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Cecilla Rui
Kyoko-na Sen'yu Shadow of xXDEATHXx
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Posted - 2015.03.19 21:53:26 -
[1] - Quote
If you use any ship, it is clear that there are ships getting faster into warp then others.
But what if you take a ship which is alligned to the warp to location with 0 m/s. It will take the time to get to 3/4 of the maxspeed and then the ship will get into warp. Is the alignment determining for the time to get into warp? Or could my ship be alligned with any angle to my warp to location and the time won't change?
My physic comprehension would say:
The time is the same when the ship needs more time to get to 3/4 speed then to align itself, but if the ship need more time to align itself then to get to 3/4 of the maxspeed it will affect the "getintowarptime".
If my Physic comprehension is right, i want to know if there are even ships whose need more time to align itself then getting into warpspeed.
CC. |

Cecilla Rui
Kyoko-na Sen'yu Shadow of xXDEATHXx
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Posted - 2015.03.19 22:23:15 -
[2] - Quote
Rowells wrote:the server recognizes ships only as spheres with mass, agility, and a velocity (including direction). It doesn't matter which direction the ship model is facing if it is at 0m/s. If you are movin at any velocity counter to your warp direction, this increases the time since it has to move to proper angle.
For example:
My rifter is standing still facing the opposite direction for warp. It has the exact same align time as a rifter facing the proper direction.
If my rifter is moving at any velocity away from the warp angle, the time to warp increases.
Thanks for your reply.
Back to your first example. If you press the warp to button you ship will start to accelerate immediatly. Isn't that a contradiction to what you said afterwards?
So the alignment affects the time to warp too because you will immediatly accelerate once you pressed the button.
I hope you can understand what i am thinking about and what i wanna say with it... Maybe its just me who should take some physic lessons again.
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Cecilla Rui
Kyoko-na Sen'yu Shadow of xXDEATHXx
0
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Posted - 2015.03.19 22:33:51 -
[3] - Quote
Gully Alex Foyle wrote:In my experience flying fat-arse ships (Jump Freighters), I'd say they take MUCH more time to go from zero to align speed then to turn their big booty from a random direction to the correct direction to warp.
When you've just jumped into a system, you have zero speed and no direction. If you start aligning and use an alt with 3 webs you warp almost instantly.
On the other hand, if you undock and hit ctrl-space to stop and also use your webbing alt to slow down, even when you're going just 10 m/s or less it takes forever to align to the out-gate and warp.
Hope that answers your question, mate.
Thanks for your reply.
Thats the answer i was searching for. 
I heared a myth about ships beeing at full speed and warping without beeing aligned to the destination. That should not work.
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Cecilla Rui
Kyoko-na Sen'yu Shadow of xXDEATHXx
0
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Posted - 2015.03.19 22:54:54 -
[4] - Quote
Rowells wrote: I'm going to assume that myth stemmed from one of two phenomena.
Either a ship with extremely high agility seeming to warp instantly when the direction of travel is close to warp angle (but not completely)
Or
The common sight of extremely large ships "moonwalking" into warp when the model is facing a completely different direction relative to its actual direction of movement.
The second one is kinda neat since in can throw my naglfar into warp sideways with some speed tricks.
Yea the myth i heared about is more like your second description . A big-sized ship moonwalking in the warp with an angle of almost 90 degree to the direction of the warp.
Anyone has any video evidence of something like that?
I do not believe this game has physics installed like this....
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Cecilla Rui
Kyoko-na Sen'yu Shadow of xXDEATHXx
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Posted - 2015.03.19 23:08:34 -
[5] - Quote
Paranoid Loyd wrote:It's not physics, it's the animation not being in sync with what is actually happening.
So you would say it's a bug in the game. In a game where the physics of flying ships is the most important thing. Based on the time eve exists and the accountcounter it have such a bug would be a pathetic display.
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Cecilla Rui
Kyoko-na Sen'yu Shadow of xXDEATHXx
0
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Posted - 2015.03.19 23:46:40 -
[6] - Quote
Paranoid Loyd wrote:Cecilla Rui wrote:Paranoid Loyd wrote:It's not physics, it's the animation not being in sync with what is actually happening. So you would say it's a bug in the game. In a game where the physics of flying ships is the most important thing. Based on the time eve exists and the accountcounter it have such a bug would be a pathetic display. CC. No I wouldn't say its a bug, I would say it is the lesser of two evils. What you want will cause lag, none of us want lag. As long as you understand the mechanics, what you see on the screen doesn't really matter unless you get hung up on immersion but you haven't said anything about that.
Okay that may be your opinion, but i think you can almost always compile things without bugs and without causing lags. The one/team programming should be that advanced to fix even things like that. The little things in the game are the things to make that up. All those realistic feature in eve e.g. the missiles with their parabolic and recalculated flight path if the target is moving or not.... are features why i decided to play eve and not another game. That's why i would say it is a bug! 
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Cecilla Rui
Kyoko-na Sen'yu Shadow of xXDEATHXx
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Posted - 2015.03.20 00:15:59 -
[7] - Quote
Paranoid Loyd wrote: So you have experience dealing with lag when there are 30K+ people logged into the same shard at the same time? I think you are grossly oversimplifying the issue.
I appreciate what you want, to a certain degree I also want it, but I am just saying the technical limitations of the reality of the situation makes it very difficult and most likely not a wise use of time. The bandwidth and processing power are simply not available.
I agree with that point. If this issue is only caused due to lags, i m actually fine with it because that would be another rubric. But if that happens randomly sometimes without dependance to lags it would be a little blemish for such a good implemented game.
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