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S'totan
Ever Flow Northern Coalition.
48
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Posted - 2015.03.14 05:59:22 -
[1] - Quote
CCP, I am begging you. Please redesign the warp effect in game. Honestly, anything would be better than the current Queen of England waving goodbye to everyone as you gracefully leave grid effect. When you enter warp you leave grid SO DAMN SLOW.
https://www.youtube.com/watch?v=xpOMc9ysuek https://www.youtube.com/watch?v=lG-4edWmbE8
Per a reddit post, these videos were used in the design of the current warp effect. Speed up how slow you enter and leave grid. It would be more immersive to burst into combat as opposed to a Heeeeeeelllllllllllllloooooooooooooooooo everyone. |
Xeator
soldiers.fi
62
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Posted - 2015.03.14 06:27:44 -
[2] - Quote
Would definately like to see this over the current one we now have. Even though they did try to do some touching up it still feels meh.
The reason why these videos look cool are because of the super fast acceleration. Currently ships accelerate much slower into warp so Im guessing that already plays a big part in why its not like the proposed one at the moment.
Dont know how much the acceleration etc would have to be tweaked and how much it would affect warp times and such.
The videos are still much cooler and I wish they get around to fixing it to something similar in time. |
S'totan
Ever Flow Northern Coalition.
48
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Posted - 2015.03.14 06:32:08 -
[3] - Quote
Xeator wrote:Would definately like to see this over the current one we now have. Even though they did try to do some touching up it still feels meh.
The reason why these videos look cool are because of the super fast acceleration. Currently ships accelerate much slower into warp so Im guessing that already plays a big part in why its not like the proposed one at the moment.
Dont know how much the acceleration etc would have to be tweaked and how much it would affect warp times and such.
The videos are still much cooler and I wish they get around to fixing it to something similar in time.
Thats what I am getting at, the acceleration into warp( on grid at least) is painfully slow. If you changed the acceleration once in the warp tunnel to compensate for the time spent on grid it would look better. Instead of a blue explosion once you hit 300km, have it right at the ship itself. Like the reverse of the current cyno out effect. |
Jack Hayson
Atztech Inc. Ixtab.
119
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Posted - 2015.03.14 07:31:30 -
[4] - Quote
What really bugs me about the current acceleration mechanic is that the ship stops before entering warp. "Captain, we have reached the threshold." - "OK, now hit the brakes so we can warp." - "Brake?! Then why did we have to ac.... oh, whatever. Aye, sir!"
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Lugh Crow-Slave
869
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Posted - 2015.03.14 10:56:13 -
[5] - Quote
Jack Hayson wrote:What really bugs me about the current acceleration mechanic is that the ship stops before entering warp. "Captain, we have reached the threshold." - "OK, now hit the brakes so we can warp." - "Brake?! Then why did we have to ac.... oh, whatever. Aye, sir!"
this is because you are switching between propulsions from sub warp engeins to your warp drive.
as for speeding up acceleration when entering/leaving grid -1 it may look cool but the current time it takes is what gives pilots time to react to you entering and to see where you are leaving to.
game play over visuals
that said yes i would like them to improve the overall look but not change game mechanics to do it
Fuel block colors? Missiles for Caldari T3?
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Agondray
Avenger Mercenaries VOID Intergalactic Forces
242
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Posted - 2015.03.14 12:14:05 -
[6] - Quote
You have to build up your speed to enter the FTL range that we do, an instantaneous warp from 0 to light in less than a second isnt really feasible if you go by physics depending on the type of warp engine, like jupiter II hypedrive is like a jump drive on out capital ships.
This isnt STO where your in normal space for warp either, your in a layer of space where you can see everything around you but you can go through a planet. people like to complain about warp speeds now, wait till you cant go past x speed because of items in a solar system.
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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Arla Sarain
341
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Posted - 2015.03.14 12:48:47 -
[7] - Quote
Both look great.
If CCP SFX and FX artists could reproduce, would be nice to consider. |
Aivlis Eldelbar
Ubuntu Inc. The Fourth District
57
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Posted - 2015.03.14 12:51:30 -
[8] - Quote
You probably weren't around when the warp changes were first introduced on SiSi. The original rework made interceptors do what you are asking for, and it was utterly broken.
As in, an inty would appear on your face because it covered the whole distance from the grid boundary to your ship in less than a server tick, thus making it impossible to react to them. Thinking an inty is supposed to do that? How about an interdictor, which doesn't need to target you at all and can bubble your whole fleet and then warp out to nowhere because you can't see it accelerating?
It was tested, it was proven to be broken as s***, and it was toned down for the sake of gameplay. |
S'totan
Ever Flow Northern Coalition.
50
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Posted - 2015.03.14 13:29:47 -
[9] - Quote
Agondray wrote:You have to build up your speed to enter the FTL range that we do, an instantaneous warp from 0 to light in less than a second isnt really feasible if you go by physics depending on the type of warp engine, like jupiter II hypedrive is like a jump drive on out capital ships.
This isnt STO where your in normal space for warp either, your in a layer of space where you can see everything around you but you can go through a planet. people like to complain about warp speeds now, wait till you cant go past x speed because of items in a solar system.
I am not complaining aboat warp speeds now, I am pointing out that you leave grid really slow, I would be happy if the current system was adapted to show you burst into FTL from the point of entering warp as opposed to the point of leaving grid. You should enter the warp bubble effect anyways as you are moving based on your warp drive anyways. I am not asking for warp speeds to be changed, you can compensate the acceleration for once the ship has entered the warp bubble to maintain the same warp times now.
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S'totan
Ever Flow Northern Coalition.
50
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Posted - 2015.03.14 13:32:30 -
[10] - Quote
Agondray wrote:You have to build up your speed to enter the FTL range that we do, an instantaneous warp from 0 to light in less than a second isnt really feasible if you go by physics depending on the type of warp engine, like jupiter II hypedrive is like a jump drive on out capital ships.
This isnt STO where your in normal space for warp either, your in a layer of space where you can see everything around you but you can go through a planet. people like to complain about warp speeds now, wait till you cant go past x speed because of items in a solar system.
The current theory based physics right now is based on your ship not moving at all. You jump into a warp wave created in space. the wave is a constant speed and theoretically ends at its constant speed at the end point. |
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Lugh Crow-Slave
869
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Posted - 2015.03.14 14:24:30 -
[11] - Quote
S'totan wrote:Agondray wrote:You have to build up your speed to enter the FTL range that we do, an instantaneous warp from 0 to light in less than a second isnt really feasible if you go by physics depending on the type of warp engine, like jupiter II hypedrive is like a jump drive on out capital ships.
This isnt STO where your in normal space for warp either, your in a layer of space where you can see everything around you but you can go through a planet. people like to complain about warp speeds now, wait till you cant go past x speed because of items in a solar system. I am not complaining aboat warp speeds now, I am pointing out that you leave grid really slow, I would be happy if the current system was adapted to show you burst into FTL from the point of entering warp as opposed to the point of leaving grid. You should enter the warp bubble effect anyways as you are moving based on your warp drive anyways. I am not asking for warp speeds to be changed, you can compensate the acceleration for once the ship has entered the warp bubble to maintain the same warp times now.
the pop you get currently is when your ship comes back into the current plain and can be affected by normal objects again its when your warp drive begins to shut down/when it fully kicks in
Fuel block colors? Missiles for Caldari T3?
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Promiscuous Medusa
Republic Military School Minmatar Republic
2
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Posted - 2015.03.14 14:47:19 -
[12] - Quote
-1 Immediate warp means fleeing ship is safe from chase. |
Lugh Crow-Slave
869
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Posted - 2015.03.14 14:48:23 -
[13] - Quote
Promiscuous Medusa wrote:-1 Immediate warp means fleeing ship is safe from chase.
from further posts of the OP it seems he just wants to change where the "flash" is rather than anything else but i could be wrong
Fuel block colors? Missiles for Caldari T3?
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JetStream Drenard
Black Fox Marauders Spaceship Bebop
60
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Posted - 2015.03.14 14:59:36 -
[14] - Quote
Sounds to me like the op wants ships to instantly appear and dissappear from warp. Sounds like broken gameplay to me. |
P3ps1 Max
Hedion University Amarr Empire
16
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Posted - 2015.03.14 15:41:33 -
[15] - Quote
Well the new effect and sound of ships warping off/in are pretty cool and has a good feeel to it IMO. Now the grey wave surfing gate to gate imo is kind of bland. HOwever I'm sure this is very low on the devs priority list. |
S'totan
Ever Flow Northern Coalition.
50
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Posted - 2015.03.14 16:33:54 -
[16] - Quote
Lugh Crow-Slave wrote:Promiscuous Medusa wrote:-1 Immediate warp means fleeing ship is safe from chase. from further posts of the OP it seems he just wants to change where the "flash" is rather than anything else but i could be wrong
Yes, For the player going into warp he would see an instant jump to a tunnel.
The players on grid would see the current blue warp trail and explosion at the point of warp. |
S'totan
Ever Flow Northern Coalition.
50
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Posted - 2015.03.14 16:42:00 -
[17] - Quote
Right now, you cant target the person in a warp bubble, you can still do dmg(pipe bomb) but they are there. you can see them. You cant target them to warp disrupt them in warp (except with a bubble) With the warp explosion happening at the point of warp and exit of warp. It eliminates that confusion as well.
The effect would like like a reverse cyno out, but blue. You can still see where they were going. So it dont break the intel of where a fleet is moving. |
Lugh Crow-Slave
871
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Posted - 2015.03.14 16:50:27 -
[18] - Quote
S'totan wrote:Right now, you cant target the person in a warp bubble, you can still do dmg(pipe bomb) but they are there. you can see them. You cant target them to warp disrupt them in warp (except with a bubble) With the warp explosion happening at the point of warp and exit of warp. It eliminates that confusion as well.
The effect would like like a reverse cyno out, but blue. You can still see where they were going. So it dont break the intel of where a fleet is moving.
will my camera still follow the ship until it leaves grid?
Fuel block colors? Missiles for Caldari T3?
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S'totan
Ever Flow Northern Coalition.
50
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Posted - 2015.03.14 17:01:02 -
[19] - Quote
Lugh Crow-Slave wrote:S'totan wrote:Right now, you cant target the person in a warp bubble, you can still do dmg(pipe bomb) but they are there. you can see them. You cant target them to warp disrupt them in warp (except with a bubble) With the warp explosion happening at the point of warp and exit of warp. It eliminates that confusion as well.
The effect would like like a reverse cyno out, but blue. You can still see where they were going. So it dont break the intel of where a fleet is moving. will my camera still follow the ship until it leaves grid?
yes. |
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