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Swindy
AirHawk Alliance Interstellar Starbase Syndicate
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Posted - 2006.10.09 17:24:00 -
[1]
Anyone have a good PvP setup for a Harpy?
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Phenom Fighter
Euphoria Released Euphoria Unleashed
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Posted - 2006.10.09 17:58:00 -
[2]
4x 150mm II's (Spike), Small Remote Armor Repper (offline)
1mn AB, 2x Sensor Booster II, 1x Tracking Comp II
2x Mag Field Stab II -----------------------------
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Ixian001a
Caldari Phioniex Lords
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Posted - 2006.10.09 18:05:00 -
[3]
Edited by: Ixian001a on 09/10/2006 18:05:42 4X125mm II with Antimatter, Warp jammer (20km one), Small Shield Booster II, Capacitor Battery, Active Em harderner and then 2X mag stabs. Orbit close (~20km with good skills)and Pwn.
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SuperChunk
Caldari Dire Trucking 9th Fleet
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Posted - 2006.10.09 20:38:00 -
[4]
I use my Harpy for PvP all the time. If you use this set-up orbit at 10-15km and wtfpwn anything BC size and down depending on your gunnery skills. HI:4 T2 150mm(w/AM ammo) , 1 T2 standard launcher(your choice dmg type)MED:1 1MN AB, 1 20km scram, 1 webber(for interceptors), 1 T2 cap recharger LOW:2 T2 mag field stabilizers. I actually killed a noob raven with this set-up thought i was screwed but survived and ransomed his pod for 20 mil.
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Swindy
AirHawk Alliance Interstellar Starbase Syndicate
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Posted - 2006.10.10 01:25:00 -
[5]
Edited by: Swindy on 10/10/2006 01:25:53 The T2 rails can't accept antimatter charges. So I created a build with 4 T2 rails and Javelin charges, which are the close-range T2 ammo.
These charges have a -20% velocity and a -20% shield HP *per gun* penalty,
After I was done building, my max velocity was 208 m/s and I was down to 383 shield points. 
Orbiting at 12km gives me an angular velocity of a measly 0.0173 rad/sec. This will get me shot by all small and medium rails, and even a few large ones.
I just don't see how this can be an effective PvP build, unless no one ever shoots at me. 
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Hubbins
Species 5618 Ascendant Frontier
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Posted - 2006.10.10 02:28:00 -
[6]
Edited by: Hubbins on 10/10/2006 02:27:47
Originally by: Swindy The T2 rails can't accept antimatter charges.
Umm, t2 guns can be loaded with t1 ammo.
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Nebuli
Caldari Art of War Cult of War
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Posted - 2006.10.10 02:37:00 -
[7]
Edited by: Nebuli on 10/10/2006 02:38:24
Originally by: Swindy Edited by: Swindy on 10/10/2006 01:25:53 The T2 rails can't accept antimatter charges. So I created a build with 4 T2 rails and Javelin charges, which are the close-range T2 ammo.
These charges have a -20% velocity and a -20% shield HP *per gun* penalty,
After I was done building, my max velocity was 208 m/s and I was down to 383 shield points. 
Orbiting at 12km gives me an angular velocity of a measly 0.0173 rad/sec. This will get me shot by all small and medium rails, and even a few large ones.
I just don't see how this can be an effective PvP build, unless no one ever shoots at me. 
Erm wtf.
Tech II guns of all types and sizes can use ALL ammo types of the same type/size.
Tech I guns can only use tech I ammo.
Tech II guns were released and used a LONG time before tech II ammo was released.
CEO - Art of War
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Android Mindslave
Gallente Aliastra
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Posted - 2006.10.10 02:43:00 -
[8]
Originally by: Hubbins
Umm, t2 guns can be loaded with t1 ammo.
QFT
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Hydrian Alante
The Loot Company
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Posted - 2006.10.10 03:00:00 -
[9]
Originally by: SuperChunk I use my Harpy for PvP all the time. If you use this set-up orbit at 10-15km and wtfpwn anything BC size and down depending on your gunnery skills. HI:4 T2 150mm(w/AM ammo) , 1 T2 standard launcher(your choice dmg type)MED:1 1MN AB, 1 20km scram, 1 webber(for interceptors), 1 T2 cap recharger LOW:2 T2 mag field stabilizers. I actually killed a noob raven with this set-up thought i was screwed but survived and ransomed his pod for 20 mil.
Are you drunk or something? This setup wont never fit cause u run out of CPU AND Grid.
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Kulmid
Dummies
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Posted - 2006.10.10 03:52:00 -
[10]
Originally by: SuperChunk I use my Harpy for PvP all the time. If you use this set-up orbit at 10-15km and wtfpwn anything BC size and down depending on your gunnery skills. HI:4 T2 150mm(w/AM ammo) , 1 T2 standard launcher(your choice dmg type)MED:1 1MN AB, 1 20km scram, 1 webber(for interceptors), 1 T2 cap recharger LOW:2 T2 mag field stabilizers. I actually killed a noob raven with this set-up thought i was screwed but survived and ransomed his pod for 20 mil.
you are obviously living in your caldari dream world of no drones, MWDs, or null blaster charges...
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Swindy
AirHawk Alliance Interstellar Starbase Syndicate
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Posted - 2006.10.10 04:46:00 -
[11]
Originally by: Hubbins Edited by: Hubbins on 10/10/2006 02:27:47
Originally by: Swindy The T2 rails can't accept antimatter charges.
Umm, t2 guns can be loaded with t1 ammo.
Wow, how did I mess that up? I guess I just figured that T2 gun = T2 ammo.   
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XGS Crimson
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Posted - 2006.10.10 08:54:00 -
[12]
Originally by: Swindy
Originally by: Hubbins Edited by: Hubbins on 10/10/2006 02:27:47
Originally by: Swindy The T2 rails can't accept antimatter charges.
Umm, t2 guns can be loaded with t1 ammo.
Wow, how did I mess that up? I guess I just figured that T2 gun = T2 ammo.   
noob? read the info on stuff before you buy it. your the sort of person who buys things on escrow without veiwing the item.
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Greyshadow
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.10 09:30:00 -
[13]
Originally by: XGS Crimson
Originally by: Swindy
Originally by: Hubbins Edited by: Hubbins on 10/10/2006 02:27:47
Originally by: Swindy The T2 rails can't accept antimatter charges.
Umm, t2 guns can be loaded with t1 ammo.
Wow, how did I mess that up? I guess I just figured that T2 gun = T2 ammo.   
noob? read the info on stuff before you buy it. your the sort of person who buys things on escrow without veiwing the item.
Easy tiger people mess up sometimes, he'll learn from it.
I feel the key to the harpy is speed and holding then using its dmg to break its opponent. I'd tend to stay away from the shield booster in a med and use something else as really you want to be in and out as soon as you can.
"Now you see me, now you don't!" |

SuperChunk
Caldari Dire Trucking 9th Fleet
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Posted - 2006.10.10 10:32:00 -
[14]
Originally by: Swindy Edited by: Swindy on 10/10/2006 01:25:53 The T2 rails can't accept antimatter charges. So I created a build with 4 T2 rails and Javelin charges, which are the close-range T2 ammo.
These charges have a -20% velocity and a -20% shield HP *per gun* penalty,
After I was done building, my max velocity was 208 m/s and I was down to 383 shield points. 
Orbiting at 12km gives me an angular velocity of a measly 0.0173 rad/sec. This will get me shot by all small and medium rails, and even a few large ones.
I just don't see how this can be an effective PvP build, unless no one ever shoots at me. 
what do you mean t2 rails wont accept AM?
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XGS Crimson
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Posted - 2006.10.10 10:42:00 -
[15]
Originally by: SuperChunk
Originally by: Swindy Edited by: Swindy on 10/10/2006 01:25:53 The T2 rails can't accept antimatter charges. So I created a build with 4 T2 rails and Javelin charges, which are the close-range T2 ammo.
These charges have a -20% velocity and a -20% shield HP *per gun* penalty,
After I was done building, my max velocity was 208 m/s and I was down to 383 shield points. 
Orbiting at 12km gives me an angular velocity of a measly 0.0173 rad/sec. This will get me shot by all small and medium rails, and even a few large ones.
I just don't see how this can be an effective PvP build, unless no one ever shoots at me. 
what do you mean t2 rails wont accept AM?
we have astablished the issue already matey.. sorry if i seemed to be blunt.
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SuperChunk
Caldari Dire Trucking 9th Fleet
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Posted - 2006.10.10 18:04:00 -
[16]
Originally by: Hydrian Alante Edited by: Hydrian Alante on 10/10/2006 03:06:51
Originally by: SuperChunk I use my Harpy for PvP all the time. If you use this set-up orbit at 10-15km and wtfpwn anything BC size and down depending on your gunnery skills. HI:4 T2 150mm(w/AM ammo) , 1 T2 standard launcher(your choice dmg type)MED:1 1MN AB, 1 20km scram, 1 webber(for interceptors), 1 T2 cap recharger LOW:2 T2 mag field stabilizers. I actually killed a noob raven with this set-up thought i was screwed but survived and ransomed his pod for 20 mil.
Are you drunk or something? This setup wont never fit cause u run out of CPU AND Grid.
And why this 18 mill cap recharger? It¦s completly useless on your setup cause you can run everything forever with no cap module at all. And if you are getting nossed then a 18 mill cap recharger won¦t save your life at all. Just the person that opens your can will smile brighter.
And you will die against every medicore skilled cruiser and never can break a good cruiser tank. Wanna meet Rax? Costs much less than this setup but is much more effective.
You obviously need to train more skills because this is my harpy set-up which i use all the time. And the t2 cap recharger lets me free up a med slot so i dont need two t1's. Which means i can run a t2 1mn ab, 20km scram, and a webber with my guns firing and not wory about losing cap. And so far the only thing i couldnt break the tank on was an enyo.
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Mar Idoun
Aurora Empire Fuzzy Nut Attack Squirrels
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Posted - 2006.10.10 20:45:00 -
[17]
Edited by: Mar Idoun on 10/10/2006 20:45:52 I think if you're looking for a solo set up then look no further than the Blarpy:
Highs 4x Light Neuts II 1x Named NOS
Mids 1mn AB II named 20km Warp jam passive tech 2 resist amp (depends on the situation, what region you're in, your target, etc) small extender II or a named booster. (named because with my current skills i am short 2 CPU for the tech II version.)
Lows
MAPC 1 Mag Stab II
with void i get ~152 raw DPS* @ 1.825km optimal and 3km falloff.
*= target resistances and reload time not calculated in
in defense of the asterisk whenever i've engaged i've either neutralized the target or been neutralized by the time my first load of magazines are spent.
as with any caldari ship you have to pick and choose your targets very carefully since the tank is very damage type specific. My experience with this set up is in caldari space against cruisers, primarily caracals. I've learned a few lessons and one is that if one target has one medium NOS, you're screwed. Against EM missiles it's not too bad, but most people in roid belts are using kinetic and with a kinetic passive amp II kinetic resists on this set up is at 82. It also makes a deadly tank against all hybrids. All you have to do is beware assualt launchers and drones.
also, a last reccomendation: Caldari ships in a solo role is a stretch. It can work, and in the case of this ship it's a lot of fun. But to be more effective, get a friend in a crow for tackling.
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xenodia
Gallente RONA Corporation
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Posted - 2006.10.10 22:27:00 -
[18]
Originally by: Swindy Edited by: Swindy on 10/10/2006 01:25:53 The T2 rails can't accept antimatter charges.
WTS: whatever this dude is smoking. This signature space for rent |

Ohmy Fugod
Caldari
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Posted - 2006.10.11 01:27:00 -
[19]
Originally by: Mar Idoun Edited by: Mar Idoun on 10/10/2006 20:45:52 I think if you're looking for a solo set up then look no further than the Blarpy:
Highs 4x Light Neuts II 1x Named NOS
Mids 1mn AB II named 20km Warp jam passive tech 2 resist amp (depends on the situation, what region you're in, your target, etc) small extender II or a named booster. (named because with my current skills i am short 2 CPU for the tech II version.)
Lows
MAPC 1 Mag Stab II
with void i get ~152 raw DPS* @ 1.825km optimal and 3km falloff.
*= target resistances and reload time not calculated in
in defense of the asterisk whenever i've engaged i've either neutralized the target or been neutralized by the time my first load of magazines are spent.
as with any caldari ship you have to pick and choose your targets very carefully since the tank is very damage type specific. My experience with this set up is in caldari space against cruisers, primarily caracals. I've learned a few lessons and one is that if one target has one medium NOS, you're screwed. Against EM missiles it's not too bad, but most people in roid belts are using kinetic and with a kinetic passive amp II kinetic resists on this set up is at 82. It also makes a deadly tank against all hybrids. All you have to do is beware assualt launchers and drones.
also, a last reccomendation: Caldari ships in a solo role is a stretch. It can work, and in the case of this ship it's a lot of fun. But to be more effective, get a friend in a crow for tackling.
This guys nails it, mainly on the advice. After a lot of personal research on the subject, it seems that the best thing Caldari pilots got to do for solo PVP is, well, not to fly Caldari ships. Sad but true. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Quod Natura non da, Salamantica non praesta |

Rorix Whitecloud
Caldari Eve Defence Force Ascendant Frontier
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Posted - 2006.10.11 05:30:00 -
[20]
Edited by: Rorix Whitecloud on 11/10/2006 05:31:10
Originally by: Mar Idoun Edited by: Mar Idoun on 10/10/2006 20:45:52 I think if you're looking for a solo set up then look no further than the Blarpy:
Highs 4x Light Neuts II 1x Named NOS
Mids 1mn AB II named 20km Warp jam passive tech 2 resist amp (depends on the situation, what region you're in, your target, etc) small extender II or a named booster. (named because with my current skills i am short 2 CPU for the tech II version.)
Lows
MAPC 1 Mag Stab II
with void i get ~152 raw DPS* @ 1.825km optimal and 3km falloff.
*= target resistances and reload time not calculated in
in defense of the asterisk whenever i've engaged i've either neutralized the target or been neutralized by the time my first load of magazines are spent.
as with any caldari ship you have to pick and choose your targets very carefully since the tank is very damage type specific. My experience with this set up is in caldari space against cruisers, primarily caracals. I've learned a few lessons and one is that if one target has one medium NOS, you're screwed. Against EM missiles it's not too bad, but most people in roid belts are using kinetic and with a kinetic passive amp II kinetic resists on this set up is at 82. It also makes a deadly tank against all hybrids. All you have to do is beware assualt launchers and drones.
also, a last reccomendation: Caldari ships in a solo role is a stretch. It can work, and in the case of this ship it's a lot of fun. But to be more effective, get a friend in a crow for tackling.
I use a very similar setup for my solo Harpy.
4x light Neutron IIs 1x named small Nos --- 1x Shield Booster II 1x named MWD 1x named Webber 1x named short range scram --- 1x PDU II 1x named Nanofiber internal
I have that instead of the afterburner setup is because, since your weapons hit to ~2km optimal + falloff, a long range scram is kinda pointless and just cap draining. Caldari ships are notoriously slow and un-agile, so to get into blaster range, you need as much speed as you can get. An AB just isnt enough, cus most CRUISERS can go faster than you if they have an AB too. The nanofiber internal is there for this problem too, since it reduces mass and gives you speed, so you are a bit more agile, and a bit faster. EDIT: Oh, also, the PDU gives you a bit more cap and a bit faster cap recharge rate, which is always good on a ship that's using MWDs.
I have been able to beat an Retribution with this setup, but like others have said, you have to choose your fights carefuly with this one.
~I don't remember. That's the second thing they teach you. |
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