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Thread Statistics | Show CCP posts - 3 post(s) |

Miss Overlord
Gallente EUROPEANS
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Posted - 2006.10.17 11:12:00 -
[91]
massive player growth atm is good but they are struggling to keep up id like to see 25% of new nodes dedicated toe mpire and the other 75% be given to low sec and 0.0
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Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.10.17 13:24:00 -
[92]
Edited by: Plutoinum on 17/10/2006 13:32:14
Originally by: General Meridus Yes, it gets slow with 200+ in a 0.0 system, but its manageable.
Depends. With 200+ people in system, most at a pos, like a defending BS fleet, maybe 3-5 defending carriers in the pos, 20 or more attacking dreads with carrier support and maybe a 80 guy/girl battleship support fleet for the dreads, then the lag is the number one reason, why dreads die at poses imho. Most of them probably, when the pos is shot in reinforced and the dreads comes out of siege mode and wants to leave. Easy defenseless pray in that lag-hell and the pos keeps pounding it. ( And I suppose fighters don't experience that lag either.)
I think the numbers I meantioned are not really uncommon nowadays, if both sides really want to bring it. Send 50 people home and the other side wins, so it's also no solution.
Having a break from EVE until my broadband connection is working again. |

Gunther Dwendel
Minmatar Texas Lone Star Spacers
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Posted - 2006.10.17 17:37:00 -
[93]
Concerning "lag" casue by the physics of the game. Perhaps CCP should investigate the feasiblity of the discrete physics processor or "PPU" (Physics Processing Unit). Developed by a new startup company called Ageia.
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UnAimedPlayer
Minmatar Nomina Sacra Sapientia
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Posted - 2006.10.18 00:52:00 -
[94]
Originally by: Pardack Edited by: Pardack on 15/10/2006 19:19:29
Client side BMs, while nice are very open to hacks. No they won't give 50k shields and 98% resist, but they would be able to instantly warp to any player/structure (POS) which IMO is the crux of the problem with client-side BMs.
Not to mention being able to create "uber" safe-spots in any system.
Can't BMs be moved client-side and made hack-proof with a crypto signature?
Off the top of my head: When a BM is made, it is created by server and signed/hashed with a user-specific key. BM is transferred to, and stored client-side. When client use a BM, server verifies signature on the BM. If verification fails (say, because user tried to modify location in BM or copied BM from other user), server rejects BM.
The server side would not have to store BMs, server side would have to store a single key per user plus a BM signing/verification service.
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Matthew
Caldari BloodStar Technologies
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Posted - 2006.10.18 08:05:00 -
[95]
Originally by: Gunther Dwendel Concerning "lag" casue by the physics of the game. Perhaps CCP should investigate the feasiblity of the discrete physics processor or "PPU" (Physics Processing Unit). Developed by a new startup company called Ageia.
The only benefit to having one of those in the client PC would be if it was the physics element related to graphical effects (e.g. fancy particle clouds where it's not really important that every single particle is in the same place on every client) that was causing the problem. If that was the case, it would be manifesting as low frame rates, not lag.
All game-physics (i.e. phsyics related to where objects are in the game) have to be done by the server. Putting them out to the client would open up a massive security hole, and be a nightmare in terms of keeping things in sync.
Integrating PPU's into the server would not be a trivial exersise. It's one thing making them good enough for a home PC, quite another to get them up to the quality and reliability required in a clustered server. They would also have to re-code the server software to take advantage of the PhysX engine. Given that it's not yet clear that PhysX is going to last against the far more established havoc engine combined with on-graphics-card solutions being touted by both Nvidia and ATI, a wholesale code conversion at this point may not be the best long-term move. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
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