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spurious signal
Caldari Brainiacs
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Posted - 2006.10.12 07:08:00 -
[1]
I'm sure most people will agree that the current incarnation of ECM is fundamentally flawed, if not completely broken.
What I don't know however is what kind of plans CCP have for ECM? Is it something that's being looked at? Are there plans for a re-work of ECM as part of Kali?
Also, any idea what direction these plans, if any exist, are likely to take? Has there been any dev comment about it? Does anyone have any really good ideas of how to make ECM more balanced?
Thanks for any info 
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Alexi Borizkova
Caldari New Age Solutions
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Posted - 2006.10.12 07:23:00 -
[2]
After testing ECM adn ECCM on sisi a few nights ago, I have come to the conclusion that it is not that bad at all. Complaining about it is starting to sound like saying that using EM missiles is cheating, because you're not using EM shield hardeners.
In Corporate Caldari, taxes pay YOU. |

Rick Dentill
Lynx Frontier Inc. Ascendant Frontier
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Posted - 2006.10.12 07:38:00 -
[3]
Originally by: Alexi Borizkova After testing ECM adn ECCM on sisi a few nights ago, I have come to the conclusion that it is not that bad at all. Complaining about it is starting to sound like saying that using EM missiles is cheating, because you're not using EM shield hardeners.
OMG Sploit!!!!!
Seriously though, the only times I have run up against strong ECM is when opponent was using a specialist ship so I have never been too bothered by it. Besides gives me something I can train with one of my few good attribute combos. _______
http://x-universe.kiwi.nu/page.php?id=dd |

pshepherd
Caldari ANZAC ALLIANCE Ascendant Frontier
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Posted - 2006.10.12 07:59:00 -
[4]
ECM is powerful yes, but it does no damage. Which means if the ECM fails, your seriously in trouble.
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Zixxa
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Posted - 2006.10.12 10:07:00 -
[5]
Rather dampeners are broken. At least, sensor dampeners work always and your enemy become invulnerable.
ECM is good, but do not expect from ECM too much, otherwise you may be in very serious troubles.
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Rafein
Eye of God Axiom Empire
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Posted - 2006.10.12 10:41:00 -
[6]
Yeah, I'm not really in a hurry to see ECM get nerfed, cause then people will just use Dampners and weapon disrupters, and the people who are unhappy will still be unhappy.
Especially if combat range gets pulled closer.
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gfldex
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Posted - 2006.10.12 10:49:00 -
[7]
The general consensus here on the forums is that you always should be able to fight back. Esp. in a uneven fight ECM can render the attacked party totaly helpless and thus unable to fight back.
The effect and it's duration is simply to strong.
-- $ perl -n -e 'print "Stop blameing pirates! Oveur is the root of all evil!\n" if m/podkill|lost my ship|gank|gate camp|Verone/;'
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Rafein
Eye of God Axiom Empire
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Posted - 2006.10.12 10:55:00 -
[8]
Yes, but what happens when ECM gets nerfed, and you get dampened, so you don't even get a chance to lockon unless you get closer. At least ECM, there is a chance it fails.
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spurious signal
Caldari Brainiacs
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Posted - 2006.10.12 11:34:00 -
[9]
I'm not asking for ECM to be nerfed, in fact my post was really asking if anyone knows if the devs have said anything about re-working ECM.
If they haven't then fair enough, they clearly don't think it's a problem.
Personally I think the chance-based nature of it makes it really, really frustrating, regardless of which end of the ECM you're on. Anyway, I shall be spending some time playing with it over the weekend and getting to know the ins & outs a bit better.
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Miss Overlord
Gallente EUROPEANS
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Posted - 2006.10.12 11:37:00 -
[10]
thats why gangs some with ECM some without are the way
Tho i would like to see some specific ones with a cycle basis and warp stabs v warp jamemrs % based as well as a module to beat on a limited % basis warp bubbles or perhaps stacking penalty with 2 or more warp bubbles in a limited area increasing the survivability of anyne coming thro
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wierchas noobhunter
Caldari Praxiteles Inc.
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Posted - 2006.10.12 11:40:00 -
[11]
why ecm is bad ? its has not bad ballance in our blob and gang warfare
yeah it works and works good but its sooo kills solo pvp ....
yes i think ecm will be balanced
join me be cool |

Soraya Silvermoon
Shinra Lotka Volterra
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Posted - 2006.10.12 12:02:00 -
[12]
ECM isnt overpowered.. guns are..
By nerfing ECM ppl wount use it simply... I personally quit using ECM and Missils last time they changed both and trained minmatar as there was no fun in my tactics anymore.
Back then it wasnt random so you had to choose who you wanted to jam and you had to cyclejam instead of just dividing your mods and pray wich gave a challange.. allso the range was not an issue... Back then it was better becasue there were a lot more up to the player and to tactics.. had close range fleets that were fun along with long range ew part of fleet and both sides tried getting warping point to kill the enemy ECM ships in battle. The effects of the game mechanics as they were: Was that you avoided the game where it`s about being able to hit at the longest range and nothing else. Allso fleet combat lasted longer as a third of your fleet were ew ships that dealt no damage and in addition half of your damage dealers could not fire most of the time. Allso it was more tactics in position the fleet right and moving parts of your fleet to different positions...
Now fleet fights is just about sitting at 200km (TII guns and ammo is a req for alliance fleets theese days) point click shoot.. ppl are complaining that ships go down to fast and want to increase "tanking" and EW is rendered obsolete as NOONE use it in fleet becasue you`d not be able to use it at 200km allso rather have you use a TII sniper wich deal the damage at 200km thats dealt with shortrange TI munition types..
Nerf ECM even further and you`ll kill the fun of small gangs. as you`ll effectivly remove a tactic from the game.. We`d end up with a game where ppl dont fight.. they simply go to the chr sheet and check who got the most skillpoints..
A lot of ppl claim that ppl who have played long and got lots of skill points should be hard to take down.. I think oposite as I`m 3 years old and frankly I want a challange in this game.. Killing ppl awount be as 90% of the player base is younger than me. Whenever you have played a game for a long time you want harder difficulty..
The thing I dont get is that its the noobs who are whining about it.. And the effect all the time is that CCP makes it easier for me as an experienced player to kill noobs.. Allso as I fly all races I`m not bothered at all about game changes as I simply use what I feel is best at any time.
Change ECM however.. I`m pro that but increase range at least (beyond sniping range wich is the only thing I see necessary.. maby boost eccm)
Please CCP.. I dont want a game where I just tank my ship and point click shoot its utterly utterly booring allredy becaseu of the 200km engagements with no ew included..
Make it possible for noobs to kill old players to give us a challange.. Give us more tactics and content in battle so it becomes something else than simply locking target with your guns activated.. Make room for winning the game on Skills more than skillpoints..
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Scragg
Caldari Tyrell Corp Veritas Immortalis
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Posted - 2006.10.12 15:31:00 -
[13]
ECM has been through several revisions and updates. I'd have to say it's about as balanced as it ever has been at the moment. ECM is by no means as sure a thing as it used to be.
But hey... as long as things don't get nerfed and ECM becomes useless I say bring on the changes... changes are good. Makes people change their tactics up and keeps everyone sharp.
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Karash Amerius
Amarr O.E.C
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Posted - 2006.10.12 15:53:00 -
[14]
ECM would be great if it would not kill your locking ability but do something else in combat.
Merc Blog |

Celeste Coeval
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Posted - 2006.10.12 16:11:00 -
[15]
Edited by: Celeste Coeval on 12/10/2006 16:12:05 Edited by: Celeste Coeval on 12/10/2006 16:11:48
Originally by: Karash Amerius ECM would be great if it would not kill your locking ability but do something else in combat.
??? Warp Scramblers would be great if it would not stop people warping and did something else in combat. ??? Like what?
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Quin Tal
Fort Knox Inc Expeto Libertas Foedus
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Posted - 2006.10.12 19:23:00 -
[16]
ECM stacking BONUS. haha.
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Pestillence
Chav-Scum
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Posted - 2006.10.12 19:30:00 -
[17]
Originally by: Celeste Coeval Edited by: Celeste Coeval on 12/10/2006 16:12:05 Edited by: Celeste Coeval on 12/10/2006 16:11:48
Originally by: Karash Amerius ECM would be great if it would not kill your locking ability but do something else in combat.
??? Warp Scramblers would be great if it would not stop people warping and did something else in combat. ??? Like what?
They could prevent you activating offensive mods (for example)
Part of the problem with ECM is 20 sec cycle time and then 10 seconds to lock up a cruiser leaves you with 10 seconds to do damage before you can be jammed again. If you didnt lose lock but loset the ability to shoot then you would save locking time.
Please note, this is only one of many examples that could have been used, dont go and analyse it!
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