
Drake Modain
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Posted - 2006.10.18 17:54:00 -
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I've spent so much time reading these threads, reading the kill boards, etc etc and just as a casual observer I have to marvel at the spin ASCN puts on things.
You can call me bias or not bias whatever, but I've always spent a lot of times on forums and sifting through what is BS and what isn't BS and applying them to numerous games.
How can you 'spin' a 77 to 0 battleship loss into a positive? Why would you even try?
I look at number's like that and I think to myself....something is either broke with the game, or broke with ASCN to allow that. I mean for christ sake if you have a blob of 77 battleships and you fail to kill even 1 ship.....wow.
If you even launched 1 volley at a ship at least you'd take 1 down....is BOB doing something you can't figure out how to do yourselves? This CAN'T simply be a 'they have more missile/whatever skills and better fitted ships'. They also have less than half your numbers in these fleet battles.
Obviously there's more going on here than the casual observer can easily figure out, and whatever is going on ASCN is either totally incapable of figuring out how/why they are losing, or totally incapable of doing anything about it. Some day I'll figure out the game mechanics allowing this kind of neutering to occur, but until then bravo BOB.
This has nothing to do with economics or logistics. BoB isn't even having to tap their industrial sub-corps for assitance yet because they simply aren't losin anything and I imagine the loot they get is far outweighing any losses.
ASCN is obviously too big, with too many corps in it to have any kind of good organization/logistics. This is akin to the roman legions taking on ridiculously larger armies with superior technology experience and discipline/organization and destroying them. If you're incompetent you cant hrow a million ships at someone and you lose a million ships. ASCN needs to re-org and find real leaders fast, but it's probably too late.
This is what's going to happen. Even if ASCN can replace their daily losses with 4 hours of industrial mining, it's not happening. All the industrials aren't contributing 100% of income to fuel the war. The logistics in ship construction was obviously not thought out in advance. There's no flow of equipment/ship t2 items. I can only assume this is due to the catastrophic losses daily that ASCN leadership couldn't have possibly prepared for such losses each day on such ahigh skill without preparing in advance all the building needs they would require on a 'worst case scenario' daily.
The irony is BOB probably couldn't handle it either if they faced such losses, but they simply aren't. All the money in the world doens't help your alliance when your army loses it's will to fight. An individual player who plays for fun can't login, lose 2-3 battleships a day, ever day with almost nothing to show for it and keep 'wanting' to fight.
What's going to happen is really rather simple. ASCN will quickly start to fracture, corps will split off, take their 1 or 2 stations and break off ASCN. The alliance will start to fall apart, and split into many different groups and try to defend their small piece of the pie because for morale reasons (and the inner ego) they will all think well ascn might suck but we can defend our own space.
After that...does bob come in for the jugular and try to control all their space and the newly abandoned ascn space? maybe, time will tell. I just don't see this war lasting that long.
Many people I've talked to through the ASCN industrial juggernaut which could cover an endless barage of losses would simply, eventually, overwhelm the much smaller bob armies, but that only works when you have an almost religious fantaticism to your army and that simply doesn't exist in a game. You have to, as an alliance, be willing to spend every day dieing if you want to win at this point.
I dont' see that happening, so cya around ascn
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