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Veskrashen
Justified Chaos Spaceship Bebop
854
|
Posted - 2015.03.31 03:04:46 -
[31] - Quote
Moglarr wrote:It will never be more profitable to risk exploding when it comes to FW plexes.
The complaints about stabbed farmers, I feel like, come from the dudes trying to get ganks in backwater systems. Coming from an alliance with a very large TZ hole I know the pains of plexing happening during my off time, and we do begrudge the farmers but ultimately what blocks them is a culture shift on our part and a focus on occupying the FW space we lay claim to. What happens in back end systems doesn't matter. And in FW what makes a system important is generally who lives near by.
I often encounter people who don't want to fight me. Sometimes I am sneaker than them and make them fight me. Sometimes I am not. That is the way PVP works, I do wish unfit or non combat ships didn't have an impact on WZ control, but the easiest way to counter that is with pilots in space shooing them away. Man, it is so good to hear someone from the opposite side in this WZ talking the same way we do in BEBOP about WZ control, occupancy, limits of influence. I - and plenty others in BEBOP and GalMil - are very very glad to see what Templis has become, a CalMil powerhouse determined to live and fight in the WZ against all odds.
We are defined by our opposition, they are what push us and challenge us to become more than we used to be in this game. It's going to be very, very interesting to see how things evolve with the new, hardened CalMil around.
We are very very much looking forward to what challenges you bring next.
We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."
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Bienator II
madmen of the skies
3221
|
Posted - 2015.03.31 03:08:30 -
[32] - Quote
Moglarr wrote: If I am farming and someone attacks me I risk losing my ship. Or I could just fly away and not lose my ship. I would never argue that a pilot cannot sustain living in the WZ and only plexing and fighting, because I know for a fact one can. What I wanted to get across is that no solution designed to "make someone fight" will make someone fight if they don't want to. Which is why I would say more of a culture shift, rather than one of mechanics, be the solution to it.
i fully agree, if someone does not want to fight, you can't force him to fight. At the same time he should not be able to influence the warzone with that strategy. Players join a war if they join FW after all. Thats exactly the reputation problem of FW i mentioned before.
Timer resets won't make your ship explode. If you are afraid to lose the ship you leave like you did before. Its just extremely inefficient to not fight in the long therm.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Master Sergeant MacRobert
The Imperial Fedaykin Amarrian Commandos
190
|
Posted - 2015.03.31 12:55:41 -
[33] - Quote
Syrilian wrote:Bienator II wrote:oh i forgot to mention one thing: FW has a huge reputation problem.
Farmers are the reason for it. Some say if you kill farmers you will kill off FW since nothing will be left. I disagree. Since if the plexing mechanics would work you would expect to have an influx of players which join for a steady, fun, arcade-like conflict between two factions.
plexes are eve's version of a matchmaker. Currently the other party quits the game when you join the match. THATS HOW BROKEN IT IS. (but this being said: fw mechanics are in better shape as they ever were ;) ) In my experience, if you want a fight in Eve, you can find one. The problem with anti-farmer argument is that they always say that no one wants to fight but what they really mean is "no one wants to fight me in a fight completely in my favor. Come here so I can wipe the floor with you." I'm not going to fight your souped up slicer when I'm flying a tristan with low SP. Sorry. And it's not that I'm risk adverse but I'm not insane either. Nor do I think I should have to wait until have 100 percent perfect combat skills before I do FW. Far as I can tell, FW has always been intended as an avenue to learn PVP, and one of the first things you learn is what fights to pick . So yeah, if you are a high SP character with a **** load of kills you are going to get choosing not to fight you in FW. Just because you don't like the system doesn't mean its broken.
Just because you like the system does not mean it is not broken.
The anti-farmer argument is valid when you consider: 1. FW complexes are designed in the game as conflict drivers 2. Eve design is supposed to be founded on "a greater reward for a greater risk" 3. Eve design is supposed to be founded on "there is a cost to your actions" and "the cost is high (HTFU)" 4. Armies don't bring their farmers to harvest inside a warzone they send the troops in to secure it. The farmers are behind enemy lines cooking soup.
Sensible game design would employ the philosophy "how do I attract the most gamers (and therefore the most game play styles) and make the experience fun".
FW still needs are rebalance. The number one change I would recommend is a narrowing of the range of penalty/bonus to LP from the Tier levels (and perhaps a removal of Tier bonus's to FW Missions).
Timer rollbacks have merit. If a pilot chooses to run from the enemy "contesting" a plex and leave it empty then there should be a cost (see 3 above)
If a corp plants a POS to moon mine a resource they have to invest in a POS and modules and plant it (and of course remove the current POS with force) and then defend it or they lose all they invested and the potential harvest as well (see 2 & 3).
Hisec missions are for low risk, low investment rewards. Lets see some sensible approaches to low sec and null sec rewards (don't start me on hisec Incursions).
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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Syrilian
Ascending Angels
54
|
Posted - 2015.03.31 13:49:33 -
[34] - Quote
Bienator II wrote:Syrilian wrote:Bienator II wrote:oh i forgot to mention one thing: FW has a huge reputation problem.
Farmers are the reason for it. Some say if you kill farmers you will kill off FW since nothing will be left. I disagree. Since if the plexing mechanics would work you would expect to have an influx of players which join for a steady, fun, arcade-like conflict between two factions.
plexes are eve's version of a matchmaker. Currently the other party quits the game when you join the match. THATS HOW BROKEN IT IS. (but this being said: fw mechanics are in better shape as they ever were ;) ) In my experience, if you want a fight in Eve, you can find one. The problem with anti-farmer argument is that they always say that no one wants to fight but what they really mean is "no one wants to fight me in a fight completely in my favor. Come here so I can wipe the floor with you." I'm not going to fight your souped up slicer when I'm flying a tristan with low SP. Sorry. And it's not that I'm risk adverse but I'm not insane either. Nor do I think I should have to wait until have 100 percent perfect combat skills before I do FW. Far as I can tell, FW has always been intended as an avenue to learn PVP, and one of the first things you learn is what fights to pick . So yeah, if you are a high SP character with a **** load of kills you are going to get choosing not to fight you in FW. Just because you don't like the system doesn't mean its broken. i learned pvp in FW. Back when the FW system was far worse than it is now. So i do know how it is for a low SP char to get winnable fights. At the same time it is far more rewarding once you manage to win a fight. Your corp does it right. You guys group up if i remember correctly. I think i lost at least one confessor to your low-sp gang. When i was talking about farmers i didn't have you guys in mind - you can be sure about that. I am wondering, why do you think game mechanics should let a militia member make progress, let him contest a system, earn LP, despite the fact that he run away. If you can't fight, so be it, you have to move on or group up, reship, whatever. If you don't WANT to fight in general, you can still do FW pve.
I guess I have a different definition of what farming is. I can see how encountering someone who never has any intention of fighting in FW at all can be frustrating. But I was just concerned that farming including the people like me that run away when soloing because I dont want to get into a fight I know I am going to lose.
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X Gallentius
Justified Chaos Spaceship Bebop
2872
|
Posted - 2015.03.31 15:28:27 -
[35] - Quote
Bienator II wrote:X Gallentius wrote:Bienator II wrote:it all didn't fix the actual problem which is: you keep all your plexing progress when you run or.. hide.
The actual problem was that afk farmers were influencing the system more than they should. That problem has been solved. it was solved for about 10 days. till players adapted. Farmers have neglible influence in populated systems. Edit: BTW, timer rollbacks would work too. Would welcome that feature.
JUSTK is recruiting.
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X Gallentius
Justified Chaos Spaceship Bebop
2872
|
Posted - 2015.03.31 15:44:23 -
[36] - Quote
Master Sergeant MacRobert wrote: Just because you like the system does not mean it is not broken.
The anti-farmer argument is valid when you consider: 1. FW complexes are designed in the game as conflict drivers 2. Eve design is supposed to be founded on "a greater reward for a greater risk" 3. Eve design is supposed to be founded on "there is a cost to your actions" and "the cost is high (HTFU)" 4. Armies don't bring their farmers to harvest inside a warzone they send the troops in to secure it. The farmers are behind enemy lines cooking soup.
Do you get these "design philosophy goals" from propoganda videos? 1. Anything in Eve can only be a conflict driver if both sides decide to engage. 2. Sure it is. Yup. That's why the game has so many different ways to opt out of conflict. 3. The reality everywhere in this game is the exact opposite. It's not hard to join the status quo. It's not hard to reap rewards for doing so. 4. Armies use their low skill auxiliary forces to secure the backlines (afk deplexing alts), and they don't send their high-value troops to secure areas that are not defended by anyone (nearly afk farmers in tristans). See, I can play "Eve is RL " too. 
JUSTK is recruiting.
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Master Sergeant MacRobert
The Imperial Fedaykin Amarrian Commandos
190
|
Posted - 2015.03.31 16:36:10 -
[37] - Quote
Yeah you bought number 4. and jumped straight in. 
X Gallentius wrote:Master Sergeant MacRobert wrote: Just because you like the system does not mean it is not broken.
The anti-farmer argument is valid when you consider: 1. FW complexes are designed in the game as conflict drivers 2. Eve design is supposed to be founded on "a greater reward for a greater risk" 3. Eve design is supposed to be founded on "there is a cost to your actions" and "the cost is high (HTFU)" 4. Armies don't bring their farmers to harvest inside a warzone they send the troops in to secure it. The farmers are behind enemy lines cooking soup.
Do you get these "design philosophy goals" from propoganda videos? 1. Anything in Eve can only be a conflict driver if both sides decide to engage. This includes low sec anomalies, belts, missions, etc... not just FW plexes. 2. Sure it is. Yup. That's why the game has so many different ways to opt out of conflict. 3. The reality everywhere in this game is the exact opposite. It's not hard to join the status quo. It's not hard to reap rewards for doing so. 4. Armies use their low skill auxiliary forces to secure the backlines (afk deplexing alts), and they don't send their high-value troops to secure areas that are not defended by anyone (nearly afk farmers in tristans). See, I can play "Eve is RL " too. 
Mmm Hmmm, yuh... ....and none of your usual GalMil spin disagrees with the point of view that Timer Roll backs and some other appropriate changes would be good.
That no risk FW Plex LP farming (perma evasion) should not get the reward it currently gets at no risk.
X Gallentius wrote: Edit: BTW, timer rollbacks would work too. Would welcome that feature.
FW could still do with a number of "adjustments" as it is not currently in balance. I do concede that it is still in a better place than when I joined it and has been moving in the right direction.... ...Credit where credit is due (the anti-cloak mechanism was a balls up though).
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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Arla Sarain
372
|
Posted - 2015.03.31 16:44:34 -
[38] - Quote
Not gonna say timer rollback would be bad from a farming perspective.
But it's going to promote simply pouring the most people you can into a plex from sov perspective. Now you can slow your enemy down and do all sorts of machinations, none of which would be valid anymore if timers were reset. |

Thanatos Marathon
Black Fox Marauders Spaceship Bebop
437
|
Posted - 2015.03.31 16:47:20 -
[39] - Quote
I'm not sure if timer rollbacks are really needed anymore after the other changes to plexes and plex rats, let alone being desirable.
Vets already have a hard enough time with the current ship meta if they want to solo/micro gang in non-faction T1 hulls, let alone how difficult it must be for new bros.
Novice: Garmur/Worm Small: T3 Dessie Medium: Combat Recon
I fought against just loading up on the OP ships, but I'm now giving in and working on getting the last of my T1 solo ships blown up so I can convert my inventory to the above listed ships. I would have converted to them way sooner if there were timer rollbacks, even though it means getting fewer fights. |

Moglarr
Caldari Colonial Defense Ministry Templis CALSF
68
|
Posted - 2015.03.31 17:57:06 -
[40] - Quote
In regard to timer rolls backs... it already exists. It is called sitting in a plex. If you really want to block that farmer from plexing, then close his plex. Simple as that. A timer passively resetting with no pilot involved is lame. If you care that much about the contested level of a system you should be willing to spend ~10 minutes hanging out undocked in it where someone could come and shoot at you. Do it often and regularly enough and people might actually attack you too because they want you to stop closing plexes. |

Bienator II
madmen of the skies
3230
|
Posted - 2015.03.31 23:32:46 -
[41] - Quote
Moglarr wrote:In regard to timer rolls backs... it already exists. nope they don't
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Fourteen Maken
State Protectorate Caldari State
144
|
Posted - 2015.04.03 01:48:37 -
[42] - Quote
Bienator II wrote:if you don't want stabbed farmers, support the threads which mention plex timer resets whenever they periodically come up.
since they fix the problem at its core. The only way to fix it is to make running away less profitable than fighting and attempting to hold the grid.
That would be the end of solo plexing and most of the solo pvp in fw. Millitia's would have small gangs in cheap frigs just roaming around a huge area systematically kicking out solo plexers and resetting all the clocks until the only way to win a plex would be in gangs. there's little enough solo pvp as it is, this would kill whats left of it and reduce faction warfare to pure blobbery. |

Master Sergeant MacRobert
The Imperial Fedaykin Amarrian Commandos
191
|
Posted - 2015.04.03 11:03:44 -
[43] - Quote
Fourteen Maken wrote:Bienator II wrote:if you don't want stabbed farmers, support the threads which mention plex timer resets whenever they periodically come up.
since they fix the problem at its core. The only way to fix it is to make running away less profitable than fighting and attempting to hold the grid. That would be the end of solo plexing and most of the solo pvp in fw. Millitia's would have small gangs in cheap frigs just roaming around a huge area systematically kicking out solo plexers and resetting all the clocks until the only way to win a plex would be in gangs. there's little enough solo pvp as it is, this would kill whats left of it and reduce faction warfare to pure blobbery. EDIT: If he spends ten minutes of his time running the clock down, why shouldn't you spend ten minutes of your time running it back up?
Instant timer reset I do not support.
Timer rollbacks towards status uncontested in empty plex's I do support. Double speed timer rollback towards uncontested when someone has "won" the plex from an enemy that contested it I also support.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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X Gallentius
Justified Chaos Spaceship Bebop
2875
|
Posted - 2015.04.03 16:55:28 -
[44] - Quote
Conflict has been reduced quite a bit already. Implement timer rollbacks on top of the high "dps check" rats and you'll make it so hard to win a system that nobody will try - which will lead to back to the old days of nobody living in FW low sec.
JUSTK is recruiting.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
173
|
Posted - 2015.04.04 07:25:41 -
[45] - Quote
Timer resets would be a real **** you for people like me who solo plex to pay for ships. Nonsensical that I should lose 10-15 minutes of my time because a blob or a WT in a worm warps into my plex. |

Master Sergeant MacRobert
The Imperial Fedaykin Amarrian Commandos
191
|
Posted - 2015.04.04 11:02:27 -
[46] - Quote
Demerius Xenocratus wrote:Timer resets would be a real **** you for people like me who solo plex to pay for ships. Nonsensical that I should lose 10-15 minutes of my time because a blob or a WT in a worm warps into my plex.
It is also nonsense if a pilot (ok eg: in a Worm) warps into the novice you were in and drives you out. Starts to reverse your work only to see you open another novice in the same system. It will take him 15 mins or so to capture the one you have worked on or 10 mins+ to capture the one you have opened. In the mean time you can capture either plex faster than he can capture to prevent you.
He can chase you back and forth until one of you decides it is pointless to carry on "rince and repeat" and one pilot quits or he stays and completes one to cancel the effect of your VP (almost no affect on your attempt to capture a plex).
I hope you can see the poor design in this kind of common place scenario?
He can try and be sneaky and set a trap or call a friend for the other plex. Even less chance of any proper interaction if the pilot is a farmer with warp core stabs only interested in the LP from a plex.
Rollbacks (I agree timer resets are not appropriate) should be implemented for this very reason. No it would not be fair for you to lose 10-15 mins work instantly. It would be fair for you to lose 2 mins for every 1 mins the pilot held the plex after he force you out - up to and only up to "uncontested" point. Then he would have to earn his plex at the rate you had to.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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Demerius Xenocratus
Federal Defense Union Gallente Federation
174
|
Posted - 2015.04.05 05:52:37 -
[47] - Quote
Master Sergeant MacRobert wrote:Demerius Xenocratus wrote:Timer resets would be a real **** you for people like me who solo plex to pay for ships. Nonsensical that I should lose 10-15 minutes of my time because a blob or a WT in a worm warps into my plex. It is also nonsense if a pilot (ok eg: in a Worm) warps into the novice you were in and drives you out. Starts to reverse your work only to see you open another novice in the same system. It will take him 15 mins or so to capture the one you have worked on or 10 mins+ to capture the one you have opened. In the mean time you can capture either plex faster than he can capture to prevent you. He can chase you back and forth until one of you decides it is pointless to carry on "rince and repeat" and one pilot quits or he stays and completes one to cancel the effect of your VP (almost no affect on your attempt to capture a plex). I hope you can see the poor design in this kind of common place scenario? He can try and be sneaky and set a trap or call a friend for the other plex. Even less chance of any proper interaction if the pilot is a farmer with warp core stabs only interested in the LP from a plex. Rollbacks (I agree timer resets are not appropriate) should be implemented for this very reason. No it would not be fair for you to lose 10-15 mins work instantly. It would be fair for you to lose 2 mins for every 1 mins the pilot held the plex after he force you out - up to and only up to "uncontested" point. Then he would have to earn his plex at the rate you had to.
I don't understand your point. Do you actually think this is an issue for system fights? Because it's not, unless it's a system no one really cares about contesting. |

Ashlar Vellum
24th Imperial Crusade Amarr Empire
168
|
Posted - 2015.04.05 16:00:28 -
[48] - Quote
Demerius Xenocratus wrote:Master Sergeant MacRobert wrote:Demerius Xenocratus wrote:Timer resets would be a real **** you for people like me who solo plex to pay for ships. Nonsensical that I should lose 10-15 minutes of my time because a blob or a WT in a worm warps into my plex. It is also nonsense if a pilot (ok eg: in a Worm) warps into the novice you were in and drives you out. Starts to reverse your work only to see you open another novice in the same system. It will take him 15 mins or so to capture the one you have worked on or 10 mins+ to capture the one you have opened. In the mean time you can capture either plex faster than he can capture to prevent you. He can chase you back and forth until one of you decides it is pointless to carry on "rince and repeat" and one pilot quits or he stays and completes one to cancel the effect of your VP (almost no affect on your attempt to capture a plex). I hope you can see the poor design in this kind of common place scenario? He can try and be sneaky and set a trap or call a friend for the other plex. Even less chance of any proper interaction if the pilot is a farmer with warp core stabs only interested in the LP from a plex. Rollbacks (I agree timer resets are not appropriate) should be implemented for this very reason. No it would not be fair for you to lose 10-15 mins work instantly. It would be fair for you to lose 2 mins for every 1 mins the pilot held the plex after he force you out - up to and only up to "uncontested" point. Then he would have to earn his plex at the rate you had to. I don't understand your point. Do you actually think this is an issue for system fights? Because it's not, unless it's a system no one really cares about contesting. The main idea behind timer rollbacks is to discourage farming even more. |

X Gallentius
Justified Chaos Spaceship Bebop
2876
|
Posted - 2015.04.05 19:12:15 -
[49] - Quote
Master Sergeant MacRobert wrote: He can chase you back and forth until one of you decides it is pointless to carry on "rince and repeat" and one pilot quits or he stays and completes one to cancel the effect of your VP (almost no affect on your attempt to capture a plex).
So basically if both sides are willing to run back and forth, then nothing will happen to system contested level?
The other option is that timer rollbacks happen, and still nothing happens until one of you leave the system.
That right there is a revolutionary change in Occupancy Warfare.
JUSTK is recruiting.
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Master Sergeant MacRobert
The Imperial Fedaykin Amarrian Commandos
191
|
Posted - 2015.04.05 20:43:44 -
[50] - Quote
X Gallentius wrote:Master Sergeant MacRobert wrote: He can chase you back and forth until one of you decides it is pointless to carry on "rince and repeat" and one pilot quits or he stays and completes one to cancel the effect of your VP (almost no affect on your attempt to capture a plex).
So basically if both sides are willing to run back and forth, then nothing will happen to system contested level? The other option is that timer rollbacks happen, and still nothing happens until one of you leave the system. That right there is a revolutionary change in Occupancy Warfare.
There is a subtle change to the circumstances that promotes combat and the intention for combat.
In most cases players will not "back n forth" but will decide to run a plex as counter to the other or one will leave (let's be practical). This means two novices cancel each other out.
However, this changes when the only plex's are of different sizes. Now the one with "control" (ie superior force) can stabilise the plex's in a system and then run the smaller. This says get out of my system to the weaker force or bring more.
Reward of the "evasion farmer" is removed when an active enemy is present in system.
Two solo pilots: one weaker can try to ship up or bait with a mate. Fleets: the weaker force must try to engineer a situation to gain control. Sometimes that will just be savvy tactics and flying whilst holding position inside a plex or splitting off a force and sometimes it is up ship, reship or get friends.
This all promotes players to "bring it". To bring combat ships and intentions to fight. It attracts back the pilots who gave up on FW coz the farmers have more of an impact on occupancy than they do and they cannot do anything about it. It encourages pilots to undock in a combat capable ship. There will still be system changes if timer rollbacks are implemented. It could mean more systems roll over as deplexing cannot be so easily farmed (I believe GalMil like their depleting alts? - sorry).
Amarr dragged itself up from tier 1 after the dps check changes to tier 3 with coordinated concerted effort w/o farmers. It was not til tier 3 that the farmers jumped in and deplexing became a synch so that the combat forces could focus on key systems (a failure of the current status quo). Then major Minmatar players left, Kourmonen fell and CTRL Q were the last bastion to quit. Amarr got a medal.
Being able to prevent capture of complex's (by presence of force) promotes combat.
This along with a narrowing of the Tier 1 - Tier 5 LP bonus's/penalties come high on my recommendations for FW (Less militia jumping).
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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Ashlar Vellum
24th Imperial Crusade Amarr Empire
168
|
Posted - 2015.04.05 21:48:35 -
[51] - Quote
Also pretty much the same results could be achieved with Crosi's idea about 2 different fw npcs locked in a constant fight. |

Moglarr
Operation Meatshield
71
|
Posted - 2015.04.06 00:52:43 -
[52] - Quote
Master Sergeant MacRobert wrote:
Being able to prevent capture of complex's (by presence of force) promotes combat.
If the presence of force promotes combat and running a plex timer requires some kind of force to be present then why do we need a timer roll back? |

Crosi Wesdo
War and Order
1410
|
Posted - 2015.04.06 01:39:11 -
[53] - Quote
Aye, timer rollbacks were a suggested solution to the immense farming pressure of evasion farmers. Other, more extreme steps were taken meaning that the problem timer rollbacks were meant to fix is no longer a real issue. |

Samiac
The BlackHand Order The Bloc
1
|
Posted - 2015.04.06 04:59:51 -
[54] - Quote
make it so when you upgrade a system to a certain level it makes scram/disruptors infinate warp scram strength in range of the beacon. Upgrade your system and farmers go bye bye. /thread |

Thanatos Marathon
Black Fox Marauders Spaceship Bebop
443
|
Posted - 2015.04.06 14:58:10 -
[55] - Quote
Samiac wrote:make it so when you upgrade a system to a certain level it makes scram/disruptors infinate warp scram strength in range of the beacon. Upgrade your system and farmers go bye bye. /thread
huh, I think I actually like this idea, make it within 100k of the capture point. |

Samiac
The BlackHand Order The Bloc
1
|
Posted - 2015.04.06 15:20:45 -
[56] - Quote
Thanatos Marathon wrote:Samiac wrote:make it so when you upgrade a system to a certain level it makes scram/disruptors infinate warp scram strength in range of the beacon. Upgrade your system and farmers go bye bye. /thread huh, I think I actually like this idea, make it within 100k of the capture point.
It wouldn't hurt us lot that are fighting because if you point me I don't have stabs anyways. And it would let people donate again without it being pulled straight out by farmers. I don't mind one bit if X gallentius or yuri or crosi or any of the Bebop guys or other combat corps go and pull it out of my IHUBs if they are there I know they want to fight. It's the farmers that pull it out with no chance of fighting that make it very costly for a losing side to hold tier 2 and then more and more newbros will join the other side.
With this change you could allow farmers to still have systems to go to where they could stab themselves around but to take a plex in a system anyone cares about you have to hold your ground. Let's stop talking about timer decay it's a terrible idea. |

X Gallentius
Justified Chaos Spaceship Bebop
2876
|
Posted - 2015.04.06 15:51:22 -
[57] - Quote
Master Sergeant MacRobert wrote:X Gallentius wrote:Master Sergeant MacRobert wrote: He can chase you back and forth until one of you decides it is pointless to carry on "rince and repeat" and one pilot quits or he stays and completes one to cancel the effect of your VP (almost no affect on your attempt to capture a plex).
So basically if both sides are willing to run back and forth, then nothing will happen to system contested level? The other option is that timer rollbacks happen, and still nothing happens until one of you leave the system. That right there is a revolutionary change in Occupancy Warfare. There is a subtle change to the circumstances that promotes combat and the intention for combat. In most cases players will not "back n forth" but will decide to run a plex as counter to the other or one will leave (let's be practical). This means two novices cancel each other out. However, this changes when the only plex's are of different sizes. Now the one with "control" (ie superior force) can stabilise the plex's in a system and then run the smaller. This says get out of my system to the weaker force or bring more. Reward of the "evasion farmer" is removed when an active enemy is present in system. Two solo pilots: one weaker can try to ship up or bait with a mate. Fleets: the weaker force must try to engineer a situation to gain control. Sometimes that will just be savvy tactics and flying whilst holding position inside a plex or splitting off a force and sometimes it is up ship, reship or get friends. This all promotes players to "bring it". To bring combat ships and intentions to fight. It attracts back the pilots who gave up on FW coz the farmers have more of an impact on occupancy than they do and they cannot do anything about it. It encourages pilots to undock in a combat capable ship. There will still be system changes if timer rollbacks are implemented. It could mean more systems roll over as deplexing cannot be so easily farmed (I believe GalMil like their depleting alts? - sorry). Amarr dragged itself up from tier 1 after the dps check changes to tier 3 with coordinated concerted effort w/o farmers. It was not til tier 3 that the farmers jumped in and deplexing became a synch so that the combat forces could focus on key systems (a failure of the current status quo). Then major Minmatar players left, Kourmonen fell and CTRL Q were the last bastion to quit. Amarr got a medal. Being able to prevent capture of complex's (by presence of force) promotes combat. This along with a narrowing of the Tier 1 - Tier 5 LP bonus's/penalties come high on my recommendations for FW (Less militia jumping). 1. Your paragraph above blames Tier levels and not lack of timer rollbacks for the Minmatar loss of Huola. 2. The Minmatar would have fail-cascaded anyways - with or without timer rollbacks (IMO).
As my deplexing alt will tell you, timer rollbacks mean nothing to it. It's not in it for the isk/hour, and it only succeeds when no WTs are active in system (it really is afk and supports itself on killrights from pirates who are more active than wts in these same backwater systems). Ask the Templis guys in Caldari militia and I'm sure they'll tell you the same thing.
The question I have for you is this: Are you going to spend your gaming time running around in backwater systems trying to kill/run off afk deplexing alts? I think your answer is going to be: "Probably Not." Only a very few dedicated guys I could name on one hand (without using my thumb) would find it enjoyable enough to do day in and day out.
So, in summary, implementation of timer rollbacks on top of the current dps check will make FW a very, very stagnant place. If you're going to implement timer rollbacks, lower the level of the dps check.
JUSTK is recruiting.
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IbanezLaney
The Church of Awesome Heiian Conglomerate
1412
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Posted - 2015.04.07 06:49:15 -
[58] - Quote
FW is in a good place at the moment.
No timer rollbacks needed.
I'm still not a fan of warp stabbed ships being able to activate plex gates but instead of fixing that CCP decided cloaks were a bigger issue. (And then made recons not appear on DScan !?!?!?- CCP really do some odd stuff)
Making stabbed ships not be able to run timers is too exploitable. (But would lead to some hilarious local smack)
https://soundcloud.com/ibanezlaney
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Master Sergeant MacRobert
The Imperial Fedaykin Amarrian Commandos
192
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Posted - 2015.04.07 12:51:12 -
[59] - Quote
Moglarr wrote:Master Sergeant MacRobert wrote:
Being able to prevent capture of complex's (by presence of force) promotes combat.
If the presence of force promotes combat and running a plex timer requires some kind of force to be present then why do we need a timer roll back?
The statement says "being able to prevent capture of complex's promotes combat" with emphasis on a force being a required element and reflecting on the paragraph's above. Your quote is spin.
There is no guarantee, currently, that a superior force can prevent capture of complex's within the same system. Some factors are player dependent (such as what type of superior force. eg: ship hull, numbers, does ship hull fit complex) and some are systemic flaws outside of player control.
Timer rollbacks would cover a current loophole for solo pilots wanting to control / protect a system contested level (whilst online). Be it a backwater system that "no one cares about" or not.
If one party brings weapons of force and a will to use them, surely the game design should provide opportunity for them to at least prevent their opponent from obtaining a victory?
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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Master Sergeant MacRobert
The Imperial Fedaykin Amarrian Commandos
192
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Posted - 2015.04.07 12:53:04 -
[60] - Quote
Samiac wrote: Let's stop talking about timer decay it's a terrible idea.
Why?
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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