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Captin ShadowHawk
Caldari
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Posted - 2006.10.16 18:06:00 -
[1]
There seem to be to types of people in eve those that use warp core stabs and those that don't. Personally I go down with my ship . But many people choose to use a warp core stab, so what are the advantages and disadvantages of this tactic? |

Jim McGregor
Caldari
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Posted - 2006.10.16 18:08:00 -
[2]
Advantages = you get away while warp disrupted. Disadvantages = you nerf your ship in terms of damage/tank/whatever.
And you posted in the wrong channel. Ships & Modules is your friend. WCS is a module. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

Bhaal
Minmatar M. Corp Lotka Volterra
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Posted - 2006.10.16 18:08:00 -
[3]
If I have to travel alone, and I'm just trying to get a ship from A->B then I will use them...
Since Jump Clones came into the game, I don't believe I have used them... ------------------------------------------------ Current Hobby other than EVE
My Hero I give this sig 3/10 for creativity and 10/10 for having me in it :) - Xorus
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Izo Azlion
Veto.
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Posted - 2006.10.16 18:09:00 -
[4]
Edited by: Izo Azlion on 16/10/2006 18:09:33
Originally by: Captin ShadowHawk There seem to be to types of people in eve those that use warp core stabs and those that don't. Personally I go down with my ship . But many people choose to use a warp core stab, so what are the advantages and disadvantages of this tactic?
*Lights thread on fire.*
Seriously though... Advantages are you can go into an engagement and withdraw when you see fit.
Disadvantages are;
You become a stabbed up loser
You fit to run away, instead of to win.
You gimp your ship setups so much that, instead of having the option to run if things dont go well, you *have* to run.
People laugh at you, get angry, and have less fun because people are too ***** to risk their gear.
I dont like stabs. On with the nerfing.
Edit: Does not include mining barges or Industrials.
Izo Azlion.
---
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Major Stormer
Caldari Demon Womb Xelas Alliance
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Posted - 2006.10.16 18:09:00 -
[5]
Advantage: you might get away
Advantage: you **** off your enemy
Disadvantage: Insert warp core stabbing insult here. --------------------------
Above post is my opinion only and does not represent my corp/alliance. |

Jenny Spitfire
Caldari
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Posted - 2006.10.16 18:10:00 -
[6]
Edited by: Jenny Spitfire on 16/10/2006 18:11:04
If you can win with WCS, use them. If you can't win with WCS, don't use them. Winning does not mean you have killed your foes. WCStabbers who runs away live to fight another day. --------- Cruelty is God's way of showing kindness and God is kind.
Pax Caldaria. |

Locke DieDrake
Human Information Virus
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Posted - 2006.10.16 18:15:00 -
[7]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 16/10/2006 18:11:04
If you can win with WCS, use them. If you can't win with WCS, don't use them. Winning does not mean you have killed your foes. WCStabbers who runs away live to fight another day.
Spoken like a true Vaga pilot.
Stabbabond for the lose. ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Sakura Nihil
Tharsis Security
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Posted - 2006.10.16 18:17:00 -
[8]
Originally by: Locke DieDrake
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 16/10/2006 18:11:04
If you can win with WCS, use them. If you can't win with WCS, don't use them. Winning does not mean you have killed your foes. WCStabbers who runs away live to fight another day.
Spoken like a true Vaga pilot.
Stabbabond for the lose.

WCS ftl, seriously.
Want Me ;)? |

spurious signal
Caldari Brainiacs
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Posted - 2006.10.16 18:18:00 -
[9]
Let me see, random 3 minute queues to jump into systems?
Stuck uselessly at gates in low-sec while waiting to jump?
Nothing you can do about it? low-sec full of random ganking pirates that don't even attempt to ransom but just kill for the loot can?
Yeah, damn right I'll put WCS on, lots of them 
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Shadowsword
Gallente COLSUP Tau Ceti Federation
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Posted - 2006.10.16 18:20:00 -
[10]
Originally by: Sakura Nihil
Originally by: Locke DieDrake
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 16/10/2006 18:11:04
If you can win with WCS, use them. If you can't win with WCS, don't use them. Winning does not mean you have killed your foes. WCStabbers who runs away live to fight another day.
Spoken like a true Vaga pilot.
Stabbabond for the lose.

WCS ftl, seriously.
I'd add one thing: One of the perks of pvp in Eve is the adrenaline rush. No risk to lose your ship->less adrenaline->less fun.
------------------------------------------ Nuhwall: Why are some Amarr ships warping backward? Shadowsword: whatever happen, if they need to flee they can honestly say the faced the enemy. |

Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2006.10.16 18:21:00 -
[11]
Pirates say :- No to WCS
Carebears say :- Don't ****in' scramble me then!
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Fenderson
Finite Horizon
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Posted - 2006.10.16 19:05:00 -
[12]
Only time i feel good about using stabs is A) when travelling with no intent to fight B) when intentionally throwing myself up against rediculous odds where my only chance is to hit hard and then be able to run away. Like going into a large alliance's territory, ganking ratters and miners, getting camped in by 50 people and then making it out allive without resorting to logoffski. Then yeah i feel cool with stabs on.
In any other situation, all your doing with stabs is being a pansy and giving yourself a disadvantage by sacrificing low slots for useless crap.
*real men structure tank* |

Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.10.16 19:18:00 -
[13]
Edited by: Plutoinum on 16/10/2006 19:22:36 On a travel setup e.g for a BS I continue to use them. Same for a hauler, if I don't need the full cargo capacity. Sigil with 3 nanos and 2 wcs is quite fast and agile 
Well, for combat setups, I don't know. I usually need the slots. I really don't like to gimp my setup.
But a few weeks ago I fitted a new tech-2 tempest in Great Wildlands, when we were awaiting the goons. I thought, since they come anyway in a tech-1 blob with crappy ships and risk nothing, I remove a damage mod and put one WCS on it to reduce my risk, too.
Some days later I grabbed that tempest for usual pvp against Imperium. I undocked and thought: 'Bleh, still that WCS fitted, that sux.' But I was too lazy to dock again. Half an hour later or so we jumped into a large Imperium gang, we had to run, someone tried to scramble me, but I warped out. Saved me to be ganked and lose 90 mil ? I found it really funny, because I had not flown tempests with wcs for months. 
Having a break from EVE until my broadband connection is working again. |

Tommy TenKreds
Animal Mercantile Executive
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Posted - 2006.10.16 19:28:00 -
[14]
Originally by: Brutor Shaun Pirates say :- No to WCS
Carebears say :- Don't ****in' scramble me then!
And people with poor understanding insist on polarizing the argument into these two imaginary camps every time.
"If you kill all the wolves, you're gonna have a crapload of bunnies. And by bunnies I mean stupid people." Ask Ninja |

Miss Overlord
Gallente EUROPEANS
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Posted - 2006.10.16 19:53:00 -
[15]
ok they are valid - anyone tackling u however does need as with any other counter module up to 9 points of warp jamming to take u down (that said a 10 man gang with numerous ships) and plenty of ECM and tracking disruptors will soon pin u down and with such a gimped up ship in terms of limited defensive or offensive capability u will soon die quickly
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Nicocat
Caldari New Age Solutions
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Posted - 2006.10.16 19:57:00 -
[16]
I fit stabs when I need to run like I stole a TV from Best Buy. This usually only includes moving a Bship from point a (the happy place) to point b (another happy place) through point c (F7C-HO, I believe, is the full name, we just call it F7C). ---------------------------- Remember, killing a Goon isn't murder. They don't have souls. |

Cmdr Sy
Off Balance Sheet Entity
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Posted - 2006.10.16 20:04:00 -
[17]
Originally by: Captin ShadowHawk There seem to be to types of people in eve those that use warp core stabs and those that don't. Personally I go down with my ship . But many people choose to use a warp core stab, so what are the advantages and disadvantages of this tactic?
WCSs are a valid carebear module on haulers, barges, and any mining cruiser that does not want to suffer an embarrassing fate under a 0.0 scrambling spawn.
For PVP, it's a niche module. In certain specialised applications, people benefit from them, but that takes a bit of skill and experience. For general purposes, don't fit them, because you only improve your chances of running away, while gimping your chances of killing anything.
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PKlavins
Caldari eXceed Inc. Ascendant Frontier
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Posted - 2006.10.16 20:13:00 -
[18]
if u wanna survive the typical gatecamp at chokepoints going from empire to 0.0, fit stabs. no 'dishonour' in surviving a 20-man gatecamp cause ur in a mwd T1 frig with lo's full of stabs. its called being tactical. in this case, you beat the campers, tough for them. if they flame u in local, they are doing the wrong thing, cause you beat them fair and square.
altho i would agree that stabs need a biiit more cpu/powergrid usage for the invaluable bonus they give...seems a bit unbalanced imho.
so yea...to pirates who whine about their prey being 'stabbed to hell' and a 'coward'...no...the prey is just smarter/better equiped than you 
COOKIES FOR MODS IN TEH UBAR SIGZ0R! first -eris |

Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.10.16 20:26:00 -
[19]
Bottom line: Stabs are a tool. If you choose to fit them you will likely gimp your combat ability.
If you don't care about that, fit them, it's your ship, not theirs.
Personally I only fit them for travel, mining or scouting (and on the few combat ship setups that have no other use for the slots).
But it's purely a matter of personal choice. Some will call you a coward. Bottom line: You kept your ship. If you'd WON you'd have kept it too... But if you'd lost.... it'd be gone.
It's up to you. 1 stab is never enough though... that's REALLY a waste of space. So remember that if you're equipping stabs you gotta do 2 to be sure... and if you do 2 odds are you've gimped yourself badly somewhere.
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lllllllllllopo
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Posted - 2006.10.16 20:35:00 -
[20]
Caldari gunships don't have enough low slots to fit a fitting mod, 3 mag stab II's, and a/some WCS.
Nerf ammar's low slots tbh 
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.10.16 20:45:00 -
[21]
i only fit WCS on ships without guns (hauler, travelfitted combat ships - yup .. i don't fit guns if i have WCS fitted )
that said the only time i fitted WCS on a combat ship was on my enyo moving it from xzh to bkg (fitting was - highslots: empty; medslot - 1mwd t2, 1cap recharger; lowslots - 2 nanofibers, 2 WCS) ... and what happens?? somewhere in deklein i jump into a dictor camp, one dictor and a mega at the gate 3 other guys from the same corp in local .. mwding with my enyo out of the bubble and beeing glad to have fitted some WCS 
besides of travelsetups/haulers i think they are a big no-no ... but the best thing is when you can tackle a stab***** (best tackling method is still alphastrike or bumping ) ___________________
-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
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keepiru
Supernova Security Systems
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Posted - 2006.10.16 20:47:00 -
[22]
Would be a valid point if amarr ships had the CPU for any serious stabbage - generally speaking they have the lowest cpu of the class...
Anyway, I'm sure a large majority of the non-noob amarr pvp pilot population would be more than happy to trade a few lows (and utility slots) for a few mids, with game mechanics the way they are right now. I know I would.
Back to the original point... I'll agree with cmdr sy here, and I'll add that while my paranoia makes me add 2 stabs to my camp-runner covert (no probe launcher, mwd), stabs on combat setups make me angry, and when I get angry, kittens implode. ----------------
Please fix BC Sig/Agility! |

Maximum Panic
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Posted - 2006.10.16 20:54:00 -
[23]
The need for stabs has dropped greatly in 0.0 while traveling.
You either encounter light resistance that can be dueled or run from or a big honking fleet.
On top fo that, the fleet almost always has an interdictor or gate bubble set up. Both of which do not care how many WCS you have fit. Only small ships like intercepters get away by mwd out of the bubble and out of scramble range. The rest just die fast.....
So if you don't wanna get ganked - use a scout, move as a fleet, and don't fly into dictor/bubble gate camps. WCS are not gonna save you.
Max |

Trahern Twrgadarn
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Posted - 2006.10.16 21:19:00 -
[24]
Only when travelling/transporting stuff, never in combat.
Quote: Creana > u`r momma is so fat , that BOB mistaken her for a region and claimed her
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Patch86
Di-Tron Heavy Industries
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Posted - 2006.10.16 21:28:00 -
[25]
The only times I would endorse using stabs are A) If you're in a hauler, B) If you're travelling and have no intention of stopping to fight (I.E., you're moving your assets around or using a speed frigate for shuttling) or C) You've fitted solely to try and bust through a gate camp.
Everytime someone fits a WCS on a ship they plan on taking into combat though, God kills a kitten.
-----------------------------------------------
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Xordus
Beasts of Burden Veritas Immortalis
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Posted - 2006.10.16 21:41:00 -
[26]
Originally by: Patch86
Everytime someone fits a WCS on a ship they plan on taking into combat though, God kills a kitten.[/quote
I just wish God would kill the pilot...
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Emperor D'Hoffryn
No Quarter. Axiom Empire
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Posted - 2006.10.16 22:10:00 -
[27]
Originally by: Maximum Panic The need for stabs has dropped greatly in 0.0 while traveling.
You either encounter light resistance that can be dueled or run from or a big honking fleet.
On top fo that, the fleet almost always has an interdictor or gate bubble set up. Both of which do not care how many WCS you have fit. Only small ships like intercepters get away by mwd out of the bubble and out of scramble range. The rest just die fast.....
So if you don't wanna get ganked - use a scout, move as a fleet, and don't fly into dictor/bubble gate camps. WCS are not gonna save you.
Max
This is very true these days. I usually got for all nanos on my traveling setups now, with a MWD. Sometimes its surprising how big a ship you can get back to the gate.
Originally by: Tuxford Yes we don't play on our main accounts simply because you would lose all respect for us 
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Major Stormer
Caldari Demon Womb Xelas Alliance
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Posted - 2006.10.16 22:55:00 -
[28]
Well, personally if im traveling/ratting, i will pile on as many WCS as i can fit. Sorry, but i have no intention of fighting you right now, so I wont ;)
if im out actively trying to kill the enemy, i wont, because i will be crunching the best tank/damage i can fit, and dont intend to run away unless clearly outmatched, inwhich case if someones had a presance of mind to scam me, good for them --------------------------
Above post is my opinion only and does not represent my corp/alliance. |

Wrayeth
Tabula Rasa Systems The Star Fraction
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Posted - 2006.10.16 23:03:00 -
[29]
My opinion on stabs is simple: do not use them on combat ships. Industrials? Fine. Travel setups (i.e. to move your ship from point A to point B without intending combat along the way)? Fine.
On combat ships, they both gimp your abilities and show that you're not willing to accept risk. The fact that ships are completely destroyed in EVE is what gives EVE's PvP meaning. IMO, those people who want risk-less PvP should go play WoW or Counterstrike. -Wrayeth
"Look, pa! I just contributed absolutely nothing to this thread!"
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