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Thread Statistics | Show CCP posts - 2 post(s) |

Tyranis Marcus
Bloody Heathens
1409
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Posted - 2015.02.28 01:39:47 -
[1] - Quote
I started to say, "Why not just make the carrier have to be ongrid to assign fighters...", but....well...I backspaced and deleted the rest of my discussion on that, because...I don't know. There's definitely a lot of opportunity for comedy there. It doesn't matter if something is risky or doesn't seem very viable in a lot of situations, someone is going to try it, and maybe even find a way to do it well. Or die horribly trying. :)
And don't remove the ability of fighters to warp. Pilots who don't want it can just uncheck "attack and follow". And if they don't, well, that's their problem.
Do not run. We are your friends.
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Tyranis Marcus
Bloody Heathens
1409
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Posted - 2015.02.28 01:46:11 -
[2] - Quote
And don't remove the ability of fighters to warp. Pilots who don't want it can just uncheck "attack and follow". And if they don't, well, that's their problem.[/quote]
Well, I guess that doesn't fix the problem of the guy you assigned them too not unchecking the box, if they're assigned out, but...meh...I still think fighters should retain their ability to warp. If i'm even remembering how that works correctly. I don't use caps very often.
Do not run. We are your friends.
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Tyranis Marcus
Bloody Heathens
1412
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Posted - 2015.03.21 01:03:42 -
[3] - Quote
CCP Rise wrote:As announced last night on the o7 show, we have a list of high-impact balance changes planned for Scylla.
This thread is for discussing the proposed removal of fighter assist for carriers and super carriers.
This change being largely driven by 'skynetting' which is a tactic where carriers and super carriers can sit in near perfect safety at the edge of starbase shields and assign thousands of DPS worth of fighter drones to their fleet mates who can fly whatever ship they want *) , while wielding an enormous amount of damage. We feel this is not meeting our standards for risk vs reward and therefor would like to remove the ability to assist fighters. More details are covered in this dev blog.
A particular point of feedback that we are interested in surrounds the ability of fighters to warp. We know that in some circumstances it can be frustrating to have your fighters warp off grid to chase a target when you would rather have them move to another target on grid with you instead. We also know that fighter warping is unique and provides some interesting gameplay in some scenarios. Would you prefer that we removed the ability for fighters to warp or that we left warping in, despite the absence of assist?
Look forward to your feedback.
*) *snip* Posting of kill reports outside of the Crime & Punishment forum channel is prohibited. ISD Ezwal.
What? Rise got snipped by ISD?
:) Dude!
Do not run. We are your friends.
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