
Letouk Mernel
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Posted - 2006.10.24 17:20:00 -
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When creating a character, you want to get your Int, Per, Wil, Mem attributes as high as possible, and leave Cha where it is by default.
For skills, a lot of people go "custom" and follow the Ship Command path to get the skill to fly frigates as high as possible, that way they can jump into a better frigate right from the start. Others maximize Gunnery (to 5), saving about a week in training time. Others just pick whatever looks interesting.
Starting skills don't matter much because you can buy and learn whatever you need; simply open the market, find the skills section, and look through.
All the items and skills shown on the market have an Info button (it's blue), or you can right-click and choose Show Info, to see not only what they do, but also prerequisites, etc. A lot of people decide "ok I want to fly Frigate X", then they look at the info on it to see what skills are required, and train that. In addition, they also figure out what guns, and modules (shields, afterburners, cargo expanders?) they want to fit, and look at the info for those modules to see what skills are required. Then they buy the skills and go to work learning them.
If you wish to skip the tutorial, you can close it, then hit ESC, and uncheck the "Show Tutorial" checkbox there. It's recommended that you do talk to the agent in the starting station, he or she will give you two missions and then send you on your way, but this way you get the preliminaries for agent missions out of the way.
You can mine (look for a frigate that has bonuses to mining, or a big cargo hold), do agent missions (talk to the starter agent, or find another agent by looking at the info for your race, and picking a corporation out of the list, then looking at its agents), you can fly around the belts of 0.8 or lower systems and shoot NPC pirates, or you can look at getting an industrial and hauling stuff, or playing the market. You can join a player corp (join the recruiting channel to see if any are recruiting, or read the Recruitment forums here), etc.
There is no need to restart so many times. You can't really mess up your character, and with the hundreds of skills on the market (most are required), the 5-6 you get at character creation don't matter much.
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