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Thread Statistics | Show CCP posts - 9 post(s) |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
577
|
Posted - 2015.03.09 13:31:37 -
[1] - Quote
so, no changes are going to be made then
right, thanks for the update
invest in maledictions |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
582
|
Posted - 2015.03.09 16:07:37 -
[2] - Quote
afkalt wrote: Or a cerberus is on field. Or a linked rapier/huginn/lachesis/garmur. Or a sniper fit turret ship. Or a smartbombing camp is in the way. Or it comes in close to kill the ship with damps on it or that is running its own link.
It's never at risk if you're remotely not serious about contesting the structure.
the interceptor just disengages if any of those things somehow managed to waddle onto field in defiance of an interceptor's superior warp speed
what is it about the concept "the interceptor can travel at will and disengage at will" are you chuckleheads failing to grasp |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
582
|
Posted - 2015.03.09 16:09:07 -
[3] - Quote
Eli Apol wrote:Sbrodor wrote:250km is some time a offgrid distance, grid manipulation mechanics and other edge-mechanics; i think is better close range to 50km is good . Another good counter to the trollceptors: Grid fu to make them leave grid whilst orbitting and lose their locks Nice one :) this is not how grid fu works |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
582
|
Posted - 2015.03.09 16:11:23 -
[4] - Quote
Veskrashen wrote:Promiscuous Female wrote:what is it about the concept "the interceptor can travel at will and disengage at will" are you chuckleheads failing to grasp The fact that it can't "disengage at will" while an Entosis Link is active? Which gives a defender up to 2 minutes to close and kill it? Especially when the fight starts at less than 80km due to combat probes? how do you close on an interceptor before it burns off grid exactly
hint: they go fast, can't be bubbled, and scrams have a very short range on anything that can keep up with them |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
584
|
Posted - 2015.03.09 16:15:13 -
[5] - Quote
SilentAsTheGrave wrote:xttz wrote:Will an active Entosis Link prevent cloaking? Last time I checked you can't target anything while cloaked.  that is not what "prevent cloaking" means |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
584
|
Posted - 2015.03.09 16:17:28 -
[6] - Quote
afkalt wrote:Promiscuous Female wrote:Veskrashen wrote:Promiscuous Female wrote:what is it about the concept "the interceptor can travel at will and disengage at will" are you chuckleheads failing to grasp The fact that it can't "disengage at will" while an Entosis Link is active? Which gives a defender up to 2 minutes to close and kill it? Especially when the fight starts at less than 80km due to combat probes? how do you close on an interceptor before it burns off grid exactly hint: they go fast, can't be bubbled, and scrams have a very short range on anything that can keep up with them Unless they're linked, drugged and on high grade slaves, a Cerberus will ruin their day. So will a cloaky recon. But let's not let realities get in the way of the propaganda machine. A rapier can only web to 100km with gang boners
An arazu scram is under 75km
A cerberus has a maximum engagement window of 125km, its missiles take 12 seconds to go that far, while the interceptor starts at 110km (malediction) and has the benefit of dscan, a 2 second minimum warp deceleration window, and a cruiser's terrible lock time in which to heat its MWD and start burning away
none of these things require the malediction to have drugs, boners, or implants |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
584
|
Posted - 2015.03.09 16:18:59 -
[7] - Quote
Eli Apol wrote:Promiscuous Female wrote:Eli Apol wrote:Sbrodor wrote:250km is some time a offgrid distance, grid manipulation mechanics and other edge-mechanics; i think is better close range to 50km is good . Another good counter to the trollceptors: Grid fu to make them leave grid whilst orbitting and lose their locks Nice one :) this is not how grid fu works You can shrink a grid by extending the grids that surround it... I learned this from a goons .pdf  It's quite a common technique in Niarja and Uedema to make the grids surrounding the gates smaller so that they can gank offgrid without having to bump the freighters so far. you can only do this if there is no one else on grid holding it open
grid fu will never cause a stationary ship to suddenly slip out of a grid through no fault of its own |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
584
|
Posted - 2015.03.09 16:23:29 -
[8] - Quote
Dracvlad wrote:Hopefully the person who keeps reporting my posts will not be able to get this one removed, fingers crossed:
The question about interceptors is a key one in terms of certain regions that are very difficult to get to, the first concept to work back to is the question of whether this requires regional defence or system defence. If you want it to system defence the interceptors must be an option.
The issue of course comes in with the ability to get there, this is not Grrr Goons, but Goon Deklin is the example that I need to highlight, without the use of interceptors you give the Goons such a strategic advantage we might as well just give up, all they have to do is gate camp three gates, which will be behind other gate camps. Then you will give them free reign to run around doing what they want with very little fear about their home area.
It comes down to you CCP Fozzie thinking whether having people able to RF stuff with interceptors to grief balances off against the inability to get into Deklin space in any meaningful way.
I of course would prefer to have the ability to use interceptors as part of what I would call the softening up period, trying to throw the defender off balance by splitting their defence, but I would be happy to do that in a fair amount of 0.0 space without the ability of interceptors to get through bubbles and gate camps, but not killing me in terms of cost if lost, the only other ships that could do that are T3's but they cost.
So if you remove the ability to use interceptors you reduce the need for system defence! i guess they don't have blops BS, covert cloaking ships, or wormholes where you live |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
588
|
Posted - 2015.03.09 16:29:01 -
[9] - Quote
afkalt wrote: 100km is plenty. 75km is plenty as it will either be orbiting or stationary, you'll catch it.
Also, territory defended. Op success.
A NOOB SHIP with a link can stop this nonsense, never mind something with weapons.
These are never in a million years going to be the terrors you're making out if you live in your space. I recall of a lot of chat about siphons and this exact thing being bandied about. "It's too easy", "we'll siphon every moon in the cosmos just because".
If you think the eve collective can't come up with creative ways to stop these (hint: 80m modules assumed to be on EVERY 'ceptor in a given window is a big incentive to pop these) I don't know what to tell you (but I'm buying up smartbombs before it's too late)
why do you keep repeating the part about stopping the capture when we keep telling you that isn't where our concerns lie
hell I will repeat it
the issue is the ability for the interceptor to run away once a force comes to stop it, the fact that it cannot be killed outside of serious pilot error
also you seem to have a funny concept of how distances work
hint: 110km > 100km |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
588
|
Posted - 2015.03.09 16:31:18 -
[10] - Quote
Eli Apol wrote:Promiscuous Female wrote:Eli Apol wrote:Promiscuous Female wrote:this is not how grid fu works You can shrink a grid by extending the grids that surround it... I learned this from a goons .pdf  It's quite a common technique in Niarja and Uedema to make the grids surrounding the gates smaller so that they can gank offgrid without having to bump the freighters so far. you can only do this if there is no one else on grid holding it open grid fu will never cause a stationary ship to suddenly slip out of a grid through no fault of its own So now the trollceptors are stationary and a defensive group has no time in the preceeding days/weeks/months to grid-fu the environs around their susceptible structures before this cloud of stationary interceptors arrives and sits with zero transversal? Keep digging that hole. i too log on every day to re-grid-fu my tcu, ihub, and station in every system I possess to acquire an infinitesimal advantage
nevermind that is an exploit and would eventually get reported
and yes the interceptor stays still while it is capturing, as long as no one else is on grid
this way it can be in the best position to run away, orbiting means you eventually start orbiting towards a celestial and get owned |
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Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
588
|
Posted - 2015.03.09 16:34:09 -
[11] - Quote
afkalt wrote:Promiscuous Female wrote:afkalt wrote: 100km is plenty. 75km is plenty as it will either be orbiting or stationary, you'll catch it.
Also, territory defended. Op success.
A NOOB SHIP with a link can stop this nonsense, never mind something with weapons.
These are never in a million years going to be the terrors you're making out if you live in your space. I recall of a lot of chat about siphons and this exact thing being bandied about. "It's too easy", "we'll siphon every moon in the cosmos just because".
If you think the eve collective can't come up with creative ways to stop these (hint: 80m modules assumed to be on EVERY 'ceptor in a given window is a big incentive to pop these) I don't know what to tell you (but I'm buying up smartbombs before it's too late)
why do you keep repeating the part about stopping the capture when we keep telling you that isn't where our concerns lie hell I will repeat it the issue is the ability for the interceptor to run away once a force comes to stop it, the fact that it cannot be killed outside of serious pilot error also you seem to have a funny concept of how distances work hint: 110km > 100km Recons are cloaky. Smartbomb camps will pop up. I GUARANTEE it. recons have sensor recal and terrible scan res and terrible speed while cloaked
also smartbomb camps require battleships with a quarter of the warp speed and require an interceptor pilot that is too stupid to bounce celestials |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
591
|
Posted - 2015.03.09 16:40:30 -
[12] - Quote
Eli Apol wrote:So now using the grid fu we've forced the 100m each attacking interceptors to sit static in one specific part of the surrounding sphere and we can't drop a RLML stealth bomber right on top of them? your vignette is starting to accrue too much detail cruft
grid-fuing every single grid in your empire is impractical in terms of manhours spent to defend for benefit gained
it's also, y'know, an exploit
if someone started doing this, you just report it and it stops happening |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
591
|
Posted - 2015.03.09 16:42:07 -
[13] - Quote
Eli Apol wrote: Also if this IS an exploit I'd love to know because miniluv, code et al use it on a daily basis.
this sounds like a fairy tale rather than an observed phenomenon |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
591
|
Posted - 2015.03.09 16:42:56 -
[14] - Quote
Johnny Twelvebore wrote:All this complaining about "trollceptors" is making my head hurt.
If your problem is a ceptor which is fit to lock at 200km then it's combat viability is almost zero, use another fast ship to kill it - as the rules currently stand it cannot warp with the new module active. There are plenty of fast missile ships to choose from.
End of discussion, if your multi thousand man sov holding entity cannot catch one ceptor which is essentially already tackled by virtue of using it's sov module then perhaps you don't deserve that sov. the interceptor burns off grid, waits out the 2m timer, and escapes
it needs no combat viability to do this |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
592
|
Posted - 2015.03.09 16:47:16 -
[15] - Quote
EvilweaselFinance wrote:Dracvlad wrote: As I said its not Grr Goons, but when you are off on campaign one strategic option a defender has is to do a rush assault on your space and the interceptors would enable this. I meant to explain this in detail, but with the censoring I keep getting I was loath to write it all out.
deklein remains considerably more populated and used when we are "on campaign" than any other region is, ever we do not pack up and move the entire alliance, alts exist the prime time mechanic also allows us to put two thirds of our alliance on attack at any given moment while maintaining a sufficient redoubt back home |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
592
|
Posted - 2015.03.09 16:57:19 -
[16] - Quote
Killian Cormac wrote:FT Diomedes wrote: Only the largest alliances really have a chance of holding even a single region when faced with opportunistic and agile enemies. If this isn't a design goal, it should be. The largest player organizations shouldn't be able to control more than the largest named area to begin with. this is a pretty romantic idea but it breaks down in practice due to the geography of eve
in order to live in places like the drone regions, period basis, and most of the south, you either need to own or be friendly with the folks in regions closer to empire or your space is completely worthless
fortunately deklein does not fall prey to this so personally i'm okay with the idea, for what it's worth |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
592
|
Posted - 2015.03.09 17:01:00 -
[17] - Quote
Princess Cherista wrote: Highsec and lowsec guys who say inty gangs are easily countered and have no combat viability when fitted for speed get out
they are easily countered if they are actually scrapping for a fight
trollceptors don't do this, they just hit what they can and run away if anything at all comes on grid |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
592
|
Posted - 2015.03.09 17:04:08 -
[18] - Quote
Eugene Kerner wrote:I dont care for small ships. I dont care for Sov. Whats with the announced capital changes...where is the thread for that? Left and right people of my alliance are unsubbing and selling their ships because of your ragged information policy (soundcloud interview).
yeah i gotta agree that using a third party blog site audio interview as the primary conduit for actual details regarding the new sov initiative is pretty awful
it is this hilarious situation where anyone who is interested in actually participating in the game post-summer-expansions has to scrounge all available news sites, blogs, etc to actually get the information needed while official forums/devblog communique somehow manage to spend hundreds of words saying absolutely nothing (such as post #1 in this thread) |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
595
|
Posted - 2015.03.09 17:17:33 -
[19] - Quote
Killian Cormac wrote: If we can't dream in a fantasy game, where can we dream?
eve is a sci-fi game not fantasy
checkmate b*tch  |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
595
|
Posted - 2015.03.09 17:19:39 -
[20] - Quote
Eli Apol wrote:Promiscuous Female wrote:yeah i gotta agree that using a third party blog site audio interview as the primary conduit for actual details regarding the new sov initiative is pretty awful I hate those devs that go live on air and actively discuss changes with notable members of the playerbase too. yeah actually i do find it pretty tiring to have to slog through two hours of crap in order to unearth the nuggets of information i need to actually be able to play the game because there is some fear or impotence in the arena of even echoing the information on the official communications mechanisms |
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Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
595
|
Posted - 2015.03.09 17:26:01 -
[21] - Quote
Eli Apol wrote:Promiscuous Female wrote:yeah actually i do find it pretty tiring to have to slog through two hours of crap in order to unearth the nuggets of information i need to actually be able to play the game because there is some fear or impotence in the arena of even echoing the information on the official communications mechanisms Nothing that interesting was really said except 'Trollceptors can easily get nerf-batted if they get out of hand' There ya go, saved you 2 hours and about 150 pages of Goon forum posts. actually there was a lot more on it
relevant details include the cementing of afk cloaking as a game mechanic into the future, designs on removing immediate mode local in nullsec, and the castration of supercapital ships into fleet boosters (which can't happen until the destiny rewrite is finished anyways so lol if you think the fleet boosting aspect will come before the gelding does)
but yeah i could see where cherrypicking the only thing relevant to your argument would help against someone not paying attention |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
597
|
Posted - 2015.03.09 17:32:47 -
[22] - Quote
Ranger 1 wrote: Point being, your entire organization doesn't need to be trying to kill interceptors constantly, just devote the necessary number of ships to keep an Entosis point on your important stuff. If you can't do that, scale back a bit until you can.
the fact that we can easily do exactly this is immaterial to the point |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
599
|
Posted - 2015.03.09 17:37:03 -
[23] - Quote
Ranger 1 wrote:So.... your area of control shrinks to something manageable and the downside is that you get lots more good fights close to home with people you've likely never seen before?
For other folks they get the chance to make a stake and experience 0.0. Even if they can't hold their sov, they have fun and perhaps find an area where they DO manage to hang on and grow?
I'm not really seeing a downside here... for anyone. interceptors don't generate fights, they run away
why would you contest sov with anything but the cheapest, most maneuverable ships in the new system |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
599
|
Posted - 2015.03.09 17:38:35 -
[24] - Quote
Eli Apol wrote:Amyclas Amatin wrote:You and what army is going to force the 5 of us who actually log in with our 6000 accounts each into what constellation? What army do we need? I thought absolutely any single player can just jump in an interceptor and roam about Deklein for a lark...we don't need an army/blob remember? the point is our numbers allow us to defend our sov, but the fact that you need goonswarm federation caliber supernumeracy to hold space is a bit of a problem for anyone else |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
599
|
Posted - 2015.03.09 17:40:39 -
[25] - Quote
Veskrashen wrote:Promiscuous Female wrote:Veskrashen wrote:Promiscuous Female wrote:what is it about the concept "the interceptor can travel at will and disengage at will" are you chuckleheads failing to grasp The fact that it can't "disengage at will" while an Entosis Link is active? Which gives a defender up to 2 minutes to close and kill it? Especially when the fight starts at less than 80km due to combat probes? how do you close on an interceptor before it burns off grid exactly hint: they go fast, can't be bubbled, and scrams have a very short range on anything that can keep up with them You combat probe onto grid with them, and blap them before they leave grid. This isn't hard. Or, alternatively, since you have links and they don't you simply fly faster than them and kill them. Again, this isn't hard. they must not have dscan where you live
"oh hrm combat probes on dscan, maybe i should stay here" |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
599
|
Posted - 2015.03.09 17:41:40 -
[26] - Quote
Eli Apol wrote: Because they can be countered by a T1 ewar frig that's even cheaper - so long as there's someone awake in local anyways.
edit: Anyone noticed that goons have to blob the forums to try and win their arguments?
you counter an interceptor at one capture node / sov structure and it just shrugs and goes to another one
nothing warps faster than an interceptor so enjoy spewing logarithmically increasing numbers of evemannen to bore out a single interceptor |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
599
|
Posted - 2015.03.09 17:44:21 -
[27] - Quote
Killian Cormac wrote:Promiscuous Female wrote:interceptors don't generate fights Interceptors destabilize sov, and the threat of losing sov DOES generate fights, with plenty of advance notice. no it doesn't
you just bring interceptors to contest the capture node pimples too
why would you ever risk anything when you don't have to, the job gets done either way |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
599
|
Posted - 2015.03.09 17:45:23 -
[28] - Quote
Eli Apol wrote:Promiscuous Female wrote:Eli Apol wrote: Because they can be countered by a T1 ewar frig that's even cheaper - so long as there's someone awake in local anyways.
edit: Anyone noticed that goons have to blob the forums to try and win their arguments?
you counter an interceptor at one capture node / sov structure and it just shrugs and goes to another one nothing warps faster than an interceptor so enjoy spewing logarithmically increasing numbers of evemannen to bore out a single interceptor I think you mean "Nothing warps faster than an interceptor using an entosis link that can't even start its warp for 2 minutes..." And the fallacy is revealed...because pretty much everything other than a freighter can do that. ah yes the situation where you use PSYCHIC POWERS to determine which system the interceptor plans on hitting before its entosis module cycles and allows it to exit system |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
601
|
Posted - 2015.03.09 17:48:46 -
[29] - Quote
PotatoOverdose wrote:[quote=Kaarous Aldurald] Cormorants, Svipuls, Confessors, Caracals, Cerberii, Cynabals, Instalocking Lokis, Instalocking Gnosis, Vagabonds, Navy Omens, Exequror Navy Issues, Insta Canes, Faction fit Huggins, Faction Fit Rapier, and if they're at long range: Rail Tengus, Rail Eagles, Rail Proteus, Arty Lokis, Cerberii (again), Nagas, Beam Legions, Beam Zealots, Arty Munnin, Faction fit Huggins (again), Faction Fit Rapier (again).
But no, let's just say interceptors are the only thing that can kill an interceptor forced to stay on grid.
Get rekt. would like to see some eft fits/graphs of any of those tracking an interceptor at long range (150km or so) |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
601
|
Posted - 2015.03.09 17:52:44 -
[30] - Quote
MASSADEATH wrote:will we kill you and have lots of PvP doing it...oHHH YESS
nah you will grind out sov in interceptors like everyone else
these do not generate pvp |
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Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
601
|
Posted - 2015.03.09 17:53:32 -
[31] - Quote
Princess Cherista wrote:Promiscuous Female wrote:would like to see some eft fits/graphs of any of those tracking an interceptor at long range (150km or so) They would have to lock it first before it warps off. please do not interject reality into the argument |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 17:56:53 -
[32] - Quote
Eli Apol wrote: This is where living in your space helps.
deklein is the most populous and densest region in eve with the best indexes so i am not sure where you are going with this |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 17:59:32 -
[33] - Quote
MASSADEATH wrote:come on a corm sniping fleet :) and it will cure your doubts ah yes the cormorant with its staggering 80-100km range |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 18:01:03 -
[34] - Quote
Eli Apol wrote:Promiscuous Female wrote:Eli Apol wrote: This is where living in your space helps.
deklein is the most populous and densest region in eve with the best indexes so i am not sure where you are going with this Ofc those players living there also have to be willing to defend...not just dockup their ratting ships and ask their landlords for a blob to form. your lack of experience with goonswarm federation's SOP is showing |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 18:02:07 -
[35] - Quote
PotatoOverdose wrote:Look, even if you don't believe the rail boats (and the better arty and beam boats) can make intys squish at 100+ (and they do), the Cerberus can be fit to hit past 140km with RLML.I trust everyone here knows what RLML does to an inty?  nothing as it effortlessly burns outside of that range due to dscan, warp deceleration, and crappy lock time on the smallest signature ship in the game |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 18:02:55 -
[36] - Quote
MASSADEATH wrote:all of 0.0 is already empty...do you ever fly in your own area ?..DEKLIN IS EMPTY SPACE!! we have to jump 15+ jumps to even find you guys to get any targets...
no, you just camp the ya0 beacon and wait for stupid people
the fact that this occasionally takes a while is not descriptive of nullsec as a whole |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 18:05:29 -
[37] - Quote
Eli Apol wrote:Promiscuous Female wrote:your lack of experience with goonswarm federation's SOP is showing I'm afraid it is, how long does a defence fleet take to form after the ping goes out? And now 100 simultaneous pings across the whole of CFC space? That sounds like a headache. nah, you'd switch to a proactive rather than reactive defense force in the case of fozziesov going in as currently described
right now deklein home defense is limited to skirmish commanders who want to drive people out so they can rat in peace due to roaming gangs doing precisely bupkis to our space |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 18:07:04 -
[38] - Quote
Ranger 1 wrote:Promiscuous Female wrote:Ranger 1 wrote: Point being, your entire organization doesn't need to be trying to kill interceptors constantly, just devote the necessary number of ships to keep an Entosis point on your important stuff. If you can't do that, scale back a bit until you can.
the fact that we can easily do exactly this is immaterial to the point The fact that your are complaining bitterly about the need to do this is very material to the point.  Why would you care if others are unwilling to do so? That's not your problem. because if we can reduce the headache for us and make the system actually livable for people who are not us we achieve what we in the biz like to call "objective benefit"
we can occasionally get what we want without it necessarily coming at the expense of everyone else, weird as it is to see written |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 18:11:47 -
[39] - Quote
PotatoOverdose wrote:Promiscuous Female wrote:PotatoOverdose wrote:Look, even if you don't believe the rail boats (and the better arty and beam boats) can make intys squish at 100+ (and they do), the Cerberus can be fit to hit past 140km with RLML.I trust everyone here knows what RLML does to an inty?  nothing as it effortlessly burns outside of that range due to dscan, warp deceleration, and crappy lock time on the smallest signature ship in the game If it burns out of range, the entosis link deactivates, you win. Cerberus with 137km RLML Range (I lied it isn't 140, my bad lol): https://o.smium.org/new/5916218721826766848#modules,search
Getting an inty to even lock past 137km is no small feat, but even THAT doesnt matter. Also, any decent rail boat (eagle, tengu, naga) will apply dps effectively well past that. The zomg-trollceptor crowd needs to stop being bad. uh you start moving the interceptor out of range if a caracal waddles onto grid, you don't just sit there and take it on the chin
caracal RLML misl takes 12 seconds to hit the target, at which point the interceptor has burned an additional 60km on the caracal
missiles don't hit if the target moves out of their effective range while the missiles are in flight
the point of the trollceptor isn't to effortlessly cap any objective, it's to cause an immense, logarithmically increasing amount of work for defenders while shouldering zero risk
it's mostly the risk part that is the issue, generating logarithmically increasing amounts of work is much less defensible considering the stated aims of the sov revamp to break up existing holdings
the only rebuttal I have seen from the pro-trollceptor crowd is little (wrong) vignettes about how easy it is to stop one ship from capturing one objective, when the problem is that it can hit any objective it wants without risk |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 18:13:10 -
[40] - Quote
MASSADEATH wrote:Promiscuous Female wrote:MASSADEATH wrote:come on a corm sniping fleet :) and it will cure your doubts ah yes the cormorant with its staggering 80-100km range The PVE must be strong in you you can hit to 110km with the corms for insta pop damage...and I would think that the mighty goons/CFC can field a huge fleet of perhaps 10 of them to kill ceptors...no? Or is that beyond your PVP capabilities? You seemed ok fielding 20+ celestis all the time to damp out fights ..so a few corms or any of th eother anti frig meta ships should be easy no? cormorants have to arrive on grid and lock tiny interceptors before they can apply damage
whoops interceptors have dscan and see them coming from 14AU away |
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Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 18:16:19 -
[41] - Quote
Eli Apol wrote:Promiscuous Female wrote:it's mostly the risk part that is the issue, generating logarithmically increasing amounts of work is much less defensible considering the stated aims of the sov revamp to break up existing holdings logarithmically increasing amounts of work for larger areas of space you need to defend? By Jove you've nearly got it. i'm plenty fine with this concept as long as the attacker is able to be caught and executed in a situation discounting serious pilot error
interceptors do not fit this category, and the fact that they can generate this logarithmically increasing amount of work at a minimum of cost and risk bodes much more poorly for the rest of eve than it does for us |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 18:17:14 -
[42] - Quote
MASSADEATH wrote: Deklin is a barren wasteland of empty useless space..where you could literally search for hours looking for targets outside of the main staging systems of the CFC and goons...and Deklin is the poster child for exactly what is wrong with the current SOV mechanics.
yeah sometimes you have to wait up to thirty minutes for a terrible membercorp to use the ya0 beacon |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 18:18:07 -
[43] - Quote
SilentAsTheGrave wrote:EvilweaselFinance wrote:MASSADEATH wrote: see we are a Guerrilla force... we strike and move....strike and move... we dont bash our heads into your 30,000 man alliance head on.... why would we?
"we don't do pvp, because we always lose" Just because they enjoy the game differently than your F1 monkeys doesn't mean they are doing it wrong.  enjoying being camped into 5zxx by 15 chimeras long enough for them to jump clone back to empire is probably the weirdest fetish I have ever encountered in this crazy internet |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 18:20:50 -
[44] - Quote
Eli Apol wrote:Promiscuous Female wrote:i'm plenty fine with this concept as long as the attacker is able to be caught and executed in a situation discounting serious pilot error
interceptors do not fit this category, and the fact that they can generate this logarithmically increasing amount of work at a minimum of cost and risk bodes much more poorly for the rest of eve than it does for us An interceptor that CAN'T WARP OFF for 2 minutes - and that can be handed further penalties to sig radius, speed or MWD usage do fit that category. if the entosis module actually applied these maluses to the host ship then this conversation would be much different
but post #1 does not promise any of these things actually happening, so barring another 2 hour interview where they announce these critical details we are forced to assume they are not coming |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 18:21:59 -
[45] - Quote
MASSADEATH wrote:EvilweaselFinance wrote:like seriously that deklein is, by far, the most inhabited and used region is an objective easily proven fact like that the sky is blue
trying to argue anything else just makes you look like an idiot even to npc posters supporting trollceptors should be no problem defending that space then with it being so occupied then..so problem solved for you.. we can argue against a hilariously overpowered game feature while simultaneously being in the best position in the game to resist it |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 18:23:45 -
[46] - Quote
Killian Cormac wrote:Promiscuous Female wrote:you just bring interceptors to contest the capture node pimples too Interceptors will be able to do nothing to prevent organized defenders from capturing their own nodes. except generate so many more timers that the pure chaff makes targeting the actual point of defense impossible
i'm fine with this chaff occurring due to a force of skilled but theoretically interdictable (read: not bubbles necessarily) folks coming around to **** up sov space
i think interceptors being able to do it is grossly overpowered |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 18:27:05 -
[47] - Quote
MASSADEATH wrote:Promiscuous Female wrote:MASSADEATH wrote: Deklin is a barren wasteland of empty useless space..where you could literally search for hours looking for targets outside of the main staging systems of the CFC and goons...and Deklin is the poster child for exactly what is wrong with the current SOV mechanics.
yeah sometimes you have to wait up to thirty minutes for a terrible membercorp to use the ya0 beacon perhaps you should have PvP guards on your beacons? Or weigh the risks on using them. perhaps you will have to have "SOV guards" on duty in your systems? holy nonsequitor batman
i am talking about deklein density here, not your objectively wrong pvp opinions |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 18:40:11 -
[48] - Quote
Ranger 1 wrote:However, if you continue to pose your arguments as :
We want good fights.
this is where you've lost the thread
at no point is goonswarm federation interested in good fights
defense of our empire comes first, subjugation of those who would even think of attacking our empire comes second, subjugation of everyone else comes third
fights occasionally occur in the process of completing these two objectives but are completely tangential to our desires and goals |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 18:41:30 -
[49] - Quote
PotatoOverdose wrote:Promiscuous Female wrote:PotatoOverdose wrote:Promiscuous Female wrote:PotatoOverdose wrote:Look, even if you don't believe the rail boats (and the better arty and beam boats) can make intys squish at 100+ (and they do), the Cerberus can be fit to hit past 140km with RLML.I trust everyone here knows what RLML does to an inty?  nothing as it effortlessly burns outside of that range due to dscan, warp deceleration, and crappy lock time on the smallest signature ship in the game If it burns out of range, the entosis link deactivates, you win. Cerberus with 137km RLML Range (I lied it isn't 140, my bad lol): https://o.smium.org/new/5916218721826766848#modules,search
Getting an inty to even lock past 137km is no small feat, but even THAT doesnt matter. Also, any decent rail boat (eagle, tengu, naga) will apply dps effectively well past that. The zomg-trollceptor crowd needs to stop being bad. uh you start moving the interceptor out of range if a caracal waddles onto grid, you don't just sit there and take it on the chin caracal RLML misl takes 12 seconds to hit the target, at which point the interceptor has burned an additional 60km on the caracal missiles don't hit if the target moves out of their effective range while the missiles are in flight the point of the trollceptor isn't to effortlessly cap any objective, it's to cause an immense, logarithmically increasing amount of work for defenders while shouldering zero risk it's mostly the risk part that is the issue, generating logarithmically increasing amounts of work is much less defensible considering the stated aims of the sov revamp to break up existing holdings the only rebuttal I have seen from the pro-trollceptor crowd is little (wrong) vignettes about how easy it is to stop one ship from capturing one objective, when the problem is that it can hit any objective it wants without risk Holy **** you're bad. I could link you a ship that owns interceptors up to 150km, and you'll still moan like a stuck pig. And you know what? I'm gonna do just that. Behold the mighty eagle: Eagle: http://imgur.com/KYZDvc5
Eagle vs. MWD Stiletto: http://imgur.com/v537Sv8
185 DPS at 120km 60 DPS at 150km. Uses thorium if you're wondering (don't be bad by using spike). If, by some miracle, the inty locks at 150km, it's fit is so bad that those 60dps will massacre it. Please. Stop. Being. Bad. ah yes the interceptor that is polite enough to sit inside the eagle's optimal long enough to arrive from 14AU away, decelerate from warp, lock, and fire on it |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 18:42:48 -
[50] - Quote
Killian Cormac wrote:Promiscuous Female wrote:Killian Cormac wrote:
Interceptors will be able to do nothing to prevent organized defenders from capturing their own nodes.
except generate so many more timers that the pure chaff makes targeting the actual point of defense impossible Command nodes won't generate additional timers, they are either captured or not. Organized defenders will be able to retain sov with trivial ease against a wave of attacking interceptors, since they will be able to capture nodes and the attackers will have to stay out of sensor-damped lock range or die. you don't capture command nodes, you go to other systems and generate more initial RF timers while the defenders are busy whacking pimples |
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Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 18:44:18 -
[51] - Quote
Eli Apol wrote:Well who coulda guessed this thread was gonna turn into a CFC blob screaming 'trollceptors' ad nauseam and sticking their fingers in their ears? complaining about posting is usually the first sign that you've lost control of the conversation |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
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Posted - 2015.03.09 18:45:15 -
[52] - Quote
Veskrashen wrote:Promiscuous Female wrote:MASSADEATH wrote:come on a corm sniping fleet :) and it will cure your doubts ah yes the cormorant with its staggering 80-100km range Combat probes will land it in engagement range every time. 100km is plenty when you land within 50-70km of your target. combat probes show up on dscan
the interceptor gets to disengage before you even start aligning for warp in your slow ass destroyers |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 18:49:20 -
[53] - Quote
Killian Cormac wrote:Promiscuous Female wrote:you don't capture command nodes, you go to other systems and generate more initial RF timers while the defenders are busy whacking pimples Which spawn their own command nodes two days later, which is then undone in 30 minutes by 5 people. so one uncatchable attacker should require five or more people to counter then eh |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 18:50:09 -
[54] - Quote
Eli Apol wrote:Promiscuous Female wrote:complaining about posting is usually the first sign that you've lost control of the conversation Conversation? This is like a preschool tantrum! You and your compatriots only have yourselves to blame. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 18:51:26 -
[55] - Quote
Acuma wrote:Promiscuous Female wrote:Killian Cormac wrote:Promiscuous Female wrote:you don't capture command nodes, you go to other systems and generate more initial RF timers while the defenders are busy whacking pimples Which spawn their own command nodes two days later, which is then undone in 30 minutes by 5 people. so one uncatchable attacker should require five or more people to counter then eh Or one ship to undock and warp to you so you get scared and run away when you see it 14au's away on d-scan...... and then proceed to another capture object and start over |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 18:52:11 -
[56] - Quote
Ranger 1 wrote:Promiscuous Female wrote:Ranger 1 wrote:However, if you continue to pose your arguments as :
We want good fights.
this is where you've lost the thread at no point is goonswarm federation interested in good fights defense of our empire comes first, subjugation of those who would even think of attacking our empire comes second, subjugation of everyone else comes third fights occasionally occur in the process of completing these two objectives but are completely tangential to our desires and goals    That was pretty slick. Excellent avoidance of every relevant point in the post. Nice to know some things never change.  when i can topple the entire post by refuting its primary fulcrum with a minimum of effort i will usually choose that option |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
|
Posted - 2015.03.09 18:53:05 -
[57] - Quote
Carniflex wrote: So its a problem that 1 ships cant take on 5 ships? By the same token what prevents me from "sov trolling" in falcon with covert cyno and bomber wing in jump range?
interdictor bubbles |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
602
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Posted - 2015.03.09 18:56:16 -
[58] - Quote
Veskrashen wrote:Promiscuous Female wrote:Veskrashen wrote:Combat probes will land it in engagement range every time. 100km is plenty when you land within 50-70km of your target. combat probes show up on dscan the interceptor gets to disengage before you even start aligning for warp in your slow ass destroyers You're stuck for 2 minutes with the module active. More than enough time to land on the structure, probe you, warp to you from within 250km, and kill you. Trollceptors are not invulnerable, and are irrelevant to any entity that is willing to defend their space. They will never cap / RF a single node from anyone who doesn't totally suck. Period. The fact that you're trying to get them nerfed so hard so fast has a lot more to do with how much Gewns have been bawling about Interceptor bubble immunity since it was introduced to the game. It's simply more problematic for you all if it can impact sov as well. I notice that noone is whining about cloaking nullified T3s with even longer lock ranges, more DPS, more EHP, and self rep capability can use these same modules. an interceptor uses the time to burn off grid, and you aren't guaranteed to notice the interceptor immediately when its cycle renews; most often it will have <1m on its timer
covert nullified strat cruisers are much slower than interceptors both in impulse speed and warp speed, and are actually possible to catch; i have fond memories of pulling two DG Invulns off of a covert nullified loki that I decloaked and caught in a gatecamp once (well, back when those were actually worth something) |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
603
|
Posted - 2015.03.09 18:57:23 -
[59] - Quote
PotatoOverdose wrote:As mentioned, the Eagle and the Cerb both annihilate Intys at extreme ranges. There were, however, some questions from the slower parts of the class on how a cerb would hit an inty moving at, say, 137km from a TCU. In order to help with that, I drew a picture. 2 Pictures, in fact. Enjoy. Pic 1Pic 2 orbiting a target would be extremely stupid in a trollceptor, you want to sit at a point far away from any celestials and burn at an angle off grid |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
603
|
Posted - 2015.03.09 18:58:28 -
[60] - Quote
Ranger 1 wrote:Glad to hear it. Not that you did of course... as that was far from it's primary point. But you knew that already didn't you? A little secret... so does everyone else.  nah, your post was "you want good fights yet you do all this crap that prevents you from getting them thus you are a hypocrite"
when good fights are not really on our list of desires |
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Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
603
|
Posted - 2015.03.09 18:59:32 -
[61] - Quote
Acuma wrote:And if there's even one person in system you just play a game of jumping from gate to gate......if there's not even one person in system, why have sovereignty? you leave the system and abuse your best-in-class warp speed to get to another beacon |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
603
|
Posted - 2015.03.09 19:00:32 -
[62] - Quote
PotatoOverdose wrote:Promiscuous Female wrote:PotatoOverdose wrote:As mentioned, the Eagle and the Cerb both annihilate Intys at extreme ranges. There were, however, some questions from the slower parts of the class on how a cerb would hit an inty moving at, say, 137km from a TCU. In order to help with that, I drew a picture. 2 Pictures, in fact. Enjoy. Pic 1Pic 2 orbiting a target would be extremely stupid in a trollceptor, you want to sit at a point far away from any celestials and burn at an angle off grid Remind me, how far does your inty lock? your assumption is that i would want to stay on grid to try to capture the objective when an obvious anti-interceptor ship waddles into dscan range
at that point the objective is already lost and the primary objective is to escape |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
603
|
Posted - 2015.03.09 19:03:03 -
[63] - Quote
Eli Apol wrote:Promiscuous Female wrote:your assumption is that i would want to stay on grid to try to capture the objective when an obvious anti-interceptor ship waddles into dscan range
at that point the objective is already lost and the primary objective is to escape At which point the defender's objective of ... defending ...is complete 1-0 defence without even landing on grid. agreed, they have managed to defend that one objective in significantly less agile ships
now the interceptor is RFing something else, better waddle out at 3 AU/s to the next beacon or bring a logarithmically increasing number of defenders to stop one person |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
603
|
Posted - 2015.03.09 19:04:08 -
[64] - Quote
Acuma wrote:Promiscuous Female wrote:Acuma wrote:And if there's even one person in system you just play a game of jumping from gate to gate......if there's not even one person in system, why have sovereignty? you leave the system and abuse your best-in-class warp speed to get to another beacon And if they are also in a inty? Pretty sure they warp just as fast. How far do you think an inty can travel in the 12-40 or so minutes it takes to RF a system? have you ever tried to keep up with another interceptor if you don't know where it is going and they have a head start |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
603
|
Posted - 2015.03.09 19:04:55 -
[65] - Quote
PotatoOverdose wrote:Promiscuous Female wrote:PotatoOverdose wrote:Promiscuous Female wrote:PotatoOverdose wrote:As mentioned, the Eagle and the Cerb both annihilate Intys at extreme ranges. There were, however, some questions from the slower parts of the class on how a cerb would hit an inty moving at, say, 137km from a TCU. In order to help with that, I drew a picture. 2 Pictures, in fact. Enjoy. Pic 1Pic 2 orbiting a target would be extremely stupid in a trollceptor, you want to sit at a point far away from any celestials and burn at an angle off grid Remind me, how far does your inty lock? your assumption is that i would want to stay on grid to try to capture the objective when an obvious anti-interceptor ship waddles into dscan range at that point the objective is already lost and the primary objective is to escape So what you're saying is: Anyone that can be assed to defend their space will succeed. WELL DONE, FULL MARKS SHERLOCK. i hear that successfully defending one objective counts as defending the whole of your space when you have more than one system |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
603
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Posted - 2015.03.09 19:06:03 -
[66] - Quote
Jaiimez Skor wrote:Ilaister wrote:While brawling doctrines would be far from optimal I think the HIC will see a fair bit of use as an Entosis platform from smaller groups.
Bubble up to hopefully catch reinforcements you're not getting reps anyway. TBH I think you're more likely to see brick tanked Damnations and Proteus' with 600k+ EHP (even after the HP nerf for T3's a proteus will get 600/700k ehp if brick tanked). As far as ways of fixing the concern of snaked out "trollceptors" then maybe as well as remote reps have a reduction to the effectiveness of propulsion mods, I disagree with disabling propulsion mods, but say a 60% reduction in the efficiency of propulsion module speed boosts should be plenty, so instead of doing 7km/s it'll only do about 4/4.5 which is easily cachable. this is one of many options that would discourage the use of interceptors as the primary vehicle for contesting sov
however since ccp refuses to commit to any one of these, we are forced to assume that they aren't coming |

Promiscuous Female
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Posted - 2015.03.09 19:08:14 -
[67] - Quote
Eli Apol wrote:Promiscuous Female wrote:Eli Apol wrote:Promiscuous Female wrote:your assumption is that i would want to stay on grid to try to capture the objective when an obvious anti-interceptor ship waddles into dscan range
at that point the objective is already lost and the primary objective is to escape At which point the defender's objective of ... defending ...is complete 1-0 defence without even landing on grid. agreed, they have managed to defend that one objective in significantly less agile ships now the interceptor is RFing something else, better waddle out at 3 AU/s to the next beacon or bring a logarithmically increasing number of defenders to stop one person Nope, just go back to ratting, let the local defenders in the new location deal with this minor pest. It's like a wasp at a picnic, do you have one guy running around flapping at it shooing it away from all the diners or does each diner look after their own personal space and periodically raise a lazy hand to waft it away to its next place of rest? here comes that "you must bring a logarithmically increasing number of dudes to counter the efforts of one person in a throwaway, yet uncatchable ship" thing again |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
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Posted - 2015.03.09 19:10:18 -
[68] - Quote
PotatoOverdose wrote:Promiscuous Female wrote:PotatoOverdose wrote: Anyone that can be assed to defend their space will succeed. WELL DONE, FULL MARKS SHERLOCK.
i hear that successfully defending one objective counts as defending the whole of your space when you have more than one system Yes, god forbid an alliance of hundreds, or thousands, or even *gasp* tens of thousands of players has to put more than 1 cerb/eagle/cormorant/ANYTHING in a constellation. The trollceptor only wins if it is unopposed. Anything that is unopposed SHOULD win because *gasp* NO ONE IS OPPOSING IT. um constellations have at minimum five systems, and with three objectives each that is fifteen dudes to counter one dude
and the interceptor is not hardlocked into defending that system
if you had to actually risk something to necessitate this response I'd have no issues with it |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
605
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Posted - 2015.03.09 19:11:38 -
[69] - Quote
Acuma wrote: Except you don't......you only need one inty with the link to counter your's.
except that the defending ceptor has to also root himself at the beacon for 2 minutes while the attacker's link falls off, giving him a headstart to the next beacon |

Promiscuous Female
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Posted - 2015.03.09 19:13:59 -
[70] - Quote
Eli Apol wrote:Promiscuous Female wrote:here comes that "you must bring a logarithmically increasing number of dudes to counter the efforts of one person in a throwaway, yet uncatchable ship" thing again Answer me this please Einstein: If logarithmically increasing numbers are required for more sov space held, does this affect a small alliance more or less than a large alliance? more, because the small alliance caps out faster than a large alliance does
goonswarm federation lives in deklein and can successfully withstand a higher degree of ceptor beacon spam than a smaller alliance trying to do the same |
|

Promiscuous Female
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Posted - 2015.03.09 19:16:40 -
[71] - Quote
Acuma wrote:Promiscuous Female wrote:Acuma wrote: Except you don't......you only need one inty with the link to counter your's.
except that the defending ceptor has to also root himself at the beacon for 2 minutes while the attacker's link falls off, giving him a headstart to the next beacon So he wins, you lose. You move on and start another RF timer which alerts them and they come and chase you off again because it takes you a minimum of 10 minutes to RF. I just started playing this game and I think I understand this new mechanic better than you LOL. You essentially cause zero harm to any system with players in it......and even systems within however many jumps an inty can make in 10+ minutes. it's an issue because you can't stop the attacking interceptor in any meaningful fashion from doing this every single day
if someone is being a nuisance it should be mechanically possible to stop him from being a nuisance, i feel like this is a reasonable request |

Promiscuous Female
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Posted - 2015.03.09 19:17:54 -
[72] - Quote
Eli Apol wrote:Promiscuous Female wrote:Eli Apol wrote:Promiscuous Female wrote:here comes that "you must bring a logarithmically increasing number of dudes to counter the efforts of one person in a throwaway, yet uncatchable ship" thing again Answer me this please Einstein: If logarithmically increasing numbers are required for more sov space held, does this affect a small alliance more or less than a large alliance? more, because the small alliance caps out faster than a large alliance does goonswarm federation lives in deklein and can successfully withstand a higher degree of ceptor beacon spam than a smaller alliance trying to do the same The small alliance is defending one system and requires one person. Wrong answer. Anyway, keep on ship-toasting I'm glad it won't be me topping the forum stats on this thread :) so alliances should only be able to hold a single system, gotcha |

Promiscuous Female
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Posted - 2015.03.09 19:19:01 -
[73] - Quote
PotatoOverdose wrote:Promiscuous Female wrote:PotatoOverdose wrote:Promiscuous Female wrote:PotatoOverdose wrote: Anyone that can be assed to defend their space will succeed. WELL DONE, FULL MARKS SHERLOCK.
i hear that successfully defending one objective counts as defending the whole of your space when you have more than one system Yes, god forbid an alliance of hundreds, or thousands, or even *gasp* tens of thousands of players has to put more than 1 cerb/eagle/cormorant/ANYTHING in a constellation. The trollceptor only wins if it is unopposed. Anything that is unopposed SHOULD win because *gasp* NO ONE IS OPPOSING IT. um constellations have at minimum five systems, and with three objectives each that is fifteen dudes to counter one dude and the interceptor is not hardlocked into defending that system if you had to actually risk something to necessitate this response I'd have no issues with it And the 1 inty has to capture more nodes than your 2 cerberii. Which it cant. Because capture speed is the same. So for every node the inty takes, your cerberii (or ffs Caracals, it's not like an inty can force a caracal off the field) take 2 nodes. 2 nodes/10 minutes > 1 node/10 minutes. Oh, and if you have occupancy advantages, it takes him 40 minutes to drop a node. Whereas it does not take you 40 minutes to secure a node since you don't have a defender penalty. So 1 defending caracal in an occupied constellation with defender advantage is worth 4 interceptors. OR: 1 Caracal > 3 Trollceptors
GG NO RE. you're talking about capture node pimples, not the initial rf timer, which is all that i have ever been talking about throughout this entire thread |

Promiscuous Female
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Posted - 2015.03.09 19:21:19 -
[74] - Quote
Carniflex wrote:Promiscuous Female wrote:afkalt wrote: Or a cerberus is on field. Or a linked rapier/huginn/lachesis/garmur. Or a sniper fit turret ship. Or a smartbombing camp is in the way. Or it comes in close to kill the ship with damps on it or that is running its own link.
It's never at risk if you're remotely not serious about contesting the structure.
the interceptor just disengages if any of those things somehow managed to waddle onto field in defiance of an interceptor's superior warp speed what is it about the concept "the interceptor can travel at will and disengage at will" are you chuckleheads failing to grasp Did you read that little note that this sov laser thingy disables ability to warp while its active? yes, and that is not an issue for a ship that is faster than nearly everything else in the game
an interceptor decides it is time to bug out, but its link is still active? just burn off grid while it falls off |

Promiscuous Female
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Posted - 2015.03.09 19:22:29 -
[75] - Quote
Leisha Miranen wrote:Promiscuous Female wrote: you're talking about capture node pimples, not the initial rf timer, which is all that i have ever been talking about throughout this entire thread
I just wanted to note that you've now posted more than 72 times in this thread. so, wanna fight about it  |

Promiscuous Female
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Posted - 2015.03.09 19:23:20 -
[76] - Quote
Acuma wrote:Promiscuous Female wrote:it's an issue because you can't stop the attacking interceptor in any meaningful fashion from doing this every single day
if someone is being a nuisance it should be mechanically possible to stop him from being a nuisance, i feel like this is a reasonable request You mean like high sec ganking? avoid obvious choke points, fit tank, limit the amount you are carrying, and stay dimly aware of things like Burn Jita and you will never get ganked |

Promiscuous Female
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Posted - 2015.03.09 19:25:51 -
[77] - Quote
Acuma wrote:Promiscuous Female wrote:Acuma wrote:Promiscuous Female wrote:it's an issue because you can't stop the attacking interceptor in any meaningful fashion from doing this every single day
if someone is being a nuisance it should be mechanically possible to stop him from being a nuisance, i feel like this is a reasonable request You mean like high sec ganking? avoid obvious choke points, fit tank, limit the amount you are carrying, and stay dimly aware of things like Burn Jita and you will never get ganked Have one inty with the link and you'll never get RF'd by a trollceptor.......see, I can do that too. LOL if you want to pose a chance of actually stopping their shenanigans you have to approach with supernumeracy in levels that are excessive to anyone other than GSF and possibly brave newbies |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
605
|
Posted - 2015.03.09 19:26:47 -
[78] - Quote
PotatoOverdose wrote:Promiscuous Female wrote: you're talking about capture node pimples, not the initial rf timer, which is all that i have ever been talking about throughout this entire thread
This thread is about the Entosis link and the sovereignty system thereof. Not just TCUs. If the inty's don't bother with the "pimples" that spawn immediately following the TCU RF, the TCU returns to a non-RF state. I.E. No Problem at all for the defender. In effect:Trollceptor RF TCU ---> Trollceptor Leaves ---> TCU Returns to non RF after 4 hours. (No action needed)Trollceptor RF TCU ---> Trollceptor Engages Sov Node ( Need 1 caracal for every 4 Trollceptors per constellation assuming occupancy 40 minute bonus) what does the tcu have to do with it, you can make timers for ihubs and stations too
if anything the tcu is the least vulnerable to trollceptors |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
605
|
Posted - 2015.03.09 19:29:09 -
[79] - Quote
Acuma wrote:Not really, sounds like it's just nuisance for alliances with vast area's of unused space....the trollceptor isn't going to make a career out of gate jumping for 4 hours everyday. It'll get boring while accomplishing nothing and then maybe some real fighting can occur. it's a nuisance for any alliance who does not overwhelmingly outnumber the people attacking them
guess who has the most numbers in eve
hint: it's us |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
605
|
Posted - 2015.03.09 19:31:27 -
[80] - Quote
PotatoOverdose wrote:Promiscuous Female wrote:PotatoOverdose wrote:Promiscuous Female wrote: you're talking about capture node pimples, not the initial rf timer, which is all that i have ever been talking about throughout this entire thread
This thread is about the Entosis link and the sovereignty system thereof. Not just TCUs. If the inty's don't bother with the "pimples" that spawn immediately following the TCU RF, the TCU returns to a non-RF state. I.E. No Problem at all for the defender. In effect:Trollceptor RF TCU ---> Trollceptor Leaves ---> TCU Returns to non RF after 4 hours. (No action needed)Trollceptor RF TCU ---> Trollceptor Engages Sov Node ( Need 1 caracal for every 4 Trollceptors per constellation assuming occupancy 40 minute bonus) what does the tcu have to do with it, you can make timers for ihubs and stations too if anything the tcu is the least vulnerable to trollceptors Same deal, if something is RF'd by a trollceptor, and then the inty ignores the "sov pimples" (your stated concern), the RF'd structure (station, IHub, TCU, w/e) returns to a non RF state at the end of 4 hours. If, as you say, you aren't discussing the trollceptor attacking "sov pimples", then you're literally worrying about having to take no action whatsoever, as any attack that isn't followed by a bout of pimple popping does absolutely nothing. the problem is that a single attacker generates a disproportionate amount of work for the defenders at any scale without enduring even an iota of risk
that is the whole thing |
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
605
|
Posted - 2015.03.09 19:33:41 -
[81] - Quote
Acuma wrote:Promiscuous Female wrote:Acuma wrote:Not really, sounds like it's just nuisance for alliances with vast area's of unused space....the trollceptor isn't going to make a career out of gate jumping for 4 hours everyday. It'll get boring while accomplishing nothing and then maybe some real fighting can occur. it's a nuisance for any alliance who does not overwhelmingly outnumber the people attacking them guess who has the most numbers in eve hint: it's us So the problem isn't with "trollceptors" then is it? Your numbers advantage will remain the same whether ceptors can use the link or not. the problem is entirely trollceptors
the fact that we can safeguard our empire is immaterial to the fact that we cannot stop a single person from generating an insane amount of work that must be responded to in every single instance or you risk losing your ihub |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
605
|
Posted - 2015.03.09 19:34:28 -
[82] - Quote
like i am basically repeating the same thing over and over because y'all keep circling around these same few talking points without actually refuting what i am saying
i could set up a perl script to win the thread at this point |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
605
|
Posted - 2015.03.09 19:35:23 -
[83] - Quote
SilentAsTheGrave wrote:ADMlNlSTRATOR wrote:Is it true that using a Entosis Link on a sovereignty structure will NOT display any notifications to the players of the alliance owning the structure unless they are in the system under attack? Because, if so, it would highly disengage players from defending their space rather than engage them to undock and go defend their space. Some big alliances will used their existing IT infrastructure to query the API for such events, but even so, this information will probably be 10 minus late, if even available to normal players (think FC, Directors, CEO only). While there is the question whether you want small scale sovereignty attacks to be dependable with or without FCs, in order to get more people engaged, the attack notifications should be instantaneous and to all players in the alliance owning the structure under attack. Or you could just be active in the system instead of relying on a 3rd party program to monitor the sov for you. Notifications just enable groups to setup AFK empires. Being undocked and at the keyboard is just what the doctor ordered. NO NOTIFICATIONS! i suspect that the sov notifications will be built into the game for people actively logged in, as third party programs would be subject to at minimum a five minute delay, which is pretty impossible to act on with the new system |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
606
|
Posted - 2015.03.09 19:38:49 -
[84] - Quote
PotatoOverdose wrote: A single attacker generates no work if they don't move to the pimple popping phase (which was your stated concern).
In a Constellation with occupancy bonuses (40 minute penalty for attacker), 1 defending caracal > 3 troll ceptors. This generates work, but isn't just ONE attacker.
The only place where the trollceptor is a threat is an UNUSED AND UNDEFENDED system. And nothing entitles you to the ownership of a system that you neither use nor defend.
uh yes, the defender absolutely has to respond to the pimples in every single instance or the ihub / tcu gets destroyed and the station either freeported or seized by someone completely unrelated waddling into the space on a lark
even if the initial RF trollceptor biomasses and gets arrested for terminal autism, the defenders have to contest the pimples because the pimples don't go away
like that is a fundamental part of the new sov system |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
606
|
Posted - 2015.03.09 19:39:42 -
[85] - Quote
Dekyk wrote:Promiscuous Female wrote:Ranger 1 wrote:Promiscuous Female wrote:Ranger 1 wrote:However, if you continue to pose your arguments as :
We want good fights.
this is where you've lost the thread at no point is goonswarm federation interested in good fights defense of our empire comes first, subjugation of those who would even think of attacking our empire comes second, subjugation of everyone else comes third fights occasionally occur in the process of completing these two objectives but are completely tangential to our desires and goals    That was pretty slick. Excellent avoidance of every relevant point in the post. Nice to know some things never change.  when i can topple the entire post by refuting its primary fulcrum with a minimum of effort i will usually choose that option You call 70+ posts a minimum of effort? Seriously, stop crapping all over this thread and making it longer than it needs to be please. a single post does not necessarily demonstrate a particularly large amount of effort, yes |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
606
|
Posted - 2015.03.09 19:40:36 -
[86] - Quote
SilentAsTheGrave wrote:Promiscuous Female wrote:Acuma wrote:Promiscuous Female wrote:Acuma wrote:Not really, sounds like it's just nuisance for alliances with vast area's of unused space....the trollceptor isn't going to make a career out of gate jumping for 4 hours everyday. It'll get boring while accomplishing nothing and then maybe some real fighting can occur. it's a nuisance for any alliance who does not overwhelmingly outnumber the people attacking them guess who has the most numbers in eve hint: it's us So the problem isn't with "trollceptors" then is it? Your numbers advantage will remain the same whether ceptors can use the link or not. the problem is entirely trollceptors the fact that we can safeguard our empire is immaterial to the fact that we cannot stop a single person from generating an insane amount of work that must be responded to in every single instance or you risk losing your ihub It is pretty easy to toss on an Entosis Link and just render that Trollceptor useless. Insane amount of work you say?  it doesn't get rendered useless, the attacking trollceptor just shrugs, disengages, and starts RFing something else
if you actually want to stop it, hope you got lots of dudes |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
606
|
Posted - 2015.03.09 19:44:43 -
[87] - Quote
Acuma wrote:Again, that's not the mechanic. Only takes one inty to counter you.....just one. It takes you a minimum of 12 minutes to RF. The defender won't lose the ihub unless you come back to take the command nodes if for some reason they can't field one little bitty ship to stop you. and yet the defender must come to contest the ihub pimple nodes if the single trollceptor succeeds
it's not an option, which is why the trollceptor is so effective
if you don't kill a single person, you have to do clean-up on aisle 10
now scale this out to 20 people and you see where things break down |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
606
|
Posted - 2015.03.09 19:46:50 -
[88] - Quote
PotatoOverdose wrote:Promiscuous Female wrote:PotatoOverdose wrote: A single attacker generates no work if they don't move to the pimple popping phase (which was your stated concern).
In a Constellation with occupancy bonuses (40 minute penalty for attacker), 1 defending caracal > 3 troll ceptors. This generates work, but isn't just ONE attacker.
The only place where the trollceptor is a threat is an UNUSED AND UNDEFENDED system. And nothing entitles you to the ownership of a system that you neither use nor defend.
uh yes, the defender absolutely has to respond to the pimples in every single instance But you just said you weren't discussing sov pimples here: Promiscuous Female wrote: you're talking about capture node pimples, not the initial rf timer, which is all that i have ever been talking about throughout this entire thread
"All that you were talking about throughout the entire thread" was trollceptors in the initial RF timer, your own words. Promiscuous Female wrote:like i am basically repeating the same thing over and over because y'all keep circling around these same few talking points without actually refuting what i am saying
i could set up a perl script to win the thread at this point Hmm, sounds like your Perl script is a wee bit broken...Just like when you posted how nothing could possibly engage your 100km locking trollceptor and were proven wrong, repeatedly. we're still talking about the initial rf phase; nowhere in this thread have I ever even gone to the scenario where the sov pimples are being fought over
the sov pimples in this discussion strictly serve as the punishment for not dedicating a disproportionate amount of manpower to countering a single trollceptor every single day |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
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|
Posted - 2015.03.09 19:48:46 -
[89] - Quote
Acuma wrote:If a single inty can take sovereignty uncontested, it's probably an unused system the defender shouldn't have sovereignty over anyways....working as intended? How far can one inty go in 12 minutes when they are alerted to you RFing?
we aren't even into the "lost sov object" phase of the discussion yet but thank you for your off-topic contribution laced with talking points about unused sov |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
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|
Posted - 2015.03.09 19:49:35 -
[90] - Quote
PotatoOverdose wrote:Sigras wrote:Eli Apol wrote:Sigras wrote:To the people stating that trollceptors dont matter because you can counter them with a friendly entosis link...
Picture this Scenario
I have a fleet of 300 coming to capture your system after we reinforced it last night, but I dont like Fozzie's idea of splitting my fleet up to capture command nodes in different systems... So i allocate 20 of my ships as trollceptors. I send 4 of them to each command node to prevent it from being captured and move my other 260 people around capping the modules one by one. No need to split up my fleet, no risk of loss. I think one maulus or griffin completely stops 3, maybe 4 trollceptors, so yeah 2 ewar frigs and then a friendly laser and you cap each of those points with just 2 people in 10 minutes whilst the fleet of 260 takes upto 40 minutes to cap one. WTB griffin or maulus with 250km lock range WTB trollceptor with 250km lock range.  Honestly, people forget that the default lock range on these things is 20-30km, lol. do they not have sensor boosters and ionic rigs where you live |
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
608
|
Posted - 2015.03.09 19:51:46 -
[91] - Quote
PotatoOverdose wrote:Promiscuous Female wrote: the sov pimples in this discussion strictly serve as the punishment for not dedicating a disproportionate amount of manpower to countering a single trollceptor every single day
You're backtracking. Your perl script really needs some love. Promiscuous Female wrote: you're talking about capture node pimples, not the initial rf timer, which is all that i have ever been talking about throughout this entire thread
You mention no punishment here, only the initial RF timer. arguing semantics doesn't really help you here
the sov pimples are related to the initial RF timer by way of being the punishment for failing to contest any threat to your sovereignty
the process of capturing the sov pimples is what is not interesting right now |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
608
|
Posted - 2015.03.09 19:52:54 -
[92] - Quote
PotatoOverdose wrote: 1 bil to you if you link me a lone ceptor fit to lock to 250km (and that fit isn't shopped).
Soooo much ignorance of basic mechanics in this thread.
obviously i can't do 250km, nor did i ever state that you could
you don't need to lock to 250km to be effective
a malediction's 110km is plenty of buffer |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
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|
Posted - 2015.03.09 19:53:41 -
[93] - Quote
but wait a cerberus can hit a malediction standing still from 110km away, uh ohhhhhhh
oh wait the interceptor has dscan |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
608
|
Posted - 2015.03.09 19:55:06 -
[94] - Quote
PotatoOverdose wrote:Promiscuous Female wrote:PotatoOverdose wrote:Promiscuous Female wrote: the sov pimples in this discussion strictly serve as the punishment for not dedicating a disproportionate amount of manpower to countering a single trollceptor every single day
You're backtracking. Your perl script really needs some love. Promiscuous Female wrote: you're talking about capture node pimples, not the initial rf timer, which is all that i have ever been talking about throughout this entire thread
You mention no punishment here, only the initial RF timer. arguing semantics doesn't really help you here But your perl script! Winning the thread! Rekt.  nah
you can't actually bring forth a valid point for allowing one person to generate disproportionate work to defenders with holdings greater than one system, it's becoming pretty clear |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
608
|
Posted - 2015.03.09 19:59:11 -
[95] - Quote
Ranger 1 wrote:     I'm sorry, WHAT? Okay, I'll be gentle. Let me refresh your memory. Quote:I'll quit yanking your chain now, because yes, you make it easy.
However you posted this...
Quote: because if we can reduce the headache for us and make the system actually livable for people who are not us we achieve what we in the biz like to call "objective benefit"
we can occasionally get what we want without it necessarily coming at the expense of everyone else, weird as it is to see written End Quote
I will be the first to state that on a very LARGE number of occasions Goons have spoken out against certain mechanics and proposed changes even with those changes might have benefited them (or at least hurt them less extensively than others) if they felt those changes would harm the game overall.
And on those many, frequent, occasions I applaud you... often adding my personal support when you were being dismissed by most as merely trolling or seeking to feather your own nest.
I'll also state that I'm not fond of how frequently cepters will be used to troll sov if left as things are now. I much prefer it require at least a little more commitment (not much though). Ceptor hunting is just an irritating way to spend time.
However, the plus side of easily being able to take sov from someone if they can't put up at least a token resistance (one ship per contested unit) is huge... in fact, it is necessary. Finding the correct balance point is the tricky part.
However, if you continue to pose your arguments as :
We want good fights. Using ceptors doesn't generate good fights. Using ceptors against us won't work. If we take YOUR sov we'll use ceptors, because otherwise there would be a good fight...
Then you'll continue to look silly and self serving.
Other entities, large and small, are well able to defend sov assets from mass ceptor sperges... assuming they haven't bitten off more sov than they can hold. You have zero advantage in that department.
I'm quite sure you can cover more territory than most anyone else, and you well deserve that... but don't try to convince folks that your ceptor spam will be a threat to anyone other than those that bite off more sov than they can cover.
Your main threat to other peoples sov is your main combat fleet, as it should be. Ceptor spam is relatively meaningless for anyone but other large entities that over reach themselves. How you could possibly, conceivably, believe that the main point of that post was that you just claimed? I suppose if I were a typical anti-goon poster hell bent of disagreeing with everything you say you could certainly jump to that conclusion. However, that's not the case. I'm often firmly on your side. I'm pointing out that this time around, you are purposefully (and obviously) trying to convince people that this won't harm you nearly as much as it will harm others. That's hogwash and you know it. It's not a good mechanic as is, I heartily agree... but your current line of argument in this is ****-poor and you aren't helping your cause. nah, it's exactly as I said
here's the operative point of your post
Quote: However, if you continue to pose your arguments as :
We want good fights. Using ceptors doesn't generate good fights. Using ceptors against us won't work. If we take YOUR sov we'll use ceptors, because otherwise there would be a good fight...
Then you'll continue to look silly and self serving.
that is the part where you call me a hypocrite because i and mine clearly want "good fights"
then there's a line about holding more sov than you can control which is too nebulous to actually be an argument because who decides how much sov is too much to hold
so yeah not convinced |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
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Posted - 2015.03.09 20:02:01 -
[96] - Quote
PotatoOverdose wrote:185 Dps instantly applied at that range to a moving target at 5km/s says no. Am I winning thread now? Edit: For that matter, a loki can get 2.4k alpha at 110km that will track a sebo fit malediction perfectly at that range.
Eli Apol wrote:Promiscuous Female wrote:PotatoOverdose wrote: 1 bil to you if you link me a lone ceptor fit to lock to 250km (and that fit isn't shopped).
Soooo much ignorance of basic mechanics in this thread.
obviously i can't do 250km, nor did i ever state that you could you don't need to lock to 250km to be effective a malediction's 110km is plenty of buffer 4x countered (still got rigs, highslots and a lowslot to spare) http://i.imgur.com/eyMzXd8.jpg
both of these suffer from the problem where the ship attacking the interceptor is somehow able to keep the interceptor inside of its optimal at any point
interceptors get to, y'know, move, especially when they see long range turret ships on dscan
eft warrioring is nice and all but attacking ships that politely sit inside a turret wielding ship's optimal just doesn't happen when the targeted ship can move freely
re: the maulus, great, you stopped one RF event, interceptor disengages and uses its superior warp speed to get to another one |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
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Posted - 2015.03.09 20:03:30 -
[97] - Quote
Eli Apol wrote:Promiscuous Female wrote:both of these suffer from the problem where the ship attacking the interceptor is somehow able to keep the interceptor inside of its optimal at any point
interceptors get to, y'know, move, especially when they see long range turret ships on dscan
eft warrioring is nice and all but attacking ships that politely sit inside a turret wielding ship's optimal just doesn't happen when the targeted ship can move freely I just sit at zero and sensor damp you...you lose lock and your cycle is reset whilst mine, being at zero, continues ticking. I have no need to chase you. i move to another objective |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
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Posted - 2015.03.09 20:05:43 -
[98] - Quote
Eli Apol wrote:Promiscuous Female wrote:i move to another objective Good, meanwhile I recap this one at upto 4x the speed because of my defensive indices. So you're against a 4x timer as well remember? okay? i am still out there generating timers, demanding a response while not being actually catchable while you have to recap, find where I am, and waddle your ass out there with your crappy warp speed |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
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Posted - 2015.03.09 20:07:15 -
[99] - Quote
i am running out of ways to describe the central point of an interceptor not being able to be caught and forcing a disproportionate response to its efforts
hope you guys are ready for even more repetitive posting than we already have |

Promiscuous Female
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Posted - 2015.03.09 20:08:51 -
[100] - Quote
Eli Apol wrote:Promiscuous Female wrote:Eli Apol wrote:Promiscuous Female wrote:i move to another objective Good, meanwhile I recap this one at upto 4x the speed because of my defensive indices. So you're against a 4x timer as well remember? okay? i am still out there generating timers, demanding a response while not being actually catchable while you have to recap, find where I am, and waddle your ass out there with your crappy warp speed And each of your little 1/4 of the time it takes a defender timers means you're wasting 4x as much of your own time as you are of a defenders? 1337 trolling  considering that i don't have to stay on grid for the entire 10 minutes by choosing to abandon the objective and disengage in at worst 2 minutes to continue poking while you have to stay there for longer, yes, i am wasting a shitload more time of yours than I am mine |
|

Promiscuous Female
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Posted - 2015.03.09 20:13:35 -
[101] - Quote
PotatoOverdose wrote:The eagle has a 50-150km engagement range with thorium. Load Javelin and you can hit him down to 20km. Less then that and you have to deal with drones, webs, scrams, and medium neuts. That's a total engagement profile from 0 to 150km against your 110km-locking sebo fit malediction. Done.
Oh and the maulus? The maulus keeps you damped to **** at ANY range and kills you with frigate turrets, or better yet, warrior II's (if you get within 45km) which you won't be able to lock because damps.
But your CFC, you should know all about that from F*** You Fleet. http://i.imgur.com/BubJvXa.png
oh yeah that is some sick damage at 150km mmhrm |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
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Posted - 2015.03.09 20:37:09 -
[102] - Quote
Liam Inkuras wrote:This thread went downhill following page 1, and is now just repeated sperging.
Pls stop ccp taking a stand on the entosis module's exact fitting and restrictions (if any) would stop the thread dead |

Promiscuous Female
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Posted - 2015.03.09 20:37:56 -
[103] - Quote
PotatoOverdose wrote:EvilweaselFinance wrote:PotatoOverdose wrote: Sure, but I don't agree that interceptors lead to a bore off.]
yes but your stubborn refusal to admit reality is not an argument, it's just you sticking your fingers in your ears and posting loudly every solution to interceptors proposed by the "how dare you make me risk a ship" crew leads inexorably to a bore-off because there is no other means of stopping interceptor raids because the ships are not at risk unless the pilot passes out And your stubborn claim that everyone shares your particular views of "Grrrrrrr In-terrr-sep-torrrrrrrr, Grrrrrrrr," or that those views are correct, make for humorous reading material. Obligatory: Grrrrrrr In-terrr-sep-torrrrrrrr, Grrrrrrrr. unfortunately for you they are objectively correct |

Promiscuous Female
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Posted - 2015.03.09 20:39:57 -
[104] - Quote
interceptor disengages and goes to new objective
it cannot be killed |

Promiscuous Female
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Posted - 2015.03.09 20:42:51 -
[105] - Quote
Eli Apol wrote:Promiscuous Female wrote:interceptor disengages and goes to new objective
it cannot be killed Didn't want those 42 minutes anyways? at least you are admitting that the interceptor cannot be killed |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
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Posted - 2015.03.09 20:50:20 -
[106] - Quote
MASSADEATH wrote:Sougiro Seta wrote:What MASSADEATH pretends is somehow like Cuba invading USA. You blame a group of people for being more organized, more rich and, basically, more people than your group. you are not more organized lol |

Promiscuous Female
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Posted - 2015.03.09 20:51:43 -
[107] - Quote
if moa was so organized then why did they fail to participate even in a token fashion in cfc pvp objectives during their short stay in the cfc
anoms are a hell of a drug |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
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Posted - 2015.03.09 20:55:49 -
[108] - Quote
Eli Apol wrote:Promiscuous Female wrote:if moa was so organized then why did they fail to participate even in a token fashion in cfc pvp objectives during their short stay in the cfc
anoms are a hell of a drug Yay let's ignore the argument I got dunked in and start throwing out trash talk. the fact that I am among the top posters in this thread means that I have far from ignored it
the fact that you are ignoring my sublime truth does not translate into it being wrong |

Promiscuous Female
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Posted - 2015.03.09 21:00:43 -
[109] - Quote
M1k3y Koontz wrote:https://i.imgur.com/dZoUBJK.jpg
45 DPS at 124km, your interceptor is dead in under a minute (55.5 seconds, yes I did the math) It's also a fifth the cost. Your move. please do not post fits that only kill the interceptor inside of a very short, narrow range where the interceptor would not be in any even remotely plausible pvp scenario
basically only post RLML fits, and even then i hope you have 200km+ range
"look at the graph it has a point this is where I can guarantee a ship to be at all times" |

Promiscuous Female
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Posted - 2015.03.09 21:01:33 -
[110] - Quote
Eli Apol wrote:Promiscuous Female wrote:the fact that I am among the top posters in this thread means that I have far from ignored it
the fact that you are ignoring my sublime truth does not translate into it being wrong Your sublime truth: I can troll someone for 40 minutes of my time and make them waste 10 minutes of theirs, potentially losing my 100m ship to all kinds of counters (long list, can't be bothered to repeat) Top kek nope
check my post history for a laundry list of reasons why this interpretation is patently false |
|

Promiscuous Female
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Posted - 2015.03.09 21:05:10 -
[111] - Quote
Aiyshimin wrote:
Its not their own space they worry about, its their rented space. Currently hundreds of renters dock up when 5-man gang in T1 ships shows up 3 systems away, and stay docked until the gang leaves. ting. In sov 2.0, pvp is the reason to be in null.
try getting dudes into their corps and awoxing the renters
basically be better at eve |

Promiscuous Female
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Posted - 2015.03.09 21:06:10 -
[112] - Quote
PotatoOverdose wrote:Promiscuous Female wrote:M1k3y Koontz wrote:https://i.imgur.com/dZoUBJK.jpg
45 DPS at 124km, your interceptor is dead in under a minute (55.5 seconds, yes I did the math) It's also a fifth the cost. Your move. please do not post fits that only kill the interceptor inside of a very short, narrow range where the interceptor would not be in any even remotely plausible pvp scenario basically only post RLML fits, and even then i hope you have 200km+ range "look at the graph it has a point this is where I can guarantee a ship to be at all times" Maulus damps well past any max ceptor lockrange. Can damp 4 trollceptors at once. One cycle --> GG sov lazor. [Insert inevitable "I don't want to have to cycle my ewar module once to lol-troll a bunch of ceptors" comment] /thread interceptor disengages, finds another target
it is like you are fundamentally unable to conceive of a situation where there is more than one objective at play
even an alliance owning a single system can have up to three |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
610
|
Posted - 2015.03.09 21:07:42 -
[113] - Quote
also wow i didn't even notice the last eft warrior post's terrible dps
i just assumed that the ship had alpha-strike capability
my expectations for competence here somehow managed to sink even lower
lmbo 55.5 seconds to sink an interceptor |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
610
|
Posted - 2015.03.09 21:10:35 -
[114] - Quote
Acuma wrote:Your objective is to spend 20-30 minutes in an active system to waste about 2-4 minutes of the defender and nothing else? Have fun with that.....I will enjoy the countless man hours wasted by these supposed "burn down all of nullsec trollceptors!"
no, the attacking interceptor gets to disengage within 2m of getting caught
for the basic math challenged, 2 minutes is a lot shorter time than 20-30 minutes |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
610
|
Posted - 2015.03.09 21:11:29 -
[115] - Quote
also fyi the timer can only be 40 minutes if the system has an industrial index of 5
there are no regions in the game with an average industrial index above one except providence |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
610
|
Posted - 2015.03.09 21:15:21 -
[116] - Quote
PotatoOverdose wrote:Promiscuous Female wrote:Acuma wrote:Your objective is to spend 20-30 minutes in an active system to waste about 2-4 minutes of the defender and nothing else? Have fun with that.....I will enjoy the countless man hours wasted by these supposed "burn down all of nullsec trollceptors!"
no, the attacking interceptor gets to disengage within 2m of getting caught for the basic math challenged, 2 minutes is a lot shorter time than 20-30 minutes For the basic Math challenged: Ceptor is on minute 38 of his sov lazor. Maulus warps in, damps, warps off. Ceptor never picks up sov lazor again. the fact that you are resorting to such a restricted, unrealistic vignette is betraying your desperation |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
613
|
Posted - 2015.03.09 21:16:11 -
[117] - Quote
EvilweaselFinance wrote:PotatoOverdose wrote: Idk what any alliance is planning, but the fact that their interceptors scarred you lot for life is hilarious.
i suppose i need to add post type 4: "im tired of getting beaten like a rented mule so im going to just invent my own reality", otherwise known as the potato word salad this is funny because potato salad is a real thing |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
613
|
Posted - 2015.03.09 21:17:17 -
[118] - Quote
Eli Apol wrote:Promiscuous Female wrote:the fact that you are resorting to such a restricted, unrealistic vignette is betraying your desperation Like reducing a mechanic down to just one (attempted) troll use of it? there's no desperation in pointing out that interceptors are unbalanced in fozziesov
it's a little thing i like to call "objective fact" |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
613
|
Posted - 2015.03.09 21:19:05 -
[119] - Quote
PotatoOverdose wrote:Yroc Jannseen wrote: You keep throwing this 40 minute number around. How many systems do you really think are going to have industry 5? Do you think this is enough motivation to get people out and mine the ludicrous amount that's required to reach and maintain industry 5?
It's about as ludicrous as the hypothetical 150km locking interceptors that people are tossing around. nice hyperbole |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
613
|
Posted - 2015.03.09 21:19:54 -
[120] - Quote
Eli Apol wrote:Promiscuous Female wrote:Eli Apol wrote:Promiscuous Female wrote:the fact that you are resorting to such a restricted, unrealistic vignette is betraying your desperation Like reducing a mechanic down to just one (attempted) troll use of it? there's no desperation in pointing out that interceptors are unbalanced in fozziesov it's a little thing i like to call "objective fact" Your 'objective fact' which is STILL countered by a T1 ewar frig...as it was from about page 5 of the original threadnaught. nah
i'll reiterate it since you are slow
interceptor warp speed > maulus warp speed |
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
613
|
Posted - 2015.03.09 21:21:10 -
[121] - Quote
Veskrashen wrote:Promiscuous Female wrote:Eli Apol wrote:Promiscuous Female wrote:the fact that you are resorting to such a restricted, unrealistic vignette is betraying your desperation Like reducing a mechanic down to just one (attempted) troll use of it? there's no desperation in pointing out that interceptors are unbalanced in fozziesov it's a little thing i like to call "objective fact" Otherwise known as "your own unsubstantiated opinion", yes. interceptors have <=2s align, 120km lock range, superlative speed and signature radius at speed
these are facts, sorry to say |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
613
|
Posted - 2015.03.09 21:22:14 -
[122] - Quote
Eli Apol wrote:Promiscuous Female wrote: nah
i'll reiterate it since you are slow
interceptor warp speed > maulus warp speed
defender cap speed > attacker cap speed disengage and move to next cap point
feel free to stop any time, I need to free up my clipboard for other things if you would be so kind |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
613
|
Posted - 2015.03.09 21:24:28 -
[123] - Quote
Eli Apol wrote:Promiscuous Female wrote:Eli Apol wrote:Promiscuous Female wrote: nah
i'll reiterate it since you are slow
interceptor warp speed > maulus warp speed
defender cap speed > attacker cap speed disengage and move to next cap point feel free to stop any time, I need to free up my clipboard for other things if you would be so kind ad nauseam arguments are all you have left some people need to have things repeated to them in order to understand them
some more than others i guess |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
613
|
Posted - 2015.03.09 21:25:19 -
[124] - Quote
Alavaria Fera wrote:No, they won't stop posting, only disengage and move to another set of goalposts :vince: |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
613
|
Posted - 2015.03.09 21:28:24 -
[125] - Quote
SilentAsTheGrave wrote: And when someone else is already at your new destination ready to send your precious interceptors back to the Stone Age? Or when you start losing sov because you felt contesting sov on the other side of the map was more important?
disproportionate response by defenders to a single attacker |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
613
|
Posted - 2015.03.09 21:30:53 -
[126] - Quote
Eli Apol wrote:Promiscuous Female wrote:some people need to have things repeated to them in order to understand them
some more than others i guess One last bite. 40 minute capture time. 10 minute to undo that capture. How many warps does my maulus need to do to end up 30 minutes behind your ceptor? Fin. 40 minute cap time is extremely rare, only 2 systems in deklein even fit that territory and lol for the rest of the universe
here is the secret wisdom
even if the attacker manages to accomplish nothing, he still wins, and at no time did he ever risk anything |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
613
|
Posted - 2015.03.09 21:33:04 -
[127] - Quote
i do like how the conversation has morphed into an excruciating exploration of whose time is more wasted
this is surely relevant to the point that interceptors can do what they do without risking death |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
613
|
Posted - 2015.03.09 21:34:30 -
[128] - Quote
Erasmus Grant wrote:Guess the one or two post I made suggesting that Battle-cruisers should be the smallest ship that can fit an E-Link is too vocal. Guess I will no longer give feedback anymore. realtalk, this is a travesty
if ccp would actually take a stance on this, even one that they end up revising later, we might be able to redact several dozen pages of this thread
alas, while the unknown percolates, we must post |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
613
|
Posted - 2015.03.09 21:44:21 -
[129] - Quote
MASSADEATH wrote: perhaps the logistical might of the mighty goons should improve more of these ratting systems then.so they can be better defended with higher indices :)
cta red pen mining op |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
613
|
Posted - 2015.03.09 21:45:55 -
[130] - Quote
massadeath what do you hate more, goons or red killboards |
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
613
|
Posted - 2015.03.09 21:46:42 -
[131] - Quote
be honest now |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
613
|
Posted - 2015.03.09 21:49:03 -
[132] - Quote
PotatoOverdose wrote:Ranger 1 wrote: The only real disadvantage is being inflicted on sov holders with more systems than they can cover... everybody else is just fine., thanks.
Sorting this thread by alliance.... http://eve-search.com/stats/thread/411402-1
Goonswarm Federation 285 (33,3%)The next highest alliance is: Mordus Angels 53 (6,2%)Sorting by individual poster: Promiscuous Female 128 (15,0%)The next highest poster: EvilweaselFinance 63 (7,4%)Good stuff. in a startling discovery it is found that a forum-based community likes to post on forums |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
613
|
Posted - 2015.03.09 21:53:21 -
[133] - Quote
EvilweaselFinance wrote:MASSADEATH wrote: Yes!!! and guess what.... we already have the whole cloaky alt thing in place !!!! :)
odd, our ratting indexes are still at V guess the cloaky alt thing doesn't work too well :v: they'd have to leave the ya0 beacon to affect any other systems |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
613
|
Posted - 2015.03.09 21:54:19 -
[134] - Quote
Acuma wrote:Promiscuous Female wrote:Acuma wrote:Your objective is to spend 20-30 minutes in an active system to waste about 2-4 minutes of the defender and nothing else? Have fun with that.....I will enjoy the countless man hours wasted by these supposed "burn down all of nullsec trollceptors!"
no, the attacking interceptor gets to disengage within 2m of getting caught for the basic math challenged, 2 minutes is a lot shorter time than 20-30 minutes Uh.....math huh. So what happens when you sit there for 30 minutes with you link active only to have some noob frigate come in and halt your progress? You magically get that time back? 30m is enough to cap the average deklein point
everywhere else is much, much, much faster |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
616
|
Posted - 2015.03.09 21:55:24 -
[135] - Quote
John McCreedy wrote:davet517 wrote: You get a notice if your sov's being attacked. The whole point of this is to live in the systems that you claim. Don't live there, don't claim it. If you do live there, you don't need to camp because of one cloaky neut. If the alarms go off, respond.
Lots of red-herrings flying around here, but, nobody wants to address the elephant in the room. It's renters, mostly. Renters whose "defense" is to safe up when neuts enter system. Not to mention, shall we say, "auto-renters" that are programmed to do so. Ever lead a roaming gang through the south only to encounter system after system with one nullified tengu that warps to a POS when you enter? Mr. Dave has. It's pretty sad.
Systems that are actually occupied and used by people who can fight will have no issue here. This PR blitz is, at least to a large degree, to try to protect absentee landlord income streams.
The issues people living in sov are concerned with have nothing to do with living there. Give us a reason to want to live somewhere (i.e. income) and we'll live there. Most are broadly in favour of the proposal, it's just the issue of balance. No game mechanic should tip the balance between Attacker and Defender in to eithers corner yet introducing a module used for hacking sov that can be fitted to a ship with the lowest sig radius and fastest speed, can warp through bubbles and target at comparatively long range tips that balance very firmly in favour of the attacker. That needs to change because the outcome of contesting Sov should come down to the players involved, not the game mechanics at work. never let it be said that i refuse to agree with a poster because of their alliance affiliations because i agree with this post quite a lot |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
616
|
Posted - 2015.03.09 22:03:13 -
[136] - Quote
Acuma wrote:Really? And as has been discussed in other threads, that will probably be adjusted. Don't be dense. A heavily occupied system will probably end up near the top, and the defending force is going to know how much time they have......which is alot more than you. 15, 20, 30.....doesn't matter. Takes only 2 minutes of link activation to cancel you out. Congratulations.....you have chosen to waste hours accomplishing taking a few minutes of a defenders time......have fun with that.
disengage and move to next target
like seriously i need my clipboard back to post pictures of cats in jabber, you are killing me ehre |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
622
|
Posted - 2015.03.09 22:08:17 -
[137] - Quote
Acuma wrote: they are going to make adjustments
[citation needed] |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
622
|
Posted - 2015.03.09 22:09:23 -
[138] - Quote
God's Apples wrote:I really don't see how inties are a problem. One info linked maulus/keres/celestis prevents at least 3 ships from locking anywhere past linked FN web huginn/rapier web range. Even if the inty or t3 dessy or whatever had 250km lock range, a single bonused info linked damp brings you down 66.6%, or 83.25km lock range. Moreover, because the entosis timer is reset when you lose lock, you just have to cycle damps between as many ships as you can lock to repeatedly restart their timers. Here is an example fit: [Celestis, Entosis Counter] 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II True Sansha Energized Explosive Membrane Damage Control II
Experimental 10MN Microwarpdrive I Phased Muon Sensor Disruptor I, Targeting Range Dampening Script Phased Muon Sensor Disruptor I, Targeting Range Dampening Script Phased Muon Sensor Disruptor I, Targeting Range Dampening Script Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Auto Targeting System I Auto Targeting System I 125mm Gatling AutoCannon I, EMP S
Medium Inverted Signal Field Projector I Medium Anti-Thermic Pump I Medium Anti-Kinetic Pump I
With 1 resebo and infolinks it can lock 12 targets at up to 242km. If you truly have control over the battlefield, then a handful of damp ships can fend off a horde of inties. Your lack of critical thinking skills are not justifiable cause to complain about a mechanic. disengage and move to next target
with a healthy lawl over using faction hardeners on a celestis
also that 1600mm plate is sure gonna help you catching up to an interceptor |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
622
|
Posted - 2015.03.09 22:11:53 -
[139] - Quote
Acuma wrote:EvilweaselFinance wrote:Acuma wrote:Again.....don't be dense. They asked for feedback and they are going to make adjustments.....that's a given. I never said the link "resets" I said it cancels you out so you run away in your trollceptor to repeat the process all over again. you can't say "that feedback isn't needed because they will adjust based on feedback and resolve that issue" until they actually adjust then the feedback continues And where exactly did I say that? I said they are requesting feedback.....there's no denying that. Whether the indexes stay as is or they adjust are irrelevant......the defender still knows the timers and will still waste a whole lot less time than you trying to RF in a trollceptor. Trolling the troll as it were......have fun spending 20 minutes for every 3-4 of a single defender LOL please continue to harp on this point as if it was relevant
also extended ellipsis use is one of the key signs of desperation in a poster |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
623
|
Posted - 2015.03.09 22:16:38 -
[140] - Quote
Acuma wrote:Promiscuous Female wrote:Acuma wrote:EvilweaselFinance wrote:Acuma wrote:Again.....don't be dense. They asked for feedback and they are going to make adjustments.....that's a given. I never said the link "resets" I said it cancels you out so you run away in your trollceptor to repeat the process all over again. you can't say "that feedback isn't needed because they will adjust based on feedback and resolve that issue" until they actually adjust then the feedback continues And where exactly did I say that? I said they are requesting feedback.....there's no denying that. Whether the indexes stay as is or they adjust are irrelevant......the defender still knows the timers and will still waste a whole lot less time than you trying to RF in a trollceptor. Trolling the troll as it were......have fun spending 20 minutes for every 3-4 of a single defender LOL please continue to harp on this point as if it was relevant also extended ellipsis use is one of the key signs of desperation in a poster As are personal attacks. Something I noticed alot of GoOniEs have no problem with. I understand how you would think it's unreasonable to assume since they ask for feedback on the entosis they won't ask for feedback on the other mechanics.........oh wait, it's not. LOL If you repeat a lie often enough......it doesn't make it true. It's relevant to me and many others. I would love for you goonies to waste countless hours accomplishing nothing but wasting a defenders few minutes :) a personal attack requires an attack on a person, not his posts
unless you identify as an anthropomorphic forums post in which case consider my biology privilege thoroughly checked |
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
623
|
Posted - 2015.03.09 22:17:32 -
[141] - Quote
Veskrashen wrote: Since the only significant advantage they have over cloaky nullfiied T3s is their <=2sec align time
this just in signature radius and speed are not significant or advantages |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
623
|
Posted - 2015.03.09 22:19:05 -
[142] - Quote
M1k3y Koontz wrote:Promiscuous Female wrote:M1k3y Koontz wrote:https://i.imgur.com/dZoUBJK.jpg
45 DPS at 124km, your interceptor is dead in under a minute (55.5 seconds, yes I did the math) It's also a fifth the cost. Your move. please do not post fits that only kill the interceptor inside of a very short, narrow range where the interceptor would not be in any even remotely plausible pvp scenario basically only post RLML fits, and even then i hope you have 200km+ range "look at the graph it has a point this is where I can guarantee a ship to be at all times" Reload with Iron and it'll deal 90 DPS from 20km to 100. That fit will kill interceptors, any range a Rapier can't web at. i'm sure if you ask nicely the interceptor will sit inside this range for you while you wait for target lock to complete |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
623
|
Posted - 2015.03.09 22:21:07 -
[143] - Quote
Gizznitt Malikite wrote:And the celestis isn't there to catch the interceptor, only to neutralize it. You don't have to destroy an opponent to inhibit them.
the best part is where everyone has given up on the dream of trying to kill the interceptor and are now just trying to damp it out
it's almost like everyone instinctively knows that interceptors are too difficult to kill in any normal pvp situation |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
626
|
Posted - 2015.03.09 22:26:14 -
[144] - Quote
God's Apples wrote: Think about it. To defend against 50 inties you need 3 celestises, a huginn, a lach, 3 guardians, and a couple long range dps (protei, legions, zealots, ishtars, etc). Remember that with the exception of the guardians, all of those ships can fit entosis links of their own (the 125 AC is just a placeholder on my celestis fit). There, you just countered a 50 man inty blob with 10 - 12 dudes.
how does this recon/sniper gang cover 50 objectives at once |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
626
|
Posted - 2015.03.09 22:29:26 -
[145] - Quote
Acuma wrote:Seems mostly that only the goonies are afraid of trollceptors....... argumentum ad populum |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
626
|
Posted - 2015.03.09 22:31:23 -
[146] - Quote
Veskrashen wrote:Promiscuous Female wrote:Veskrashen wrote: Since the only significant advantage they have over cloaky nullfiied T3s is their <=2sec align time
this just in signature radius and speed are not significant or advantages Nope, not really. Not when your signature radius and speed aren't significant enough to save you from being murderfied by anyone with half a brain. what's tracking precious |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
626
|
Posted - 2015.03.09 22:32:12 -
[147] - Quote
M1k3y Koontz wrote:The inty ran away? Defense successful. Whats the problem?
the interceptor did not die and is hitting a new structure |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
626
|
Posted - 2015.03.09 22:34:35 -
[148] - Quote
M1k3y Koontz wrote:Promiscuous Female wrote:M1k3y Koontz wrote:Promiscuous Female wrote:M1k3y Koontz wrote:https://i.imgur.com/dZoUBJK.jpg
45 DPS at 124km, your interceptor is dead in under a minute (55.5 seconds, yes I did the math) It's also a fifth the cost. Your move. please do not post fits that only kill the interceptor inside of a very short, narrow range where the interceptor would not be in any even remotely plausible pvp scenario basically only post RLML fits, and even then i hope you have 200km+ range "look at the graph it has a point this is where I can guarantee a ship to be at all times" Reload with Iron and it'll deal 90 DPS from 20km to 100. That fit will kill interceptors, any range a Rapier can't web at. i'm sure if you ask nicely the interceptor will sit inside this range for you while you wait for target lock to complete https://i.imgur.com/lijxgt4.jpg
Oh look, I can hit at any range over 40km. If it's closer than 40km any Rapier could kill it without breaking a sweat. i see that your tactic is now making the engagement range smaller and smaller when the interceptor is shrugging out at 120km |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
626
|
Posted - 2015.03.09 22:35:23 -
[149] - Quote
Acuma wrote: Not really, since most of Eve isn't goonies. Do you wanna try to refute facts or just divert?
that is not what argumentum ad populum means |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
631
|
Posted - 2015.03.09 22:37:26 -
[150] - Quote
God's Apples wrote:Lemme break it down. There are 5 objectives. You have 50 dudes. The enemy has a 250 man interceptor fleet. You break your gang into 5 sub-units of the comp I describe above. Each sub-unit defends one objective. If the enemy gang splits itself into 5 groups like you are suggesting that inties will do in order to cover the most ground, then you can easily defend by having each of your gangs sit at 0 on the objective beacons.
If you need more than 5x the numbers to beat an enemy, then your strategy is flawed and you need to rethink your gameplan. no there are three times as many objectives as you have systems
i guess if you have one station system and one unstationed system then you have five |
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
631
|
Posted - 2015.03.09 22:40:00 -
[151] - Quote
M1k3y Koontz wrote:Acuma wrote:Promiscuous Female wrote:Acuma wrote:Seems mostly that only the goonies are afraid of trollceptors....... argumentum ad populum Not really, since most of Eve isn't goonies. Do you wanna try to refute facts or just divert? Promiscuous Female wrote: the interceptor did not die and is hitting a new structure
And wasted 10-35 minutes doing so compared to the defenders 2-4 minutes. That'll repeat in the "new" structure unless it's undefended...... They have no legs to stand on so all they can do is spam and divert. truly your eft warrioring has swept my legs out from under me
this increasingly shorter procession of effective ranges is bound to slay me eventually
i am continually wetting my pants in trepidation for your next post, most likely a blaster brutix |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
631
|
Posted - 2015.03.09 22:42:22 -
[152] - Quote
Veskrashen wrote:Promiscuous Female wrote:Veskrashen wrote:Promiscuous Female wrote:Veskrashen wrote: Since the only significant advantage they have over cloaky nullfiied T3s is their <=2sec align time
this just in signature radius and speed are not significant or advantages Nope, not really. Not when your signature radius and speed aren't significant enough to save you from being murderfied by anyone with half a brain. what's tracking precious What's a 10mn MWD Svipul, Precious? Not only does it have combat probes to start the fight quickly, not only does it have the speed to catch you, not only does it carry scram/web to pin you down, not only does it have enough DPS to murder your Trollceptor in about 10 seconds, not only does it have enough tank to handle 3:1 odds against Trollceptors all day erryday no problem... it's also cheaper than your Trollceptors to boot. A single one could clear you off all the objectives in a system in under a minute. If you stay, you die. If you don't, he wins. you live in a crazy world where oversized mwds allow you to turn at all |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
635
|
Posted - 2015.03.09 22:46:31 -
[153] - Quote
M1k3y Koontz wrote: You've yet to show why a sniper corm won't kill an Inty, thus you have no legs to stand on.
the interceptor burns out of the sniper cormorant's ridicuously tiny window of effective damage application
it has the time to do this because dscan, warp deceleration, and the interceptor's tiny signature radius exist
i said this before but i guess the alliance tag i am wearing to the left of my posts is forming some sort of information prism where objective facts get transmuted into agitprop |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
635
|
Posted - 2015.03.09 22:50:30 -
[154] - Quote
Mike Azariah wrote:OK, I had to go back to the start to remember what this thread is about. Imagine my surprise when it wasn't interceptors. Oh, they were mentioned Quote:This is the other side of the coin. In practice it means that we should discourage mechanics that lead to indefinite stalemates over a structure or command node. This is the reason for the "no remote reps" condition on active Links. This is also the goal that trollceptors would contradict if they were to become dominant. So I am willing to see how it develops. Prom Fem could be right, could be wrong . . . not worth losing sleep over, either way. Quote:We would like this thread to become a place of discussion around the Entosis Link mechanics, the ships that you expect to use them on, and the tactics you foresee becoming popular. What issues do you foresee popping up? How do you think these goals should be adjusted or refocused? Which of the many module balance dials do you think would be the most intuitive? I understand the worries but let's look at some other ideas along the way. Mins one about fuel to run the link, Making hit and run throughout a region problematic without logistical support. Or the more reasonable one about a proper fleet challenging another proper fleet. Of course if the goal is dominance of the grid then it is reasonable for the larger fleet to win, no? Even if one of the goals was to lessen the impact of N+1 Can interceptors be an irritant? Yes. Can they be chased off to irritate someone else? Yes If properly prepared can they be swatted? Probably. Why is nobody bringing up caps as a viable composition? How about Stealth Bombers? (I think they would be fairly good at it, especially if blops behind the lines of a larger organization.) It is hard to imagine this being playtested on Sisi because so much of it WILL be psyops. So we can theroycraft and posture all you want . . . it will be tested when the rubber hits the road. I agree that maybe one of the things that needs looking at is how the indices are done, so more organizations have a method of getting to the magic 40 number as part of their defense. yeeah, I am caught up . . . darn you, Potato for stealing my gimmick of thread stats. m stealth bombers would be fairly irritating but it's actually possible to catch them so they are fine
caps would be very effective on defense but as an attacking force they would probably suffer pretty harshly from the 4x longer cycle time
my favorite (read: wildest, least plausible) defense scenario is parking a single aeon on every cap point with a cyno fit in case the ***** hits the fan |

Promiscuous Female
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Posted - 2015.03.09 22:53:25 -
[155] - Quote
you can see a mirror of this posting style in the old 2012 era Faction Warfare posts where the Goonswarm Economic Warfare Cabal repeatedly warned CCP that their LP formula was inherently flawed
they didn't listen and the mechanic went in unmolested and, well, forex is pretty legendary now |

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Posted - 2015.03.09 22:56:17 -
[156] - Quote
Acuma wrote:in an UNUSED system lol deklein is the most-used 0.0 region in the game |

Promiscuous Female
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Posted - 2015.03.09 23:10:07 -
[157] - Quote
Alavaria Fera wrote:Arthur Aihaken wrote:baltec1 wrote:For the love of god do not allow us such a tool because we will abuse it and make life for everyone else miserable. I think if one were to take only one thing out of the discussion, this would be it. It's a lie. We're afraid massadeath of moa will abuse it and take away our innocence as sov havers his sov and optimisim: gone |

Promiscuous Female
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Posted - 2015.03.09 23:20:22 -
[158] - Quote
KIller Wabbit wrote:Promiscuous Female wrote:also fyi the timer can only be 40 minutes if the system has an industrial index of 5
there are no regions in the game with an average industrial index above one except providence That is the choice of the holders. Skewed focus can yield sub-optimum conditions. so you would say that our focus is "not skewed" when sov havers force their line members to excavate massive piles of ore
are you aware how much mining need occur before that particular index goes up |

Promiscuous Female
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Posted - 2015.03.09 23:21:10 -
[159] - Quote
GeeShizzle MacCloud wrote:Alavaria Fera wrote: a ceptor is capable of denying you "effective military control of the grid" so where's the problem?
literally shut the f**k up, you're actually more annoying the xenuria. oof, forums burnout
i think you broke this one Alavaria Fera |

Promiscuous Female
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Posted - 2015.03.09 23:40:35 -
[160] - Quote
Acuma wrote:Promiscuous Female wrote:Acuma wrote:in an UNUSED system lol deklein is the most-used 0.0 region in the game Then you have nothing to worry about from a lone "trollceptor." sure we do
if we don't send disproportionately increasing numbers of dudes to counter him, he generates final timers for large numbers of sov structures
like i said before, the fact that we are capable of doing this is immaterial to how awful it is when there is no chance to kill the interceptor |
|

Promiscuous Female
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Posted - 2015.03.09 23:43:45 -
[161] - Quote
Acuma wrote:Veskrashen wrote:Tycho VI wrote:And then you start using Trollvipuls :P Trollvipuls don't insta-align and can't ignore bubbles. Therefore according to Gewns they're absolutely in no way shape or form imbalanced. Anything that can get past their gatecamps is UnbalancedGäó how dare we counter attempts at taking our sov with pvp |

Promiscuous Female
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Posted - 2015.03.09 23:47:41 -
[162] - Quote
Eli Apol wrote:Alp Khan wrote:who claimed to be an alt of a sovereign null resident citation please? Oh right, I never said such a thing. Nice point though, really helped the discussion. so you are asserting that you don't actually live in nullsec then
at least Lanngisi III - Moon 2 - Sisters of Eve Bureau doesn't appear to be nullsec |

Promiscuous Female
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Posted - 2015.03.09 23:50:07 -
[163] - Quote
Acuma wrote:Promiscuous Female wrote:Acuma wrote:Veskrashen wrote:Tycho VI wrote:And then you start using Trollvipuls :P Trollvipuls don't insta-align and can't ignore bubbles. Therefore according to Gewns they're absolutely in no way shape or form imbalanced. Anything that can get past their gatecamps is UnbalancedGäó how dare we counter attempts at taking our sov with pvp How dare you be asked to undock a single frigate to protect your sov........HAHAHHAHAHA a single frigate doesn't stop the sov threats, just postpones them a little
hi this is the entosis link thread, you appear to be new here |

Promiscuous Female
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Posted - 2015.03.09 23:56:47 -
[164] - Quote
Eli Apol wrote: And how long has this alt been logged in for in the last week?
lmbo at this guy who doesn't understand basic highsec mechanics |

Promiscuous Female
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Posted - 2015.03.10 00:04:18 -
[165] - Quote
Eli Apol wrote:Promiscuous Female wrote:Eli Apol wrote: And how long has this alt been logged in for in the last week?
lmbo at this guy who doesn't understand basic highsec mechanics Can you remind me if grid fu is legal again please? https://wiki.eveonline.com/en/wiki/Grid_Manipulation
"This whole process is quite complex but not an exploit of game mechanics." Carry on spamming. i too cite the eveo wiki as an authoritative source
last updated 6 september 2011 |

Promiscuous Female
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Posted - 2015.03.10 00:07:06 -
[166] - Quote
Grath Telkin wrote:its shockingly funny to watch all of you running around worrying about frigates.
it clearly shows how incapable you are of understanding the very simple layout of these sov mechanics. hrm yes i need to assert my superiority over eveo but i can't be too committal, yeah, let's post a nice vague, unsubstantiated thing
mmm there it is |

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Posted - 2015.03.10 00:09:27 -
[167] - Quote
Eli Apol wrote:Sorry, here's the screenshot I made earlier of it being used on the Madirmilire gate of Niarja earlier today, feel free to burn a hundred km downwards to see it yourself. i too can wait until the gate is clear to make a screenshot
clearly all 27 people in local were just sitting on the gate
proving grid fu with screenshots is pretty difficult
especially when your overview is cluttered with celestials |

Promiscuous Female
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Posted - 2015.03.10 00:15:29 -
[168] - Quote
yeah, terrible image, lackluster proof, and overly defensive remarks aside, i guess i forget the point of linking a highsec system in regards to a nullsec thing |

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Posted - 2015.03.10 02:54:08 -
[169] - Quote
i feel like it still needs to be a ship-mounted module but it definitely needs anti-interceptor properties like the ones mentioned repeatedly in this thread |

Promiscuous Female
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Posted - 2015.03.10 03:11:33 -
[170] - Quote
Veskrashen wrote:Interceptors already have counters nope |
|

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Posted - 2015.03.10 03:14:25 -
[171] - Quote
Baali Tekitsu wrote:Prepare your anuses sov holders of new eden as Im gonna take all your sov in my interceptor and you can do nuffin about it. Rental contract 1b/month for -0.1 system and 100m additional for ice belt or additional sec level. Shoot me a mail so we can sort the details. Goons better prepare FW campaign tho, theyre not getting any systems from me. unfortunately you can't collapse nullsec gates when things go south for you |

Promiscuous Female
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Posted - 2015.03.10 03:16:24 -
[172] - Quote
Veskrashen wrote:Promiscuous Female wrote:Veskrashen wrote:Interceptors already have counters nope You are absolutely blind if you think that. i tend not to see unicorns yes
this doesn't make me blind, it makes you delusional |

Promiscuous Female
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Posted - 2015.03.10 03:18:20 -
[173] - Quote
Baali Tekitsu wrote:Promiscuous Female wrote:Baali Tekitsu wrote:Prepare your anuses sov holders of new eden as Im gonna take all your sov in my interceptor and you can do nuffin about it. Rental contract 1b/month for -0.1 system and 100m additional for ice belt or additional sec level. Shoot me a mail so we can sort the details. Goons better prepare FW campaign tho, theyre not getting any systems from me. unfortunately you can't collapse nullsec gates when things go south for you They cant go south (at least for me) because Im gonna be flying a uncounterable imterceptor. so you post that they are uncounterable and your alt says they aren't |

Promiscuous Female
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Posted - 2015.03.10 03:34:59 -
[174] - Quote
Veskrashen wrote:Promiscuous Female wrote:Veskrashen wrote:Promiscuous Female wrote:Veskrashen wrote:Interceptors already have counters nope You are absolutely blind if you think that. i tend not to see unicorns yes this doesn't make me blind, it makes you delusional Riiiiiight. For those who can't remember the counters, here's a synopsis: 1. Defenders will always be faster than you, ceteris paribus, because they'll be able to bring links and you won't. 2. If they have probes, they'll land within engagement range of you everytime. And then you die, because you have no tank and can't leave. 3. If you bugger off like the risk averse pansy nullbear you are, they hold grid and can quickly undo your work. 4. If you bugger off to another objective in their space, they can do it again. 5. If there's 50 of you in their space, the reasonable response is to park tanky AFK alts on any structure they care about, and you make zero progress. 6. There are quite frankly bazillions of counters to fast interceptors - assuming you're not so married to gate camping that you can't see any other solution. So long as you're willing to concede that building a huge wall of bubbles on the chokepoints to your precious sov doesn't protect you, a multitude of solutions unfold before you. The single objection Gewns have raised is that Inties can insta-warp and are interdiction nullified, and therefore can't be gatecamped out of their widdle Fortress Deklein. They have no problem at all with cloakies, nullified T3s, or wicked fast T3 destroyers like the Svipul and Confessor. The one and only thing that bothers them is things that can avoid a bubble camp with instalocking overwatch. To someone with any tinfoil tendencies, that would suggest that at least one preliminary defensive strategy was to bubblecamp the snot out of chokepoints into their territory, and keep a sharp eye out for new wormhole signatures. Interceptors would render that preventative strategy pointless. interceptors are faster than any defender (hint: 8 AU/s warp speed), probes show up on dscan allowing you to disengage, after disengaging you go to work on another structure, and a single viable counter to an interceptor has yet to be posted
covert bridging also allows you to bypass bubble camps so feel free to drop that sophistry whenever you feel like it
ships need to be realistically catchable for any defense to be worthwhile
i don't like to assign 0.0 experience by alliance alone but damned if you all aren't doing a fine job betraying your lack of experience with your words |

Promiscuous Female
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Posted - 2015.03.10 03:42:45 -
[175] - Quote
Anya Solette wrote:
Raptors warp at 12 au/s though :pwn:
nah it's 8: http://games.chruker.dk/eve_online/item.php?type_id=11178
if you rig them for warp speed then yeah you get the 12 but the trollceptor fit requires you to use small ionics instead to get enough distance to be effective |

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Posted - 2015.03.10 03:45:51 -
[176] - Quote
Veskrashen wrote: 1. You're stuck on grid until the module finishes its cycle. You cannot disengage at will. 2. Buggering off to another structure only works if you can have 2+ minutes unmolested at the new structure to make progress. If someone arrives before then and you're forced to bugger off again, you make no progress and therefore waste their time. 3. I would buy the "covert cynos" bit if cloaky ships or cloaky nullified T3s were an issue in your eyes, but they're not. Which is totally reasonable - they're a lot easier to catch. But since those aren't an issue, it's the ability to avoid gatecamps that has your panties in a knot.
you're not stuck on grid, you go very fast which allows you to evade anyone attacking you, burn off grid, then disengage at will
also i am curious why you seem so miffed about the gatecamp GÇö-áif people want to put in some effort to keeping people out of their space, i feel like that is worthwhile
you can also break gatecamps with sufficient pvp force so again i have to wonder why you hold them in such contempt |

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Posted - 2015.03.10 03:54:58 -
[177] - Quote
Veskrashen wrote:Promiscuous Female wrote:you're not stuck on grid, you go very fast which allows you to evade anyone attacking you, burn off grid, then disengage at will As noted before, there are a multitude of counters that are faster, can catch it, and kill it. Oh, and combat probes mean you land on grid with the target. Hi. Quote:also i am curious why you seem so miffed about the gatecamp GÇö-áif people want to put in some effort to keeping people out of their space, i feel like that is worthwhile
you can also break gatecamps with sufficient pvp force so again i have to wonder why you hold them in such contempt I don't hold them in contempt. I simply note that the only thing - literally the only thing - that makes "Trollceptors" such a problem in your eyes is their ability to evade bubbled gatecamps. If it wasn't such an issue for you I wouldn't make such a big deal about it. combat probes appear on dscan
interceptor sees combat probes, then disengages
the only things faster than an interceptor rely on oversized prop mods that make your agility go to pot and require unbonused warp scramblers to turn off the interceptor's mwd
what part of "interceptors can disengage at will" being the fulcrum of my concern is hard for you to understand |

Promiscuous Female
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Posted - 2015.03.10 04:11:14 -
[178] - Quote
Veskrashen wrote:Promiscuous Female wrote:Veskrashen wrote:Promiscuous Female wrote:you're not stuck on grid, you go very fast which allows you to evade anyone attacking you, burn off grid, then disengage at will As noted before, there are a multitude of counters that are faster, can catch it, and kill it. Oh, and combat probes mean you land on grid with the target. Hi. Quote:also i am curious why you seem so miffed about the gatecamp GÇö-áif people want to put in some effort to keeping people out of their space, i feel like that is worthwhile
you can also break gatecamps with sufficient pvp force so again i have to wonder why you hold them in such contempt I don't hold them in contempt. I simply note that the only thing - literally the only thing - that makes "Trollceptors" such a problem in your eyes is their ability to evade bubbled gatecamps. If it wasn't such an issue for you I wouldn't make such a big deal about it. combat probes appear on dscan interceptor sees combat probes, then disengages the only things faster than an interceptor rely on oversized prop mods that make your agility go to pot and require unbonused warp scramblers to turn off the interceptor's mwd what part of "interceptors can disengage at will" being the fulcrum of my concern is hard for you to understand It's not at all hard to understand. You keep using the phrase "disengage at will". I do not think it means what you think it means. 1. You don't get to disengage once combat probes appear on scan. You have to wait for your Link to finish the cycle before you can warp off. 2. Oversized prop mods do indeed allow a solo, unsupported pilot to outrun a speed fit interceptor. Since you're in somone else's home, however, there is a very high probability indeed they will have boosts and/or implants that you don't have. Which means that even if they're not using oversized prop fits, they'll STILL be faster than you. After all, a boosted Inty will be able to catch and murder your Trollceptor. 3. You, of course, ignore the combat probe + fast locking long range gun fits, or the oversized prop + long range gun fits. Which, of course can generally murder you in less than 20 seconds, meaning they have a 5/6 chance of you having enough time left on your Entosis Link to kill you before you can disengage. 4. Points 1-3 above mean a single pilot with an appropriate fit - fast, long range guns, combat probes... like a 10mn MWD Beam Confessor, for example - can easily deny an entire system's worth of objectives to a Trollceptor gang. They will either get caught and killed, or be forced to disengage before making any progress towards RFing a objective. The fact that these simple things are incomprehensible to you is not the issue of anyone but yourself. your vignette is overly complicated and requires too many coincidences to converge to be even remotely tenable, sorry
a world where at least 2b isk in booster ships and specialized anti-frigate ships is required to successfully counter a 20m isk ship and being able to pull that together in under two minutes is pretty laffeaux
then multiply the numbers of these setups by the number of interceptors buzzing around your space and you see where the breakage lies
also you may be self-pointed by the entosis link but you can still burn off grid, whereupon you wait for the remaining timer to elapse, then warp off
you are also assuming that the entosis link module will continue to cycle if you break lock (by moving out of your lock range,) which we can't even say right now |

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Posted - 2015.03.10 04:16:02 -
[179] - Quote
while this system shares some blood with faction warfare, it's not faction warfare
there are no acceleration gates forcing all contenders into a tiny spit of space where they can be engaged at will
you have to try a little harder in 0.0 |

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Posted - 2015.03.10 05:56:18 -
[180] - Quote
PotatoOverdose wrote:I'd like to discuss these things, unfortunately a certain alliance seems dead set on making this yet another thread about interceptors..... yeah how dare we post about ship balance in this thread
oh wait
oh
it has the phrase "ship balance" in the thread title
ohhhh
it's the posting ghetto for the topic
ohhhhhhhhh |
|

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Posted - 2015.03.10 05:57:54 -
[181] - Quote
also wow [MY 5S] victor, i am crushing this thread |

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Posted - 2015.03.10 13:31:02 -
[182] - Quote
SoulLess Zealot wrote:Zazad Antollare wrote:SoulLess Zealot wrote:
Im also hearing talk of how this will turn the game into a stagnent grind and not invite pvp. My question to you is "have you ever lived in low sec...or been a part of faction warfare?" I think if you spend some time in black rise you might change your toon....
So you are a low sec pilot talking about sov... The thing you keep forgeting is that we put assets on risk in our stations, in low sec you never have anything at risk expect the ship you are flying. Lol this comment proves you have no idea what your talking about using a non-fw alt to extract your assets sure is tough i tell you whut |

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Posted - 2015.03.10 13:40:51 -
[183] - Quote
SoulLess Zealot wrote:First off not everyone has j/f alts bud .. how
personal jf alts are like a basic requirement to actually be a person in this game |

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Posted - 2015.03.10 13:42:14 -
[184] - Quote
also if you are that destitute after engaging in fw missions, just drop fw and duckwalk out of lowsec with your stuff |

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Posted - 2015.03.10 13:43:01 -
[185] - Quote
it is like you are incapable of thought
actually considering your opinions on sov i guess this is a non-surprise in retrospect |

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Posted - 2015.03.10 13:44:51 -
[186] - Quote
SoulLess Zealot wrote:Promiscuous Female wrote:SoulLess Zealot wrote:First off not everyone has j/f alts bud .. how personal jf alts are like a basic requirement to actually be a person in this game Well i guess when you live in null and rat all day you would have the isk to buy one lookit this guy with orbit beacons for LP and FW missions trying to claim the carebear angle |

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Posted - 2015.03.10 13:49:57 -
[187] - Quote
SoulLess Zealot wrote:Promiscuous Female wrote: lookit this guy with orbit beacons for LP and FW missions trying to claim the carebear angle
Lol in four posts you havent added anything relevant to the conversation aaand complaining about posting
another poster put in his place |

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Posted - 2015.03.10 14:00:59 -
[188] - Quote
Carniflex wrote: If I would want to harass deep null systems I would personally pick something more suitable than a interceptor for that. A recon ship or T3, flex my cyno net and blops alts. Bring some friends along for the ride capable of killing "too small" response forces, etc.
pretty sure moa has no pilots willing to field that much isk, given the candor of their hotdrops over the last 6 months
also that comp is fine to me, it can be caught and executed |

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Posted - 2015.03.10 14:07:15 -
[189] - Quote
Eli Apol wrote:Dras Malar wrote:If you don't have sov, and you've never had sov, and you have no intention of having sov, or finding out what it means to get it or keep it, what are you even doing in this thread? I was never interested in playing n+1 supercap battles to contest sov but the upcoming changes make me very interested. So yeah I guess I do have intentions now, I guess I get to stay in the thread yay :) how many more SOE missions will you need to grind before you are ready for sov |

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Posted - 2015.03.11 17:53:36 -
[190] - Quote
Veskrashen wrote:Try talking to folks who actually have to deal with similar mechanics today - i.e. FW pilots - and you'll get a bazillion ideas on how to leverage the defensive advantages you have.
fyi fw folks can catch interceptors because acceleration gates don't allow you to warp in at range
everyone gets dumped into the same spot on the destination grid
when i was a more destitute gbs i used to abuse this fact to keep myself safe when running DED plexes
also because there is no gate cloak, the interceptor doesn't get to eat the first server tick decloaking, an RSB'd coked out frigate can easily snag the interceptor then
none of these things happen in nullsec |
|

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Posted - 2015.03.11 18:18:18 -
[191] - Quote
Veskrashen wrote: 1. We run them down and catch them on the open field just as easily. 2. Combat probes mean you can get pretty damn close on demand - which isn't a mechanic we can abuse in FW due to deadspace.
Look, in lowsec we don't have the luxury of bubbles. We generally can't control who docks in the systems we live in. We have zero control over local and zero control over who wanders in and out of our space.
So, we've never gotten lazy enough to depend on big masses of bubbles for passive defense. We've never had big fleets of supercaps that ensured our assets were never at risk. We never pretended to control movement in our home regions.
So, since we can't reasonably keep them out, and can't reasonably keep them from moving around, we simply choose to focus on how best to murder them in the face when they choose to mess with something we care about.
I suppose that gives me a different approach than nullbears who are much more used to passive security.
woe be to the yoke of lowsec where you can evac your fw beacon orbiting frigates at will with a neutral character
that is the sum of your assets that are "at risk" because lowsec does not allow you to actually deploy personal assets like ihubs and outposts nor does it allow you to be meaningfully locked out of any station (hint: black frog exists)
note that i am leaving pos out of this because we have more lowsec pos than you
also you're putting a lot of action into unguarded anchorable bubbles, whose only ability is to moderately slow down anyone stupid enough to fly an un-nullified ship into hostile territory
keeping people out of your space implies that there is something of yours worth guarding against which to deny access, which does not describe lowsec at all
trying to then ascribe the qualities of that sort of space to a section of space which is completely different is facile af |

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Posted - 2015.03.11 18:25:59 -
[192] - Quote
Eli Apol wrote:baltec1 wrote:This is why people with zero experience with sov warfare should not be in this thread. Supercap owners only? you can contest sov without using supercaps in the current system
we do it with torpedo bombers and ishtars all the time
it just really sucks |

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Posted - 2015.03.11 19:34:07 -
[193] - Quote
Eli Apol wrote:baltec1 wrote:Eli Apol wrote:baltec1 wrote:So how do you plan to grab said trollcepter with a web when it is both faster than you by a large margin and has range on you? When defending your own structure one would presume a cloaked ship could tell you which of your preprepared bookmarks would be a suitable warp in to allow for the current momentum of the target. So, its not going to happen because what you just described would never work. Because you say so? Or because a ship moving at constant velocity in pretty much a circle isn't covered by trigonometric functions? Sure it'll take some skill in converting warp time versus arc of the target and the inty pilot has some chance to change direction once the ship is within 14AU but sniper ships also have a fairly large range to account for a little fuzziness in accuracy. lmbo
ah yes let me whip out my ti-89 so i can contest sov
also at what point in this entire thread was the interceptor orbiting like an idiot instead of pressing Keep At Range set to 999999km to make the ship fly in the most optimal path in the direction of Away without having to think |

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Posted - 2015.03.11 20:21:49 -
[194] - Quote
Mike Azariah wrote:Promiscuous Female wrote: technically an ishtar fleet doesn't require its members to push F1 because drone assist still exists
You're welcome m uh we want drone assist to be completely removed
you may notice that we from time to time lower ourselves into using the fotm
this is primarily because us using the fotm is unacceptable to ccp and causes it to be nerfed, which is the primary objective
see: aoe doomsday titans remote cyno doomsdays use of carriers/supercarriers as hauling vehicles par excellence drakes tracking titans doomsdays being shot at subcaps unlimited drone assist
and probably some more that xttz or other older goons know, i wasn't actually playing for half of these |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
678
|
Posted - 2015.03.11 21:21:31 -
[195] - Quote
Lena Lazair wrote:baltec1 wrote: This is why people with zero experience with sov warfare should not be in this thread.
I'm on board with this, if it also goes both ways and no CFC member can ever post in a lowsec, FW, highsec missioning/mining, highsec wardec, or WH thread, ever again. I'll have my space lawyer write up the contract and get back to your diplos... the mistake here is that you are ascribing our supposed inexperience with these areas of gameplay by our alliance ticker alone
when you are ascribing your observed inexperience with 0.0 by your words |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
678
|
Posted - 2015.03.11 21:27:07 -
[196] - Quote
Eli Apol wrote:The TMC guest sov expert xttz contradicted himself within 2 posts, the CFC's fitting expert baltec got wrecked in a discussion about how trollceptors are going to outrun ships that are doing twice the speed of them...
Seems experience matters little in this discussion. baltec is our fitting expert?
also [citation needed] on the contradictions |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
678
|
Posted - 2015.03.11 21:35:15 -
[197] - Quote
Eli Apol wrote:Promiscuous Female wrote:baltec is our fitting expert? You have several fleet fits named after the guy, sorry if I assumed too much, perhaps you have some others that might want to step up to the plate?
yeah our megathron fleet is named baltecfleet because baltec1 only ever flies megathrons in any sort of fleet regardless if it's a good idea to use a megathron or not
goons happen to love gimmicks more than most things (except food)
yeah this is just poor use of semantics in a shallow attempt to trip someone up, not valid sorry |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
679
|
Posted - 2015.03.11 21:50:04 -
[198] - Quote
Zappity wrote:baltec1 wrote: This is why people with zero experience with sov warfare should not be in this thread.
This is wrong. The fact that you do not find the current, broken sov system interesting and worth getting invested in should not exclude you from commenting on the new system, which will hopefully repair some of that brokenness. Otherwise the only feedback will be from people who find the current system acceptable. at what point did we say the current system was acceptable |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
681
|
Posted - 2015.03.11 22:59:08 -
[199] - Quote
alternatively just hard lock all ships to minimum 3s align except pod and shuttle
look at how easy it is to fix eve |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
681
|
Posted - 2015.03.11 23:00:02 -
[200] - Quote
Eli Apol wrote:Scatim Helicon wrote:Kristian Hackett wrote:Kaarous Aldurald wrote:CCP Fozzie wrote:We do not intend to allow pure evasion tactics to become optimal. Then make it disable prop mods on a ship activating it. Evasion tactics will be optimal so long as they are possible. The solution is to make them impossible. I have to agree here. You can disrupt a pure evasion fit, but you can't remove it from grid. Disable the prop mods - if the attacker wants to stick around they better be ready to fight (or soak a stupid amount of damage). Yeah, this entire 68 page and counting argument becomes mute with a single sentence from Fozzie saying that activation of the Entosis Link carries some kind of significant mobility penalty, whether that be disabling of prop mods, a flat self-webbing effect, or whatever. Afaik I think someone just showed there's not necessarily a reason for that anymore /checks the previous page Yep, I think we're clear of the trollceptor thing now, think it's done with. Rest In Pieces. nah, interceptors are still a problem
but thanks for posting |
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Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
681
|
Posted - 2015.03.12 00:27:39 -
[201] - Quote
Veskrashen wrote:Promiscuous Female wrote:alternatively just hard lock all ships to minimum 3s align except pod and shuttle
look at how easy it is to fix eve Or, keep it like it is, so that gatecamps don't grant safety and allow you to control disproportionate amounts of space. Drop systems you don't need and shrink your empire to an appropriate size. See how easy it is to adapt to Fozziesov? gatecamps aren't ironclad defense
have you heard of wormholes, covert ops cloaks, and titan/blops bs bridging
i understand that you once lost a ship once to a gatecamp and this made you angry but don't blame the gatecamp for you being bad |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
682
|
Posted - 2015.03.12 00:39:27 -
[202] - Quote
i do like that sov defenders aren't allowed to use force multipliers but god forbid attackers lose their ability to use force multipliers |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
685
|
Posted - 2015.03.12 01:05:16 -
[203] - Quote
Basil Pupkin wrote: Seriously, this system is so severely biased for goons I wonder who actually came up with it.
agreed, for this reason we need to ensure interceptors cannot use entosis links |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
685
|
Posted - 2015.03.12 02:56:37 -
[204] - Quote
Basil Pupkin wrote: For this reason this system needs to be rethinked from the ground up, without participation of CCPeople who are know as goon lap dogs.
under no circumstances should you ever drink bleach
please do not stand up from your computer, root around under the kitchen sink, find a big white bleach bottle, and go to town on that bad boy
just dont even think about it its a bad idea |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
685
|
Posted - 2015.03.12 02:59:13 -
[205] - Quote
http://i.imgur.com/2Q5eKBf.jpg
no stop it what are you doing PLEASE NO DON'T DO THIS AAAAAAA |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
685
|
Posted - 2015.03.12 03:03:18 -
[206] - Quote
bobjoe9 wrote:If alliances are holding to much sov(they are for renting reasons) why not just ban renting sov in the EULA/TOS. No reason to hold 80+ systems anymore instead of making alliances defend sov for 4 hours a day when most people only play for a few hours a day. if only
unfortunately ccp has a hard-on for renters |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
685
|
Posted - 2015.03.12 03:19:52 -
[207] - Quote
Kristian Hackett wrote:The amount of laughs I'm getting from the "wah no interceptors" crowd is amazing. There's a bajillion ways to deal with interceptors, be it a single one or a full fleet of them. Needless to say, for those of your worried about a full fleet of interceptors, if you don't have the manpower to protect your core systems from that there's a bigger issue at hand. You need to deal with a bunch of interceptors trolling your system, build a freaking kill squad! Cruor + Garmur for tackle, then something to lay on the DPS (drone cruiser would be a great option here) and a logi just to play it safe. 4 ships, and you can go around swatting ceptors like a Japanese Giant Hornet through a hive of honey bees. interceptors hold still and allow themselves to be destroyed in my fantasies too, how bizarre |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
685
|
Posted - 2015.03.12 03:57:03 -
[208] - Quote
Kristian Hackett wrote:Promiscuous Female wrote:Kristian Hackett wrote:The amount of laughs I'm getting from the "wah no interceptors" crowd is amazing. There's a bajillion ways to deal with interceptors, be it a single one or a full fleet of them. Needless to say, for those of your worried about a full fleet of interceptors, if you don't have the manpower to protect your core systems from that there's a bigger issue at hand. You need to deal with a bunch of interceptors trolling your system, build a freaking kill squad! Cruor + Garmur for tackle, then something to lay on the DPS (drone cruiser would be a great option here) and a logi just to play it safe. 4 ships, and you can go around swatting ceptors like a Japanese Giant Hornet through a hive of honey bees. interceptors hold still and allow themselves to be destroyed in my fantasies too, how bizarre You do realize that you can catch an interceptor that's running an Entosis Link, right? They have to sit in range of the structure while the cycle runs, so if a Garmur can land mid cycle AT ZERO on grid, all it has to do is OH a WD2 and bam, Interceptor isn't warping off, and it can OH a MWD and close faster than the interceptor can react. At 13.6km it can apply a WS2 and that Interceptor might as well be standing still. At MOST the interceptor has 10 seconds from the time it can see the Garmur on D-scan to GTFO, but once you factor in "being human" you're really only looking at maybe 6-7 seconds to get out of the high speed orbit to warping out. Seems like a lot of time, until you start figuring in server connection latency and then suddenly you're looking at a very tight window in which you can run away. every person who tries to post complicated anti-interceptor vignettes assumes the interceptor is orbiting
why would you do that if no one is on grid |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
687
|
Posted - 2015.03.12 13:05:17 -
[209] - Quote
Lena Lazair wrote: Not only is this important, it's fundamental. However, the idea that ANY large bloc would be able to refrain from attacking each other once trollsov goes live is simply laughable. The decision will no longer be in the hands of bloc leaders because it will no longer be relegated to a relatively small group of cap pilots flying ships very few people can afford to individually lose without SRP/alliance support.
The decision will be made by line members flying cheap subcaps doing serious sov damage and/or provoking routine fights with formerly blue neighbors because they are bored and tired of stagnant null. The moment they realize that standings the diplos have set mean squat, 80% of coalition PvP pilots will be rolling the sov of anyone not wearing their alliance tag. And there's nothing their alliance can do to prevent this. Kicking these folks will merely serve to weaken that alliance's ability to defend sov while simultaneously adding to the numbers of ronin intimately familiar with local geography. Each and every one of them capable of contesting sov in a relatively meaningful way and now pissed at the alliance that just kicked them merely for the desire of finding fights nearby with groups they mostly already don't like.
Probably the funniest part of this change is the number of people that seem to have forgotten their alliances are NOT made up predominantly of people with capital ships or the budget to lose those ships on their own whims. Pilots who don't actually need or care about 20m ratting ticks in a Nyx with perfect IHUB upgrades in a system. These are the faceless line members making up a huge portion of your numbers that will suddenly have the tools to contest sov whenever they want in the cheapest ships available; SRP and diplos be damned. Goon core should do well as usual, BRAVE, etc., but everyone better be taking a serious look at their demographics if you think you will have ANY chance to control who your line members are attacking once this change goes live.
And best of all, if this DOESN'T happen, it will expose baldly the lie of nullbears claiming that they are tired of stagnant null. It will be in the hands of each and every 2 month old pilot with a hangar of subcaps to vote with their sovlasers, so to speak, as to whether or not null should remain blue and stagnant. Bloc leaders will have pretty much no say in this choice.
this is probably the most words anyone has ever posted to prove their complete and utter inability to understand a thing in the history of these forums
hint: if the psychological mechanisms described in this garbage barge were at all true, we'd deal with hundreds of incidents of blue shooting a day instead of the maybe one a month we do get, if that
it turns out that one's alliance membership is an extremely powerful mote of collateral towards obeying the rules
you might understand this if the organizations you belonged to were even remotely appealing |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
687
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Posted - 2015.03.12 13:16:09 -
[210] - Quote
Veskrashen wrote:CCP Fozzie wrote:Soldarius wrote:Now this begs another question: If I am in the process of capturing a sov structure I lose lock and then reestablish lock before the module cycle time is completed, will capture recommence immediately or do I have to wait to start a new cycle on my Entosis Link? In that situation you would need to wait for you current cycle to complete, then activate the module again (triggering another warmup cycle before the module starts capturing). This means if you lose lock, you wonGÇÖt be able to contest control of the structure for at least 2 minutes, and up to 4 minutes (the remainder of your current cycle, then the warmup cycle after the new activation). And in one fell stroke, Fozzie has completely neutered Trollceptors. If you break lock on the structure, you're not getting any more progress for several minutes. If you bugger off as soon as you see someone on scan, one dude in a combat interceptor can effectively chase off any number of Trollceptors. Hell, Hero Keres and Hero Maulus and Hero Griffin and... well, anything small, fast, with a long lock range and any damp / ECM module - will be able to single handedly save dozens of systems just by warping on grid, breaking the Trollceptor's lock, and moving on to the next. So, no longer any reason to nerf Trollceptors, since the solution is simple, achievable, scalable, and viable. Can we move on to other link balance issues now? nope
disengage and move to next target |
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