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Samwise Everquest
Run and Gun Mercenary Corps Forsaken Asylum
132
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Posted - 2015.04.21 20:02:45 -
[31] - Quote
Kitty Bear wrote:Does the skill offer some benefit to the activity you are undertaking ?
No - Don't train it Yes - Train it
No list required.
/mindblown
Run and Gun Mercenary Corps looking for work. Pras Phil.
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NVision08
The Senate and People of Eve
2
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Posted - 2015.04.26 02:27:23 -
[32] - Quote
All the rigs. This my seem pointless at first, but the 3% is a real payoff when you need that edge in cpu, sig, everything really. Not for those beginners. |
Charlie Nonoke
Blue Republic RvB - BLUE Republic
59
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Posted - 2015.04.28 08:59:27 -
[33] - Quote
AWU V is definitely one of those to get whenever you're past the core skills. It's often saved me a fit rather than scrapping it.
And to the bloke who foolishly says just use an implant for that extra 1% on AWU IV, what if i like to run with Crystals, or Snakes? |
Celise Katelo
State War Academy Caldari State
97
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Posted - 2015.04.28 14:23:29 -
[34] - Quote
Charlie Nonoke wrote:AWU V is definitely one of those to get whenever you're past the core skills. It's often saved me a fit rather than scrapping it.
And to the bloke who foolishly says just use an implant for that extra 1% on AWU IV, what if i like to run with Crystals, or Snakes?
I love using Crystal set
EVEBoard ...Just over 20million skill points, each skill was chosen for a reason. I closed my eyes & clicked another skill to train... "BINGO...!!!" ... "This time i got something usefull"
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Zhilia Mann
Tide Way Out Productions
2287
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Posted - 2015.04.29 04:37:55 -
[35] - Quote
NVision08 wrote:All the rigs. This my seem pointless at first, but the 3% is a real payoff when you need that edge in cpu, sig, everything really. Not for those beginners.
That's a pretty late game call. Well, maybe more like the end of the midgame. I don't think I'd undertake that under 80mil SP. [Edit: To be clear, I have maxed rigging skills. It's awesome. But I wouldn't do it early.]
It's also worth noting that not all rigging skills have the same value. The ones that double as fitting skills are absolutely worth more than the ones that lead to silly things like sig bloat. Yes, sig is important, but not as important as getting everything on your ship. Speed is similar to sig.
For the benefit of anyone reading this who doesn't know, rigging skills that double as fitting skills are:
Drones Rigging (CPU) Energy Weapon Rigging (grid) Hybrid Weapon Rigging (grid) Launcher Rigging (CPU) Projectile Weapon Rigging (grid)
Rigging skills that are situationally fitting skills are:
Armor Rigging (grid, but only for active tanking rigs: ANPs and nanobot accelerators) Astronautics Rigging (CPU, but only on warp speed and cap need rigs)
There are exceptions, but other rigs usually fall into this pattern:
Armor Rigging: max speed Astronautics Rigging: max armor Electronic Superiority Rigging: max shield Shield Rigging: sig radius
Jury Rigging itself is nearly useless. It is required to build T3 subsystems but the only rig requiring Jury Rigging that has a drawback is the Processor Overclocking Unit. For that single, solitary use it can help your max recharge rate.
To summarize, weapon rigging>armor rigging>other rigging>jury rigging to 5. |
NVision08
The Senate and People of Eve
2
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Posted - 2015.04.30 02:05:16 -
[36] - Quote
I depends what your choosing to do in Eve. Shield Rigs V proved one more small edge for damage control in level V missions emloying a passive Tengu. Waiting until 80SP is a game choice on your direction in Eve.. Completing lvl5 missions faster, however that's possible, meant training various rigs to lvl5 a priority. |
Talurion
Love Squad Confederation of xXPIZZAXx
4
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Posted - 2015.05.01 15:23:32 -
[37] - Quote
IMHO
-Byomass V -Dunkology V
It is now pl/n3, not PL/N3 (sacrificed all their caps)
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