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Yyrkoon
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Posted - 2003.10.29 02:00:00 -
[1]
I've been luring an idea of maximising my damage resistance on Armor and rely on that when fighting other players. I went to work and tried it out on Tranquility and found something that I'd call a bug.
This was my lo-slot setup: 6x Energized Adaptive Nano Membrane (+15% all res) 1x Energized Regenerative Membrane (+12.5% armor) 1x 400mm Reinforced Rolled Tungsten (+560 armor)
When my friend fired Tachyons and Torpedoes with mixed damage type I took damage as normal until my Armor was down to around 50%. After that each hit from his attacks reduced my Armor with about 1-2% (~60) and Structure with 10% (~470). After a while I had much lower Structure than Armor and asked him to stop firing at me.
Then I went to Chaos and tried the same experiment, but this time until either Structure or Armor was nil. My ship blew up very nicely when my Structure had been depleted, albeit I still had 40% Armor left on my ship.
Then just to see if there is any real difference I maxed out my Armor total and repeated the procedure of embracing the Ravens torpedoes. This time my ship withstood a lot of damage, thanks to my 12000 or so in Armor. This time around my Armor was gone and I still had ~35% Structure left. This is what I would expect from a ship.
Now I ask if anyone else but me find this very strange. In my eyes the Armor would be gone, destroyed, depleted, erased before the Structure would collapse and fall apart. Obviously not. When you maximise your damage resistance for Armor you are left with a ship that will die even if you have a lot of Armor left. It will only sustain a few more seconds, because you'll get spilldamage to your Structure to kill you.
Woe me.
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MSDborris
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Posted - 2003.10.29 06:26:00 -
[2]
woe me too i was planning on using armour res mods too wheni get a Battle ship
***** " MSDborris, " Baka!, Hentia! "
***** |

Arthur Guinness
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Posted - 2003.10.29 08:16:00 -
[3]
lol
6x +15% to all res?
go and read the module description, might enlighten you.
if this forum had a search function, you could search for "stacking nerf". -- The worst thing you can do when suggesting a solution to a problem is to provide alternatives, people end up arguing the alternatives instead of implementing the fix. |

Rauta
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Posted - 2003.10.29 09:10:00 -
[4]
Imagine your self, sitting in tank (you know like M1 or something like that). Do you realy think that when enemy starts shooting at you they firs destroy all of your tanks armor and finaly kills you??? AT weapons do like 2cm hole to the armor (it is something like 0.01% of all armor) and you are dead OK this is game but still, why to shoot different places when you can do 1 hole and shoot there.
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Toulak
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Posted - 2003.10.29 11:00:00 -
[5]
Because its rather hard to pinpoint exactly where the missiles should hit and they do a blast radius damage not pin point damage... and for turrets the skill needed at shooting the exact same hole would be crazy, especially at some ranged battles (70km)
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SKiNNiEH
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Posted - 2003.10.29 11:30:00 -
[6]
Rauta: to my knowledge, this game doesnt have support specific armor places, like shield its all around you. The only difference the place of impact something could make are missiles and the speed increase/loss your ship get.s. -------
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shakaZ XIV
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Posted - 2003.10.29 11:41:00 -
[7]
Quote: Imagine your self, sitting in tank (you know like M1 or something like that). Do you realy think that when enemy starts shooting at you they firs destroy all of your tanks armor and finaly kills you??? AT weapons do like 2cm hole to the armor (it is something like 0.01% of all armor) and you are dead OK this is game but still, why to shoot different places when you can do 1 hole and shoot there.
honestly who cares if its not realistic :P imho armor should be a viable alternative to shields as ur primary defence...but thanks to this damage bleed-through its a bit too unreliable. which is why loads of apoc and arma users use shields for their main defence? (even though the ships really arent designed for that with their smaller shields and huge armor)
wouldnt be a problem if structure repairers would be improved a bit like armor repairers have in the last patch
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Yyrkoon
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Posted - 2003.10.29 12:38:00 -
[8]
Arthur Guinness, don't you think I know there are penalties when stacking? It says on the info of all the modules I used. "If you use one or more of the same type or more then one module that affect the same attribute you will get diminishing returns." or something like that.
Thing is I had approximately 70% damage resistance on armor, but it still bled through equally much. The damage resistance modules are utter crap and won't do anything at all. Should it be like this? I thought the idea was to increase your resistance and be able to withstand more damage, but obviously not.

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Centuri
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Posted - 2003.10.29 12:54:00 -
[9]
Edited by: Centuri on 29/10/2003 12:54:32 Aye, the bleed through should definitely be fixed. Atm if you use the armor hardeners you will die just as fast as without them, only difference is you'll have more armour left on your ship when you do die. "HAHAHA you killed me, but you only got me down to 70% armour..j00 suckz!!" 
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Jash Illian
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Posted - 2003.10.29 15:21:00 -
[10]
Said it before. There is a skill for armor and shield piercing, allowing for shots to pass through the respective barriers to the layer immediately beneath.
People used to have a natural shield piercing ability during beta. But as the higher damage weapons became availible, that was nerfed as similiar situations were happening with shields.
Apparently the natural armor piercing ability that people have was never nerfed. So without training the required skill, everyone has the ability to destroy you without destroying your armor.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

James Hawkings
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Posted - 2003.10.29 16:13:00 -
[11]
well this is disapointing. i was wanting to run a tank idea but i guess it would be very foolish with the current way hull gets messed up. so since armor resists don't help you last much i got a question, the energized regenerateive memberane that gives you 12.5% to armor hp has that pentalty for more than one? how bad is that pentaly if i still want to try and run a very armored ship?
~Built Hauler Tough~ ~Dazed and Confused Currently~ |

Yyrkoon
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Posted - 2003.10.29 18:01:00 -
[12]
James,
I tried that as well as a comparision. When you really maxed out your Armor you got the normal decrease until you hit a certain percentage of armor until it starts to bleed over.
It acted as if you had no modules affecting Armor at all, but with them on you could take a LOT of beating before you'd be losing enough armor for the bleed to commence.
Hence damage resistance on armor is useless, boosting armor is not.
And I couldn't find the skill that decreases the bleed from Armor to Structure. I have the skill that decreases bleed from Shield to Armour though.
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