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Liz Shimaya
Viziam Amarr Empire
0
|
Posted - 2015.02.24 01:44:46 -
[1] - Quote
Hi there,
I've been playing the game for a few months, mainly trying things out to see what I want to do and I feel I want head in the direction of running an industrial corp mainly building ships.
but I am unsure how to go about this, I know I want to do this with other new players with same path as me but I'm not sure what is the best way to start this up.
I'm thinking that mining my own resources with other corp members and then using said resources to produce ships, I want to start off small first and gradually work up.
my main issue is how to go about sorting out who mines resources, who stores the resources and where,with out someone taking them for them selves and how to dish out payments to corp members.
also if I'm starting out small to begin with how many members would be a good start.
keeping in mind I'm a player who does not spend many hours on the computer but I do keep a good balance between work, social life and my own gaming time.
any help would be grateful :) many thanks for taking the time to read this |

Tsukino Stareine
Sock Robbers Inc. Low-Class
1029
|
Posted - 2015.02.24 01:48:44 -
[2] - Quote
as far as i know industry makes mostly loss in high sec since you don't get perfect refine anymore from anything but null stations.
You would generally make more money from just selling ore compared to constructing ships. |

McChicken Combo HalfMayo
The Happy Meal
319
|
Posted - 2015.02.24 02:11:53 -
[3] - Quote
What kind of space are you living in? The kind of corp you've described seldom survives in highsec. There is no incentive for your miners to hand you the resources. They will either be selling it to you for less than market price or you'll be buying it from them for more than market price. Who would do either of those? You need to be in nullsec to make this worth anyone's while.
If you have to ask these sorts of questions though you should not be starting a corp that is looking to recruit other players. Knowledge and experience are needed in sticky situations. For example, how do you plan to react if a group of veterans wardec you for a month, or if roaming pirates start grinding your towers? The CEO needs to be well versed in all aspects of the game to keep the corp alive.
At this stage in your EVE life you are best off finding an already established and successful corp instead of trying to start your own.
~ Bookmarks in overview
~ Fleet improvements
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Dredd Lochness Munster
Dredd Lochness Munster Corporation
8
|
Posted - 2015.02.24 02:49:50 -
[4] - Quote
I've done high sec industrial corps.
You need to find people that are active the same time you are. You need to get a team speak server and have people on corp coms. It's the interpersonal interactions and friendships that get created that keep corps together.
You need a booster. The main reason to mine in fleets is for the orca boosts.
To start, you may find it better to compress the ore, transport it to a trade hub, and sell it. This means a tower and skills to anchor/online it.
You'll need (high sec) perfect refine. This means dedicating SP to the refining skills and ISK spent on a tower and refining array.
You'll have to spend some ISK for blueprints and get them in the oven researching. Do research to find ship types that have high volume of sales, and still have a decent
You'll need to keep recruiting somewhat low key. If you have a post on the forums that you keep bumping, if you are spamming the recruiting channel, you're sure to get war decs. Go hang out in rookie systems or other high sec locations and talk to others that you see mining in belts. Maybe put out some Giant Secure Containers near gates indicating you are recruiting.
You'll need to screen applicants. You want real players that are active in the game. Not alts that are there to spy on you for the planned wardec.
You'll need to be prepared for high-sec ganks.
You'll need to dedicate a fairly significant amount of your "play time" to just running the corp. The larger the corp gets, the more time you'll spend managing the corp and the less you'll spend playing the game.
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Justin Zaine
197
|
Posted - 2015.02.24 06:33:15 -
[5] - Quote
Confirming what the guys above me posted.
Running a corp is not something new players should be doing, for the benefit of everyone involved.
I've been there, done that and learned from it.
Find yourself and your buddies a good, well established corp out in null space if you're looking to do indy.
Wheeeeeee
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Chal0ner
Coreli Corporation The Kadeshi
139
|
Posted - 2015.02.24 06:54:20 -
[6] - Quote
You know you are setting yourself up for a second day job right? Regardless of your stated ambitions on game time etc, many expect corp leadership to be on *a lot* and plan all activities and run corp activities. Corp leadership demands a lot of you.
If despite the good advice above, you go ahead and run your own corp, for all that's holy, get a *trusted* group of directors as soon as possible. |

J'Poll
Green Skull LLC
5865
|
Posted - 2015.02.24 13:39:07 -
[7] - Quote
Liz Shimaya wrote:Hi there,
I've been playing the game for a few months, mainly trying things out to see what I want to do and I feel I want head in the direction of running an industrial corp mainly building ships.
but I am unsure how to go about this, I know I want to do this with other new players with same path as me but I'm not sure what is the best way to start this up.
I'm thinking that mining my own resources with other corp members and then using said resources to produce ships, I want to start off small first and gradually work up.
my main issue is how to go about sorting out who mines resources, who stores the resources and where,with out someone taking them for them selves and how to dish out payments to corp members.
also if I'm starting out small to begin with how many members would be a good start.
keeping in mind I'm a player who does not spend many hours on the computer but I do keep a good balance between work, social life and my own gaming time.
any help would be grateful :) many thanks for taking the time to read this
First of all, 2 small things:
I. Keep in mind that running a corporation with more then a handful of people, can be a big PitA. Only do this when you love it, if not, join another corporation (and maybe in time, grow into the ranks of the corp to take on "leadership" roles).
II. Announcing you are going to make a: Mining/Industry corporation AND fill it with new(ish) players, is a great way to attract unwanted attention.
So, now that that is out, some more things:
A. Keep in mind that other then VERY large scale production, most industry is tend to be able to be done solo (or with just a handful of alts).
B. Paying out your members isn't actually that hard. You just have to love to use MS Excel (or similar program) to keep some record on who joins, for how long, with what ship etc. etc.
C. As for safe storage of minerals / blueprints / products: Corporation hangars AND properly set up permissions to those who: really need it + deserve it + can be trusted.
p.s.
If you have (very) limited time in game, my personal opinion, don't set up a new corp and run it. Specially when you are new, you as a CEO need to do a lot of the stuff yourself. With time, you can delegate stuff to your "officers" when you found people that can fill certain positions. But as trust is the most expensive commodity in EVE, that will take some time for you get to that point (unless you start the corp with RL friends, and even then...be aware, people might not be the same in RL as in game).
My suggestion, go for a more settled corp for now (together with the first point, that Industry can be done solo pretty easily) so you can learn from more experienced people. From there, you can always decide to make your own corp (and maybe poach some friends you made in that corp to join you) or that you are fine where you are (and if so, maybe want to grow in "rank" in that corp).
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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J'Poll
Green Skull LLC
5865
|
Posted - 2015.02.24 13:44:33 -
[8] - Quote
McChicken Combo HalfMayo wrote:What kind of space are you living in? The kind of corp you've described seldom survives in highsec. There is no incentive for your miners to hand you the resources. They will either be selling it to you for less than market price or you'll be buying it from them for more than market price. Who would do either of those? You need to be in nullsec to make this worth anyone's while.
If you have to ask these sorts of questions though you should not be starting a corp that is looking to recruit other players. Knowledge and experience are needed in sticky situations. For example, how do you plan to react if a group of veterans wardec you for a month, or if roaming pirates start grinding your towers? The CEO needs to be well versed in all aspects of the game to keep the corp alive.
At this stage in your EVE life you are best off finding an already established and successful corp instead of trying to start your own.
This ^
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|

Dredd Lochness Munster
Dredd Lochness Munster Corporation
10
|
Posted - 2015.02.24 16:18:33 -
[9] - Quote
The only thing I'd add to the posts above is a different opinion on the "go to null" comments.
Industry in null sucks. Until CCP does something, anything, about cloaky camping, there is NO REASON for industrialists to be in null. It is too easy for a solo cloaky camper to shut down industry in an entire system for an extended period of time, and there is NOTHING that you can do about it.
People like to say that the only same place in Eve is docked up. Horse dung. A cloaky camper is 100% safe,. No matter HOW BADLY you want to find and kill them, there is ABSOLUTELY NOTHING you can do about them.
All my main accounts will remain unsubbed until CCP does something, ANYTHING about cloaky camping so that there is SOMETHING, ANYTHING that you can do to find them and drive them out of your system.
Cloaky camping is nuke bomb introduced into a game of rock, paper scissors. It always wins, there is no defense or counter attack, and I'm not paying to play this game until CCP fixes it.
(AND roll back more of the insanely horrid industry re-design of last summer. They totally screwed up industry. FUBAR. Need tto roll back the changs are start over with a new re-design.)
Until CCP fixes what is wrong, I'll just play on trial accounts. |

Chal0ner
Coreli Corporation The Kadeshi
140
|
Posted - 2015.02.24 17:00:35 -
[10] - Quote
Dredd Lochness Munster wrote:Industry in null sucks. Until CCP does something, anything, about cloaky camping,
Oh dear someone here we go again ... Cloaky camping subthread #233398 expected to grow into **** storm soonish ending in thread locked or something equally productive. /me leaves mumbling something about .... next system ...
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Winter Archipelago
Furtherance.
344
|
Posted - 2015.02.24 17:23:40 -
[11] - Quote
Tsukino Stareine wrote:as far as i know industry makes mostly loss in high sec since you don't get perfect refine anymore from anything but null stations.
You would generally make more money from just selling ore compared to constructing ships. While nullsec does have the best refining available, you can still come out ahead on the ISK value of ore vs. minerals in highsec if you have high skills and a tower with a reprocessing array. Adding in a reprocessing implant is a huge help, as well.
Ransoms are accepted in Isk, Mods, Ships, and Dolls.
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Dredd Lochness Munster
Dredd Lochness Munster Corporation
10
|
Posted - 2015.02.24 17:40:36 -
[12] - Quote
Anytime someone tries to compare null profit to high sec, be sure they include the 80% of time they're cloaky camped in so can't actually do any mining in null.
So I mine 20% less in high sec? I'm NEVER cloaky camped into station/POS in high sec.
Null will never be as profitable as high sec until something is done about cloaky camping. |

Tsukino Stareine
Sock Robbers Inc. Low-Class
1031
|
Posted - 2015.02.24 18:02:43 -
[13] - Quote
Jump freighters |

ISD Ezwal
ISD Community Communications Liaisons
3908
|
Posted - 2015.02.24 19:09:28 -
[14] - Quote
I have removed a rule breaking post and the one quoting it.
The Rules: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counter productive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
Please be advised that coments on (AFK)Cloaking belong in this thread.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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