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Vorik Akachi
State War Academy Caldari State
0
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Posted - 2015.03.03 23:43:36 -
[1] - Quote
So the whole point of the new SOV is to drive player interaction on a smaller scale that's more enjoyable for all parties?
Then why are we buffing the most interaction deterring mechanic in the game?
Quote:Engaging with and disrupting enemy activities with small gangs should slowly erode their strategic defenses
In other words, planting a cloaky in an enemy system so their mining index falls through the floor...voila, free occupancy reduction.
Am I missing something? |
Kiandoshia
Applied Anarchy SpaceMonkey's Alliance
2193
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Posted - 2015.03.03 23:45:41 -
[2] - Quote
Mining stratops with security detail.
For the glory of the state... or whatever it is you harvest glory for. |
Vincent Athena
V.I.C.E.
3188
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Posted - 2015.03.04 00:05:10 -
[3] - Quote
Flying security for miners is even more boring than mining. It's just not a realistic gameplay option.
Mining in Null has two issues: Cloaky camping (which CCP should do something about) and the fact that there is little option to choose what you mine.
For cloaky camping, I suggest the new sleepers pop up and fly up to any cloaked ship, so they can scan it. If the pilot of the cloaked ship is actually at the keyboard, he can just warp off, no issue. Otherwise, he becomes a target.
As for asteroid anomalies: The issue here is you must mine them all out before you get another. Result: You cannot mine to best fit the market, and we have become glutted with so-called high end minerals. I suggest that you should be able to script the ihub, so it preferentially finds anomalies more to your liking.
Know a Frozen fan? Check this out
Frozen fanfiction
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Lugia3
The Southern Gentleman's Social Club Psychotic Tendencies.
1492
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Posted - 2015.03.04 00:07:13 -
[4] - Quote
Vorik Akachi wrote:So the whole point of the new SOV is to drive player interaction on a smaller scale that's more enjoyable for all parties? Then why are we buffing the most interaction deterring mechanic in the game? Quote:Engaging with and disrupting enemy activities with small gangs should slowly erode their strategic defenses In other words, planting a cloaky in an enemy system so their mining index falls through the floor...voila, free occupancy reduction. Am I missing something?
No, you're not missing anything. Turns out if you don't use your space it's easier to take! What do you know?
"CCP Dolan is full of shit." - CCP Bettik
Remove Sov!
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Vorik Akachi
State War Academy Caldari State
0
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Posted - 2015.03.04 00:11:44 -
[5] - Quote
Lugia3 wrote:Vorik Akachi wrote:So the whole point of the new SOV is to drive player interaction on a smaller scale that's more enjoyable for all parties? Then why are we buffing the most interaction deterring mechanic in the game? Quote:Engaging with and disrupting enemy activities with small gangs should slowly erode their strategic defenses In other words, planting a cloaky in an enemy system so their mining index falls through the floor...voila, free occupancy reduction. Am I missing something? No, you're not missing anything. Turns out if you don't use your space it's easier to take! What do you know?
I agree with the idea that it should be easier to take space that is empty. HOWEVER, buffing this mechanic to make it an integral part of sov warfare is just stupid.
Cloaky camper assumes NO RISK yet reaps HUGE REWARDS in the form of index drops and new 'occupancy reductions'....with, wait for it.....ZERO INTERACTION. Isn't this whole thing supposed to be promoting interaction?
Also, keep in mind I'm talking about an ACTIVE system with a strong mining index, not some back-woods forgotten system. |
Commander Spurty
Dimension Door We need wards.
1429
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Posted - 2015.03.04 00:18:05 -
[6] - Quote
So what the OP is requesting is 'New Ships, weapons and modules' to solve the issue.
I propose a new line of Destroyer hulls aimed at throwing 'decloaking nets' around a grid.
You can cloak, you can remain cloaked, but you will no longer do it AFK.
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
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Kiandoshia
Applied Anarchy SpaceMonkey's Alliance
2194
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Posted - 2015.03.04 00:21:35 -
[7] - Quote
Vincent Athena wrote:Flying security for miners is even more boring than mining. It's just not a realistic gameplay option.
Mining in Null has two issues: Cloaky camping (which CCP should do something about) and the fact that there is little option to choose what you mine.
For cloaky camping, I suggest the new sleepers pop up and fly up to any cloaked ship, so they can scan it. If the pilot of the cloaked ship is actually at the keyboard, he can just warp off, no issue. Otherwise, he becomes a target.
As for asteroid anomalies: The issue here is you must mine them all out before you get another. Result: You cannot mine to best fit the market, and we have become glutted with so-called high end minerals. I suggest that you should be able to script the ihub, so it preferentially finds anomalies more to your liking.
It could be a realistic gameplay option. You could pay the security detail or you could fly shifts... I guess that would just make everything more annoying and expensive. |
Paranoid Loyd
4005
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Posted - 2015.03.04 00:22:49 -
[8] - Quote
Sigh
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Orlacc
822
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Posted - 2015.03.04 00:25:18 -
[9] - Quote
Boy this is new.
"Measure Twice, Cut Once."
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Zoe Athame
Black Fox Marauders Spaceship Bebop
215
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Posted - 2015.03.04 00:26:55 -
[10] - Quote
If an AFK cloaker is making you too scared to operate in a system, put your own AFK cloaker in it too. Then he'll be too scared to attack you.
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Vorik Akachi
State War Academy Caldari State
0
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Posted - 2015.03.04 00:38:40 -
[11] - Quote
Zoe Athame wrote:If an AFK cloaker is making you too scared to operate in a system, put your own AFK cloaker in it too. Then he'll be too scared to attack you.
I didn't say anything about an AFK cloaker...I said cloaky camper.
Also, one cloaky camper isn't a realistic threat to another cloaky camper. Please make sensible arguments. |
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
4350
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Posted - 2015.03.04 00:41:18 -
[12] - Quote
Quote:Forum rules17. Redundant and re-posted threads will be locked.As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread. Closed.
Deja vu setting in.
ISD Dorrim Barstorlode
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
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