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Afonso Henriques
Minmatar Low Grade Ore The SUdden Death Squad
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Posted - 2006.10.19 06:52:00 -
[1]
Why is it that every time there is a big content patch all the sheeple in Eve hoard isk? Shouldn't everyone know by now that it's a pointless practice? Yet, every upgrade, its the same stagnat market. Some things are immune to this (ship t2 bpos and GTC's come to mind) but I see a lot of prices on named mods and other luxury items falling. I've been stocking up on some wise investments, but I just dont understand this mentality. It seems like a 19th century bank run. Am I wrong?
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Ray McCormack
BIG
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Posted - 2006.10.19 12:32:00 -
[2]
It's just human nature to stockpile for that something new, of which there is tons with any new expansion.
| BMBE ISK Loans | Skills Showroom | 676290 | |

Erfnam
Time Cube Syndicate Daikoku Trade Syndicate
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Posted - 2006.10.19 12:53:00 -
[3]
Originally by: Afonso Henriques Some things are immune to this (ship t2 bpos and GTC's come to mind) but I see a lot of prices on named mods and other luxury items falling.
This is why I have a station can filling up with implants and faction/named modules.
BYOM Raven, Apoc, Domi - Casino - [TCCS] |

Montaire
Lynx Frontier Inc. Ascendant Frontier
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Posted - 2006.10.19 17:47:00 -
[4]
The reason mod prices are dropping is because of invention.
For instance, high end cargo expanders - people are hopeing to get Tech 2 versions , so smart people arent buying them.
Same goes for all other mods.
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Clone runner
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Posted - 2006.10.19 23:47:00 -
[5]
i thought in invention if you had a named tech 1 item and added it to the invention it increased your chances? im sure thats what i read from a dev
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Shadarle
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Posted - 2006.10.20 00:30:00 -
[6]
You won't be able to invent mods that arn't existant in the game though... so there still won't be T2 expanders as far as I know.
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Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |

Loraen
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Posted - 2006.10.20 06:24:00 -
[7]
Originally by: Shadarle You won't be able to invent mods that arn't existant in the game though... so there still won't be T2 expanders as far as I know.
So if they don't exist, why are they listed on the market when you untick "show available"?
Still, I'd understand if they didn't add t2 expanders.. starter corp buddy had this theory.. amarr deep space transport, Impel, has the most cargo potential (aside from capital ships) and with local hulls it can haul 27.2k. Jetcans hold 27.5k. Coincidence?
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Vasiliyan
PAX Interstellar Services
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Posted - 2006.10.20 12:09:00 -
[8]
It happens for the same reasons as the bank run: there's uncertainty, the world is going to change but nobody quite knows how, so they hold onto the most convertible form of asset to avoid risk.
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Montaire
Lynx Frontier Inc. Ascendant Frontier
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Posted - 2006.10.20 16:56:00 -
[9]
The devblog specifically said ALL items will be inventable. That includes T2 WCS, T2 Cargo Expanders etc.
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Skarii TuThess
CompleXion Industries
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Posted - 2006.10.21 11:23:00 -
[10]
New patches result in new opportunities, and you can only take advantage of those opportunities if your assets have been liquidated.
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EFS Manager
Eve Financial Services
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Posted - 2006.10.21 11:55:00 -
[11]
Originally by: Montaire The devblog specifically said ALL items will be inventable. That includes T2 WCS, T2 Cargo Expanders etc.
I believe that you are mistaken here. The devblog clearly stated that we will not be able to invent T2 BPC's that do not exist in the game. However there may have been a change since then, which I would apreciate you pointing me to if that is the case.
Regards,
EFS Manager
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Stoick Furious
CompleXion Industries
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Posted - 2006.10.21 12:04:00 -
[12]
Originally by: Afonso Henriques Why is it that every time there is a big content patch all the sheeple in Eve hoard isk? Shouldn't everyone know by now that it's a pointless practice? Yet, every upgrade, its the same stagnat market. Some things are immune to this (ship t2 bpos and GTC's come to mind) but I see a lot of prices on named mods and other luxury items falling. I've been stocking up on some wise investments, but I just dont understand this mentality. It seems like a 19th century bank run. Am I wrong?
A better comparison would be the 21st century where responsible investors pull money out of the market when there is signifigant trepidation about the future value of commodities.
Just like the VCR wars it would be unwise to invest in a format or product that has a real chance of becoming obsolete in the future. Talk to someone who owns a beta format VCR for more insight into this economic phenomenon.
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EFS Manager
Eve Financial Services
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Posted - 2006.10.21 12:16:00 -
[13]
People will normally err on the side of caution with making large investments, so when we are in a situation where we know there will be changes that effect the market, the smart money is generally holding off until they know what the future holds for any large spend.
Nothing strange about this, in fact it would be strange if this did not happen.
Regards,
EFS Manager
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Feta Solamnia
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Posted - 2006.10.21 14:52:00 -
[14]
Edited by: Feta Solamnia on 21/10/2006 14:52:13 Or you dip into a market that has people hoarding isk and do some serious investing.
/me holds nose and jumps into the pool of prints
Originally by: Oveur
I have access to all market data. Believe me, we have not reached anything close to deflation yet.
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Montaire
Lynx Frontier Inc. Ascendant Frontier
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Posted - 2006.10.21 23:11:00 -
[15]
Originally by: EFS Manager
Originally by: Montaire The devblog specifically said ALL items will be inventable. That includes T2 WCS, T2 Cargo Expanders etc.
I believe that you are mistaken here. The devblog clearly stated that we will not be able to invent T2 BPC's that do not exist in the game. However there may have been a change since then, which I would apreciate you pointing me to if that is the case.
Regards,
EFS Manager
EFS Manager
Quote: Everything in the game that has a tech II equivalent can be invented. Modules, rigs and most ships can thus be invented.
Also
Quote: Warp Core Stabilizers now give penalty to targeting range and scan resolution, about 50% for tech 1
Why would they make a special note about the Tech 1 WCS unless T2 variant was to become slightly more common :)
Its not 100%, I agre. But In myopinion its solid enough that its affected my purchasing and investing patterns.
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Denari LokStar
adeptus gattacus Lotka Volterra
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Posted - 2006.10.23 08:18:00 -
[16]
Originally by: Montaire
Quote: Everything in the game that has a tech II equivalent can be invented. Modules, rigs and most ships can thus be invented.
Also
Quote: Warp Core Stabilizers now give penalty to targeting range and scan resolution, about 50% for tech 1
Why would they make a special note about the Tech 1 WCS unless T2 variant was to become slightly more common :)
Its not 100%, I agre. But In myopinion its solid enough that its affected my purchasing and investing patterns.
In regards to WCS, the devs could have just as easily been talking about named WCS. Currently named gives easier fit, in the future it will effect your range and scan resolution.
Denari LokStar
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Wilfan Ret'nub
Singularity.
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Posted - 2006.10.23 11:09:00 -
[17]
Originally by: Montaire
Quote: Everything in the game that has a tech II equivalent can be invented. Modules, rigs and most ships can thus be invented.
It's rather obvious they consider T2 expanders, Rage/Javelin missiles as "not in game". These items having entries on the market is a bug. There's no corresponding T2 BPO for them on the market. Proper T2 items have both item and BPO entry on the market.
There's even more nonexisting items in T20's data exports. ------ No ISK, no fun |

Roemy Schneider
BINFORD
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Posted - 2006.10.25 03:05:00 -
[18]
well - with every change of a patch, there's always a huge change in the value of the involved item(s). if it is a jaguar that gets an extra med slot and jumps from 11-13mil to 17-20mil or the other way around when there's going to be more of an item: you sure don't want your money invested in something that's going to crash. thus i turn my items into isk again before it's too late
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Ramblin Man
Empyreum
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Posted - 2006.10.25 07:15:00 -
[19]
Originally by: Wilfan Ret'nub
Originally by: Montaire
Quote: Everything in the game that has a tech II equivalent can be invented. Modules, rigs and most ships can thus be invented.
It's rather obvious they consider T2 expanders, Rage/Javelin missiles as "not in game". These items having entries on the market is a bug. There's no corresponding T2 BPO for them on the market. Proper T2 items have both item and BPO entry on the market.
There's even more nonexisting items in T20's data exports.
If you go by that metric, then Small Shield Booster IIs aren't "in game".
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Victor Valka
Caldari Terra Incognita
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Posted - 2006.10.26 07:34:00 -
[20]
Only T2 items that have seeded BPOs will be subject to Inventions.
If the BPO for an item (T2 cargo expander, for example) is not seeded, you will not be able to "invent" it.
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