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Amarr Citizen 13513
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Posted - 2006.10.08 15:00:00 -
[1]
Topic. Basically it should work on any can, but if the can is in high sec, it should flag you towards the owner so they can shoot you.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.10.08 15:41:00 -
[2]
If it's in highsec, it should *global* flag you, but without CONCORD interference. Anybody can shoot you tho'. Anybody, for 15 minutes minimum, maybe even more.
If it's in lowsec, it should give killrights for 1 month to owner and then criminally flag you for the corp AND evemail the owner about it (happy happy you get to pay the CPSA charge too)
In 0.0, all bets are off. __
Hacking time for largest secure can, at least 15 minutes Happy hacking ! Hope you have a good tank __ Always question everything. Including yourself. |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.10.08 15:41:00 -
[3]
Edited by: Akita T on 08/10/2006 15:41:36 bah doublepost __ Always question everything. Including yourself. |
Misaki Tanaka
Caldari
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Posted - 2006.10.08 18:05:00 -
[4]
Originally by: Akita T If it's in highsec, it should *global* flag you, but without CONCORD interference. Anybody can shoot you tho'. Anybody, for 15 minutes minimum, maybe even more.
If it's in lowsec, it should give killrights for 1 month to owner and then criminally flag you for the corp AND evemail the owner about it (happy happy you get to pay the CPSA charge too)
In 0.0, all bets are off. __
Hacking time for largest secure can, at least 15 minutes Happy hacking ! Hope you have a good tank
seconded
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Reggie Stoneloader
eXceed Inc. Ascendant Frontier
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Posted - 2006.10.08 18:13:00 -
[5]
I think it should just let you unancher the can, but it should take like ten hours to happen, so the rightful owner can go there and re-anchor it if it's important. If he doesn't, then you can come back the next day or that night and scoop it, then take it to a station and repackage it to get the tasty goo inside.
Civis Ascendant Sum |
phillip duncan
Gallente Aliastra
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Posted - 2006.10.08 19:16:00 -
[6]
If it takes 10 hours, I just wait for my target to log off for the evening (easy to do when they are on your "friends" list). When they come on the next day after school/work there can is gone with no chance of defending it. Make it a minimum of 24 hours so that they have a chance.
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Ruze
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Posted - 2006.10.08 20:42:00 -
[7]
For every system, there should be a counter.
Allow cans, gates, POS's, empty ships, jetcans ... allow it all to be secured and password protected. Anything that can be deployed in space can be secured.
Following along this line, however, goes with the op's post: Anything that can be secured, can be stolen.
If you follow this logic, than 'hacking' would be a prime skill for any individual who makes theft his trade, not just a little-known bit meant for COSMOS missions.
Finally, the counter to the counter ... any item that can be secured, can be trapped. Yes, I leave my nice Titan out in 0.0 space, next to a gate. I lock it down, and select the 'self-destruct upon failed theft attempt' option. I also have the ability to select the 'warn me if theft is attempted'.
Buddy-boy comes along, sees a ship he has the skills to use, attempts to hack. If he succeeds, he jumps ship and flies off with my pride and joy. If he fails, it blows up in his face, destroys my gear AND his, and basically ruins everyone's day. Note: Smaller cans would do less damage, etc.
Hacking skill would be ONE determinant of success ration, with a 25% success per attempt at Hacking V. Then, you tie in the hacking module, that can increase success rate all the way to 90% total (inlcuding skill), per module.
Theft wouldn't be fullproof, would be dangerous, but anything and everything that floats in space could be stolen.
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Noriath
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Posted - 2006.10.08 21:15:00 -
[8]
I like the idea of a codebreaker for cans, however, the way it should work is that it should take 24-48 hours during which the can has to be anchored in space, and the person who set the password is told via Evemail that someone is trying to hack the container and where it is.
So what's the point of that? Well, basicly if you're trying to hack an anchored can you have to make sure the owner doesn't get near it to empty it or stop the hack or whatever.
If you stole a can the owner gets a chance to get it back also this way.
And yes, it would be hard to open a can that way, but it's a secure container afterall, not a "minor inconvenience to thiefs" container.
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General Xerxes
GREY COUNCIL
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Posted - 2006.10.08 21:41:00 -
[9]
If the thing explodes when you fail, he's gonna do it just to blow up your titan. There should be auto defences that are enabled if you fail.
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Ruze
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Posted - 2006.10.09 01:58:00 -
[10]
Good point on the 'self destruct.'
Would be cool if you could install a remote self destruct. Stand by in a covert ops frig, wait for you to get in, and 'boom.' That might teach you to steal from others ...
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Ralus
eXceed Inc. Ascendant Frontier
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Posted - 2006.10.09 10:46:00 -
[11]
Originally by: Akita T If it's in highsec, it should *global* flag you, but without CONCORD interference. Anybody can shoot you tho'. Anybody, for 15 minutes minimum, maybe even more.
If it's in lowsec, it should give killrights for 1 month to owner and then criminally flag you for the corp AND evemail the owner about it (happy happy you get to pay the CPSA charge too)
In 0.0, all bets are off. __
Hacking time for largest secure can, at least 15 minutes Happy hacking ! Hope you have a good tank
Almost perfect but remove the cspa charge on players, otherwise another scam technique would be to set your cspa to 5M or so then span sec cans around space, sit back as you make a profit from people thinking there stealing from you.
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Lygos
ISS Navy Task Force
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Posted - 2006.10.09 11:08:00 -
[12]
By putting a secure can at a safespot, you can ensure that it will pretty much never by hacked seeing as scan probes can't find them.
Might as well add it simply to combat can spam, and to prevent enemies from stocking capacitor charges next to the gate.
--- Private Investment should preceed Public Investment |
Scrofalitic One
Omega Enterprises Dusk and Dawn
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Posted - 2006.10.09 14:25:00 -
[13]
Having some mechanism to allow the clearing of high-sec belts of secure cans would be a superb addition to the game.
My favourite suggestion is the 48 hour timer before it is unanchored, with the controlling player AND corp getting an evemail so that any active corp member can go and defend it.
For empire cans this would be coupled by the hacking player getting flagged to the can owners corp (not alliance though, just corp)for a 60 hour period, the 48 'unanchoring' hours + 12 hours griefing time.
Additionally the hacker would be flagged to the can owner specifically for 1 month (as per current kill rights).
And if Kill Right selling/trading gets introduced with Kali then this Kill RIght should be able to be traded also.
This shoudl ensure that high-sec miners get at least a LITTLE bit careful about who's cans they hack to get out of the way.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.10.09 23:16:00 -
[14]
Originally by: Ralus Almost perfect but remove the cspa charge on players, otherwise another scam technique would be to set your cspa to 5M or so then span sec cans around space, sit back as you make a profit from people thinking there stealing from you.
CSPA charges are NOT collected by the player. They're ISK sinks. The ISK you pay for the CSPA charge goes into "nothingness".
The only "scam" here would be to make people lose money, you'd have nothing to gain from that. __ Always question everything. Including yourself. |
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