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evistin
Multiverse Corporation
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Posted - 2006.10.24 03:08:00 -
[1]
I am looking for node balancing information,
what are the requirements for there to have 1 region to 1 node, or 1 system to node. How long it takes to switch over and how many player can be supported on a single node.
Does anyone have this information? -----------
Management and Leadership û The Eve-online Guide |

Redwolf
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2006.10.24 03:16:00 -
[2]
I think on average a node handles 6 systems (exceptions like jita have a whole node to themselves), and though there is dynamic balancing changes to node structure are only done at DT or during node death. Considering Jita is pretty nasty around 500-600 players i'd say that's about what they can cope with.
As far as I know that's accurate to what i've read from devposts/blogs etc, then again, I could have dreamt it all.
Originally by: HippoKing Who cares if the game is coming up. Forums are back \o/
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evistin
Multiverse Corporation
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Posted - 2006.10.24 03:24:00 -
[3]
I am under the impression that are 70 nodes only.
We got about 60+ regions, so it has to be pretty spread out overall. -----------
Management and Leadership û The Eve-online Guide |

Redwolf
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2006.10.24 03:31:00 -
[4]
I believed it was 70 blades, each with 2 cpus, with some cpus handling more than one node. Doesnt make me right though.
Originally by: HippoKing Who cares if the game is coming up. Forums are back \o/
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F'nog
Amarr Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.10.24 05:30:00 -
[5]
Originally by: Redwolf I believed it was 70 blades, each with 2 cpus, with some cpus handling more than one node. Doesnt make me right though.
Nope, it doesn't, but you're close. One node can only be on one CPU. So there are 70 blades, with 140 nodes. A node can have between 1 system and hundreds. I think Oveur, or someone in the dev chat, said that some have 6 constellations on them. That's probably the upper limit, given how many nodes there are vs. total constellations.
This, since most people have missed it, is why you have jump cues for systems with no one in them. It doesn't matter how many people are in a system, unless it's Jita or Ours; what matters is the TOTAL number of players in all the systems on the node. So if you're jumping in an empty system on a node that also has a fleet battle, or some other big event, you're SOL (and I don't mean the server).
Originally by: DB Preacher
The only time BoB's backs are to the wall is when backdoor bandit is in local.
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evistin
Multiverse Corporation
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Posted - 2006.10.24 13:11:00 -
[6]
How long does it take for the server to react to population changes? -----------
Management and Leadership û The Eve-online Guide |

Miss Overlord
Gallente EUROPEANS
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Posted - 2006.10.24 13:13:00 -
[7]
it doesnt react to well to sudden population changes
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evistin
Multiverse Corporation
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Posted - 2006.10.24 13:17:00 -
[8]
I am aware it takes 200 to 300 players on a system for 3 days to get a single node for that system, however, I do not know the actually proccess it takes to get there. -----------
Management and Leadership û The Eve-online Guide |

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.10.24 13:24:00 -
[9]
Yeah, it's a few days of sustained population at least.
eg. turning up with 1000 ships every 18:00 for an hour won't work; you'd be better off having a constant 300 pilots there.
What I do the rest of the time - Vote for a Jita bypass! |
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