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Specia1 K
State War Academy Caldari State
23
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Posted - 2015.03.21 01:33:11 -
[31] - Quote
Corraidhin Farsaidh wrote: I have a feeling that the changes to deployment method and gradual changes in game mechanics are a means to pull out chunks of functionality and improve them. Once the remaining core code gets small enough they can replace it entirely.
I deal with legacy coding regularly, and it is a PITA. Newer coding is often modular parts working together, and is much easier to patch and modify the bits you need to change.
I hope this is the way CCP is going. Change is good.
My dream update would be real orbits and rotations in solar systems. Every day that planet, moon and station would have moved slightly (in their orbits/periods), Asteroid belts would physically be in motion all the time (you would have to track them like a ship to mine them). That 'old' suggestion of adding comets would be a nice perk too. |

Aran Hotchkiss
Phoibe Enterprises
74
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Posted - 2015.03.21 01:54:51 -
[32] - Quote
Edit:
Quote:Units units units. First let me tell you I love how EVE uses real physical units for everything! It makes it look really professional and kind of real. So props to CCP for that. But AU/s? Come on, use real units. AU is an actual unit of measurement[/quote]
What, you mean I'm not flying at 50 Australias per second? :3
Shamelessly stole this line,
Alternatively, QFT
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia
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Odeva Pawen
Aideron Robotics
33
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Posted - 2015.03.21 02:46:22 -
[33] - Quote
All I want is for jita 4-4 to take up the entire moon.
Sabriz For CSMX!
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Alvatore DiMarco
Capricious Endeavours Ltd
3579
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Posted - 2015.03.21 03:28:12 -
[34] - Quote
Today I learned that ships in eve turn like large flat grasslands and display animations when they malfunction or are broken into pieces.
CCP has already said that the physics model is staying because of gameplay reasons. If you want Newtonian physics, go play Elite: Dangerous and turn Flight Assist off. It's ... an experience all its own, trust me. |

Specia1 K
State War Academy Caldari State
23
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Posted - 2015.03.21 10:03:35 -
[35] - Quote
Alvatore DiMarco wrote:Today I learned that ships in eve turn like large flat grasslands and display animations when they malfunction or are broken into pieces.
CCP has already said that the physics model is staying because of gameplay reasons. If you want Newtonian physics, go play Elite: Dangerous and turn Flight Assist off. It's ... an experience all its own, trust me.
EDIT: In EVE, an unfitted interceptor at maximum warp speed without implants is traveling at approximately 1.2 billion km/s, or roughly 4x the speed of light. By way of tangentially related trivia, 1AU/sec is approximately 0.5c.
1AU/s=500c, rounded. It takes sunlight about 8m 19s to reach earth. |

Reina Xyaer
Native Freshfood Minmatar Republic
78
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Posted - 2015.03.23 19:42:14 -
[36] - Quote
http://community.eveonline.com/news/dev-blogs/back-into-the-structure/
LoL I'm basically psychic |

Builder AlphaOne
Claws of the Demon Skeleton Crew.
4
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Posted - 2015.03.24 14:10:19 -
[37] - Quote
Isaac Novi wrote:Quote:Collisions. Bouncy ships?! Come on CCP! Ships should be able to crash into one another! (I know IGÇÖm asking for too much here).
PROPOSED SOLUTION: With basic physics and a simple function that converted momentum to damage you could easily have collisions. You can make it so that a frigate crashes a big shipGÇÖs shield like a mosquito in a windshield, but a Titan ramming into another would be like a catastrophic event. GAME MECHANICS CONSEQUENCES: You could ram titans and supercaps into one another! Possibility of adding ship formations and more useful divisions between squadrons and wings since now you have to be aware of where you are related to the rest of the ships. So, you would have your FC commanding the whole fleet calling targets and warps and everything, while the WCs would be responsible for moving the actual wings keeping formation. No more GÇ£all ships anchor to the FC crapGÇ¥ now anchor would mean keep formation with the WC with some kind of automatic system like in Age of Empires. The WC would be the one moving the fleet while the FC calls for targets. This means that the only job of regular line members would have is to target and shoot, soGǪ basically the same as now. Also, to prevent collisions on dock/undock you make a (visible in the UI) radius around each proper scaled station where the docking system takes control of your ship and moves it to one of the docking ports. For gameplayGÇÖs sake you canGÇÖt take damage when you are inside this radius. On undock the same system takes you out of the automatic docking radius. ADVANTAGES: No more immersion-breaking bouncy ships. No more GÇ£swarmGÇ¥ of ships just moving chaotically, this would mean the space battles would look 1000% better than the crappy mess they are now. No more stations spewing stacked ships.
This has been asked for, repeatedly, for the past decade or more. CCP isn't interested. They LIKE IT that small ships can intentionally bounce big ones in complete defiance of all known laws of physics without taking any damage or even raising a criminal behavior flag. They LIKE IT that npc corp characters can use this mechanism to aid ganking in high sec by preventing that valuable target from warping.
It would be fairly easy, imho, to create a lockout zone within 5km of stations and gates in which the docking/undocking mechanism takes over and exempts collisions between ships under its control but leaves alone collisions between a ship not under its control and all others. [same applies to other objects at which a ship can be docked or undocked, perhaps with lesser radius of action]
obviously, the proper physics is: [imho]
a. collisions create damage proportional to the relative momentum of the ships involved [mass times (1 * velocity/c)]
b. a collision that does NOT go beyond shield damage to a ship does NOT change its course
c. a collision that does go beyond shield damage results in criminal flag and CONCORD intervention if in high sec
d. if a collision results in sufficient damage to alpha the ship, it is instantly destroyed and killmail results as usual
This wouldn't change null sec much at all except that your Daredevil couldn't successfully bump a carrier -- it would self-destruct.
BUT -- CCP continues to listen to the ganker community and support this bogus physics. We have to assume that, in CCP's opinion, gankers pay in enough real life cash each month that they NEED this revenue (or they buy PLEX from others who do pay in RL cash).
Just because I think that's complete BS doesn't mean that Iceland is going to change anything.
--older than dirt. older than EVE, too. |

Koebmand
Silverflames
39
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Posted - 2015.03.24 14:29:30 -
[38] - Quote
N/A |

Isaac Novi
Brave Provisions Brave Collective
3
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Posted - 2015.03.27 05:52:01 -
[39] - Quote
I can understand why they haven't done this until now. But now we can rebuild EVE. We have the technology. We can make EVE better than it was. Better, stronger, faster. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1033
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Posted - 2015.03.27 10:08:06 -
[40] - Quote
Isaac Novi wrote:I can understand why they haven't done this until now. But now we can rebuild EVE. We have the technology. We can make EVE better than it was. Better, stronger, faster.
The technology is only part of the problem. I have no doubt that the servers currently running could easily support a modern multi-threaded code base. However Eve is a currenrtly living and evolving Live system, thus any changes must be iterative and relatively small in nature to allow for easy backout and/or repair in the case of failure to apply.
I get the feelingthat this is what's going on right now with the 6 weekly changes and the download on demand launcher. Once that's all working reliably they can strip out/replace bits of the underlying architecture in nicely manageable chunks until the remaining legacy code is small enough to replace in one go. |
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