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Vincent Athena
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3147
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Posted - 2015.02.16 05:04:14 -
[1] - Quote
Abrazzar wrote:We raised a riot, shot up the Jita monument and convinced CCP to drop development of non-space content in favour of fixing existing issues and reiterating on abandoned features. And now, WIS is itself an abandoned feature. Many are waiting for it to be iterated. After all, you can never fix everything else first, because we will never agree it's all been fixed. One player's fix is anothers big mistake. Maybe we need a little development balance.
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Vincent Athena
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Posted - 2015.03.04 00:09:03 -
[2] - Quote
One odd thing is CCP has not removed what little we have of WiS. We know they are willing to remove parts of the game that see little use. A recent example is industry teams.
So why do we still have any form of Incarna, unless it is, at some level, doing something for the game? Every patch CCP has to do regression tests on CQ, just to make sure something did not get broken. That's extra work they could avoid if they just dropped the entire thing. It must be relevant in some way. If it is doing something for the game, would completing the feature do more for the game?
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Vincent Athena
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3190
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Posted - 2015.03.04 14:36:31 -
[3] - Quote
I was just on the latest sisi build. For some reason the fps in CQ is way up. I wonder why they would improve the performance of avatars and CQ.....
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Vincent Athena
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Posted - 2015.03.13 13:31:02 -
[4] - Quote
Lan Wang wrote:sometimes things change when ideas become too tedious to implement and show no advantage to the game itself or no financial gain, how fun would eve be if the majority of the players just spent time walking around the station doing "rp" things or whatever people want to do in stations, how many mercs would quit if people just stayed docked and had fun during wardecs? and all the other stuff, you could kill any pvp with walking in stations
wis stations could easily kill eve
maybe the technology was there for captains quarters but thats just the start of it, how would you implement wis in jita during peak time of 1600+ players? The players who enjoy PvP and the players who would enjoy WiS are two completely different groups. This is not an issue. Someone who enjoys PvP will not be sitting in a station during a war dec.
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Vincent Athena
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3236
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Posted - 2015.03.19 20:14:01 -
[5] - Quote
In the keynote, an odd statement was made. Some artwork developed for Wis was shown, and the statement was "This has not found it's way into the game, yet."
Yet. Like, it has not been totally discounted inside all of CCP.
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Vincent Athena
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3466
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Posted - 2015.06.30 18:21:46 -
[6] - Quote
Ilandrin Yona wrote:davet517 wrote:It's dead, Jim.
It uses tech that CCP wasted millions on trying to create a vampire game for teenaged girls. There probably aren't even any devs at CCP who know how it works anymore. Enjoy your captain's quarters. That's all you're going to get. I seems to me that the fact that captains quarters haven't been removed indicates that CCP still hopes to one day implement walking in stations. If they didn't why keep the captains quarters? They are completely useless in their current state. Or is removing them really such a hassle that it's easier to leave them in? Removing them would be easier than keeping them. Every update, they have to do regression testing to insure they did not somehow break a feature. They have to tests with both CQ on and CQ off. Getting rid of CQ would reduce testing.
CCP has removed features that have proven useless. Remember production teams? They were so little used that CCP decided that the effort to maintain the feature was not worth the effort. But, with CQ, they have decided it IS worth keeping the feature.
Why?
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Vincent Athena
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3727
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Posted - 2015.12.29 15:58:12 -
[7] - Quote
Long ago, before we got the incarna expansion, CCP had several threads going:
A new generation of drugs. The first ( and, as it turned out the only) was Quafe zero. A way for players to make said drugs, that required buying contraband items while off the grid. The chronicle "Jita 4-4" shows the idea. A way for other players to enforce the law against those who are trying to transport contraband. The current Crimewatch system is the result.
The entire system was never described. But here is my guess of how it might work. One player runs a bar. That player pays bribes to the station personel to look the other way. As a result, the bar becomes frequented by an NPC. Other players can buy contraband form this NPC. The bar owner gets a kickback. All of this would be done with our avatars.
The player with the contraband would then have to transport it to a special facility, in space, for making the new drugs. CONCORD, saying they are overextended with all this new activity, allows players to enforce the laws against the contraband via ship to ship combat.
Result: A way and reason for players to have establishments, avatars walking about and interacting, and a tie-in to spaceships.
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Vincent Athena
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3735
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Posted - 2016.01.01 04:37:01 -
[8] - Quote
Pix Severus wrote:Roberta Gastoni wrote:However, let face it, don't we want to see more of our avatars? I'll give you a practical example... look at most of the people on this forums, they all made avatars that should represent them, both here and in game, while they spam and they gank. This game does not need walk in station, need better avatar customization and better avatar representations, or way to show them to the others. Many of us feel that since there has been so much work put into the avatar system and captains quarters already, a push towards towards a single, communal room in each station isn't so much to ask. We could use it to show off our avatars and roleplay, and the benefits to CCP as the demand for apparel increases would be very much worth it financially. This is a very contentious issue, however, and it likely will never happen, that I admit, and concede to, reluctantly. At one time, CCP said that a communal room is almost as much work as something with relevant gameplay attached. My guess is there is quite a bit of coding needed before there can be multiple avatars in one area. So CCP will not do it, until there is a big reason to do so.
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Vincent Athena
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3742
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Posted - 2016.01.21 21:54:45 -
[9] - Quote
The server would, but our graphics cards? That is not clear. CCP said they had multi-avatars working in test setups, but they never said how much graphics horsepower was needed. They also said the avatar engine turns down the detail as needed to get reasonable performance. But even after all that, would it work? We don't know.
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