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Lena Encompassed
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Posted - 2006.10.16 20:42:00 -
[1]
Brainstorming on my way home, and i thougth why dont we have a 30km or so web with heavy fitting/energy requirements ( batleship or above only ), and slows the target from 20% to 30%.
The ideia is to give med to long range combat a way to slow the aproaching enemy BS wearing him down a bit more, since cap injectores, EANM II, and other skills/gear give a nice advantage to the short range BS and basicly stop the long/medium range ones to have a fair figth.
This aint a demand/rant or close to it, its just an ideia. Sorry for any mistypes ill correct them if i find them...
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Zosimos Sabina
Amarr Loot
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Posted - 2006.10.16 20:47:00 -
[2]
Heavy webifier drones need a little buff, that's all. Most of the utility drones just are not worth the 300 DPS loss.
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Russian Guyovitch
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Posted - 2006.10.16 20:53:00 -
[3]
All of the 20k+ webbers are officer modules (rare and $$),and a 15k web will run you 150m+ if you're looking to buy one. Your best bet for a long range web platform is to look at the minmatar recon ships (huginn & rapier) for their web range bonuses.
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Lena Encompassed
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Posted - 2006.10.16 20:56:00 -
[4]
Well theyr not worth it as you said and can be killed rather easely, making a 'light' web with superior range a good way to maintain range.
Again i say, for does that tend not to read the OP its BS capital ships only.
For does asking the ideia came from watching the scramblers currently existing (7.5km and the 20km one),and, altho they can be used by frigates to theyr (the 20km ones) realy a cruiser/BS module.
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Lena Encompassed
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Posted - 2006.10.16 21:00:00 -
[5]
Originally by: Russian Guyovitch All of the 20k+ webbers are officer modules (rare and $$),and a 15k web will run you 150m+ if you're looking to buy one. Your best bet for a long range web platform is to look at the minmatar recon ships (huginn & rapier) for their web range bonuses.
Well yes but i consider does modules a tad overpower: the tobias one can render a close range bs useless (40km range)
My point is not simply the range but also the light speed bonus witch make it a way to wear down the enemy before he eventualy comes into range, and he should ,teoreracly still get into range.
The diference would be more damage taken
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dalman
Finite Horizon
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Posted - 2006.10.16 21:31:00 -
[6]
More nerfing of short range PvP \o/ 200 km sniping 4tw!!
 Or maybe not.
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Lena Encompassed
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Posted - 2006.10.16 21:34:00 -
[7]
Originally by: dalman More nerfing of short range PvP \o/ 200 km sniping 4tw!!
 Or maybe not.
Care to explain in deatail what you mean? 
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dalman
Finite Horizon
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Posted - 2006.10.16 21:42:00 -
[8]
That you're making another suggestion that nerfs close-range ships.
And close range ships has been more or less constantly nerfed for 2.5 years.
With the results being: * the lovely snipers sitting 200km off the gate shooting you, I'm sure you love them. * the big blobs we all love so much. Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Saria Mysdrial
Amarr Star Fortress
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Posted - 2006.10.16 23:10:00 -
[9]
As a Amarr pilot, I'd be all for increasing the time the "short range" ships have to actually sit in my optimal. Since right now, it's something like 2 seconds, then I can't track to hit them with pulses for the life of me. :)
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Rehmes
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Posted - 2006.10.17 02:30:00 -
[10]
Its not a bad idea tbh. If u can use it in longer ranged yet had higher cap usage and lower speed decrease. But i think this module would only benefit Ammar since they are the medium range gunners.
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Tyranical Teabagger
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Posted - 2006.10.17 02:55:00 -
[11]
It's already there. Webber drones. That is all.
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Areconus
Caldari Cereal Killerz Chimaera Pact
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Posted - 2006.10.17 03:33:00 -
[12]
Edited by: Areconus on 17/10/2006 03:33:49
Originally by: Lena Encompassed Brainstorming on my way home, and i thougth why dont we have a 30km or so web with heavy fitting/energy requirements ( batleship or above only ), and slows the target from 20% to 30%.
The ideia is to give med to long range combat a way to slow the aproaching enemy BS wearing him down a bit more, since cap injectores, EANM II, and other skills/gear give a nice advantage to the short range BS and basicly stop the long/medium range ones to have a fair figth.
This aint a demand/rant or close to it, its just an ideia. Sorry for any mistypes ill correct them if i find them...
I'm assuming you mean a long range, but rather cheap webifier since the current officer ones are rather pointless to use? But i guess if your rich, you could go buy a 40km web
Gloria Stitz-
"Try not to bring reality in to these forums Otherwise we might take the game seriously" |

Lena Encompassed
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Posted - 2006.10.17 08:08:00 -
[13]
Originally by: dalman That you're making another suggestion that nerfs close-range ships.
And close range ships has been more or less constantly nerfed for 2.5 years.
With the results being: * the lovely snipers sitting 200km off the gate shooting you, I'm sure you love them. * the big blobs we all love so much.
I love does snipers as much as you do, and the blobs is just the only tactical solution to counter big fleets, how does a web with that range and speed as anything to do with it?
Your point is also void since a mega or an ac tempest or even a domi or phoon, CAN and WILL run a booster setup, making theyr tank hold for as long as they have charges.
This means they can hold more damage, ence one of the reasons i had the ideia on the first place.
As for Web Drones they just have to few hitpoints and are easely countered (smartbomb / your own drones , etc)
Well as i see it most ppl go for short range because they can ensure the kill, they know almost for certain that the ship wont get away, unless it fits stabs, or they go for extreme range because its simply safer.
This would make a small variation in a few ships tactical aproach but not many...
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