| Pages: 1 2 [3] 4 5 6 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

DeTox MinRohim
Madhatters Inc. M. PIRE
|
Posted - 2007.09.14 14:26:00 -
[61]
Edited by: DeTox MinRohim on 14/09/2007 14:28:12
Originally by: Grez Edited by: Grez on 11/09/2007 17:26:31 Might be easier to use:
"$eve_filepath = getcwd().'/temp'; // Remember to chmod it 777"
instead of :
"$eve_filepath = '/home/yoursite/xxx/yyy/temp'; // Remember to chmod it 777"
Easier but it was to leave the choice.
Originally by: Grez
Also, no need to be scared of whats in the temp folder. Just the same as the old EVE XML system - no sensitive data.
This message is still because before the API, the skillsheet was using the real account login and password to connect and load the XML.
Originally by: Grez
There's also a lot of useless index.html's. All you need to do is add "IndexIgnore *" into an .htaccess file, in some of the top directories and you can't see anything below that directory.
These index.html have 0 byte for a reason and not everybody can/know how/want to use htaccess and depending on where they put the script, I can't necessarily give an htaccess for the root except putting it in the docs folder and tell them to move it or move its content.
It's a common and simple practice to put empty index.html files in sub-folders so that if someone browse to said folder, he sees a blank page instead of content of the folder (and the path on the server disk if server is not set correctly).
 ------ This sig space is Read-only ! omgalink - Online Skillsheet |

Ryushe
Aliastra
|
Posted - 2007.09.16 18:07:00 -
[62]
Seeing as a lot of folks wanted the char selector at the top, and I finally got round to updating to the API version of this great tool made by DeTox, I've put together a little zip file which contains my changes. Features: - Index page which automagically lists all defined characters - Automagic character selector at top of skillsheet page - some fun little statistics, such as percentage of skill completed - added ETA (in GMT) to pilot info table - added the level0.gif to the zip - Character selector at top now also has textual header background image
Todo for my little version here: - Add very basic training info on index page per character, to act as a sort of overview page - have a look at the ETA time again, as sometimes it does funny things time wise
You can see it in action here: Live version or download the zip here: zipfile
Now lets see how we can make this even better by pooling ideas/knowledge!
----------------------- Vi veri veniversum vivus vici!
|

eimoti2
Caldari Space Research and Development Phoenix Allianz
|
Posted - 2007.09.20 10:58:00 -
[63]
Hello,
i have follow error in php.log:
[20-Sep-2007 12:37:17] PHP Warning: No content. in /var/www/web29/html/evechar/includes/xml.php on line 24
and in the char.xml file:
[20-Sep-2007 12:37:17] PHP Warning: No content. in /var/www/web29/html/evechar/includes/xml.php on line 24
  
greetings tomie
|

DeTox MinRohim
Madhatters Inc. M. PIRE
|
Posted - 2007.09.21 10:08:00 -
[64]
Originally by: eimoti2 Hello,
i have follow error in php.log:
[20-Sep-2007 12:37:17] PHP Warning: No content. in /var/www/web29/html/evechar/includes/xml.php on line 24
and in the char.xml file:
[20-Sep-2007 12:37:17] PHP Warning: No content. in /var/www/web29/html/evechar/includes/xml.php on line 24
  
greetings tomie
Your xml files probably didn't load up correctly, either wait a bit or delete the *.xml in your temp/cache folder so that it loads it again.
 --------
Nice touches Ryushe ------ This sig space is Read-only ! omgalink - Online Skillsheet |

Ryushe
Aliastra
|
Posted - 2007.09.22 04:52:00 -
[65]
Originally by: DeTox MinRohim Nice touches Ryushe
Thanks, as I mentioned in my post above, any other additions we can think of would be nice. I saw a guy on the previous page mention something about adding database support to it? That would be a cool functionality to have I guess?
----------------------- Vi veri veniversum vivus vici!
|

Keav
Minmatar Spitfire Inc
|
Posted - 2007.09.22 10:43:00 -
[66]
Nice mods Ryushi, however I'm having trouble getting your version working.
I have DeTox's ver running perfectly but when I try to add your modification for the pilot selection index page I get this error:
Fatal error: Call to undefined function: array_combine() in /bla bla/skillsheet_modded/index.php on line 111
The same error occurs on line 99 of skillsheet.php
The line is: $fulldetails = array_reverse(array_combine($pilotName, $pilotID));
I can't see anything wrong though, I'll keep working on it but in the meantime, any ideas??
Thanks in advance 
|

Keav
Minmatar Spitfire Inc
|
Posted - 2007.09.22 11:01:00 -
[67]
Fixed it I love Google - other search engines are available 
The array_combine function was only introduced in php version 5 so if your server is running previous versions the funtcion does not exist.
I found some code to emulate this function:
// array_combine function emulator for php < 5 //
function array_combine_emulated( $keys, $vals ) { $keys = array_values( (array) $keys ); $vals = array_values( (array) $vals ); $n = max( count( $keys ), count( $vals ) ); $r = array(); for( $i=0; $i<$n; $i++ ) { $r[ $keys[ $i ] ] = $vals[ $i ]; } return $r; }
// END EMULATOR //
Just post this into any file that uses the array_combine funtion somewhere above where the function is called.
To credit the right people I found the code at http://uk3.php.net/array_combine and it is Ivo van San****'s post that I used.

|

Cwyndreth deFein
|
Posted - 2007.09.27 01:23:00 -
[68]
Not sure if its just me this hates but ive set all the correct ( as far as i can tell ) details. ive made the charxml folder ive chmodded it to 777 yet still get the ARGG !!! PODKILLED BY THE MAIN FILE! error. now i had a quick glance at the code and noticed this is where it fails writing to the xml file. Any ideas why. i even tested making a blank charname.xml file in the correct folder. Didnt do a thing. any ideas ?
|

DeTox MinRohim
Madhatters Inc. M. PIRE
|
Posted - 2007.09.27 11:31:00 -
[69]
Originally by: Cwyndreth deFein Not sure if its just me this hates but ive set all the correct ( as far as i can tell ) details. ive made the charxml folder ive chmodded it to 777 yet still get the ARGG !!! PODKILLED BY THE MAIN FILE! error. now i had a quick glance at the code and noticed this is where it fails writing to the xml file. Any ideas why. i even tested making a blank charname.xml file in the correct folder. Didnt do a thing. any ideas ?
The charxml folder?
Your setup should look like this (standard of course, people might have it different).
/ (root where you put your regular html files). /docs /eveconfig /includes /temp (<--- this is the one that should be 777) /themes skillsheet.php
The eveconfig.php file should then have for this line either:
$eve_filepath = 'temp'; // or '/temp' or $eve_filepath = '/full/server/path/to/root/temp';
If the main xml is not saved properly and since the script won't try to load it on every page load, simply delete the xml files in the temp folder to make the script attempt to load it again.
------ This sig space is Read-only ! omgalink - Online Skillsheet |

Adel Sorra
Gallente Steel Beasts Cold Steel Alliance
|
Posted - 2007.09.29 00:31:00 -
[70]
Originally by: Cwyndreth deFein ive chmodded it to 777
Might be nothing, but id you chmodded it with php?
Originally by: php.net chmod("/somedir/somefile", 755); // decimal; probably incorrect
(chmod in buggy php)
has to be a octal number, 0777, not like the unix chmod command
Originally by: php.net chmod("/somedir/somefile", 0755); // octal; correct value of mode
|

Dioh Kado
Galactic Fighter Syndicate Knights Of the Southerncross
|
Posted - 2007.09.30 21:39:00 -
[71]
Dear DeTox, I wonder if there is a way to keep the "skilltree.php" up to date? One of my chars has trained "Industrial Capital Ships" an it was not in the file, so I added it manually. I know there ist a way to retrieve it with the API ... so do you like to add that as a feature to your application or can you provide your code for creating the "skillfile.php" ?
Thanks in advance
Regards
Dioh
|

DeTox MinRohim
Madhatters Inc. M. PIRE
|
Posted - 2007.10.01 09:33:00 -
[72]
Originally by: Dioh Kado Dear DeTox, I wonder if there is a way to keep the "skilltree.php" up to date? One of my chars has trained "Industrial Capital Ships" an it was not in the file, so I added it manually. I know there ist a way to retrieve it with the API ... so do you like to add that as a feature to your application or can you provide your code for creating the "skillfile.php" ?
Thanks in advance
Regards
Dioh
Oh wow, you're right... Industrial Capital Ships... Didn't saw that one coming. I think I generated the skill dictionary file on a one-go without thinking much of keeping the notes.
I'll keep update - Never had the time to really setup my own personal SVN on my company box so I'll just go for my Sourceforge thing.
Will keep updating here when it's up.
------ This sig space is Read-only ! omgalink - Online Skillsheet |

Ryushe
M. Corp M. PIRE
|
Posted - 2007.10.02 04:13:00 -
[73]
Right, as I mentioned earlier, there was a guy on page 2 with a post about adding database support to this. Seeing as he never posted a reply again, I made my own version with a twist. Long story short, one of my buddies wanted to sell off an alt, so I quickly set up a skillsheet for him, and after he saw it, he liked it a whole lot better than ineve.net or Voogru's version. So, basically I modified my own slightly modified version to accept any valid userID/API key supplied, present the user with a list of characters on that account and then, after him selecting a character, giving him an easy link to use in character sales posts. The link looks like http://www.newforms.nl/eve/skills/Ryushe, which adds a little mod_rewrite action to it. Basically, before the sheet is pulled up, the script will now do a quick translation of the character name to a characterID as stored in the database. If no character with that name/userID is found, it'll display my skillsheet. There's also a little page that lists all characters stored in the database, along with an option to remove a character if requested. Obviously this page is protected. Another modification is portrait caching. After the user selects the char he wants, his portrait is saved on the server so we don't have to pull it off the eve-o portrait server every time the sheet gets viewed, which hopefully for the character seller, will be often enough. Soon to be added feature: a piechart showing a skills breakdown in percentages based on total SP. It's basically done, I'm just working on the coloring atm as you can see in the last screenshot I posted below.
Anyways, feel free to give it a spin, you can find it at http://www.newforms.nl/eve/, and let me know what you think.
Here's some screenies:
Credit where credit's due, thanks to DeTox for providing the excellent skillsheet in the first place!
----------------------- Vi veri veniversum vivus vici! |

DeTox MinRohim
Madhatters Inc. M. PIRE
|
Posted - 2007.10.03 07:22:00 -
[74]
Originally by: Ryushe His stuff...
I support this product and added my mug to it to support it even more. http://www.newforms.nl/eve/skills/DeTox_MinRohim

My SF project is up, should finally be able to put the SVN up somewhere today.
------ This sig space is Read-only ! omgalink - Online Skillsheet |

DeTox MinRohim
Madhatters Inc. M. PIRE
|
Posted - 2007.10.04 09:54:00 -
[75]
Version 2.0C - Changelog 04-10-2007
Moved to the EveOneWay Sourceforge Project Added Capital Industrial Ships to the skill list file. (Basically the only file that really changed and you just have to replace this one).
------ This sig space is Read-only ! omgalink - Online Skillsheet |

Ryushe
M. Corp M. PIRE
|
Posted - 2007.10.04 14:58:00 -
[76]
Edited by: Ryushe on 04/10/2007 14:58:38
Originally by: DeTox MinRohim Added Capital Industrial Ships to the skill list file. (Basically the only file that really changed and you just have to replace this one).
One thing I noticed was that in your new skilltree.php file for the Capital Industrial Ships you added:
- line 1688 - $skillsource[257][28374]['typeName'] = 'Capital Industrial Ships'; $skillsource[257][28374]['rank'] = '12';
I changed it to
- line 1688 - $skillsource[257][28374]['groupID'] = '257'; $skillsource[257][28374]['groupName'] = 'Spaceship Command'; $skillsource[257][28374]['typeID'] = '28374'; $skillsource[257][28374]['typeName'] = 'Capital Industrial Ships'; $skillsource[257][28374]['rank'] = '12';
to bring it in line with the other entries. Thanks for updating and yay for SVN :)
----------------------- Vi veri veniversum vivus vici! |

DeTox MinRohim
Madhatters Inc. M. PIRE
|
Posted - 2007.10.04 15:31:00 -
[77]
Originally by: Ryushe Edited by: Ryushe on 04/10/2007 14:58:38
Originally by: DeTox MinRohim Added Capital Industrial Ships to the skill list file. (Basically the only file that really changed and you just have to replace this one).
One thing I noticed was that in your new skilltree.php file for the Capital Industrial Ships you added:
- line 1688 - $skillsource[257][28374]['typeName'] = 'Capital Industrial Ships'; $skillsource[257][28374]['rank'] = '12';
I changed it to
- line 1688 - $skillsource[257][28374]['groupID'] = '257'; $skillsource[257][28374]['groupName'] = 'Spaceship Command'; $skillsource[257][28374]['typeID'] = '28374'; $skillsource[257][28374]['typeName'] = 'Capital Industrial Ships'; $skillsource[257][28374]['rank'] = '12';
to bring it in line with the other entries. Thanks for updating and yay for SVN :)
Damn you... now I have a 0.2D tag - Fixed in SVN and zip
------ This sig space is Read-only ! omgalink - Online Skillsheet |

Nachtwind
|
Posted - 2007.10.05 08:56:00 -
[78]
Hi, first of all, thx for the great scripts. I have Ryushe's version running with 5 characters from 3 accounts. It needed some tweaking with the template but it works great. Check it
I just wonder if any of you have corrected the wrong skill links yet? When you have the character sheet open, each skill usually links to the official skill description on the website, but the path is wrong.
You have to replace this: http://www.eve-online.com/itemdatabase/skillsaccessories/skills/ with this path http://www.eve-online.com/itemdatabase/EN/skills/
in the template file and all links are working nicely.
Another thing that I've noticed, the skill progression (SP done) in the skills section doesn't seem to update the skillpoints, not sure if it will do if you leave the page open till next update, but it doesn't if you close it and come back next day ;) I'm not sure if it is supposed to update the "SP done"?
|

DeTox MinRohim
Madhatters Inc. M. PIRE
|
Posted - 2007.10.05 13:51:00 -
[79]
Edited by: DeTox MinRohim on 05/10/2007 13:51:08
Originally by: Nachtwind
I just wonder if any of you have corrected the wrong skill links yet? When you have the character sheet open, each skill usually links to the official skill description on the website, but the path is wrong.
You have to replace this: http://www.eve-online.com/itemdatabase/skillsaccessories/skills/ with this path http://www.eve-online.com/itemdatabase/EN/skills/
Fixed in SVN Although you might have to use the modified template from Ry when he fixes his.
Originally by: Nachtwind
Another thing that I've noticed, the skill progression (SP done) in the skills section doesn't seem to update the skillpoints, not sure if it will do if you leave the page open till next update, but it doesn't if you close it and come back next day ;) I'm not sure if it is supposed to update the "SP done"?
The character sheet xml (as far as I can remember) doesn't give the partial part of the SP done for the level you're training, it gives the amount for each level. It can probably be done as Evemon is doing it but it's a live proggy calculating the sp/hour and showing it live. this script is not that live.
Probably something that can be worked out though. ------ This sig space is Read-only ! omgalink - Online Skillsheet |

Nachtwind
|
Posted - 2007.10.05 14:25:00 -
[80]
Originally by: DeTox MinRohim
The character sheet xml (as far as I can remember) doesn't give the partial part of the SP done for the level you're training, it gives the amount for each level. It can probably be done as Evemon is doing it but it's a live proggy calculating the sp/hour and showing it live. this script is not that live.
Probably something that can be worked out though.
Yeah i thought it would be like that, the partial tained SP are only changed if you abort training and restart it in game, as the game itself only has this status bar which gives no actual information about SP progression it's based on time left i guess. I wasn't 100% sure. So it's fine then.
|

Ryushe
M. Corp M. PIRE
|
Posted - 2007.10.05 17:31:00 -
[81]
Originally by: Nachtwind Hi, first of all, thx for the great scripts. I have Ryushe's version running with 5 characters from 3 accounts. It needed some tweaking with the template but it works great. Check it
I just wonder if any of you have corrected the wrong skill links yet? When you have the character sheet open, each skill usually links to the official skill description on the website, but the path is wrong.
You have to replace this: http://www.eve-online.com/itemdatabase/skillsaccessories/skills/ with this path http://www.eve-online.com/itemdatabase/EN/skills/
in the template file and all links are working nicely.
Yeah I fixed that about 20 minutes after I uploaded the zip file, forgot to make a new zip with it :/ Note that you also need to change it on the URL for the skillgroup icons themselves, as they link to the skill group pages on the eve-o item database.
Originally by: Nachtwind Another thing that I've noticed, the skill progression (SP done) in the skills section doesn't seem to update the skillpoints, not sure if it will do if you leave the page open till next update, but it doesn't if you close it and come back next day ;) I'm not sure if it is supposed to update the "SP done"?
If you're talking about the percentages listed behind each skill, that's something else I'm looking into. At the moment the percentages are calculated as follows: ((SP done so far / Max total SP for skill to level5) / 100) which will give you a percentage of your skill done compared to the max level you can do it for. In other words, what needs to change is that it either calculates the SP for the level your skill is at first (ie. if at level4, max SP for that particular level is 128,000 SP or something) and base it off of that if you follow what I mean. Or I'll leave it like this and make it more obvious it's based on max SP for the skill.
Obviously what you can do if you want to keep up with my most current version is add your characters to http://www.newforms.nl/eve/. You'll lose the character bar at the top, but gain updates and some other stuff :) </self promotion>
----------------------- Vi veri veniversum vivus vici! |

Karbowiak
Exanimo Inc Triumvirate.
|
Posted - 2007.10.25 22:48:00 -
[82]
Ryushe
Is it possible to get a copy of your work? :)
--- And now just a general question: Lets say a corporation all signs up for this thing, is it possible to make a "CEO" interface where a CEO of a corporation - can check a total of lets say, his whole corps ability to fly Tempests with T2 fitting (maybe even specific fittings) - where after it replies that 5 or the 40 pilots in corp can that. etc.
Well it would be possible, but - im guessing hard. :)
Very impressive work btw.
|

DeTox MinRohim
Madhatters Inc. M. PIRE
|
Posted - 2007.10.26 09:11:00 -
[83]
Originally by: Karbowiak
And now just a general question: Lets say a corporation all signs up for this thing, is it possible to make a "CEO" interface where a CEO of a corporation - can check a total of lets say, his whole corps ability to fly Tempests with T2 fitting (maybe even specific fittings) - where after it replies that 5 of the 40 pilots in corp can that. etc.
I have a basic code somewhere for a "Ships you can fly" thing but never got far with it... will try to dig it out one day.
------ This sig space is Read-only ! omgalink - Online Skillsheet |

DeTox MinRohim
Madhatters Inc. M. PIRE
|
Posted - 2007.10.26 09:15:00 -
[84]
Originally by: Karbowiak
//edit After playing around with it, ive come to the conclusion - i can't get it working http://exanimo.org/skill/ :\
Ive typed in the right info im positive - but keeps giving me that
-----
Funny... I wonder if the word 'skill' in your path doesn't conflict... would be ridiculous but heck. Try to put the full path instead: /var/syscp/webs/karbowiak/exanimo.org/skill/temp
Although I would suggest putting it higher in your path, like:
/var/syscp/webs/karbowiak/temp
That way, people won't be able to see it.
------ This sig space is Read-only ! omgalink - Online Skillsheet |

Karbowiak
Exanimo Inc Triumvirate.
|
Posted - 2007.10.26 15:59:00 -
[85]
Edited by: Karbowiak on 26/10/2007 16:02:28 Edited by: Karbowiak on 26/10/2007 16:01:58 well, ive been messing around with it, and replaced alot of filepaths.
Example:
Quote: i f ($ f p = @ f o p e n ( $ t r a i n f i l e , ' r ' ) ) { to i f ( $ f p = @ f o p e n( _ S E R V E R [ " D O C U M E N T _ R O O T " ] . $ t r a i n f i l e , ' r ' ) ) {
So 90% of it all now work on my server with the stupid ammount of folders lol.
But now im getting some weird Smarty error.. 
Fatal error: Smarty error: the $compile_dir 'skill/temp' does not exist, or is not a directory. in /var/syscp/webs/karbowiak/exanimo.org/skill/includes/Smarty/Smarty.class.php on line 1088
And kinda here my knowledge stops as to what to do.. lol. Mind you it took me 4 hours to even find out what to change in the first place to get this far :D
//edit RIGHT!.. The EVE Forum apparently doesn't like php code, so ive added a space between it all, so i could post it..
-------------------- |

Asno Malo
|
Posted - 2007.12.06 16:01:00 -
[86]
Greetings,
Below is a simple patch to add support for attribute implants: I hope it helps;
diff -ruN onlineskillsheet_2.0D_orig/skillsheet.php onlineskillsheet_2.0D/skillsheet.php --- onlineskillsheet_2.0D_orig/skillsheet.php2007-10-03 13:10:34.000000000 -0700 +++ onlineskillsheet_2.0D/skillsheet.php2007-12-06 07:54:19.000000000 -0800 @@ -136,6 +136,11 @@ 'perception' => $char['attributes']['perception'], 'memory' => $char['attributes']['memory'], 'willpower' => $char['attributes']['willpower']); + $implants = array('intelligence' => $char['attributeEnhancers']['intelligenceBonus']['augmentatorValue'], + 'charisma' => $char['attributeEnhancers']['charismaBonus']['augmentatorValue'], + 'perception' => $char['attributeEnhancers']['perceptionBonus']['augmentatorValue'], + 'memory' => $char['attributeEnhancers']['memoryBonus']['augmentatorValue'], + 'willpower' => $char['attributeEnhancers']['willpowerBonus']['augmentatorValue']); $skillTraining = $training; @@ -194,7 +199,7 @@ } // Attributes are defined by some skills... changing them here ! - Attributes($attributes, $skilltree); + Attributes($attributes, $skilltree, $implants); // Include Render class include_once('includes/eveRender.class.php'); @@ -329,7 +334,7 @@ } -function Attributes(&$attributes, &$skilltree) +function Attributes(&$attributes, &$skilltree, &$implants) { $learning = 1; @@ -347,6 +352,10 @@ } $int = (float)($int * $learning); + if (isset($implants['intelligence'])) { + $int += $implants['intelligence']; + } + $attributes['intelligence'] = $int; // Perception @@ -359,6 +368,10 @@ } $per = (float)($per * $learning); + if (isset($implants['perception'])) { + $per += $implants['perception']; + } + $attributes['perception'] = $per; // Charisma @@ -371,6 +384,10 @@ } $cha = (float)($cha * $learning); + if (isset($implants['charisma'])) { + $cha += $implants['charisma']; + } + $attributes['charisma'] = $cha; // Willpower @@ -383,6 +400,10 @@ } $wil = (float)($wil * $learning); + if (isset($implants['willpower'])) { + $wil += $implants['willpower']; + } + $attributes['willpower'] = $wil; // Memory @@ -395,6 +416,10 @@ } $mem = (float)($mem * $learning); + if (isset($implants['memory'])) { + $mem += $implants['memory']; + } + $attributes['memory'] = $mem; }
|

Asno Malo
|
Posted - 2007.12.07 15:56:00 -
[87]
Edited by: Asno Malo on 07/12/2007 16:12:32 Here is a small patch to add support for ship skills;
diff -ruN onlineskillsheet_current/includes/skilltree.php onlineskillsheet/includes/skilltree.php --- onlineskillsheet_current/includes/skilltree.php 2007-10-04 17:21:38.000000000 -0700 +++ onlineskillsheet/includes/skilltree.php 2007-12-07 08:10:01.000000000 -0800 @@ -1500,6 +1500,16 @@ $skillsource[257][12099]['typeID'] = '12099'; $skillsource[257][12099]['typeName'] = 'Battlecruisers'; $skillsource[257][12099]['rank'] = '6'; +$skillsource[257][28656]['groupID'] = '257'; +$skillsource[257][28656]['groupName'] = 'Spaceship Command'; +$skillsource[257][28656]['typeID'] = '28656'; +$skillsource[257][28656]['typeName'] = 'Black Ops'; +$skillsource[257][28656]['rank'] = '10'; +$skillsource[257][12094]['groupID'] = '257'; +$skillsource[257][12094]['groupName'] = 'Spaceship Command'; +$skillsource[257][12094]['typeID'] = '12094'; +$skillsource[257][12094]['typeName'] = 'Bombers'; +$skillsource[257][12094]['rank'] = '4'; $skillsource[257][3338]['groupID'] = '257'; $skillsource[257][3338]['groupName'] = 'Spaceship Command'; $skillsource[257][3338]['typeID'] = '3338'; @@ -1555,6 +1565,11 @@ $skillsource[257][12093]['typeID'] = '12093'; $skillsource[257][12093]['typeName'] = 'Covert Ops'; $skillsource[257][12093]['rank'] = '4'; +$skillsource[257][28615]['groupID'] = '257'; +$skillsource[257][28615]['groupName'] = 'Spaceship Command'; +$skillsource[257][28615]['typeID'] = '28615'; +$skillsource[257][28615]['typeName'] = 'Electronic Attack Frigate'; +$skillsource[257][28615]['rank'] = '4'; $skillsource[257][12097]['groupID'] = '257'; $skillsource[257][12097]['groupName'] = 'Spaceship Command'; $skillsource[257][12097]['typeID'] = '12097'; @@ -1610,6 +1625,11 @@ $skillsource[257][16591]['typeID'] = '16591'; $skillsource[257][16591]['typeName'] = 'Heavy Assault Ships'; $skillsource[257][16591]['rank'] = '6'; +$skillsource[257][28609]['groupID'] = '257'; +$skillsource[257][28609]['groupName'] = 'Spaceship Command'; +$skillsource[257][28609]['typeID'] = '12098'; +$skillsource[257][28609]['typeName'] = 'Heavy Interdictors'; +$skillsource[257][28609]['rank'] = '6'; $skillsource[257][12092]['groupID'] = '257'; $skillsource[257][12092]['groupName'] = 'Spaceship Command'; $skillsource[257][12092]['typeID'] = '12092'; @@ -1620,11 +1640,21 @@ $skillsource[257][12098]['typeID'] = '12098'; $skillsource[257][12098]['typeName'] = 'Interdictors'; $skillsource[257][12098]['rank'] = '5'; +$skillsource[257][29029]['groupID'] = '257'; +$skillsource[257][29029]['groupName'] = 'Spaceship Command'; +$skillsource[257][29029]['typeID'] = '28029'; +$skillsource[257][29029]['typeName'] = 'Jump Freighters'; +$skillsource[257][29029]['rank'] = '14'; $skillsource[257][12096]['groupID'] = '257'; $skillsource[257][12096]['groupName'] = 'Spaceship Command'; $skillsource[257][12096]['typeID'] = '12096'; $skillsource[257][12096]['typeName'] = 'Logistics'; $skillsource[257][12096]['rank'] = '6'; +$skillsource[257][28667]['groupID'] = '257'; +$skillsource[257][28667]['groupName'] = 'Spaceship Command'; +$skillsource[257][28667]['typeID'] = '28667'; +$skillsource[257][28667]['typeName'] = 'Mauraders'; +$skillsource[257][28667]['rank'] = '10'; $skillsource[257][17940]['groupID'] = '257'; $skillsource[257][17940]['groupName'] = 'Spaceship Command'; $skillsource[257][17940]['typeID'] = '17940';
EDIT: Added all of the new ship skills.
|

DeTox MinRohim
Madhatters Inc. Enuma Elish.
|
Posted - 2007.12.08 03:02:00 -
[88]
Originally by: Asno Malo
Here is a small patch...
Applied - Cheers 
------ This sig space is Read-only ! omgalink - Online Skillsheet |

Asno Malo
|
Posted - 2007.12.11 18:09:00 -
[89]
Okay, I played around with this a bit more and I think there is a problem with the script patches I sent for the implant attributes. Based on the values displayed in game and EveMon, it looks like the learning skill is applied post implant. As such;
$int = (float)($int * $learning);
if (isset($implants['intelligence'])) { $int += $implants['intelligence']; }
$attributes['intelligence'] = $int;
Should actually be;
if (isset($implants['intelligence'])) { $int += $implants['intelligence']; }
$int = (float)($int * $learning);
Sorry about that. If necessary, I can produce a new patch later today.
|

DeTox MinRohim
Madhatters Inc. Enuma Elish.
|
Posted - 2007.12.12 09:04:00 -
[90]
Originally by: Asno Malo Okay, I played around with this a bit more and I think there is a problem with the script patches I sent for the implant attributes. Based on the values displayed in game and EveMon, it looks like the learning skill is applied post implant.
Fixed here  ------ This sig space is Read-only ! omgalink - Online Skillsheet |
| |
|
| Pages: 1 2 [3] 4 5 6 :: one page |
| First page | Previous page | Next page | Last page |