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starship enginer
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Posted - 2006.10.22 00:07:00 -
[1]
any way for me to get into webber range and not have that massive 90% speed decrease?
ie a mod?
tried sensor damps but they dont really take a ship down past 10km tried ecm, works well but soon thats getting nerfed
any ideas?
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Chode Rizoum
Minmatar Finite Horizon
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Posted - 2006.10.22 00:10:00 -
[2]
ye nerf does damn webs...
when i first say the crazy range of 10km i was just blown away
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starship enginer
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Posted - 2006.10.22 00:12:00 -
[3]
Edited by: starship enginer on 22/10/2006 00:12:28
Originally by: Chode Rizoum ye nerf does damn webs...
when i first say the crazy range of 10km i was just blown away
although u mock the "low" range of webbbers.
think of this!
gate jumps 14km. most pvp fights sub 20km.
so 10km, or 15km with faction is definitly not very low
basicly i think its a bit stupid i can hit cepters in my blasterthron or my auto-pest with just one webber! but with that i also think its stupid that a single cepter can do 300dps to a BS
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Mila Prestoc
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Posted - 2006.10.22 00:17:00 -
[4]
/me wants a 20km web with reduced effect, like 1pt/2pt warp scramblers/disruptors.... -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Tasty Burger
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Posted - 2006.10.22 00:23:00 -
[5]
Originally by: Mila Prestoc /me wants a 20km web with reduced effect, like 1pt/2pt warp scramblers/disruptors....
Its called a Berserker SW-900.
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Mila Prestoc
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Posted - 2006.10.22 00:33:00 -
[6]
Originally by: Tasty Burger
Originally by: Mila Prestoc /me wants a 20km web with reduced effect, like 1pt/2pt warp scramblers/disruptors....
Its called a Berserker SW-900.
I know about web drones thanks, still doesn't stop me wanting a module...
They would be 25m3... so only BS's can reasonably use them, I prefer flying smaller ships which can't/doesn't have that drone space to start with.
I was only making the point, op thinks (using the best named as example) is overpowered where I think there isn't an alternative, which could actually be a counter to the closer range/bigger effect module... -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Zosimos Sabina
Amarr Loot
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Posted - 2006.10.22 00:35:00 -
[7]
Heavy webifier drones need a bit of an oomph boost.
Losing 300+ dps from drones - that's roughly 2-4 guns. The slot cost for a webifier is only 1 slot, compared to 2-4 high slots. They really aren't worth it too much, I think, in their current form.
At least, I hardly see anyone use them nowadays.
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Tasty Burger
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Posted - 2006.10.22 00:36:00 -
[8]
Edited by: Tasty Burger on 22/10/2006 00:36:03 @Mila
True, but tbh, long-range webbers would be a huge balance upsetter, and the implications of it are hard to forsee.
I certainly could use one, though...
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Mila Prestoc
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Posted - 2006.10.22 01:03:00 -
[9]
Edited by: Mila Prestoc on 22/10/2006 01:03:50
Originally by: Tasty Burger Edited by: Tasty Burger on 22/10/2006 00:36:03 @Mila
True, but tbh, long-range webbers would be a huge balance upsetter, and the implications of it are hard to forsee.
I certainly could use one, though...
HEHE, I have bigger balance ideas than this Vote for Mila, out Tux! muhahahahaaaaa.
But yeah I see your point, i'd love a counter module for web's to... feedback pulse or something (if 5 ships web you, hit "feedback pawns" module and it hits all 5 of them... for what I dunno (damage? break lock aka ecm burst but good? reverse webs them?) but it sounds fun to me -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.10.22 01:43:00 -
[10]
Originally by: Zosimos Sabina Heavy webifier drones need a bit of an oomph boost.
Losing 300+ dps from drones - that's roughly 2-4 guns. The slot cost for a webifier is only 1 slot, compared to 2-4 high slots. They really aren't worth it too much, I think, in their current form.
At least, I hardly see anyone use them nowadays.
Jesus, I've seen alot of SW-900s in use :/
Anyway, SW-900s are plenty useul. Webbing overall is a balance problem, as it's outside sniping the single biggest reason for short combat duration. Especially coupled with ECM to completely disable a target (unable to move or lock, and consequently unable to attempt any real counters).
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6Bagheera9
Shadows of the Dead Xelas Alliance
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Posted - 2006.10.22 01:58:00 -
[11]
I made a point about this earlier. Webbers are ridiculous when you really think about it. They reduce velocity by huge percentage and allow frigs (with their tiny capacitors) to almost completely shut down a BS's massive engines. From a purely conservation of energy standpoint, this doesn't make a lick of sense. My proposal is to add a stacking penalty and split webbers into three sizes. Larger webbers would have longer range, have higher fitting/cap usage requirements and be able to affect bigger ships, but would reduce velocity by a low percentage (50%?). Smaller webbers would be able to reduce velocity by a larger percentage and have shorter range. The end result would be that frigs could evade larger ships more easily, and larger ships could no longer be completely locked down by tech I frigs and get hit with full damage from gank ships.
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Cavtrooper
A.W.M
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Posted - 2006.10.22 02:17:00 -
[12]
Originally by: 6Bagheera9 They reduce velocity by huge percentage and allow frigs (with their tiny capacitors) to almost completely shut down a BS's massive engines.
They are launching a missile into your exhaust duct.
At least red team is, gold team got blowed up buy the ion cannons.
2 cents courtesy of CAVTROOPER visit www.awmcorp.co.uk for more utterly perposterous ideas |
Randay
0utbreak
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Posted - 2006.10.22 03:15:00 -
[13]
yes webbers are too powerful, please reduce thier range to 3km and max speed reduction out at 10%. or else I quit the game. - - - - - - - - - - - - - - - - - - - - - - -
Originally by: Reddari
Now just be nice before I start to make life for the BOB devs (yes you have some) harder by exposing their player characters.
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.10.22 03:26:00 -
[14]
only change to webs that is needed is ship size to be a factor. an intercepter should barely effect say a Freighter whos engines are physicly bigger then the interceptor.
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Illuminaty
ISS Logistics Interstellar Starbase Syndicate
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Posted - 2006.10.22 05:15:00 -
[15]
If webbers used diffrent types of charges, and came in diffrent sizes, it would add a lot of room to make things more interesting.
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FFGR
Maza Nostra Euphoria Unleashed
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Posted - 2006.10.22 05:42:00 -
[16]
Originally by: Randay yes webbers are too powerful, please reduce thier range to 3km and max speed reduction out at 10%. or else I quit the game.
I also demand a nerf to Chocolate Cookies, they are too good _____________________________
siggys v. 0.5 |
Hayabusa Fury
Caldari Wu-Tang Financial Mordus Angels
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Posted - 2006.10.22 06:09:00 -
[17]
Edited by: Hayabusa Fury on 22/10/2006 06:12:16 Edited by: Hayabusa Fury on 22/10/2006 06:11:25 What the heck is everyone on about?
Webbers are balanced. If you are being webbed by someone then they are in web range too in most cases.
If they are in a ship or have betters modules. Then that is your problem not the webber distance or strength.
This topic smells of "I got my BS owned by a smaller ship because I didn't have a webber and they did"
Large ships need small ships for cover. No solopwnmobiles needed. Please stop asking for modules and ships to be changed to make them that way.
P.S. Sorry I got carried away there.
There needs to be a counter mod or a miss like ECM. A VERY VERY small chance to get out of a webber would be more fun.
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"I can not recall the number of times my superior intellect has got me knee deep in ****!" --Harely Hayes |
ramptrick
Caldari Art of War Cult of War
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Posted - 2006.10.22 06:24:00 -
[18]
Originally by: Randay yes webbers are too powerful, please reduce thier range to 3km and max speed reduction out at 10%. or else I quit the game.
just quit the game then dude coz you got no idea what your on about.. webbers are perfectly balanced, just stay out of web range and if your using blasters then change to a longer range weapon. Its as simple as that!!!
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X ChaosX
Panzershrek Blood Raiders Alliance
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Posted - 2006.10.22 07:33:00 -
[19]
Originally by: ramptrick
Originally by: Randay yes webbers are too powerful, please reduce thier range to 3km and max speed reduction out at 10%. or else I quit the game.
just quit the game then dude coz you got no idea what your on about.. webbers are perfectly balanced, just stay out of web range and if your using blasters then change to a longer range weapon. Its as simple as that!!!
You apparently haven't trained Sarcasm V. ___
Originally by: Bill Shankly i see your another one of those lousy pirates that cant fight fair and call yourself apvper, what a joke u are.
Don't represent corp or alliance blah blah |
Jim McGregor
Caldari
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Posted - 2006.10.22 08:59:00 -
[20]
I would rather increase their range to 15 km tbh, and warp disruptors to 30 km. They are crucial for minmatar to not allow gallente blasterships to get in their face, and would allow for ships to fight gallente at THEIR optimal, not gallentes.
--- Eve Wiki | Eve Tribune | Eve Pirate |
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Twin blade
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Posted - 2006.10.22 14:10:00 -
[21]
Webber's are kind of unbalanced they own blaster ships as they have no say in the mattor they need to be in Web range to attack.
There needs to be a counter mod or webber's made a little less killer to smaller faster ships/blaster user's.
Tempest vs Mega as long as the temp gets the web on the Mega it don't need any speed mod's to out run it and stay out of blaster range as it kills the mega with auto cannons.
If the temp keeps the mega at 8-10km its won easy and with the high speed of the temp compaired to the mega its not hard to do with 1 webber.
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Jim McGregor
Caldari
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Posted - 2006.10.22 14:14:00 -
[22]
Originally by: Twin blade Webber's are kind of unbalanced they own blaster ships as they have no say in the mattor they need to be in Web range to attack.
There needs to be a counter mod or webber's made a little less killer to smaller faster ships/blaster user's.
Tempest vs Mega as long as the temp gets the web on the Mega it don't need any speed mod's to out run it and stay out of blaster range as it kills the mega with auto cannons.
If the temp keeps the mega at 8-10km its won easy and with the high speed of the temp compaired to the mega its not hard to do with 1 webber.
You arent talking about t2 ammo here right? Because I dont know many stories of Tempests beating Megathrons....
--- Eve Wiki | Eve Tribune | Eve Pirate |
Wintermoon
Interstellar eXodus R0ADKILL
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Posted - 2006.10.22 14:16:00 -
[23]
Edited by: Wintermoon on 22/10/2006 14:16:49
Originally by: Twin blade Webber's are kind of unbalanced they own blaster ships as they have no say in the mattor they need to be in Web range to attack.
There needs to be a counter mod or webber's made a little less killer to smaller faster ships/blaster user's.
Tempest vs Mega as long as the temp gets the web on the Mega it don't need any speed mod's to out run it and stay out of blaster range as it kills the mega with auto cannons.
If the temp keeps the mega at 8-10km its won easy and with the high speed of the temp compaired to the mega its not hard to do with 1 webber.
Said mega will also have a webber unless the pilot is retarded. He will also have an MWD fitted and be at around 1000 m/sec when he hits web range. The sheer momentum will carry him into optimal range despite the web.
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Ogdru Jahad
Amarr
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Posted - 2006.10.22 14:23:00 -
[24]
Originally by: starship enginer any way for me to get into webber range and not have that massive 90% speed decrease?
ie a mod?
tried sensor damps but they dont really take a ship down past 10km tried ecm, works well but soon thats getting nerfed
any ideas?
MWD FTW? -
Think your having a bad day? Imagine this, Your a siamese Twin joined at the hip,Your brother is *** & your not, His lover is comming around and you only have one bottom. |
Grim Vandal
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Posted - 2006.10.22 14:58:00 -
[25]
Originally by: Ogdru Jahad
Originally by: starship enginer any way for me to get into webber range and not have that massive 90% speed decrease?
ie a mod?
tried sensor damps but they dont really take a ship down past 10km tried ecm, works well but soon thats getting nerfed
any ideas?
MWD FTW?
mwding while webbed???
uhm no?
Greetings Grim |
Rafein
Eye of God Axiom Empire
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Posted - 2006.10.22 17:23:00 -
[26]
until they get an effective counter (B's and MWD's don;t really counter it, you still end up much slower), they should not get buffed.
Maybe something like what they are doing with NOS, a mod that reduces a web's effectiveness.
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Bushgallam
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Posted - 2006.10.22 21:32:00 -
[27]
as a penalty, you could make webbers reduce the target ship's signature radius, the same way as activating your own MWD increases your signature radius... webbers would then only be useful to control the range, not solve tracking problems.
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Smulyan
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Posted - 2006.10.22 21:48:00 -
[28]
I always thought it would make more sense if webers caused a effective mass increases rather then a velocity decrease. It would decrease orbital ability and speed to warp but not completely kill the speed of a ship travailing a strait line thats already completed its acceleration. This Post Needs No Signature |
Yarek Balear
The Initiative
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Posted - 2006.10.22 21:55:00 -
[29]
OMG - thought I'd seen it all... leave webbers as they are...
If you get rid of their effect you will effectively destroy piracy as no-one will be able to be stopped getting to a gate unless you have 6v1 and no-one wants that surely.
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Fender Schantenrot
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Posted - 2006.10.22 22:20:00 -
[30]
I think the range and power should be preportionate to the difference of the mass of ships of the two people in the fight. So with a fleeting webber (90% one)
Webber__|__Victim__|_Range|_Power_| Battleship__|_Battleship_|_10km__|__90%___| Battleship__|___Inty____|_15km__|__60%___| ___Inty____|_Battleship_|_7.5km_|__97%___| ___Inty____|___Inty____|_10km__|__90%___|
I hope you see what i mean, it took me a LONG time to get that graph right
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