
LT Alter
Dodixie Undock Is Camped
141
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Posted - 2015.03.09 13:49:26 -
[1] - Quote
Amyclas Amatin wrote: Put it this way. If sending 500 suicide alts to Entosis something is a viable strategy, we will do it.
While I understand your point of 'anything to win', even with current mechanics you'll never be able to send suicide fleets with the entotis link to win. All the enemy has to do is contest with 1 entosis link and suddenly your 500 are not doing anything.
This is one of the good things with the idea of the entosis link, it's less of a numbers war than it used to be. Number will always affect the outcome but you can't just win by having more alts than me. (An ironic statement for me to make since I'm on the higher end when it comes to number of alt accounts). |

LT Alter
Dodixie Undock Is Camped
142
|
Posted - 2015.03.09 16:41:52 -
[2] - Quote
I have a suggestion for a change to the entosis link, not a suggestion for a change to the mechanics themselves but to the modules themselves. Currently I like the mechanical design idea of the entosis links, I feel it will be good for the game. However, while I donGÇÖt believe GÇÿtrollceptorsGÇÖ will be much of a problem to deal with, I do have a problem with the fact that they can still go around harassing sovereignty structures with very little risk to themselves.
The problem of low risk stems from the insane range of the T2 entosis link. While that could easily be solved by making the T2 entosis link harder or impossible to fit on a frigate, I feel that would go against the idea of the entosis link being available to most/all ship-types in the game.
Another point to be made is, as the entosis link is, GÇ£A way for the server to determine who has control of the grid.GÇ¥ I feel that the 250km range makes stalemates a probable occurrence if the enemy continually place ships at extreme ranges around the target and disrupting the group who actually has control of the space surrounding the target structure. As Fozzie said, the idea is to avoid such stalemates. Though, I feel the structure defender should have some ability to disrupt a stronger attacker, without being able to halt their progress altogether.
My idea proposes not a change to the entosis link mechanics, but the entosis links themselves. Rather than make them T1 and T2, make them separate types of entosis links. Here are my suggested modules below.
Direct Entosis Link I
Description: The early iterations of mind-machine interfacing the mind needed to be directly linked to the machine through wires. Further iterations allowed for wireless links, however for a direct link to be made close proximity is still required.
Fitting:
- Easy to fit on any class of ship.
Stats:
- Only very short range. If the ship leaves this range the link is broken (But must still wait out module deactivation time)
- Ship becomes immune to targeted electronic-warfare during activation.
- Maximum Target Count set to 1 during module activation.
- Requires the skill Infomorph Psychology (rank 1 skill).
- Low fitting requirements, uses high power slot.
- Only one may be fitted per ship.
- Cannot be used by trial accounts.
Indirect Entosis Link I
Description: Advancements in mind-machine interacting have allowed for an indirect link. This link requires less concentration and has a much longer effective range. However, it is far less efficient than a direct link, requiring a constant use of the ships capacitor pool to remain active. It is also much slower at interfacing with the machine.
Fitting:
- Easy to fit on any ship.
- 50% reduction in maximum capacitor (similar to how an MWD does). The percentage based reduction makes this viable on all ship types, rather than an arbitrary number. This is to counteract ships fit with oversized propulsion modules and ships fit just for speed. By forcing them to sacrifice speed to remain stable.
- 25% reduction in lock range and sensor strength
Stats:
- Ship is NOT electronic warfare immune.
- If the target lock is broken the entosis link no longer has an effect. (Ship must wait out deactivation timer before module can be used again)
- Has extremely long range.
- Ship does NOT have a maximum locked targets reduction.
- Capture speed is slower than the Direct Entosis Link.
- If activated while an enemy is currently using a Direct Entosis LInk, it slows down the enemyGÇÖs capture speed (Unless the enemy can break his target lock of course).
- Requires the skill Infomorph Psychology (rank 1 skill).
- Low fitting requirements, uses high power slot.
- Only one may be fitted per ship.
- Cannot be used by trial accounts.
My reasoning behind these two modules is simply this. Small groups should be able to harass sov structures, however I feel that a solo frigate should not be able to reinforce/capture a random structure in 5-20 minutes while orbiting at maximum range, should not be possible. If he is willing to put himself in a position of risk, where he has no ability to fend off the enemy (He can only lock the structure while using direct link), must be close to the structure and cannot be repaired. Of course, he can also put himself in a safer position with the indirect link, however he will need more time to reinforce/capture the structure.
Also, if an enemy is capturing a structure, the defender can take an indirect link and warp in at range to disrupt the attacker. The idea behind this is to buy time for support. This is balanced because he cannot halt his attackerGÇÖs progress, and his attackers may break his lock to continue at full speed.
Edit: The users would still be unable receive repairs, remote sensor boosters, ect. while the link is active. As already planned with the entosis link. |