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Agondray
Avenger Mercenaries VOID Intergalactic Forces
204
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Posted - 2015.03.02 18:11:51 -
[31] - Quote
Josef Djugashvilis wrote:In the end, all ships in each class will have the same stats.
The ships will just have different shapes and colours to enable folk to feel that they are not playing Eve Vanilla Online. Oh you played the first homeworld and C&C red alert? lol
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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Whittorical Quandary
The Asteroid is Depleted
20
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Posted - 2015.03.03 04:37:36 -
[32] - Quote
One thing with online games and MMO's is that with the human element in play, I'm not even sure if it would be possible to completely "balance" the game. As players are always figuring out some way to break or create new gameplay styles that can be creative or even borderline exploits that eventually become core gameplay.
I think why you can find alot more content and storyline in other single player games (for the time developed) is that a huge amount of resources go toward trying to balance and optimize player interactions which are constantly changing and adapting.
WoW is still being balanced, unbalanced etc, along with any other active pvp game i can think of. If anyone knows a multiplayer game that is completely balanced, share.
Just a change of 1 number can have dire implications for the EveVerse. XD
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
-Douglas Adams
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Pok Nibin
Filial Pariahs
557
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Posted - 2015.03.03 05:33:46 -
[33] - Quote
Sibyyl wrote:Pok Nibin wrote:Sibyyl wrote: EVE is a living system where human players optimize and exploit the rules to their advantage.
Rebalancing will only end when EVE players stop thinking.
This sounds real good, but it doesn't pass close scrutiny. It does pass for "heroic generality." Part of the problem is trying to keep vocal minorities happy instead of developing a cogent product using one's own professional knowledge, skills, insights and especially creativity. You can't please everybody, so please yourself. If they want players to develop the game, put us on the payroll. Otherwise, I'm playing CCP's EVE not "players'" who really have a lot to learn about a lot of things before they deign attempt to perfect someone else's creation. Of course, this logic is lost on those living the Age of Entitlement. A lot less, "gimme" and a lot more "look what we made" is in order. You are talking about the imperfect application of rebalancing. Yes, CCP does make mistakes like all humans might, and more often than not they've done well. There are engineering decisions, business decisions, personal decisions. The sort of jaded complain-fest about CCP and EVE, which some players engage in, is not something I find interesting or constructive. As far as the "vocal" minority goes, we are talking about them because they are vocal. The silent majority can get shut out of many decisions mainly because they can't be bothered to speak up. Then there's the whole question of whether the silent majority should be catered to at all.. Well, no. I'm talking about who you listen to. I'm an artist. If somebody tells me to put some red in a painting, that just ain't gonna happen. In fact, I'd pretty much dissolve any connection with anyone who would say such a thing...to an artist. I paint my painting. In the same vein CCP should build their game. If someone likes my painting, they can buy it. If they don't. Don't. Same for CCP. If we like their creation, we buy it. If we don't, we don't.
I am not interested in buying something the customers pressured the creator to "build". Everybody I've ever stood in line with at the DMV was a total idiot...same with the grocery store check out. I don't want to infer anything about the average intelligence of the gaming community...but I DO know they think they're a lot smarter than they really are.
No. I trust CCP. They managed to get a whole lot up and running. They don't need US to tell them how it's done. In fact, the only time I've seen them get in trouble is when they DO listen to us.
What do you get when you make a horse by committee?
A camel. 
Dont fight it; Rejoin your Amarrian patriarchs; You know you want to.
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knobber Jobbler
Bat Country Goonswarm Federation
514
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Posted - 2015.03.03 06:34:00 -
[34] - Quote
Sibyyl wrote: EVE is a living system where human players optimize and exploit the rules to their advantage.
Rebalancing will only end when EVE players stop thinking.
It would help is Rise didn't balance ships for small gang PvP only. Either he does this deliberately or doesn't know how to balance for fleets. Want evidence of this, look at the announced balance pass, it's targeting the wrong things on the right ships. |

Nami Kumamato
School of Applied Knowledge Caldari State
556
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Posted - 2015.03.03 09:22:05 -
[35] - Quote
Rowdy Gates wrote:I want to state upfront that although I have been in this game a couple years, I hesitate to post this criticism because I simply am not qualified to know that it is fairly on target for sure. I do feel it presents a fair perspective from the newer and less fully experienced player. I do read the patch and related notes from CCP, and my observation is based on them, and not the forums. It really seems questionable whether the rebalancing/changes done by CCP has been, and is presently, based on enough objective data. By this I mean I question whether CCP is doing enough to make sure all the changes it seems to constantly be making are truly based on sufficient and correct data, rather than emphasizing haste to make changes over and above making sure it will get it right, rather than have to waste yet more resources on correcting what it corrected, rather than targeting those resources to things that really need attention. In one patch they will balance or rebalance something like medium rails only to then have to correct that action in a future rebalance. I mention this particular one because it is the most recent. If you read the most recent developer post about this - see http://community.eveonline.com/news/dev-blogs/balance-changes-coming-in-scylla you will see a chart posted to show how over-powered CCP made medium rails and to support the change to now nerf them back in line. In that same chart you can see how overpowered heavy missiles once were, and how now they seem to be the weakest. Medium rails are not an isolated example. If you need an example about things other than weapons consider all the resources that went into industry teams.... I believe CCP is trying to get things right, and eventually will, but is going about it in too rushed a manner. I wonder if it has fallen victim to the philosophy that more change is inherently better than less change. I wonder if it feels unless there is constant change, players will lose interest in its game. I respectfully suggest that CCP should consider being more restrained in making changes to the game, which is already one of the more complicated and challenging to learn games, without having to deal with change for the sake of change.
Well basically you have around 20 dudes trying to outsmart 30000 dudes who are trying to outsmart each other...
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
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Elenahina
Agony Unleashed Agony Empire
162
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Posted - 2015.03.03 13:41:12 -
[36] - Quote
Rowdy Gates wrote:
It also means that achieving true balance is a myth
And now has the student become the master.
Acheiveing "perfect" balance (whatever that means) is a laudable goal, but one that is doomed to never be met. Partly because of the very open nature of Eve Online, and partly because the players are really good at finding ways to use things the devs did not intend, thus throwing off the balance. It's not like a single player game where you can balance everything up front, and call it good. Balacing an MMO, especially an open sandbox, is a never ending process - and the more modules and ships they add, the more permutations there are to account for.
If you have the expectationt hat one day CCP will say "There, it's done.", I have some very, very bad news for you.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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The Newface
Imperial Academy Amarr Empire
7
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Posted - 2015.03.03 13:54:35 -
[37] - Quote
Also remember statistics are the cause of all evil (well almost)
It can throw you off completely if you are not very careful. Let me paint an example.
LetGÇÖs assume there where a very popular ship in EVE, great tank and speed. LetGÇÖs assume this ship could use missiles that are considered bad and hybrids that are pretty good. This ship is so good that more and more player train to fly it, the big null groups create official doctrines where they are used. Lets call it.. Tango.
There are other ships like this in the game, the Potato is also pretty popular, good tank, ok speed and useful other abilities. This ship can also use hybrids.
The Lego on the other hand can not use hybrids, it can only use lasers and the already assumed not to good missiles. ItGÇÖs still a good ship.
Finally we have the Local, the local is a bit flimsy but have useful secondary abilities. It can also use missiles but again no one really does and projectile turrets.
So in this very simple example of the EVE world, how do you think the usage of weapons would look if you look at damage done or kills? The most popular ship due to other reasons use hybrids, the second most popular ship also use hybrids (in the same class) so even if we assume they were used the exact same amount (they would not be, again for reasons not related to hybrids) the weapon damage done would look like this
Hybrids ---------------------------------------------------------------------------------------------------- Lasers ------------------------- Projectile ------------------------- Missiles
So looking at statistics, hybrids MUST be nerfed. (ps I challenge that, I don't think hybrids needed to be changed on a whole) |

Reiisha
Repracor Industries
720
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Posted - 2015.03.03 14:24:14 -
[38] - Quote
Dominique Vasilkovsky wrote:It is impossible for one or two devs to calculate every possible combination for each ship. As a result they will simply have to tweak the most popular combinations and boost the least used one's. The game has never been as well balanced over all as it is now.
Quoted for emphasis.
Every single weapon has been overpowered or completely useless at some point in the past. At the moment it seems pretty balanced for the first time in a long while.
If you do things right, people won't be sure you've done anything at all...
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Syrilian
Astartes' Guardians
36
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Posted - 2015.03.03 14:38:25 -
[39] - Quote
Serene Repose wrote:Yeah, they raise the goal. Then, they lower it. Then, they move the foul line closer. Then, they move it back further. Then, they get rid of it altogether. Then, they bring it back witth an extra. Actually, it's entertaining all by itself. I don't think it can be said they're all over the map yet. But, they're getting there.
]
You say this like it is a bad thing. It's a sandbox game. The whole point of the game is to experiment. It only makes sense for the developers to want to do the same and to change the variables in our "experiment."
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Jenshae Chiroptera
The Volition Cult
1027
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Posted - 2015.03.03 15:30:33 -
[40] - Quote
Dominique Vasilkovsky wrote:It is impossible for one or two devs to calculate every possible combination for each ship. As a result they will simply have to tweak the most popular combinations and boost the least used one's. The game has never been as well balanced over all as it is now. I liked how the Bowhead needed the players to design it in the feedback threat but at least that dev heard them.
T3 Destroyers .... having them before T3 Battlecruisers ... before fleshing out Battleships and tweaking them .... That T3 Ds are so ridiculously over powered ...
I think it is possible to make "fitting" programs that run through most sane optimal fits, then any ship changes can be seen and compared.
CCP needs better code tools for balancing.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Sibyyl
Gallente Federation
23604
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Posted - 2015.03.03 16:30:03 -
[41] - Quote
Pok Nibin wrote:Well, no. I'm talking about who you listen to. I'm an artist. If somebody tells me to put some red in a painting, that just ain't gonna happen. In fact, I'd pretty much dissolve any connection with anyone who would say such a thing...to an artist. I paint my painting. In the same vein CCP should build their game. If someone likes my painting, they can buy it. If they don't. Don't. Same for CCP. If we like their creation, we buy it. If we don't, we don't. I am not interested in buying something the customers pressured the creator to "build". Everybody I've ever stood in line with at the DMV was a total idiot...same with the grocery store check out. I don't want to infer anything about the average intelligence of the gaming community...but I DO know they think they're a lot smarter than they really are. No. I trust CCP. They managed to get a whole lot up and running. They don't need US to tell them how it's done. In fact, the only time I've seen them get in trouble is when they DO listen to us. What do you get when you make a horse by committee? A camel. 
The analogy doesn't quite apply. EVE is not a piece of art we are all standing around and admiring.. it is a shared experience that we as players have a profound effect on and change.
CCP should never go overboard and "design by committee", but CCP also shouldn't operate in a vacuum with zero player input. We have at least one very good example of CCP completely ignoring the playerbase and producing game changes that end up putting their core business at risk. It's a fine balance.
Rush to danger, wind up nowhere
Sabriz for CSM go go go
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Sibyyl
Gallente Federation
23604
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Posted - 2015.03.03 16:43:31 -
[42] - Quote
knobber Jobbler wrote:It would help is Rise didn't balance ships for small gang PvP only. Either he does this deliberately or doesn't know how to balance for fleets. Want evidence of this, look at the announced balance pass, it's targeting the wrong things on the right ships.
I honestly don't know enough about how balancing requirements would change between fleets and solo. It would be interesting to see you articulate this further. Some CCP devs seem to have some philosophical themes they like to drive into the game, so maybe there's an element of that.
Rush to danger, wind up nowhere
Sabriz for CSM go go go
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Jenshae Chiroptera
The Volition Cult
1027
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Posted - 2015.03.03 19:12:43 -
[43] - Quote
Sibyyl wrote:... CCP should never go overboard and "design by committee", ... To chime in here, what people think the CSM does in a lot of ways is silly. Players are not game designers. They can crunch down the results and find the flaws but going along and trying to redesign things (like most of my pipe dream Features and Ideas threads ) is a bit like questioning a surgeon because you use a few herbs to smell nice at home, while calling it aroma therapy.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Pok Nibin
Filial Pariahs
566
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Posted - 2015.03.03 21:49:37 -
[44] - Quote
Sibyyl wrote:...EVE is not a piece of art we are all standing around and admiring.. it is a shared experience that we as players have a profound effect on and change.... My point exactly, and if you stand around "admiring" art, you don't understand what art is. However, I digress. You as players are the committee - EVE as a possible work of art is the camel. The analogy is apt, as well as amusing.
Sibyyl wrote:CCP should never go overboard and "design by committee", but CCP also shouldn't operate in a vacuum with zero player input. We have at least one very good example of CCP completely ignoring the playerbase and producing game changes that end up putting their core business at risk. It's a fine balance. Again, you misapprehend, and it's this dogmatic type of thinking that disqualifies people from being creative input. To say [this] design team is operating in a vacuum is pure hyperbole - language that is intentionally non-specific and therefore useless in trying to achieve anything but extend an argument. One who is designing for a playerbase isn't ignoring that playerbase. However, players who in their own arrogance believe what they think merits serious consideration (when it doesn't), who then become vocally annoyed when their "ideas" aren't adopted, are either a. pains-in-the-@$$, or b. major annoyances - therefore you get a CSM to field them. (You, of course, just have to be the exception.)
As I said before, the game changes that got CCP in trouble were the ones VOCALLY suggested by an annoyingly LOUD minority (which seems to crop up in every game) - the "...you know what would make this game PERFECT? " crowd. (Perfect...perhaps walking in stations?) Yes, I know, towering egos find it difficult to be put in their place, but if you and those other vocal ones are such hot shots at game design, we're all waiting with bated breath for your new release. Lord knows, good games are hard to find these days.
Dont fight it; Rejoin your Amarrian patriarchs; You know you want to.
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Snupe Doggur
Republic University Minmatar Republic
71
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Posted - 2015.03.04 01:31:56 -
[45] - Quote
EVE is a moving target. A primary goal of rebalancing should be all ships in a class seeing something like equal use. purchase and destruction. EVE players are moving targets, and there are thousands of us. When Tengus reign supreme among the T3s, or when Drakes become the weapon of choice, CCP should act to make other options more attractive.
Why have all those ships if only some see a lot of action?
Worry when CCP stops rebalancing. |

Jenshae Chiroptera
The Volition Cult
1039
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Posted - 2015.03.04 01:45:47 -
[46] - Quote
Pok Nibin wrote:Lord knows, good games are hard to find these days. ... a lot of that comes down to dilution. Before AOL and Waste of Web, it required some technical savvy or social skills to be online or know how to run games.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Pestilen Ratte
Artimus Ratte
14
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Posted - 2015.03.04 04:53:43 -
[47] - Quote
Balance for whom?
Who are CCP staff thinking about, when they set out to "balance" the game?
Are we to assume that all Eve players are equal, and that we are all "in this together"?
If so, then there is only one kind of balance. If not, balance for whom?
To give an example of why a curious person might doubt that Eve is the same for everyone, consider the latest dev blog regarding the Sov Null changes.
I was only half way interested, because I do FW and generally bear it up in Empire space. Sov Null is closed to me because I don't want to:
a. Rent space from older players, paying for them to play. Mine rocks to pay rent. b. Do PVE until blobbed. c. Do PVP until blobbed. d. Sit in station spinning a shiny ship and chatting about its theoretical stats if it were not to be blobbed. e. Subjugate myself to the lords of some established Null corp (see choice a.).
But anyway, I had heard that Sov Null was being "rebalanced" to make it more interesting. That's good, I thought, because getting blobbed or working for the special friends of CCP sounds tedious.
Now that I read the dev blog explaining the changes, I understand with clarity that this has nothing to do with me, or any of the other suckers who pay subscriptions to pay the wages of CCP staff. The "rebalancing" of Sov Null is aimed squarely at the gameplay of the established lords of Null. The special friends of CCP, who are completely secure in their tenures, and who lobby for the sandbox rules to protect them in their tenure. With great effect, I may add.
This is not a complaint: I have long since understood that Sov Null is all about the special friends of CCP staff, and has nothing to do with the rest of us. My point here is that the entire "rebalance" is concerned with THEIR game, their Eve. It has zip to do with the rest of us.
Look at it this way: the only possible way the new changes in Sov Null can ever concern your gameplay is if you become a lord of a Sov Null alliance. If you are a minion of those lords, the changes will affect what you are told to do. Your actual game play options (being told what to do) don't actually change.
So, in order to enjoy the great new features, you need to become a so null lord. How to do that? The best way is clearly to have started playing a long time ago, and to be drinking buddies with CCP staff. How do we know this?
BECAUSE THE SAME PEOPLE ARE NULL LORDS WHO WERE NULL LORDS SINCE FOREVER.
IT DOESN'T CHANGE.
The only way to accept the reality of Eve, paying subscriptions and yet to keep a smile, is to accept that new players are destined for FW, high sec bearing, or servitude under the existing null lords. Taking it as this set of games, each with its own charms, makes it understandable and acceptable.
If.... IF... someone was serious about changing Eve and making it one game for everybody, the clear aim would be to call time on the old lords and allow new players to overcome the systematic bias that favours the friends of CCP staff. To do that, you'd want to watch the staff pretty closely, and get rid of the ones who go drinking with players.
Now, I am not suggesting that would be a good plan. I'm just saying, Eve is what it is, and that is a very caste based artificial "sandbox", where the rules are constantly changed to ensure the caste system remains in place. |

Jenshae Chiroptera
The Volition Cult
1041
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Posted - 2015.03.04 05:02:59 -
[48] - Quote
Pestilen Ratte wrote:Because the same people are null lords who were null lords since forever. It doesn't change.. https://www.youtube.com/watch?v=ieT5r1c51aQ
Try Provi and help campaign for some outside the box candidates.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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sabre906
Old Spice Syndicate Intrepid Crossing
1641
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Posted - 2015.03.04 07:23:46 -
[49] - Quote
The next iteration of sov null warfare will be afk spam - you spam afk campers to get system indices down, so you can take systems. Soon, instead of structure grinds, you'll be called on cloaking camping duty. And there will be no "rl emergency" excuse, since you don't actually have to be there. |

Alavaria Fera
GoonWaffe
6550
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Posted - 2015.03.04 21:45:56 -
[50] - Quote
Pestilen Ratte wrote:If.... IF... someone was serious about changing Eve and making it one game for everybody, the clear aim would be to call time on the old lords and allow new players to overcome the systematic bias that favours the friends of CCP staff. To do that, you'd want to watch the staff pretty closely, and get rid of the ones who go drinking with players. Aah
Nerf fanfest
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Aiwha
Infinite Point Nulli Secunda
837
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Posted - 2015.03.04 22:25:41 -
[51] - Quote
Here's how balancing works in any MMO.
Imagine juggling racoons. Now those raccoons want to maul each other. While you're doing this, a crowd of children watching you are telling you how terrible you are and how much they hate your juggling act.
I want to be your representative for CSMX!
Please EVEmail me with any quesitons, comments or concerns you have about myself or EVE.
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Asura Vajrarupa
Sanguis Inceptum
33
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Posted - 2015.03.05 01:54:54 -
[52] - Quote
Optimal is a process, not a goal.
Ignorance is the cause of suffering.
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War Kitten
Panda McLegion
5912
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Posted - 2015.03.05 17:55:38 -
[53] - Quote
Rowdy Gates wrote: I believe CCP is trying to get things right, and eventually will, but is going about it in too rushed a manner. I wonder if it has fallen victim to the philosophy that more change is inherently better than less change. I wonder if it feels unless there is constant change, players will lose interest in its game.
Too rushed? You gotta be kidding. It's taken over 2 years to do the big ship re-balance, and it isn't even complete yet.
Balance changes here are slow as molasses compared other competitive games like LoL.
It's an iterative process to balance so many factors against each other, and any number of new things can upset that balance. The only constant is change. Get used to it.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Jenshae Chiroptera
The Volition Cult
1050
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Posted - 2015.03.06 00:21:47 -
[54] - Quote
War Kitten wrote:Balance changes here are slow as molasses compared other competitive games like LoL. LoL is a bit of a con-game, full of incomparable mechanics. 
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Hengle Teron
Just Another Corp XIV
41429
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Posted - 2015.03.06 00:28:51 -
[55] - Quote
yeah it's not like LoL has just copied another game (it totally is)
Also in dota you play a 30-60 min matches so you play out more fights and after every rebalance the new "balance" becomes stale pretty quick |

Elenahina
Agony Unleashed Agony Empire
183
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Posted - 2015.03.06 15:02:28 -
[56] - Quote
Snupe Doggur wrote: Worry when CCP stops rebalancing.
This will be the second sign that Eve is actually dying.
The first will be they stop having Fanfest.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Elenahina
Agony Unleashed Agony Empire
183
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Posted - 2015.03.06 15:03:51 -
[57] - Quote
sabre906 wrote:The next iteration of sov null warfare will be afk spam - you spam afk campers to get system indices down, so you can take systems. Soon, instead of structure grinds, you'll be called on cloaking camping duty. And there will be no "rl emergency" excuse, since you don't actually have to be there. 
If people lose indicies because of afk cloakers, they didn't deserve the space in the first place.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Jenshae Chiroptera
The Volition Cult
1054
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Posted - 2015.03.06 15:06:32 -
[58] - Quote
Elenahina wrote:If people lose indicies because of afk cloakers, they didn't deserve the space in the first place. ...  ... because we are all bilingual in Japanese or have managed to carve off an organised group of Australians from a very small pool of players?
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Elenahina
Agony Unleashed Agony Empire
183
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Posted - 2015.03.06 15:09:40 -
[59] - Quote
Jenshae Chiroptera wrote:Elenahina wrote:If people lose indicies because of afk cloakers, they didn't deserve the space in the first place. ...  ... because we are all bilingual in Japanese or have managed to carve off an organised group of Australians from a very small pool of players?
Indicies do not fall in moments. They are lost by inactivity over time. So, yes, if you huddle in your station too afraid of the scary AFK camper to go out and mine/rat for days at a time, you will lose your indicies, and under the new system, this will make your space easier to take.
Which is how it should be - as my grandfather would have said, **** or get off the pot.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Jenshae Chiroptera
The Volition Cult
1054
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Posted - 2015.03.06 15:13:07 -
[60] - Quote
Elenahina wrote:Jenshae Chiroptera wrote:Elenahina wrote:If people lose indicies because of afk cloakers, they didn't deserve the space in the first place. ...  ... because we are all bilingual in Japanese or have managed to carve off an organised group of Australians from a very small pool of players? Indicies do not fall in moments. They are lost by inactivity over time. So, yes, if you huddle in your station too afraid of the scary AFK camper to go out and mine/rat for days at a time, you will lose your indicies, and under the new system, this will make your space easier to take. Which is how it should be - as my grandfather would have said, **** or get off the pot. Two days, 40 minutes each and it is possible to take an entire region with the planned mechanics, regardless of what you do.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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