| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Jake Reece
Unimatrix003
0
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Posted - 2015.03.24 13:44:47 -
[1] - Quote
Sieur NewT wrote:i'm against removing fighter assist.
removing it is a bad idea. if you do that, super cap will be useless it's BAD
and near force field, supercap is not "safe" a titan can jump in 1 seconde and DD it's not safe it's juste "less dangerous"
i agree to nerf A LITTLE fighter assist, but not HEAVY nerf i agree to make impossible to assign to inty's but i think assist super's fighter to carrier MUST stay.
so, please, CCP, don't do that this way. let the super assist to carrier. carrier only if you want.
and for fighter you can warp or not, let them warp when they are assist, and not when they are not assist.
thx you and do the right thing. :)
I Agree.
Assist Fighters feature was unique to them and should stay like that... otherwise they are just oversized Heavies that cost a lot and take a lot of space.
The whole idea of cutting fighters / bombers down is just wrong - if you want to redesign capitals / carriers do so - do not do half measures like (I will cut one abilitly off)... All we see here is a NERF! with nothing in return for cost and time to build and skill to use |

Jake Reece
Unimatrix003
0
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Posted - 2015.03.24 14:03:57 -
[2] - Quote
Rroff wrote:Can't even see the assist and defend options with fighters with this update though I only jumped on very quickly to update before getting ready for work.
They removed all.... 20M figter with less functinality than 4k T1 drone... lovely :) |

Jake Reece
Unimatrix003
0
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Posted - 2015.03.24 16:38:53 -
[3] - Quote
Antonia Iskarius wrote:Fighters can no longer be assigned to other pilots, the GÇÿDelegate ControlGÇÖ option has been removed from right click menus. (Updated on March 23, was originally: "Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, same as other drones.")
Looking like delegate and assist are removed altogether. So fighters can only be used by the carriers/supers themselves. Hilariously long locking time from the capital and then hilariously long locking time from the fighters themselves.
I am not happy with these changes at all. This just seems like overkill. Good way to make it so that nobody uses carriers and especially supercarriers ever for any kind of offense/DPS.
Good comment - it renders them usless in a combat now |

Jake Reece
Unimatrix003
0
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Posted - 2015.03.24 16:44:50 -
[4] - Quote
Hauler Joe wrote:CCP Rise wrote:As announced last night on the o7 show, we have a list of high-impact balance changes planned for Scylla.
This thread is for discussing the proposed removal of fighter assist for carriers and super carriers.
This change being largely driven by 'skynetting' which is a tactic where carriers and super carriers can sit in near perfect safety at the edge of starbase shields and assign thousands of DPS worth of fighter drones to their fleet mates who can fly whatever ship they want *) , while wielding an enormous amount of damage. We feel this is not meeting our standards for risk vs reward and therefor would like to remove the ability to assist fighters. More details are covered in this dev blog.
A particular point of feedback that we are interested in surrounds the ability of fighters to warp. We know that in some circumstances it can be frustrating to have your fighters warp off grid to chase a target when you would rather have them move to another target on grid with you instead. We also know that fighter warping is unique and provides some interesting gameplay in some scenarios. Would you prefer that we removed the ability for fighters to warp or that we left warping in, despite the absence of assist?
Look forward to your feedback.
*) *snip* Posting of kill reports outside of the Crime & Punishment forum channel is prohibited. ISD Ezwal. Just remove carriers !!! you are killing me and all the training i did for nothing and my game play. remove assist and warping what good is a carrier. REMOTE repper!! Imagine US Carriers Jets only fly withing 250 km from the carrier and see if carrierrs are ever used again. And after you remove my carrier return all the skill points I wasted training #1 to jump my archon 11 ly #2 all the fighter skills. Very disappoint in CCP for letting the noobs crying and ignore the people to actual made this game. im a 2003 player and really is unfair.
I support that claim... The Carrier's support like delegate Fighters should not be removed only because lots of people crying that they are not easy deal with. Carrier and Supercarrier represents significant investment both in skill line and ISK... they should not be easy to counter...
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Jake Reece
Unimatrix003
0
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Posted - 2015.03.24 16:56:28 -
[5] - Quote
Greymist wrote:Quote:
I support that claim... The Carrier's support like delegate Fighters should not be removed only because lots of people crying that they are not easy deal with. Carrier and Supercarrier represents significant investment both in skill line and ISK... they should not be easy to counter...
significant investment in skill line? since when? Everyone and their grandmother can fly them in short time. It is not like back when you had to train racial Battleships to 5..... If nothing else I think they should make the training time longer for carriers and dreads.
So master it on lvl 5's and you will see how long it take. |

Jake Reece
Unimatrix003
5
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Posted - 2015.03.25 08:17:22 -
[6] - Quote
Arthur Aihaken wrote:Do fighters still warp or is that toast as well?
They do ATM |

Jake Reece
Unimatrix003
15
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Posted - 2015.03.26 16:44:34 -
[7] - Quote
Jennifer Maxwell wrote:I think we can stop complaining about this change now, guys. Between wanting our input, disregarding that input and going ahead with most of the changes they wanted to do anyways, then "typo"ing the bit about letting us assign fighters like drones on field in the last minute before the patch released and before anyone could argue, I think it's safe to say that when it comes to capitals and fighters, they didn't really want our opinions in the first place. Not to be a doomsayer, but don't stay too attached to your fighter's ability to warp at all; it was probably just too complex to remove before the patch's launch day, and they're working hard on taking it out as fast as they can.
Here's hoping that when they do decide to make capitals awesome again a year or two down the road, probably around the same time they fix heavy missiles and give the Rorqual a purpose again, they do a really good job. Writing on the wall says we're not gonna have a part in it.
Clearly they don't care about our input and do whatever they deem right. The thread on the wall is just 'pro forma' to make appear that we have some say in what is about to happen
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