they made it a PITA just like EVE, with skills and gear and money whatnot. That is not what I am looking for if I want to play a FPS. I'm guessing that is not what most FPS players are looking for. And a FPS in general is probably not what WiS advocates are looking for. Not sure who CCP was trying to cater to with DUST. Legion will be on PC at least but other than that it seems it will be the same game as DUST? It might have been cool to see a planet in Thera opened up for exploration on foot and ground vehicles. A massive open landscape free for all like DayZ on a MMO-sized world. Go down in a shuttle hunting for goods then try to slip them back to empire. It would have to be split up into multiple shards though. Instanced. Naughty word when it comes to EVE. |

Unezka Turigahl
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Posted - 2015.02.16 15:47:40 -
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Boozbaz wrote: Eve was created over 10 years ago. There are likely countless things in the game right now that weren't in the original plans.
There have been many things added, and they all revolve around spaceships and/or spreadsheets, and utilize the existing framework of the game.
The rest of my post which you didn't have the attention span to read stated that an avatar-based game would require its own dedicated team and budget if it were to be worth a damn. CCP seems to agree, having formed a dedicated team to create DUST, which didn't seem to be a critical hit exactly. They may be refactoring it on PC as Legion and allowing EVE players to jump into it, but I don't think this is the kind of game most WiS advocates want. I don't think most passionate WiS advocates even know what they want. Kind of hard for CCP to develop for that. |

Unezka Turigahl
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Posted - 2015.02.19 14:32:20 -
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various wrote: Imagine standing in a half circle, with your friends, around your CEO with his carrier floating in the bay behind him, while you are having a voice comms corp meeting. (Seeing your inner circle that can be loaded safely in one CQ)
But 200 people won't fit inside a CQ. 6000 people can fit in teamspeak. Then it would be like the real political party where only the selected few are ever chosen to attend the fund raisers and the rest who do all the ground work never see the man in person.
Hence, the inner circle comment.
Do you really think that the leaders of any game alliance/coalition want to all log in, relocate to the same station, accept invites to enter a CQ more than once? I can understand the novelty of an alliance "inner circle" selfie shot once. But screw the effort when everything can be done via external applications much more efficiently.
Don't be silly, alliance leaders are too busy for this. This image is for those smaller corps in an alliance. The ones that talk themselves up and go try start an alliance in the cold space of Null Sec.
So in summary CCP should spend resources on something that some people in some corps might use sometimes for a select few of their members who are of a certain rank within the corp and who also happen to have the hardware to handle multiple people standing around staring at each other in CQ, while they chat on Teamspeak. A useless feature devoid of actual gameplay, for a pretty narrow band of players. Great. Yeah, CCP should get right on that.
Lan Wang wrote: WiS is dead because in the end CCP could not find any meaningful gameplay for that.
On the other hand there was an concept of leaving your spaceship to search abandoned space stations/mining outposts where you could find resources (for implants perhaps) and would run ino other players so you probably end up fighting over the loot. That was shelved because it is/was? too big of a project to chew on for CCP. However with the new development cycle who knows if they aren't working on that right now and maybe, maybe we might someday board the new drifter stations.
This was the only time that WiS really seemed interesting. Probably because it was the only time that WiS actually had a point and wasn't just empty eye candy. But yeah, I guess CCP realized making a responsive and fun avatar-based game was hard and would basically amount to creating a whole new game. And it still wouldn't have been really adding anything new to EVE. We already gather items via exploration, hacking, and archaeology in our ships. Why would some items now require us to leave our ships for some reason? Still kind of reeks of trying to force a square peg into a round hole. But it could have been fun and contained some actual gameplay at least. Better than standing around staring at each other. |

Unezka Turigahl
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Posted - 2015.02.19 15:30:43 -
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I'm actually not against EVE having some sort of avatar-based gameplay. I like my characters and wouldn't mind doing things as them rather than as ships all the time. This is a general discussion about WiS, why it was canned, and what it could have been or could be in the future. Yes, I am expressing MY thoughts on the matter. Duh. |

Unezka Turigahl
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Posted - 2015.02.25 16:59:37 -
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Zander Kumamato wrote:I think they should have turned "world of darkness" into "Civilian districts" on the planet surfaces to extend the WIS into a third type of planet side game for Eve..
Assuming multiple characters could ever even function properly in WoD. All they ever showed us was a fly through of some city scene assets. No players anywhere to be seen. It was probably pretty much like CQ. Nothing to do and runs like crap. CQ is the same tech as WoD and it makes my graphics card sound like a vacuum cleaner with just myself standing around in one room.
If CCP were to give WiS another go I wouldn't be surprised if it makes more sense to start over from scratch using Unreal or something.
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Unezka Turigahl
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Posted - 2015.02.25 17:11:39 -
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Tillek wrote:I have here in my hand my manual I bought with the game back in 03.. Guess what is mentions.. Oh that's right A living breathing Sci Fi world with walking in stations atmospheric flight.
Are you serious? CCP sold the game advertizing features that do not exist? Yikes. That is pretty shady.
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Unezka Turigahl
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Posted - 2015.04.11 02:12:07 -
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Jenshae Chiroptera wrote:Jade Blackwind wrote:Jenshae Chiroptera wrote:- Tools to upload graphical assets to CCP to help them make this aesthetic and non-game altering environment. Well, I'd risk singing along with the Immersion Haters Club here, but please no. Alliance logos, 0.0 outpost names, and countless RacialCitizens1234567 (while they still retain the original names until someone reports them) are bad enough. If you give a player an ability to enter any text or upload any graphic asset into the game, it's countdown to *****. Pink Thorax, I mean. Also, that idea is literally Second Life. That was the short version, the longer version that I have writen at an earlier point in time detailed that it would be a resource for CCP employees to draw upon when assembling interiors. Hence, CCP would be automatically moderating, using, rejecting or sending back feedback for improvements.
I like what Valve does with its "workshop" items for some of its games. Creators submit characters and whatnot for approval. If they look good, meet technical specs and work with the engine properly, and meet established design language, then they are added to a shop for RL cash. The creator gets a cut of all profits from the sale of their items.
The EVE player base is rather small though, so creatives wouldn't stand to make as much money as they do off of Dota2 or TF2. I think creators are also able to test out their models in-engine with Valve games, which we have no way of doing with EVE at the moment.
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Unezka Turigahl
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Posted - 2015.04.12 07:13:11 -
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Flamespar wrote:people blaming everything on incarna seem to forget the millions of dollars and dev hours that was put into world of darkness.
If that money wasn't wasted on WoD and put into EVE I think things would have turned out very differently.
It kind of was put into EVE. WiS uses tech developed for WoD, and the WoD team was regularly pulled off of WoD to work on WiS.
Maybe this is why so many of us look like vampires. |

Unezka Turigahl
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Posted - 2015.07.28 13:01:39 -
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Max Deveron wrote: To answer, sure it has nothing to do with spacecraft directly. As to the sims thing.....yep thats a good one, i would rather the one that might play sims spend their money here instead of on sims, but they need something to do first hmmm.
We need a shooter in EVE also so shooter fans will give us their money. And a rockband type thing so people who like to play guitar will give us their money. We also need some medieval fantasy stuff so we can have the money of people who don't like sci fi.
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Unezka Turigahl
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Posted - 2015.07.31 05:50:11 -
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Infinity Ziona wrote: However back to the topic. It's likely CCP had ongoing development planned and budgeted and additional projects such as WIS were also planned and budgeted on a needs basis. It would have been pretty stupid to transfer developers from EvE to WIS given the two projects are completely different. Would have been much more efficient and problem proofed had they contracted additional staff as required for each stage of the development process.
Maybe that wasn't how they did it but unless you can show a official CCP post stating they moved EvE developers from scheduled EvE development, didn't replace them with other developers and used them on WIS and also used EvE allocated funds for WIS funding then you're simply making up shite.
They did both. I believe it was Zulu who was in charge at the time and gave the figure of 18 months of very sparse development of FiS in favor of WiS. Obviously this means they had most of the company working on WiS.
They also hired on new employees specifically for WiS. They also pulled developers in Atlanta off of WoD to help work on WiS. Also, I believe the underlying tech for WiS was the same as for WoD and was developed by the Atlanta team.
What exactly the rest of the Icelandic team was contributing to WiS then, I have no idea... since the engine was developed by Atlanta and 3 of the 4 CQs were said to have been completed by Atlanta... but apparently the rest of the Iceland team was too busy working on it to get around to FiS issues. A couple ships were rebalanced I think, and some other smaller things were done, but other than that, :18 months:
Ishtanchuk Fazmarai wrote:
Depends who all is left there. Might just be White Wolf publishing people now. With the WoD MMO cancelled they don't need game devs there anymore. And you know, there was that big lay off in 2011, a bigger lay off in 2014, with at least one smaller set of lay offs in between. Plus whoever decided to quit. None of those people are going to want to have anything to do with CCP again. There seems to be a lot of butthurt, judging from that hilarious "psshhhh!" article, and a conversation I had with someone who used to work there. There are the Glassdoor reviews as well. |

Unezka Turigahl
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Posted - 2015.09.15 09:53:26 -
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CCP should have made a single player/limited coop FPS/RPG along the likes of Mass Effect or Deus Ex. Play a lowly normo human space pirate, explore seedy space stations and various planet environs, come across some freaky capsuleer demigods every now and then... Wanna be one of those freaky capsuleers you saw? Subscribe to EVE Online!
CCP would get to do a bunch of stuff with the EVE universe that would be problematic in EVE itself. CCP doesn't seem to want to do anything other than "service" style games though. |
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