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Captain Phil
EMPPH Special Operations
1
|
Posted - 2015.03.15 18:44:18 -
[1] - Quote
I think we should remove it, but that's because I don't own jack squat anyway. The implications are obvious, but I have a few questions on the matter:
Was there ever a time that structures existed without reinforcement?
Do you think it would be virtually impossible to hold sovereignty or own structures without it?
How would it impact capital construction?
Would major alliances simply shrink, or disappear entirely?
I'm a nobody in EvE, but I feel like reinforcement plays a bigger role in discouraging a POS attack than the POS defenses do.
What place does a 41 hour immunity have in a game where scamming, espionage, awox, and suicide ganks are legitimate?
What right do I have to own something in EvE if I do not have the manpower and TZ coverage needed to protect it? |

Danika Princip
GoonWaffe Goonswarm Federation
3247
|
Posted - 2015.03.15 18:57:04 -
[2] - Quote
It would be impossible to actually defend any assets.
Especially if you don't have full TZ coverage.
Why would you think that only the biggest groups should even be able to put up a POS? |

Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
106
|
Posted - 2015.03.15 19:08:01 -
[3] - Quote
Let's not  |

Captain Phil
EMPPH Special Operations
1
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Posted - 2015.03.15 19:11:02 -
[4] - Quote
Danika Princip wrote:It would be impossible to actually defend any assets.
Especially if you don't have full TZ coverage.
Why would you think that only the biggest groups should even be able to put up a POS?
I'm thinking more along the lines of assets per capita, and simply shrinking the number (which appears to be the goal of sovereignty mechanics changes). The "more" would have more, as usual.
The difference being that rather than adding another layer of mechanics, we simply allow EvE to do what it does best.
Additionally, the goals are ultimately the same:
Quote:As much as possible, the Entosis Link capture progress should reflect which group has effective military control of the grid... neither side is making significant progress until the fight is resolved.
If you win the fight, you keep your stuff. Same same.
Quote:The restrictions and penalties on the Entosis Link should be as simple and understandable as possible.
Deploy or destroy. This is what I consider simple. |

Lugh Crow-Slave
890
|
Posted - 2015.03.15 19:11:41 -
[5] - Quote
no major alliances would just get bigger since you would be forced to join them or be unable to hold anything
as far as micro gameplay goes timers cause fights as it gives both sides a time to show up
your idea just makes it so bashes are nothing more than that since the defenders are not going to be able to get a defense up in the 45 min it takes to grind out a tower
Fuel block colors? Missiles for Caldari T3?
|

Captain Phil
EMPPH Special Operations
1
|
Posted - 2015.03.15 19:13:35 -
[6] - Quote
Lugh Crow-Slave wrote:no major alliances would just get bigger since you would be forced to join them or be unable to hold anything
as far as micro gameplay goes timers cause fights as it gives both sides a time to show up
your idea just makes it so bashes are nothing more than that since the defenders are not going to be able to get a defense up in the 45 min it takes to grind out a tower
Given our current style of play, you are correct. Player tactics would have to change, yes. |

Danika Princip
GoonWaffe Goonswarm Federation
3247
|
Posted - 2015.03.15 19:15:17 -
[7] - Quote
And how are you going to win the fight to keep your stuff if you're an EU based alliance and some Australians come kill everything you own at 5 AM? |

Captain Phil
EMPPH Special Operations
1
|
Posted - 2015.03.15 19:18:02 -
[8] - Quote
Murkar Omaristos wrote:Let's not 
"I woke up Saturday morning and... I have no more things."
I understand. Consider this:
About a year ago I was moving all my things in an Orca. I decided to make a pit stop in Jita. "Burn Jita"? Whatever, I said.
I learned a lot that day. Needless to say, nothing is impossible for the players who put their minds to it. |

Lugh Crow-Slave
890
|
Posted - 2015.03.15 19:22:38 -
[9] - Quote
Captain Phil wrote:Murkar Omaristos wrote:Let's not  "I woke up Saturday morning and... I have no more things." I understand. Consider this: About a year ago I was moving all my things in an Orca. I decided to make a pit stop in Jita. "Burn Jita"? Whatever, I said. I learned a lot that day. Needless to say, nothing is impossible for the players who put their minds to it.
You flying stupid is not the same as some one not being able to play 23.5/7
Fuel block colors? Missiles for Caldari T3?
|

Captain Phil
EMPPH Special Operations
1
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Posted - 2015.03.15 19:22:55 -
[10] - Quote
Danika Princip wrote:And how are you going to win the fight to keep your stuff if you're an EU based alliance and some Australians come kill everything you own at 5 AM?
Recruit Australians.
Whenever I think about what can and can't be accomplished in EvE, I ask myself "What would GoonSwarm do?"
They would make a plan, and follow through. |

Danika Princip
GoonWaffe Goonswarm Federation
3247
|
Posted - 2015.03.15 19:54:48 -
[11] - Quote
Captain Phil wrote:Danika Princip wrote:And how are you going to win the fight to keep your stuff if you're an EU based alliance and some Australians come kill everything you own at 5 AM? Recruit Australians. Whenever I think about what can and can't be accomplished in EvE, I ask myself "What would GoonSwarm do?" They would make a plan, and follow through.
Well, we wouldn't propose a mechanic that made it impossible for anyone other than us to hold space for one thing. This would hurt us, yes, but it'd also completely cripple anyone smaller.
Why is that good for the game? |

Madd Adda
38
|
Posted - 2015.03.15 19:58:04 -
[12] - Quote
Danika Princip wrote:Captain Phil wrote:Danika Princip wrote:And how are you going to win the fight to keep your stuff if you're an EU based alliance and some Australians come kill everything you own at 5 AM? Recruit Australians. Whenever I think about what can and can't be accomplished in EvE, I ask myself "What would GoonSwarm do?" They would make a plan, and follow through. Well, we wouldn't propose a mechanic that made it impossible for anyone other than us to hold space for one thing. This would hurt us, yes, but it'd also completely cripple anyone smaller. Why is that good for the game?
It's not, it's only good for the POS bashers.
Carebear extraordinaire
|

Captain Phil
EMPPH Special Operations
1
|
Posted - 2015.03.15 20:21:03 -
[13] - Quote
Quote:Well, we wouldn't propose a mechanic that made it impossible for anyone other than us to hold space for one thing. This would hurt us, yes, but it'd also completely cripple anyone smaller.
Why is that good for the game?
Hurt, cripple, large, and small are relative terms. By today's standards, things would be drastically different. Owning three systems and ten POSes might be considered "large" without reinforcement.
I argue reinforcement hurts the little guys, because it limits their options for warfare. A fixed time limit does not scale proportionately, and gives the advantage to the larger force who is more capable of organizing a quick response.
Admittedly, my experience is severely limited; I do not know what a small force can really accomplish under the current system. |

Danika Princip
GoonWaffe Goonswarm Federation
3247
|
Posted - 2015.03.15 20:26:30 -
[14] - Quote
Captain Phil wrote:Quote:Well, we wouldn't propose a mechanic that made it impossible for anyone other than us to hold space for one thing. This would hurt us, yes, but it'd also completely cripple anyone smaller.
Why is that good for the game? Hurt, cripple, large, and small are relative terms. By today's standards, things would be drastically different. Owning three systems and ten POSes might be considered "large" without reinforcement. I argue reinforcement hurts the little guys, because it limits their options for warfare. A fixed time limit does not scale proportionately, and gives the advantage to the larger force who is more capable of organizing a quick response. Admittedly, my experience is severely limited; I do not know what a small force can really accomplish under the current system.
If you are a small group, then you time your stuff to exit reinforcement at a time you are actually going to be online to defend it. How, exactly, does that hurt you when compared with just flat out losing it with no chance at all of fighting back?
If you have no experience with timers, why are you proposing their removal? |

Lugh Crow-Slave
891
|
Posted - 2015.03.15 20:26:41 -
[15] - Quote
Captain Phil wrote:[
Admittedly, my experience is severely limited; I do not know what a small force can really accomplish under the current system.
more than it could with your currant proposal
Fuel block colors? Missiles for Caldari T3?
|

Anhenka
Infinite Point Nulli Secunda
1249
|
Posted - 2015.03.15 20:27:08 -
[16] - Quote
Brief military superiority should not mean that you can immediately steamroll everything.
Russian groups would both be able to kill anything they want while everyone else is sleeping, and be unable to hold onto anything while they are sleeping.
Mid sized WH groups would wake up one morning floating in space after someone came in and smashed everything before they knew they were even under attack.
Staging POS's in warzones would be useless since the enemy could bubblecage the tower, kill it, then put in a hellpbubbled death star where it was if the peopel tried to safe log in the tower before it died.
This is a terrible idea.
-1 |

Juan Mileghere
Incident Command Southern Star Dominion
6
|
Posted - 2015.03.15 20:32:47 -
[17] - Quote
I agree, this Idea is the best proposed change to POSes with one change, if you destroy a POS you should lose the ability to dock for ten years and open containers for three months to balance this... |

ShahFluffers
Ice Fire Warriors Snuffed Out
7678
|
Posted - 2015.03.15 20:36:46 -
[18] - Quote
Lugh Crow-Slave wrote:your idea just makes it so bashes are nothing more than that since the defenders are not going to be able to get a defense up in the 45 min it takes to grind out a tower With 7 dreds and 10 battleships you can knock over an small POS (with no strontium in it) in less than 15-20 minutes.
Get 20 dreds (not an unreasonable number) and a small POS will die in one siege cycle.
Now... you COULD increase small POS hitpoints to give more time for the defenders to summon up the force necessary to counter the attack... assuming that you are attacking during the defender's timezone...
but this would not work out too well.
Why? - it won't scale well. The attacker will simply bring more people (if they have the bodies available). - increasing the HP levels of POSs can make the POS unreasonably difficult for smaller groups to kill them. - it still doesn't address the issue of certain groups existing only in certain timezones.
OP... your idea smacks of someone who either...
- hates timers and wants them removed... regardless of the consequences to the rest of the game
- doesn't care about "smaller" groups. In your eyes, if you want anything nice then you need to be a massive alliance with all timezones covered. And you don't care if that is an unreasonable "mandate."
The SP System
How did you start?
IFW
|

Captain Phil
EMPPH Special Operations
1
|
Posted - 2015.03.15 20:45:28 -
[19] - Quote
Quote:If you are a small group, then you time your stuff to exit reinforcement at a time you are actually going to be online to defend it. How, exactly, does that hurt you when compared with just flat out losing it with no chance at all of fighting back?
Because being the smaller inherently means that you are not able to successfully defend your assets [against a superior force]. Yes, there are things that can be done, of course. But these same things can be accomplished with or without reinforcement. The better force will win, the lesser force will lose.
I've been on the losing end before. The better force came, defeated us, and had to wait for the timer. All I could do was watch.
Quote:If you have no experience with timers, why are you proposing their removal?
Because the theme is the same throughout. I did not receive a 40 hour warning when I flew my Orca into the gank fest that was Jita (well I technically did when I read the forum post days earlier, but that's besides the point). I knew the risks, I made a decision, and I faced the consequences.
It should be (I think) the same with POSes and Sovereignty. |

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
588
|
Posted - 2015.03.15 20:47:19 -
[20] - Quote
Reinforced mode is actually a conflict driver. It forces parties to show up at the same spot at the same time. Removing it will result in more PVP avoidance.
Overhaul Dscan!
Make your own rules - Noobs to Null / Casual Vets Corp
|

Lugh Crow-Slave
892
|
Posted - 2015.03.15 20:49:36 -
[21] - Quote
Captain Phil wrote:
Because the theme is the same throughout. I did not receive a 40 hour warning when I flew my Orca into the gank fest that was Jita (well I technically did when I read the forum post days earlier, but that's besides the point). I knew the risks, I made a decision, and I faced the consequences.
It should be (I think) the same with POSes and Sovereignty.
Oh FFS its just some pissed off carebear that got ganked in hs with a rather stealthy rant thread
Fuel block colors? Missiles for Caldari T3?
|

Madd Adda
39
|
Posted - 2015.03.15 20:56:27 -
[22] - Quote
Captain Phil wrote:
Because the theme is the same throughout. I did not receive a 40 hour warning when I flew my Orca into the gank fest that was Jita (well I technically did when I read the forum post days earlier, but that's besides the point). I knew the risks, I made a decision, and I faced the consequences.
It should be (I think) the same with POSes and Sovereignty.
you clearly knew it was burn jita, you clearly didn't heed the warning signs and prepare accordingly. When you have a POS/POCO you know what kind of investment you are making, the warning signs that'll come, so you prepare with stron.
Carebear extraordinaire
|

Danika Princip
GoonWaffe Goonswarm Federation
3247
|
Posted - 2015.03.15 21:03:49 -
[23] - Quote
Captain Phil wrote:Quote:If you are a small group, then you time your stuff to exit reinforcement at a time you are actually going to be online to defend it. How, exactly, does that hurt you when compared with just flat out losing it with no chance at all of fighting back? Because being the smaller inherently means that you are not able to successfully defend your assets [against a superior force]. Yes, there are things that can be done, of course. But these same things can be accomplished with or without reinforcement. The better force will win, the lesser force will lose. I've been on the losing end before. The better force came, defeated us, and had to wait for the timer. All I could do was watch. Quote:If you have no experience with timers, why are you proposing their removal? Because the theme is the same throughout. I did not receive a 40 hour warning when I flew my Orca into the gank fest that was Jita (well I technically did when I read the forum post days earlier, but that's besides the point). I knew the risks, I made a decision, and I faced the consequences. It should be (I think) the same with POSes and Sovereignty.
You clearly have no idea what you are taking about. |

Captain Phil
EMPPH Special Operations
1
|
Posted - 2015.03.15 21:07:46 -
[24] - Quote
Quote:You clearly have no idea what you are talking about.
Ok
I will take the information I learned here today and use it to find a way to make reinforce timers work for me.
Thank you all for your time. |

Lugh Crow-Slave
892
|
Posted - 2015.03.15 21:10:04 -
[25] - Quote
Captain Phil wrote: I will take the information I learned here today and use it to find a way to make reinforce timers work best for the game.
fixed that
Fuel block colors? Missiles for Caldari T3?
|

Tabyll Altol
Breaking.Bad Circle-Of-Two
84
|
Posted - 2015.03.15 21:18:16 -
[26] - Quote
Captain Phil wrote:I think we should remove it, but that's because I don't own jack squat anyway. The implications are obvious, but I have a few questions on the matter:
Was there ever a time that structures existed without reinforcement?
Do you think it would be virtually impossible to hold sovereignty or own structures without it?
How would it impact capital construction?
Would major alliances simply shrink, or disappear entirely?
I'm a nobody in EvE, but I feel like reinforcement plays a bigger role in discouraging a POS attack than the POS defenses do.
What place does a 41 hour immunity have in a game where scamming, espionage, awox, and suicide ganks are legitimate?
What right do I have to own something in EvE if I do not have the manpower and TZ coverage needed to protect it?
So every 0.0 alliance will go to the next low sec system and 0.0 will be empty. Sounds like a good idea.
-1 |

Alvatore DiMarco
Capricious Endeavours Ltd
3573
|
Posted - 2015.03.16 00:02:07 -
[27] - Quote
Oh wow.
No. Just no. Absolutely not. I have very little experience with timers and even I know OP's idea is terrible.
Adding my -1 to the pile for all the reasons everyone else said before. |

Zimmer Jones
Aliastra Gallente Federation
148
|
Posted - 2015.03.16 00:56:36 -
[28] - Quote
It looks like CCP likes the reinforcement mechanic, the entosis module is just a damageless reinforcing fight generator, with a fixed time not conveniently changed by adjusting stront levels at the last moment. Current pos reinforcement mechanic working as intended, providing a toehold with a Guaranteed minimum lifetime.
Unsupported
You are content to be content. This is not a jedi mind trick, its just a game
|

Ncc 1709
Fusion Enterprises Ltd Shadow of xXDEATHXx
152
|
Posted - 2015.03.16 01:09:05 -
[29] - Quote
45 mins to bash a tower? the big alliances could have a whole fleet of dreads and destroy 2 towers every 5 min siege cycle.
45 mins they would have destroyed 18 large towers if theres no reinforce timer |

Characternumber210492
Space Travel is Boring
0
|
Posted - 2015.03.16 10:40:44 -
[30] - Quote
Ines Tegator wrote:Reinforced mode is actually a conflict driver. It forces parties to show up at the same spot at the same time. Removing it will result in more PVP avoidance.
Exactly, there is a lot of PvP content via these timers. |

ImageQuest
Caldari Provisions Caldari State
0
|
Posted - 2015.03.16 11:17:36 -
[31] - Quote
One rf timer for system would be more than enough.
On the other hand maybe eve just reached end game and we full reset would be most exciting option |

Adrie Atticus
Shadows of Rebellion The Bastion
921
|
Posted - 2015.03.16 11:30:26 -
[32] - Quote
ImageQuest wrote:One rf timer for system would be more than enough.
On the other hand maybe eve just reached end game and we full reset would be most exciting option
Not sure if serious or just a detrimentally stupid maneuver. |

Agondray
Avenger Mercenaries VOID Intergalactic Forces
243
|
Posted - 2015.03.16 18:48:33 -
[33] - Quote
I like timers. Because lets face it, if you remove timers and think its all good, someone is going to abuse it and run around with a massive fleet bashing everything they can because they don't have to wait for 24 hours. We don't need more things that continue to give large powers every card in the deck, itll force more small groups of people out.
People want to remove OGB as is which encourages small fleets to fight against larger ones.
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
|

Reina Xyaer
Native Freshfood Minmatar Republic
60
|
Posted - 2015.03.16 22:02:02 -
[34] - Quote
A Proposal to make removing RF Timers possible:
Tell me if anyone likes the sound of this gameplay...
- Remove reinforcement completely
- Increase POS HP exponentially... so that it takes, let's say 20 dreads, at least 72 hours (of constant DPS) to kill a MEDIUM tower, just through HP grinding, large Towers even LONGER (yes, hear me out)
- Repairing/Recharging POS armor/shields would take even longer (correct? 20 triage carriers rep less dps than 20 dreads can apply, yes? if not, increase Dread DPS so that Dreads do a bit more DPS than equal number of RR carriers can rep)
- OPEN up EVE space... i.e. make POSs anchorable anywhere in a moon's gravity well. Warp to a moon, fly an inty at max speed in any direction (as long as you stay within X km of moon), make a bookmark, and allow corp to anchor a POS anywhere around moon. Fly to the other side of the moon if you want! (opposite of "default" grid, where everyone lands when they warp to a moon)
- Make warping into the shields impossible, ships arriving at the POS must warp to a landing location outside shields, and fly in. Ships can still warp out from inside POS shields.
- Make everything inside POS shields invisible to D-scan and probes. Modules anchored outside shields (guns, e-war, bridges, etc, can be scanned down IF online. Not sure about current POS mechanics, but make it so that guns can be anchored outside shields, ready to go, but left offline. and make it so the guns can be turned ON from the Tower control panel, without having to fly to each gun) POSs become "secret" bases if KEPT secret. POS could only be found if: a. guns/bridges/cyno jams are online and enemy probes them down b. enemy gets spy in corp/pays a traitor for intel c. enemy waits in system and probes down a ship as it lands at "landing spot" or while it's outside shields using bridges, etc. (so now in order to keep your corp starbases a secret, you can't go warping to them with enemy probers watching)
So NOW:
If a corp/alliance wants to destroy an enemy POS, it becomes a multiple day/week long campaign. First you have to find it... easy enough if the enemy is careless or not hiding their POS (i.e. guns online all the time, bridge POS, etc).
Then you have to just go and attack it, no more RF mode, just huge HP that takes DAYS to grind down even with a fleet of Dreads. So this means you go shoot at it for as long as you can/want to, then when everyone has to go, you retreat and come back again the next day to continue, and so on. POS shields do not recharge on their own***, you must repair/recharge with triage carriers (subcap logi would barely make a dent)
The defender therefore has DAYS to get ready and go defend. They can try to actively repel the attackers by going and beating them on grid to push them away, or if they are outnumbered/out classed, they will only be able to try to repair when the enemy leaves. Since repairing takes even longer than grinding down, the defenders would have to Rep for even more hours than the attackers shot, making active defense critical, and post-attack repairing only a delay.
|

Anhenka
Infinite Point Nulli Secunda
1250
|
Posted - 2015.03.16 22:20:27 -
[35] - Quote
I really have no words to describe how bad of an idea that is.
Bashing POS's is already a **** job to do in EVE. Multiplying the manhour need by 100x would be making them basically invincible.
|

Reina Xyaer
Native Freshfood Minmatar Republic
60
|
Posted - 2015.03.16 23:04:53 -
[36] - Quote
Anhenka wrote:I really have no words to describe how bad of an idea that is. Bashing POS's is already a **** job to do in EVE. Multiplying the manhour need by 100x would be making them basically invincible.
Not invincible at all. Just makes the battles for them last days/weeks.
Right now, you go shoot at a POS, and it becomes *literally* invincible for a set time, and then you leave. Everyone can see when invincibility will end (dumb), leading to people planning to go back and shoot it or come to defend it at that time.
Without RF timers, attackers would need to go and sit at that POS for hours a day, grinding it down. Sounds boring sure... BUT, sitting there for hours a day means hours a day that someone might come fight you.
Now, there's a TON of holes in this idea, that I just can't come up with solutions for yet. It would definitely be ridiculous to implement without some other major changes. I'm just trying to think of SOME way to have EVE without "invincibility" timers. I'd like a sandbox where anyone can shoot anything at any time.
|

Danika Princip
GoonWaffe Goonswarm Federation
3248
|
Posted - 2015.03.17 00:16:18 -
[37] - Quote
Reina Xyaer wrote:Anhenka wrote:I really have no words to describe how bad of an idea that is. Bashing POS's is already a **** job to do in EVE. Multiplying the manhour need by 100x would be making them basically invincible. Not invincible at all. Just makes the battles for them last days/weeks. Right now, you go shoot at a POS, and it becomes *literally* invincible for a set time, and then you leave. Everyone can see when invincibility will end (dumb), leading to people planning to go back and shoot it or come to defend it at that time. Without RF timers, attackers would need to go and sit at that POS for hours a day, grinding it down. Sounds boring sure... BUT, sitting there for hours a day means hours a day that someone might come fight you. Now, there's a TON of holes in this idea, that I just can't come up with solutions for yet. It would definitely be ridiculous to implement without some other major changes. I'm just trying to think of SOME way to have EVE without "invincibility" timers. I'd like a sandbox where anyone can shoot anything at any time.
You do realise that every single system would have hundreds of POS, right?
And that it'd be literally impossible to destroy them all?
|

ShahFluffers
Ice Fire Warriors Snuffed Out
7686
|
Posted - 2015.03.17 00:19:09 -
[38] - Quote
*looks at Reina's idea* *stares at it with a deadpan expression*
You can't be serious. Let me get home and do my evening jog. Your idea is so bad is deserves to be ripped apart piecemeal.
The SP System
How did you start?
IFW
|

Reina Xyaer
Native Freshfood Minmatar Republic
60
|
Posted - 2015.03.17 00:22:36 -
[39] - Quote
Danika Princip wrote:
You do realise that every single system would have hundreds of POS, right?
And that it'd be literally impossible to destroy them all?
I didn't say you could put up infinite POSs at each moon did I? Still only one POS per moon, just doesn't have to be at single grid that everyone warps to.
In fact, on a totally unrelated note, I say get rid of the single "warp to" grid for each planet/moon/celestial. If you warp to Planet V from one side of the solar system, you land within X km of the planet on that side of the planet. Warp from the other side, you land on the other side.
|

Reina Xyaer
Native Freshfood Minmatar Republic
60
|
Posted - 2015.03.17 00:24:09 -
[40] - Quote
ShahFluffers wrote:*looks at Reina's idea* *stares at it with a deadpan expression*
You can't be serious. Let me get home and do my evening jog. Your idea is so bad is deserves to be ripped apart piecemeal.
Why?
Seriously, please make an argument against it. The hours of grind? Is that what makes it horrible in your mind? |

ShahFluffers
Ice Fire Warriors Snuffed Out
7687
|
Posted - 2015.03.17 03:57:45 -
[41] - Quote
Reina Xyaer wrote:Why? Seriously, please make an argument against it. The hours of grind? Is that what makes it horrible in your mind? I edited my post. Have fun. 
The SP System
How did you start?
IFW
|

Lienzo
Amanuensis
51
|
Posted - 2015.03.17 04:06:15 -
[42] - Quote
We need reinforcement for formup timers, and some role for capitals in the new environment. Otherwise, massive super blobs would just steam roll every hp based structure and then log off. New Eden would largely become devoid of fortresses, and POS there are essential for forming fleets. It would actually be harder for new alliances in subcaps to actually marshal force against the established entities.
If we didn't have new timers in the system, ihubs and the like would just instantly blow up, and I'm not sure you could even have sov levels with that scenario. Not 100% sure on that.
To keep a role for caps in the new ecology, I think seige mode should parallel the entosis module. For capitals, they should simply be the same module.
That sounds weird, but it kinda works because it's not an hp dependent process. It doesn't speed up just because you bring more caps. That means you could have a single cap backed up by a subcap escort fleet, and it would have the same effect on structures. You could even have 10 caps spread across 10 anomalies.
Additionally, seige prevents remote repping, so the anti-logistics effect is very similar. Seiging for half an hour is pretty risky, but the timers are expected to be cumulative.
The real question then would become, how do we distinguish capital entosis effects from trollcepters?
The best solution I can think of is to do two things:
1)Only allow trollcepters to activate entosis in sov level 1 and maybe 2 systems. Allow seige-entosis to be activated in sov 2 or maybe even 3 and below systems.
2)Require that every level of sov in a system have a strict requirement of having all adjacent systems be within one sov level. So if you have a Sov 5.0 system, then it must be surrounded by sov 5 or 4 systems. If any of those systems drops to level 3, then the sov 5 system goes to a four after twenty four hours.
This instantly creates a center and a more vulnerable periphery. It makes campaigns important, and modulates the effect and focus of trolling. It allows defenders the options of falling back to chokepoints. It makes fortresses strong and sprawl hard.
In sov 5 systems, super fleets can reinforce and destroy POS, but Stations, TCUs and Ihubs remain invulnerable.
Another good, but largely separate idea is to create a four general shield amplification modules. Each of them requires a different sov level to activate, and cost exponentially more in resources at each level. Sov V would be so high that even absurdly large super fleets would groan at the idea of it. It would be offset by the ability of dedicated lesser forces being able to chip away at it over time, the naturally exponential nature of sov periphery creation, and a concomitant weakening of base stats on vanilla pos shields in sov 1.0 systems.
Perhaps we could even halve reinforced timers at each successively lower lower level of sov, just to make the process at the periphery quicker, and see more turnover of the front lines. |

Reina Xyaer
Native Freshfood Minmatar Republic
62
|
Posted - 2015.03.17 06:38:16 -
[43] - Quote
ShahFluffers wrote:Reina Xyaer wrote:Why? Seriously, please make an argument against it. The hours of grind? Is that what makes it horrible in your mind? I edited my post. Have fun. 
You sold me on the BILLIONS of hitpoints.
But I'm a bit offended by the snarky "don't know what you're talking about" comment. You must have misread what I wrote.
Quote:Pro-tip: don't suggest changes to things you don't understand. The bit that I underlined above pretty much shows that you have no experience or knowledge regarding POSs.
Wow is that pretentious or what?
I never once said that POS guns currently go inside the shields, I know exactly where they go. That underlined sentence was meant to be read as one thing...
"make POS guns so that they can be... [achored outside the shield like they currently are, but] offline and ready to turn on if someone finds the POS"
After the hitpoints, all my other suggestions to POS changes were on the assumption they would be hidden and need to be searched for and found.
Quote:Also, "no" to not being able to probe down a POS. It is similar in concept to an old idea where a ship, mod, structure creates an AoE cloaking field to hide fleets in. It was rejected by the community as being "too overpowered."
I think it's time to revisit that. With major changes to 0.0 needed, specifically to POSs. I've been convinced, for now, that at least I can't come up with a better way to handle structures than RF timers... but other changes are still sorely needed. If 0.0 gets a huge industry buff, I think that should include WAY more opportunities and things you can do with your own structures.
And frankly I think it's just plain sickening that you can't have a "hidden base" in this space game.
But again, you got me on RF timers, but wow with the "Things you don't understand rararara." "shows that you have no experience or knowlerrrrgerer" LOL |

Lugh Crow-Slave
910
|
Posted - 2015.03.17 07:02:19 -
[44] - Quote
Reina Xyaer wrote:And frankly I think it's just plain sickening that you can't have a "hidden base" in this space game.
Why's that for the most part hidden things just means players can't interact with them and in a game built on player interaction it's just not a good thing
Fuel block colors? Missiles for Caldari T3?
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Sean Parisi
Fugutive Task Force A T O N E M E N T
651
|
Posted - 2015.03.17 07:28:33 -
[45] - Quote
Captain Phil wrote:Danika Princip wrote:And how are you going to win the fight to keep your stuff if you're an EU based alliance and some Australians come kill everything you own at 5 AM? Recruit Australians. Whenever I think about what can and can't be accomplished in EvE, I ask myself "What would GoonSwarm do?" They would make a plan, and follow through.
Obviously you dont. Because then you would of known that your orca would get ganked.
Timers are a neccesary evil. Unless assets were cheaper, weaker and easier to put up such things only benefit large groups.
Live out of a POS in a wormhole? Nah man - F-you, all your assets are gone. You have yet to provide a reason why this is a good idea. |

Danika Princip
GoonWaffe Goonswarm Federation
3249
|
Posted - 2015.03.17 12:44:19 -
[46] - Quote
Reina Xyaer wrote:Danika Princip wrote:
You do realise that every single system would have hundreds of POS, right?
And that it'd be literally impossible to destroy them all?
I didn't say you could put up infinite POSs at each moon did I? Still only one POS per moon, just doesn't have to be at single grid that everyone warps to. In fact, on a totally unrelated note, I say get rid of the single "warp to" grid for each planet/moon/celestial. If you warp to Planet V from one side of the solar system, you land within X km of the planet on that side of the planet. Warp from the other side, you land on the other side.
It is not uncommon for a system to have fifty moons. (Dek averages 44, but 50 is a nicer number)
Even if we assume you're using a full 250 dreads, it'd be five hours per pos. Twelve days to clear a 50 moon system if you have no downtime at all. Some systems have
It would take your 250 dreads two years of non stop grinding to clear all of Deklein's 2994 moons.
Now. If someone were to take Deklien away from GSF, would you really think it a good idea to have them spend multiple years clearing out our old towers? |

Agondray
Avenger Mercenaries VOID Intergalactic Forces
247
|
Posted - 2015.03.17 14:11:26 -
[47] - Quote
Captain Phil wrote:Lugh Crow-Slave wrote:no major alliances would just get bigger since you would be forced to join them or be unable to hold anything
as far as micro gameplay goes timers cause fights as it gives both sides a time to show up
your idea just makes it so bashes are nothing more than that since the defenders are not going to be able to get a defense up in the 45 min it takes to grind out a tower Given our current style of play, you are correct. Player tactics would have to change, yes. and the large fleets would just get bigger so they could take out structures faster. tactic changed.
this is eve, everything gets changed for the shear efficiency of benefit. and if that means I can take a bigger fleet since im from a large alliance to blow up your pos because you have smaller numbers to 1 have numbers where you wont even think about defending your pos and 2 be able to kill your pos before you even have a chance to even go "hey guys our pos is under attack, we should fleet.......aaaaannnnnnd its gone".
you will find large fleets that operate off of peak hours for the whole reason of running around and killing the pos's and setting up their own.
I know because I was in a fleet from a wh that attacked another wh that did that but they took their sweet time and ended up losing everything invested in the invasion because all they did was smack talk and lazily attack a few pos's declaing themselves winning before being run over by mercs.
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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