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Ikvar
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.10.06 14:10:00 -
[1]
What the hell is the point of warp disrupt probes if they don't ******* work and people still warp out of them?
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2006.10.06 14:15:00 -
[2]
Oh they work you just gotta be faster at hitting the fire button before they hit the warp button
Join the save Stargate SG1 Campaign Today! http://savestargatesg1.com/
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MellaRinn
Veto.
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Posted - 2006.10.06 14:21:00 -
[3]
Originally by: ToxicFire Oh they work you just gotta be faster at hitting the fire button before they hit the warp button
QFT
they still don't work together with a Mobile Warp Disruptor inside the grid, tho, do they? :)
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Glumpumpkin
House Elf Liberation Front
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Posted - 2006.10.06 14:22:00 -
[4]
If they are escaping you aren't dropping the bubble fast enough. The other possibility is that they are hitting ctrl-q to escape the bubble. (not a sploit but annoying all the same) If you suspect this, get a covops to drop three probes on the spot and scan out their ship- it will be within 1,000,000km. Warp to, and kill it :)
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Shamis Orzoz
SniggWaffe
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Posted - 2006.10.06 14:40:00 -
[5]
The warp disrupt probe bugs:
1) occasionally overlapping bubbles cancel each other out (haven't tested this in the last 3 weeks or so, it used to be a lot worse and they made some fixes that improved it.
2) If a warp disrupt probe and a mobile warp disruptor are anchored on the same grid, which ever one was deployed/anchored first will work, the other one doesn't.
3) Warp disrupt probes don't hold ships that have logged out. They should hold the ship until it disappears the same way it would if you had it warp scrambled manually.
Shamis
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Weirda
Minmatar Queens of the Stone Age Chimaera Pact
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Posted - 2006.10.06 16:21:00 -
[6]
Edited by: Weirda on 06/10/2006 16:21:22
Originally by: Shamis Orzoz The warp disrupt probe bugs:
1) occasionally overlapping bubbles cancel each other out (haven't tested this in the last 3 weeks or so, it used to be a lot worse and they made some fixes that improved it.
2) If a warp disrupt probe and a mobile warp disruptor are anchored on the same grid, which ever one was deployed/anchored first will work, the other one doesn't.
3) Warp disrupt probes don't hold ships that have logged out. They should hold the ship until it disappears the same way it would if you had it warp scrambled manually.
Shamis
another one (would be nice to get running list) confirmed long time ago (not sure if still there):
4) if ship is IN WARP to the grid where bubble is dropped, it will not be affected by the bubble when it gets there. Clarification - ship already in warp when dropped. Confirmed this several times over with gangm8s in different ways. Have not done this in while though - and wondered whether or not it was intended anyways. final deciding confirmation (after several tests), ship a warps, ship b drops bubble at target gate, ship c warps. ship a can warp back out (and doesn't get stuck on edge of bubble), ship c is stuck in bubble. **
5) would really like to see the radius of the bubble accurately displayed. 
** #4 could explain what OP is experiencing. __ Weirda Join QOTSA Now Stealth Bomber Tweaks |

Ikvar
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.10.06 17:06:00 -
[7]
I know ships that are going to warp before you drop them don't get stopped by dictor bubbles, which is what I was talking about. It's totally stupid that happens and should be changed ASAP.
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coldplasma
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Posted - 2006.10.06 17:09:00 -
[8]
This is what you do. Drop a bubble by the person, if you're late, warp to their most likely destination and drop another bubble. ____________________________
See you in 0.0 kids... |

Ikvar
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.10.06 17:25:00 -
[9]
At which point your mates are trapped in your bubble, you're chasing after some dude on instas with a flimsy ass little interdictor etc.
It's stupid.
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coldplasma
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Posted - 2006.10.06 17:33:00 -
[10]
Originally by: Ikvar At which point your mates are trapped in your bubble, you're chasing after some dude on instas with a flimsy ass little interdictor etc.
It's stupid.
If you're not solo ganking, then your gang SHOULD have ships setup for tackling, otherwise it's useless even trying to gank someone. Bubbles should be setup the moment a gate is activated. ____________________________
See you in 0.0 kids... |

FFGR
Euphoria Released Euphoria Unleashed
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Posted - 2006.10.06 17:35:00 -
[11]
Originally by: coldplasma This is what you do. Drop a bubble by the person, if you're late, warp to their most likely destination and drop another bubble.
And the moment you drop the bubble, the person has already initiated warp, so you are within the bubble, need to travel some way till the next destination that you have guessed by the direction of the person that is flying, travel 2 jumps ahead of him (since he is already in the next system and initiated warp for the system after that) and lay a bubble.
If you manage to catch an IDIOT that will continue to travel even though he sees that he is beeing followed by an interdictor he is needed to die. _____________________________
siggys v. 0.5 |

Cilppiz
FinFleet Lotka Volterra
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Posted - 2006.10.06 17:47:00 -
[12]
Signed, either fix bubbles or give us our wasted SP's back...
una salus victis nullam sperare salutem |

Zimi Vlasic
F.R.E.E. Explorer EVE Animal Control
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Posted - 2006.10.06 18:17:00 -
[13]
The only 2 things I find wrong with bubbles:
- The animation is far smaller than the area of effect
- Logging out causes bubble to be irrelevant
I don't find anything else to be a problem, and I do love my dictor so.
Find Roid, Examine, and Excavate Explorer |

Weirda
Minmatar Queens of the Stone Age Chimaera Pact
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Posted - 2006.10.06 22:04:00 -
[14]
Originally by: coldplasma This is what you do. Drop a bubble by the person, if you're late, warp to their most likely destination and drop another bubble.
guess that you missed the part about even if you make it to their destination first, they are already in warp so it won't catch them.
ikvar is right - but it smells like one of those bugs that is "really really hard to fix", guessing by the mechanic of it. __ Weirda Join QOTSA Now Stealth Bomber Tweaks |

Semkhet
The Priory
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Posted - 2006.10.06 23:42:00 -
[15]
IMHO, I see this as a feature. It's the only way for the interdictor not to warpscramble itself: FIRST initiate a warp and THEN quickly drop a bubble. The other alternatives are either MWD'ing out of the bubble for 20 Km with an enormous sig (over 500 meters with Gistii-A for ex) or cloaking.
IIRC, dictors can release a bubble at a gate, immediately jump through and release a second one if necessary on the other side. The gang just has to wait at the gate and follow through if the first sphere did'n work.
The only test I did'n make yet is to find out if a sphere released within the effect area of an anchored bubble simply doesen't work, or more interesting, do they reciprocically nullify each other ?
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Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2006.10.06 23:42:00 -
[16]
Originally by: Zimi Vlasic The only 2 things I find wrong with bubbles:
- The animation is far smaller than the area of effect
- Logging out causes bubble to be irrelevant
I don't find anything else to be a problem, and I do love my dictor so.
Hell, the animation problem is the only serious problem. Everything else is minor compared to not being able to figure out if you're out of the damn bubble yet. ---- AUS Corp Lead Megalomanic |

Frarr
BURN EDEN
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Posted - 2006.10.07 01:28:00 -
[17]
On top of the 5 major points mentioned above, which all are true and need addressing I'd like to add one more to the mix.
I find that the lag from when I hit "F2" to when my dictor dumps the bubble has gotten alot worse as of late. Resulting in retarded bubble placement, anyone else find this? I'm talking about a 6-8 second delay.
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Jane Vladmir
Gallente Warmongers
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Posted - 2006.10.07 01:46:00 -
[18]
The GM¦s know of these bugs and could've fixed them at day one after their launch but they won't seeing as most people in eve don't want to fight. This hasn't been a PvPers game for some while now. [zzz]
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Weirda
Minmatar Queens of the Stone Age Chimaera Pact
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Posted - 2006.10.07 02:05:00 -
[19]
Originally by: Frarr On top of the 5 major points mentioned above, which all are true and need addressing I'd like to add one more to the mix.
I find that the lag from when I hit "F2" to when my dictor dumps the bubble has gotten alot worse as of late. Resulting in retarded bubble placement, anyone else find this? I'm talking about a 6-8 second delay.
have not seen this one, and been using bubble pretty frequent. will check tongiht. __ Weirda Join QOTSA Now Stealth Bomber Tweaks |

Kelron Queldine
Caldari Provisions
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Posted - 2006.10.07 02:35:00 -
[20]
Can someone point me to something explaining the theory behind warp disrupt probes, if it is explained somewhere? It seems odd to me that I drop out of warp well out of the bubble's range, yet still get pulled into it. ---------------------------
Signatures are for the weak. |
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