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DarkElf
Caldari Euphoria Released
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Posted - 2006.10.17 17:19:00 -
[31]
I hav used many setups on the blasterthron and always prefer the electron heavt tank setups because it allows u to take on multiple opponents. gank neutron setups tend to die too easily to be able to triumph over multiple enemies.
DE
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Sir Bart
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Posted - 2006.10.18 01:13:00 -
[32]
Originally by: Fierce Fury Edited by: Fierce Fury on 16/10/2006 22:15:15 Bump. Im really looking for some advice.
Looks decent but there are a couple skills I suggest adding:
In order of priority: rapid firing lvl5 (crazy that this is not in your list, it's such a high reward / training time) motion prediction 5 (it's a pre-req for t2 guns) signature analyses lvl4 (you need to get a lock to begin the carnage) drone interfacing lvl5 (drones on a mega do 200 dps, with level 4 they do 160 dps, that's a huge difference). gallente battleship 5 5% more dps, cha-ching.
stuff you can deprioritize: all the drone specializations, learn 1 of them to start, being able to use t2 heavies is needed, having the flexibility to use any t2 heavy you want is just convenient, I would suggest minmatar first since explosive is a good damage type and blasters don't do any of it.
energy management / systems op 5, you can reduce these both to level 4, a blasterthron uses a cap injector so natural regeneration isn't of huge importance.
Hope that helps, Sir Bart
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Yazoul Samaiel
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.10.18 04:17:00 -
[33]
Fit neutrons and a 2nd repper . Ions or electrosn dont do the dmg that neutrosn do and with a full wrack of neutrons u prob will punch through any bs what ever tank it has and the 2nd repper will just keep u going long enough to do that . "There is no such thing as innocence , only different degrees of guilt"
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Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.10.18 05:35:00 -
[34]
Originally by: dalman Edited by: dalman on 16/10/2006 20:57:47
Originally by: lofty29 No. The setup is about survival, you are trying to kill them before they kill you. A 2nd EANM adds about 20% more survivability, instead of 40% more HP. A 3rd plate adds 20% more HP, but in a fight which lasts over 30 seconds, the rep is more effective than it.
Clear? 
It's all clear to me, but not to you ;) A 2:nd eanm adds a bit more than 20%, more like 22% if you've got skills trained up. This survivability is also added to all the hp your repairer does. And that's the key issue. Because if the HP your repairer adds during the fight is big enough to motivate you to chose a repairer instead of another plate/eanm in that slot, that also means a 2:nd eanm would add more survivability than your 2:nd 1600.

*edit* cba to do the exact math, so it's possible there's a window in fight length time between 2 rep cycles where the 2x 1600 and 1 eanm is the best choice. But in general it'd be better to either go without a rep at all or with just 1 1600.
25% * 0.85 = 21.25%
100 / (100-21.25) = 1.269 (26.9% increase to buffer)
Translates to :
236.8 unresisted hp more per cycle
At 6 cycles for a non-slaved 1600mm to be outdone by a LARP II, that's 1420.8 more unresisted hitpoints. Plus ~2690 (non-slave single plate 'thron +26.9%) off the buffer, that's 4110 from EAN + LARP II versus 4150 from a 1600mm RT.
Close enough that if I had plugged in the proper value for 1x 1600mm 'thron as the base, you would outdo it by just a few points. The fight has to last longer than 67.5 (subtract 11.25 for perfect cycling) seconds of sustained damage though for the repairer to be worthwhile, add in 33/51% for Slaves.
We're also talking about using 2400 cap on repairing out of ~4k max capacitor (IIRC, bit less probably) while spending another ~2400 - 3800 firing (Null/Void), with a total income of 2454 cap with constant injecting and reloading in the very same timeframe.
What I'm trying to say is, the prospects of a repairer paying off under fire alone wouldn't be worth the fitting, although you're right on your actual point of contention (also, not sure LARP IIs fit on Neutron 'throns -_-; ). Of course once you have to repair inbetween fights, that repairer isn't a choice but a necessity.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.10.18 06:22:00 -
[35]
No no no... best megathron setup is electrons + dual reps + heavy injector... just look at farjung's vids....
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LWMaverick
Quam Singulari Lotka Volterra
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Posted - 2006.10.18 06:28:00 -
[36]
Originally by: LUKEC No no no... best megathron setup is electrons + dual reps + heavy injector... just look at farjung's vids....

<3  |

LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.10.18 06:58:00 -
[37]
Edited by: LUKEC on 18/10/2006 07:01:08
Originally by: LWMaverick
Originally by: LUKEC No no no... best megathron setup is electrons + dual reps + heavy injector... just look at farjung's vids....

Shock, indeed.
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Marcus Alkhaar
Exotic Dancers Club
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Posted - 2006.10.18 08:59:00 -
[38]
Originally by: LUKEC No no no... best megathron setup is electrons + dual reps + heavy injector... just look at farjung's vids....
  
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