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Ishtanchuk Fazmarai
3403
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Posted - 2015.03.23 14:45:55 -
[1] - Quote
TL;DR: this is a pipedream proposal to allow "snatched" capsuleers resurrect as Drifters with severe limitations to duration, gameplay and profits.
Let's roll this... as usual I had the base idea in about 0.2 seconds, and elaborated it for a while (some 30 minutes). Here's the pipedream:
Becoming a Drifter:
- Player is podded by a Drifter. The body is snatched and the player resurrects as a Drifter rather than in his clone. - after being snatched once, the player can choose not to become a Drifter. That damages skill learning, reducing SP gain to 0% initially and recovering 3% per hour until 100% of original rate.
Drifter atributes:
- no skill queue (player stops gaining SP) - no access to any assets, money, nothing, zero, nada. No access to markets, to contracts, to corporations... can only be a Drifter and play as a Drifter - Drifters have no pods, they're one with the ship. Losing the ship is death. Player returns to a regular clone after dieing as a Drifter
Drifter movement:
- Newly born Drifters spawn in a random station in (formerly) Jove space. Can only travel through drifter-wormholes randomly spawned into W-space and K-space. Cannot use gates, bridges nor any other Empirean interstellar technology.
Driter ships:
- armed with Lux Kontos and the superweapon, with same stats as NPC Drifter ships - physical damage to Drifter ships can't be repaired. Any damage to armor or structure is permanent and may disable one or more Lux Kontos. Drifters can reincarnate as a brand new ship through gameplay.
Drifter gameplay:
- Drifter ships enter Drifter wormholes and ravage the (randomly picked) target system, attacking shipping, anomaly sites and Sleeper sites. In a first phase, Drifters look for bodies, which can be snatched. Bodies provide Battle Tags to Drifters, whch can be traded for a new ship. Capsuleer corpses are worth 1 battle tag (BT), fellow Drifter corpses are worth 2 BT (friendly fire is always off, of course), Sleeper corpses are worth 3 BT. - a new Drifter ship can be obtained after harvesting 50 Battle Tags (subject to re-evaluation). Any acquired Tags are lost upon death. - further gameplay can be added as CCP sees fit, this is just a pipedream proposal.
Drifter gameplay rewards:
- none beyond Battle Tags to swap a damaged ship for a new one. Being a Drifter leaves no reward to the capsuleer once he returns to his normal self.
And that's it. The whole concept is remotely inspired in becoming a vampire or werewolf in Elder Scrolls, but EVE being EVE, any advantage as a player would be abused. So the only advantge of being a Drifter is being unleashed for carnage. And firing the superweapon. 
The Greater Fool Bar_ is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! _
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Serene Repose
2467
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Posted - 2015.03.23 14:48:49 -
[2] - Quote
Oh...ESO...tl;dr
It is better to remain silent and be thought a fool than to type on your keyboard and remove all doubt.
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Luna Arindale
Caldari Independent Navy Reserve The Fourth District
54
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Posted - 2015.03.23 14:49:02 -
[3] - Quote
Wrong forum, features and ideas discussion for this. |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1750
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Posted - 2015.03.23 14:52:40 -
[4] - Quote
Nope
Akrasjel Lanate
General Director(CEO) of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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CompleteFailure
DAWGS Corp. Phoebe Freeport Republic
224
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Posted - 2015.03.23 14:58:20 -
[5] - Quote
Because having players run around in super fast battleships with doomsdays is exactly what this game needs  |

Mr Epeen
It's All About Me
8066
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Posted - 2015.03.23 14:59:55 -
[6] - Quote
CompleteFailure wrote:Because having players run around in super fast battleships with doomsdays is exactly what this game needs 
As long as that player is me, I'm fine with it.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Agondray
Avenger Mercenaries VOID Intergalactic Forces
259
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Posted - 2015.03.23 15:01:09 -
[7] - Quote
yeah no, 1 massive group would do this and siege the area from people that aren't them
2 htf do you resurrect from a frozen corpse and after the fact your brain patterns have been sent else where to your new clone. unless they can stop the pattern scan then you permanently die and have to make a new character, so lets do it and thin out eve. also this isn't mass effect.
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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Jenn aSide
Smokin Aces.
10348
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Posted - 2015.03.23 15:03:04 -
[8] - Quote
That doesn't sound particularly appealing to me, sounds competently overpowered (someone WILL find a way to exploit this kid of overly complicated mechanic) and doesn't seem to fit in any way shape or from with EVE. I don't see this idea going anywhere, though I hope CCP has other ideas for Drifters (because so far it's hard to understand where CCP are going with them). |

Ned Thomas
Signal Cartel EvE-Scout Enclave
1271
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Posted - 2015.03.23 15:07:24 -
[9] - Quote
The superweapon wouldn't be too susceptible to abuse if it came with the restriction of it only automatically fires at the ship that took down your last hit point of overshield. The heavy hitting floaty turrets on the other hand.....
And it sounds like you're giving players a way to have free murderous reign in high sec. That'd be a no go.
Don't really see a point for this.
Don't get lost alone - Join Signal Cartel, New Eden's premier haven for explorers!
Onward to Thera with Eve Scout
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Agondray
Avenger Mercenaries VOID Intergalactic Forces
259
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Posted - 2015.03.23 15:12:30 -
[10] - Quote
Jenn aSide wrote:That doesn't sound particularly appealing to me, sounds competently overpowered (someone WILL find a way to exploit this kid of overly complicated mechanic) and doesn't seem to fit in any way shape or from with EVE. I don't see this idea going anywhere, though I hope CCP has other ideas for Drifters (because so far it's hard to understand where CCP are going with them).
I used to play another game called tibia, the PVP servers were useless if you didn't know people because as soon as you go to the mainland and get into the actual game, groups that's been on the server since game start act like the powerblocs here in eve. you walk out the temple spawning in the new mainland city and die, ive seen GMs have to interdict against the groups by summoning demons in the missile of the city to fight the campers
edit: this is eve, if there is a way to abuse something for either profit of use against another player, it shall and will be done.
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
18002
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Posted - 2015.03.23 15:39:53 -
[11] - Quote
Honestly, something like this sans the superweapon could actually make for a fun gameplay device if people wouldn't absolutely abuse it.
But seeing as it would absolutely be abused, I'd rather love to see, time to time, a new drifter type with the appearance of a body collected by them but "Tyrranized" (:P) A long shot, but it would be a lot of fun to fight a Uri Tyrannos 
"A City made of Dreams...is built in heaven" - GÖâ-
GPƒ U-Ç+¬ß¦ç-ƒ's Sߦ¢ß¦Å-Ç-Å
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HiltoftheDragons
Grievance3
28
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Posted - 2015.03.23 18:37:17 -
[12] - Quote
I like the idea. Only thing would be if enough time were allowed.....evertybody ingame would be assimulated into drifters.
Excellent.
Destiny always seems decades away, but suddenly it's not decades away; it's right now. But maybe destiny is always right now, right here, right this very instant, maybe.
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Yarda Black
Militaris Industries Northern Coalition.
602
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Posted - 2015.03.23 18:50:44 -
[13] - Quote
Dude,
2 guys would play as drifter, the rest just stays permadocked to say they're in Jove space.
At least put a timer on it (like 24 hours) and create a penalty for getting caught by The Borg / Drifters in the first place. |

Herzog Wolfhammer
Sigma Special Tactics Group
6484
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Posted - 2015.03.23 18:54:15 -
[14] - Quote
Probably not going to happen.
But notice that our sheets show we have standings with Drifters.
And this means that perhaps there might be a day when Drifters have agents, LP stores, stations, and all that good stuff.
Since they are red in empire space perhaps this is the Eve-wide pirate faction that a lot of players have hoped for.
Bring back DEEEEP Space!
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Unsuccessful At Everything
The Troll Bridge
20740
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Posted - 2015.03.23 20:04:22 -
[15] - Quote
I think Drifters are the perfect opportunity for a permadeath character as was hinted at last year, but not like this.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
Vote Sabriz Adoudel for CSM 10!
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Ishtanchuk Fazmarai
3405
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Posted - 2015.03.23 20:30:09 -
[16] - Quote
CompleteFailure wrote:Because having players run around in super fast battleships with doomsdays is exactly what this game needs 
Running around in a single system as they can't use Empirean interstellar technology = no gates, no jump, no bridges... potentially they could use "regular" wormholes, if they could scan them... which they can't.
The Greater Fool Bar_ is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! _
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Ishtanchuk Fazmarai
3405
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Posted - 2015.03.23 20:34:45 -
[17] - Quote
Ned Thomas wrote:The superweapon wouldn't be too susceptible to abuse if it came with the restriction of it only automatically fires at the ship that took down your last hit point of overshield. The heavy hitting floaty turrets on the other hand.....
And it sounds like you're giving players a way to have free murderous reign in high sec. That'd be a no go.
Don't really see a point for this.
The Drifters would be spawned randomly and wouldn't be able to exit system but to go back to their origin. CCP could control when and where would Drifters spawn (and likely that's a decission they've made already)
The Greater Fool Bar_ is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! _
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Zura Namee
The Milkmen
13
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Posted - 2015.03.23 20:36:05 -
[18] - Quote
Ishtanchuk Fazmarai wrote:CompleteFailure wrote:Because having players run around in super fast battleships with doomsdays is exactly what this game needs  Running around in a single system as they can't use Empirean interstellar technology = no gates, no jump, no bridges... potentially they could use "regular" wormholes, if they could scan them... which they can't.
And just why could they not scan regular wormholes? |

Scipio Artelius
The Vendunari End of Life
35047
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Posted - 2015.03.23 20:40:20 -
[19] - Quote
Ishtanchuk Fazmarai wrote:Running around in a single system as they can't use Empirean interstellar technology = no gates, no jump, no bridges... potentially they could use "regular" wormholes, if they could scan them... which they can't.
Game of alts, assuming they could form a fleet with another character.
Come Win At Eve - Join The Vendunari
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Ishtanchuk Fazmarai
3405
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Posted - 2015.03.23 20:50:46 -
[20] - Quote
Uriel Paradisi Anteovnuecci wrote:Honestly, something like this sans the superweapon could actually make for a fun gameplay device if people wouldn't absolutely abuse it. But seeing as it would absolutely be abused, I'd rather love to see, time to time, a new drifter type with the appearance of a body collected by them but "Tyrranized" (:P) A long shot, but it would be a lot of fun to fight a Uri Tyrannos 
Now read carefully what I wrote... We knwo that the superweapon can only be fired when the Drifter is taking damage to armor or structure. And I said that such damage is permanent and may disable some of the Lux Kontos, at least for player-Drifters.
So each chance to use the superweapon means being close to death and risk crippling your standard firepower until you grind enoguh corpses to get a new ship.
Make Battle Tags non-cumulative (no stocking 500 BT for 10 new ships) and there's another limit to how often can a Drifter fire the superweapon. And remember: the drifter will be spawned randomly in anywhere of 7,500 systems... and once there, won't be able to move elsewhere but back home.
I agree t'ts just a rough draft, but I think I covered the most obvious loopholes.
What i like more, is that a new player could become a Drifter in his first day in game. And then have a kind of power few veterans ever wielded. 
Also players would set goals. Be the oldest Drifter around, or the one who's visited more systems. The one who's killed more capitals or the one who's harvested more Sleepers. The one who's killed more ships in a severely damaged Drifter battleship with only 1 functional Lux Kontos... Maybe there would be Drifter FCs, ready to assemble a fleet (out of game) whenever they meet other players spawned in their same operations system.
And likely it would be funnier and better than whatever CCP is going to do with Drifters.
The Greater Fool Bar_ is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! _
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Ishtanchuk Fazmarai
3405
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Posted - 2015.03.23 20:56:13 -
[21] - Quote
Zura Namee wrote:Ishtanchuk Fazmarai wrote:CompleteFailure wrote:Because having players run around in super fast battleships with doomsdays is exactly what this game needs  Running around in a single system as they can't use Empirean interstellar technology = no gates, no jump, no bridges... potentially they could use "regular" wormholes, if they could scan them... which they can't. And just why could they not scan regular wormholes?
How do you scan a wormhole? You fit a probe launcher into your ship and... oh, wait. 
The Greater Fool Bar_ is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! _
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Ishtanchuk Fazmarai
3405
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Posted - 2015.03.23 20:59:45 -
[22] - Quote
Scipio Artelius wrote:Ishtanchuk Fazmarai wrote:Running around in a single system as they can't use Empirean interstellar technology = no gates, no jump, no bridges... potentially they could use "regular" wormholes, if they could scan them... which they can't.
Game of alts, assuming they could form a fleet with another character.
Drifters are deprived of all mechanics belonging to capsuleers. Hell, maybe they wouldn't even have other chat channel than Drifter Chat... and anyway fleeting is hard when a same drifter-wormhole can send you to systems separated by hundreds of light years each time you trespass it.
The Greater Fool Bar_ is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! _
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Scipio Artelius
The Vendunari End of Life
35047
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Posted - 2015.03.23 21:03:59 -
[23] - Quote
Ishtanchuk Fazmarai wrote: and anyway fleeting is hard when a same drifter-wormhole can send you to systems separated by hundreds of light years each time you trespass it. Not really. Drifter jumps wormhole and ends up in a regular system.
Alt flies to that system and scans down regular wormhole. Fleet together and start moving.
But you dealt with that by not allowing any regular mechanics being available for the drifter characters. That would prevent this. Is a complicated set of unique rules.
Come Win At Eve - Join The Vendunari
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Zura Namee
The Milkmen
13
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Posted - 2015.03.23 21:10:45 -
[24] - Quote
Ishtanchuk Fazmarai wrote:Zura Namee wrote:Ishtanchuk Fazmarai wrote:CompleteFailure wrote:Because having players run around in super fast battleships with doomsdays is exactly what this game needs  Running around in a single system as they can't use Empirean interstellar technology = no gates, no jump, no bridges... potentially they could use "regular" wormholes, if they could scan them... which they can't. And just why could they not scan regular wormholes? How do you scan a wormhole? You fit a probe launcher into your ship and... oh, wait. 
Yes... not like the Drifters have shown themselves to be far more advanced than us or anything  |

Ishtanchuk Fazmarai
3405
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Posted - 2015.03.23 21:12:37 -
[25] - Quote
Scipio Artelius wrote:Ishtanchuk Fazmarai wrote: and anyway fleeting is hard when a same drifter-wormhole can send you to systems separated by hundreds of light years each time you trespass it. Not really. Drifter jumps wormhole and ends up in a regular system. Alt flies to that system and scans down regular wormhole. Fleet together and start moving. But you dealt with that by not allowing any regular mechanics being available for the drifter characters. That would prevent this. Is a complicated set of unique rules.
As I said, the inspiration was the Vampire mechanics of Elder Scrolls, specially those from Morrowind. It was fun but seriously crippling as the sun would kill you and most characters would refuse to talk to you, plus some NPCs would try to kill you too, and the buffs weren't anything that much special IIRC.
Being a Drifter would be somehow like being a NPC... but with a will. Maybe being hunted and shot down would be a relief. Or maybe some would enjoy being niche within a niche, sacrificing game progression for uniqueness.
The Greater Fool Bar_ is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! _
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Ishtanchuk Fazmarai
3405
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Posted - 2015.03.23 21:16:50 -
[26] - Quote
Zura Namee wrote:Ishtanchuk Fazmarai wrote:Zura Namee wrote:Ishtanchuk Fazmarai wrote:CompleteFailure wrote:Because having players run around in super fast battleships with doomsdays is exactly what this game needs  Running around in a single system as they can't use Empirean interstellar technology = no gates, no jump, no bridges... potentially they could use "regular" wormholes, if they could scan them... which they can't. And just why could they not scan regular wormholes? How do you scan a wormhole? You fit a probe launcher into your ship and... oh, wait.  Yes... not like the Drifters have shown themselves to be far more advanced than us or anything 
Dude, as a matter of fact, I don't advice you to discuss fantasies. Drifters can't exit their system, period, as that limits abuse. Want a fantasy reason? They're soldiers of a tyrannic commander and they would never do anything not commanded to them, so when they're commanded to go system X they stay in system X.
The Greater Fool Bar_ is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! _
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Marsha Mallow
2056
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Posted - 2015.03.23 21:31:48 -
[27] - Quote
Ways to play as new races would be fun, and I quite like the idea of being able to do it for short bursts for entertainment rather than for profit. Your mechanics seem to be describing a closed dungeon zone though and I'm not sure whether you expect players to purely interact with NPCs or other players in Drifter ships and NPCs?
If its soloplay vs NPCs I'd rather not see instanced style mechanics where people are locked away from each other in artificial closed world environments. If you're describing group play, what happens when 100 people from a single alliance decide to they'll abuse the crap out of the mechanics you've layed out and make it unplayable for everyone else (think 500 scrubs camping spawning areas)? Even random spawn sites can be locked down with a bit of planning unless you create a unique rooms for everyone.
You seem to have put a lot of effort into working out how to get people into godmode ships with superweapons with no risk or effort so they can run around pwning stuff. For what? They may as well just sit on the test server DDing people in the face on the undock.
Benny Ohu wrote:
fire up the argument calibrators set phasers to outraged overheat keyboards reinforce the thread
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Ishtanchuk Fazmarai
3405
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Posted - 2015.03.23 21:45:48 -
[28] - Quote
Marsha Mallow wrote:Ways to play as new races would be fun, and I quite like the idea of being able to do it for short bursts for entertainment rather than for profit. Your mechanics seem to be describing a closed dungeon zone though and I'm not sure whether you expect players to purely interact with NPCs or other players in Drifter ships and NPCs?
If its soloplay vs NPCs I'd rather not see instanced style mechanics where people are locked away from each other in artificial closed world environments. If you're describing group play, what happens when 100 people from a single alliance decide to abuse the crap out of the mechanics you've layed out and make it unplayable for everyone else (think 500 scrubs camping spawning areas)? Even random spawn sites can be locked down with a bit of planning unless you create unique rooms for everyone.
You seem to have put a lot of effort into working out how to get people into godmode ships with superweapons with no risk or effort so they can run around pwning stuff. For what? They may as well just sit on the test server DDing people in the face on the undock.
I think you should read what already has been said. Think of this: you can't bring help, but the players can move into your system and hunt you. Also, you can't sue the superweapon until you've received permamnent damage. Maybe you lost a Lux Kontos... and next time you'll lose another before being able to fire again.
There's more to it than what you say. But fear nothing: it's just my pipedream. CCP will not implement anythinh like that.
The Greater Fool Bar_ is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! _
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Aphsala
Republic Military School Minmatar Republic
20
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Posted - 2015.03.23 21:50:53 -
[29] - Quote
How about the reason you cannot move from said system is the fact your connected to the Jove structure somehow. lets call it influence, the influence of the structure only has a certain diameter, exceed that diameter and the host dies |

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
98
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Posted - 2015.03.23 21:56:10 -
[30] - Quote
No. |
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