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Black Pedro
Yammerschooner
703
|
Posted - 2015.03.18 11:45:54 -
[31] - Quote
afkalt wrote:[quote=Colette Kassia]These guys genuinely crack me up, "high sec is too safe, we provide the risk!" /hides behind concord in bumping pirate BS.
The risk reward of the mechanic is whack, but all you'll get on here - literally all - is that it is working as intended, be active and bring friends. As the good admiral says that bumping-fit pirate BS is paper thin. That there is yet another counter to bumping.
If you don't like what someone is doing with their Machariel, blow it up and take your medicine from CONCORD, as the game designers intended. That, or scout and bring friends to protect your vulnerable capital ship and not let it get caught in the first place, as the game designers intend.
However, I don't think you will find much support for your proposal to remove CONCORD. Although I imagine the bumpers and their ganker friends might be one of the few groups that would be on board with your plan to make it impossible to "hide behind CONCORD" in highsec.
Sabriz Adoudel for CSM 10 is a good idea.
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afkalt
Republic Military School Minmatar Republic
937
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Posted - 2015.03.18 13:16:10 -
[32] - Quote
Black Pedro wrote:afkalt wrote:[quote=Colette Kassia]These guys genuinely crack me up, "high sec is too safe, we provide the risk!" /hides behind concord in bumping pirate BS.
The risk reward of the mechanic is whack, but all you'll get on here - literally all - is that it is working as intended, be active and bring friends. As the good admiral says that bumping-fit pirate BS is paper thin. That there is yet another counter to bumping. If you don't like what someone is doing with their Machariel, blow it up and take your medicine from CONCORD, as the game designers intended. That, or scout and bring friends to protect your vulnerable capital ship and not let it get caught in the first place, as the game designers intend. However, I don't think you will find much support for your proposal to remove CONCORD. Although I imagine the bumpers and their ganker friends might be one of the few groups that would be on board with your plan to make it impossible to "hide behind CONCORD" in highsec.
I didnt say remove concord, simply that I do not support in any way shape or form is depriving people of control of their ship with no flagging whatsoever. It's utterly ass backwards.
People should need to man up and flag up for that. Of course scramming and hard tackling is :hard:  |

Agondray
Avenger Mercenaries VOID Intergalactic Forces
251
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Posted - 2015.03.18 13:42:07 -
[33] - Quote
Daichi Yamato wrote:Agondray wrote:
Scouts don't work as the bumpers are usually and alt and range from things like stabbers to machs, shoot im no ganker or bumper but I have rammed a few freighters out of boredom in my Vindicator.
Your scout cannot check grid and d-scan to see if you have the literal 4 seconds to put your frieghter into warp? You need to slap that scout. seriously. Agondray wrote: CCP need to start with ligit day 0 characters with the perception that they know nothing of their own game, no powers, no super ships and play their own game and see whats its like.
Falcon did this. Still waiting for my +1's because CCP need to create counter play to get my bowhead through bubble camps. have you tried it? its freaking impossible.
actually no I haven't tried flying the bowhead yet, ive haven't flown my freighter much less since the start of code. I knew they were going to be pi+¦atas when they were introduced and I know several incursion runners who have a pimp fit tank on the bowheads thinking they they wont get ganked as ive seen travel fit runners get ganked. I personally have had enough issues with my blockade runner in low and null getting past instalockers by a hairs width (did a courier out of low sec that took 15 trips, a tornado was on station and after I make warp in and instawarps out, he was able to lock me and fire everytime I landed on station but the docking transition thankfully nullified the damage and on undocking I found myself locked no sooner then the loading bar disappeared) by the time I finished he had a whole fleet of tornadoes trying to get me, I cant instalock someone like that after a warp in or undocking no matter what ive tried because of "invulnerable"
those people saying to gank the bumper 1 catch him when hes not zooming around and 2 your going to need a fleet, you cant solo gank it.
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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Black Pedro
Yammerschooner
703
|
Posted - 2015.03.18 13:48:44 -
[34] - Quote
afkalt wrote:I didnt say remove concord, simply that I do not support in any way shape or form is depriving people of control of their ship with no flagging whatsoever. It's utterly ass backwards. People should need to man up and flag up for that. Of course scramming and hard tackling is :hard:  Hard? it is actually impossible to tackle an unflagged freighter in highsec due to the current CONCORD mechanics.
If you removed bumping, how would gankers tackle a freighter at all?
Sabriz Adoudel for CSM 10 is a good idea.
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afkalt
Republic Military School Minmatar Republic
937
|
Posted - 2015.03.18 13:59:03 -
[35] - Quote
Black Pedro wrote:afkalt wrote:I didnt say remove concord, simply that I do not support in any way shape or form is depriving people of control of their ship with no flagging whatsoever. It's utterly ass backwards. People should need to man up and flag up for that. Of course scramming and hard tackling is :hard:  Hard? it is actually impossible to tackle an unflagged freighter in highsec due to the current CONCORD mechanics. If you removed bumping, how would gankers tackle a freighter at all?
It's just as impossible as shooting it. Which totally never happens. Right? |

Agondray
Avenger Mercenaries VOID Intergalactic Forces
251
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Posted - 2015.03.18 14:11:17 -
[36] - Quote
right, ive seen people tackle a ship at the same time as ganking it. why? because it breaks the warp the ship was building up to and then the target has to attempt to warp again which the other gankers have now scrammed and are shotting it to bits as concord shows up.
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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Iain Cariaba
1163
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Posted - 2015.03.18 14:25:47 -
[37] - Quote
Colette Kassia wrote:I think part of the problem is that the "intended" mechanic of using a web to warp-assist freighters is not spelled out, or even hinted at, in-game. Really? You mean this tactic isn't spelled out in every single anti-ganking guide in the entirety of the internet? Sure it's not in game, but I expect anyone with the capability to drop over a billion isk on a hull to be smart enough to do some basic research into their choosen profession. If you're not that smart, stick to WoW.
Colette Kassia wrote:- Bringing an escort of big guns doesn't work. CONCORD protects the bumper too. And you're not going to do enough damage to a gank fleet to be of much help. - Scouts don't help and aren't needed; we already know where the bad guys are: TheyGÇÖre at the choke points. - Bumping-the-bumper is of limited value. If gankers can bring dozens of ships then they can spare a 5-6 more for hobo tackling. You can't counter-bump that. 1. There are more ways to protect yourself than just guns. Read the anti-ganking guides, do everything they say to do, and you will never lose a freighter. My freighter alt has had the same Charon for going on 3 years now. 2. Scouts are extremly needed, the bad guys are at more places than just the choke points. The trick to using scouts, however, is to pay attention to them. Keep them a couple systems ahead, and if you see gankers in a system, don't jump a freighter into the system. Dock up and wait for the gankers to either clear out or pick some other freighter to gank. It really is that easy. 3. If you followed the guides on how not to get ganked, you will never have to deal with bumpers, somyour argument there is irrelevant. Let the idiots who think it's ok to autopilot around be the bullet catchers while you simply jaunt on past the gankers.
Colette Kassia wrote:So clearly the optimal tactic is to have friend use the web trick. All (or most) of us have been playing the game for years. We all understand how warping works and how the webbing mechanic can be applied to drastically cut the time require to get into warp. But these esoteric techniques are not obvious to new players. If the game designers are not willing to change the mechanics in any way then they should better and more explicitly communicate the proper way to move 2.5B ISK worth of risk around using the existing mechanics. New players? What new players are getting bumped in freighters? I'm sorry, but the only way a new player is going to be in a freighter is if they dumped a lot of cash into PLEX selling, and bought their freighter pilot. In which case, I have zero sympathy for them. Here we fall back to the statement of, 'if you're going to dump a billion isk on a hull, you should be smart enough to do the basic research into that profession.'
Colette Kassia wrote:One of the first posts I made on here was to add short tutorials to skillbooks so that they would benefit the meat-bag, as well as the toon. This would be a good way to introduce new players to these sorts of unconventional tactics. If not that, then there should be a note added to the item descriptions of webbing modules. After all, this is the main way that new players first learn what exists and gain a bit of insight into how the game is played-- by reading through the descriptions of items in the market window. Once again with the 'new players' lie. See above statement #3
Colette Kassia wrote:Otherwise, we will need to talk about dedicated-purpose warp remote-assist modules. These already exist in game. They're called stasis webbifiers.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
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Black Pedro
Yammerschooner
703
|
Posted - 2015.03.18 15:56:33 -
[38] - Quote
afkalt wrote:Black Pedro wrote:afkalt wrote:I didnt say remove concord, simply that I do not support in any way shape or form is depriving people of control of their ship with no flagging whatsoever. It's utterly ass backwards. People should need to man up and flag up for that. Of course scramming and hard tackling is :hard:  Hard? it is actually impossible to tackle an unflagged freighter in highsec due to the current CONCORD mechanics. If you removed bumping, how would gankers tackle a freighter at all? It's just as impossible as shooting it. Which totally never happens. Right? Fair enough. To be precise then it is impossible to tackle them with warp scrambler/disruptor for more than the 20 seconds or so until CONCORD is on grid.
Then it is impossible to keep a freighter from warping without bumping.
But now we are getting pedantic. I was merely agreeing with your point that hard tackling is hard in highsec.
Sabriz Adoudel for CSM 10 is a good idea.
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Colette Kassia
Kassia Industrial Supply
101
|
Posted - 2015.03.18 17:40:58 -
[39] - Quote
Iain Cariaba wrote:Really? You mean this tactic isn't spelled out in every single anti-ganking guide in the entirety of the internet? Sure it's not in game,..... Read the anti-ganking guides, do everything they say to do, and you will never lose a freighter..... 3. If you followed the guides on how not to get ganked, you will never have to deal with bumpers,..... These already exist in game. They're called stasis webbifiers. I'm glad that, for once, you agree with me.
I do all of those things and I've never lost a freighter either. But this topic keeps coming up. Why is that? |

Iain Cariaba
1163
|
Posted - 2015.03.18 18:01:45 -
[40] - Quote
Colette Kassia wrote:Iain Cariaba wrote:Really? You mean this tactic isn't spelled out in every single anti-ganking guide in the entirety of the internet? Sure it's not in game,..... Read the anti-ganking guides, do everything they say to do, and you will never lose a freighter..... 3. If you followed the guides on how not to get ganked, you will never have to deal with bumpers,..... These already exist in game. They're called stasis webbifiers. I'm glad that, for once, you agree with me. I do all of those things and I've never lost a freighter either. But this topic keeps coming up. Why is that? Because people don't follow those guides, and feel that CCP should protect them from their own failures.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
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Elenahina
Agony Unleashed Agony Empire
235
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Posted - 2015.03.18 18:09:16 -
[41] - Quote
Iain Cariaba wrote: Because people...feel that CCP should protect them from their own failures.
So it's pretty much like real life and all the inane warning labels we have now?
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Iain Cariaba
1164
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Posted - 2015.03.18 18:14:49 -
[42] - Quote
Elenahina wrote:Iain Cariaba wrote: Because people...feel that CCP should protect them from their own failures.
So it's pretty much like real life and all the inane warning labels we have now? Yep. The real world nanny state is creeping into New Eden.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
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Teckos Pech
The Executives Executive Outcomes
2638
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Posted - 2015.03.18 20:52:36 -
[43] - Quote
Colette Kassia wrote:I think part of the problem is that the "intended" mechanic of using a web to warp-assist freighters is not spelled out, or even hinted at, in-game.
- Bringing an escort of big guns doesn't work. CONCORD protects the bumper too. And you're not going to do enough damage to a gank fleet to be of much help. - Scouts don't help and aren't needed; we already know where the bad guys are: TheyGÇÖre at the choke points. - Bumping-the-bumper is of limited value. If gankers can bring dozens of ships then they can spare a 5-6 more for hobo tackling. You can't counter-bump that.
I'll grant your point on bringing people with guns.
However, a scout WILL help. You cannot be bumped if you don't jump into the system with the bumping ship. That is the point of a scout. Don't jump, dock up, hostile bumper in a mach. And guess what, they are not always there. I've gone through Uedama and most of the time there is no bumping ship there. Nor in Sivala either.
http://www.themittani.com/features/freighter-pilots-guide-not-getting-ganked
Quote: Step 1: Use a Scout
If you jump your freighter into Uedama local with 35 GCC players flashing in local and 2 Machariels on the gate, you have already lost the fight. This is the Eve equivalent of wandering into the bad side of town with a flashing neon sign flashing, "Easy Mark."
Indeed. And the scout does not have to be an alt. Expecting a single player to be able to defeat a group of players is expecting a bit much.
Quote:Step 2: Plan Your Trip
Your map is an incredibly powerful tool for mining information.
You have tools both in and out of game to tell you how many people have died in a system. If you see Uedama has a recent number of kills, and you look on kill boards and see what has been killed and still try to autopilot through...your a fool and you deserve whatever happens to you.
Its a rather helpful article.
In particular this part...
Quote:If you don't have an alt account for scouting, make a friend. Seriously, it's not that hard.
Stop insisting that CCP solve your problem when you can solve them yourself. Yes, it might mean you have to chat with people in game...maybe even on TS. I know, socializing in an MMO...crazy.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
4381
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Posted - 2015.03.19 00:37:23 -
[44] - Quote
Quote:3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
Thread closed.
ISD Dorrim Barstorlode
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
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