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Thread Statistics | Show CCP posts - 4 post(s) |

Kate Ragnarok
Pirates Blood
1
|
Posted - 2015.04.07 16:54:45 -
[91] - Quote
Here is an off the Wall Idea.
2 new items or deploy able structures
A deploy able force field.
A deploy able Web array.
They can be anchored anywhere and are small enough to be carried by the cyno pilot. The force filed is large enough to encompass 1 capital ship. It lasts about an hour with fuel. A cyno pilot can the anchor the field to online it after the capital ship jumps.
The web can be anchored by the cyno and it webs anything within a 14 k range for faster warps to a pos or station.
For those that argue super capitals maybe have a larger one that requires a larger cyno ship to use. |

Cade Windstalker
Donohue Enterprises Ad-Astra
347
|
Posted - 2015.04.07 19:47:16 -
[92] - Quote
Kate Ragnarok wrote:Here is an off the Wall Idea.
2 new items or deploy able structures
A deploy able force field.
A deploy able Web array.
They can be anchored anywhere and are small enough to be carried by the cyno pilot. The force filed is large enough to encompass 1 capital ship. It lasts about an hour with fuel. A cyno pilot can the anchor the field to online it after the capital ship jumps.
The web can be anchored by the cyno and it webs anything within a 14 k range for faster warps to a pos or station.
For those that argue super capitals maybe have a larger one that requires a larger cyno ship to use.
Except that the point of this is to remove completely risk-free cap jumping... |

Eldwinn
V.O.I.D. Shadow Cartel
291
|
Posted - 2015.04.08 19:31:02 -
[93] - Quote
CCP Fozzie wrote:Hey everyone. One more announcement to make today for our end of April release.
"Garage door cynos" are a tactic that uses starbase forcefields to enable extremely safe movement of capital ships. This is an unintended and unhealthy use of game mechanics that we will be removing this month.
In our April release, cynos will no longer be able to be lit within the potential forcefield area of an Anchored, Online or Reinforced starbase. This means that essentially, cynos will have the same behavior near a starbase whether the forcefield is active or not.
Let us know what you think!
Some clarification needs to be made here. Anchored or anchoring. Like the process of being anchored. For example a faction small tower takes 360seconds to anchor (6minutes) and the same to online. Being that a normal cyno lasts 10minutes you can already see the problem.
I could just,
1. Starting Anchoring a Small Faction Tower. 2. Light Cyno before the tower becomes anchored directly on the stick. 3. Starting onlining the tower as soon as possible. 4. Tower goes online and I jump a super into the tower. Change the password and eject the cyno ship. 5. The cyno should remain up for about 3 to 4minutes inside the shields. |

Cade Windstalker
Donohue Enterprises Ad-Astra
352
|
Posted - 2015.04.09 03:26:11 -
[94] - Quote
Eldwinn wrote:Some clarification needs to be made here. Anchored or anchoring. Anchoring, like the process of being anchored. For example a faction small tower takes 360seconds to anchor (6minutes) and the same to online. Being that a normal cyno lasts 10minutes you can already see the problem.
I could just,
1. Starting Anchoring a Small Faction Tower. 2. Light Cyno before the tower becomes anchored directly on the stick. 3. Starting onlining the tower as soon as possible. 4. Tower goes online and I jump a super into the tower. Change the password and eject the cyno ship. 5. The cyno should remain up for about 3 to 4minutes inside the shields.
Based from your original text you said, "anchored". Basically you fixed nothing and I found just another way to do the garage door cyno. If you want to fix this issue this mechanic needs to be applied to anchoring structures aswell. Alternatively you could offset the anchoring time and just lower the onlining time for a tower. For example making the faction small tower take 10minutes to anchor and like 2 minutes to online.
Has someone tested on Sisi if this actually works?
Also I'm pretty sure this would be classified as an exploit at this point because it's circumventing a restriction. |

Iroquoiss Pliskin
Hedion University Amarr Empire
194
|
Posted - 2015.04.09 03:29:44 -
[95] - Quote
Should work. vOv
Four minutes is plenty enough to do shenanigans.
Turret-Equivalent of the Rapid ML Concept //
Make BS & BC Worth the Warp!
( -í° -£-û -í°)
|

Rivr Luzade
Exclusion Cartel The Kadeshi
1314
|
Posted - 2015.04.09 07:25:03 -
[96] - Quote
Eldwinn wrote:Based from your original text you said, "anchored". Basically you fixed nothing and I found just another way to do the garage door cyno. If you want to fix this issue this mechanic needs to be applied to anchoring structures aswell. Alternatively you could offset the anchoring time and just lower the onlining time for a tower. For example making the faction small tower take 10minutes to anchor and like 2 minutes to online. And what would that last suggestion accomplish? I light my cyno at minute 9 of the anchoring process and have even less time to worry about my super sitting in space. Besides, there is plenty of time to shoot the cyno on the anchoring, onlining tower.
Station Tab :: UI Improvement Collective
|

Elenahina
Agony Unleashed Agony Empire
415
|
Posted - 2015.04.09 12:42:56 -
[97] - Quote
Eldwinn wrote:CCP Fozzie wrote:Hey everyone. One more announcement to make today for our end of April release.
"Garage door cynos" are a tactic that uses starbase forcefields to enable extremely safe movement of capital ships. This is an unintended and unhealthy use of game mechanics that we will be removing this month.
In our April release, cynos will no longer be able to be lit within the potential forcefield area of an Anchored, Online or Reinforced starbase. This means that essentially, cynos will have the same behavior near a starbase whether the forcefield is active or not.
Let us know what you think! Some clarification needs to be made here. Anchored or anchoring. Anchoring, like the process of being anchored. For example a faction small tower takes 360seconds to anchor (6minutes) and the same to online. Being that a normal cyno lasts 10minutes you can already see the problem. I could just, 1. Starting Anchoring a Small Faction Tower. 2. Light Cyno before the tower becomes anchored directly on the stick. 3. Starting onlining the tower as soon as possible. 4. Tower goes online and I jump a super into the tower. Change the password and eject the cyno ship. 5. The cyno should remain up for about 3 to 4minutes inside the shields. Based from your original text you said, "anchored". Basically you fixed nothing and I found just another way to do the garage door cyno. If you want to fix this issue this mechanic needs to be applied to anchoring structures aswell. Alternatively you could offset the anchoring time and just lower the onlining time for a tower. For example making the faction small tower take 10minutes to anchor and like 2 minutes to online.
Next up - you cannot anchor a tower within 50km of an active cyno - and the game auto bans you for trying.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
|

Eldwinn
V.O.I.D. Shadow Cartel
291
|
Posted - 2015.04.09 15:40:41 -
[98] - Quote
Rivr Luzade wrote:Eldwinn wrote:Based from your original text you said, "anchored". Basically you fixed nothing and I found just another way to do the garage door cyno. If you want to fix this issue this mechanic needs to be applied to anchoring structures aswell. Alternatively you could offset the anchoring time and just lower the onlining time for a tower. For example making the faction small tower take 10minutes to anchor and like 2 minutes to online. And what would that last suggestion accomplish? I light my cyno at minute 9 of the anchoring process and have even less time to worry about my super sitting in space. Besides, there is plenty of time to shoot the cyno on the anchoring, onlining tower.
Apologies, was a bit tired while writing the post. The times would be flipped of course. Otherwords 10minutes for an online process and like 2minutes for the anchoring. |

Eldwinn
V.O.I.D. Shadow Cartel
291
|
Posted - 2015.04.10 01:03:16 -
[99] - Quote
Cade Windstalker wrote:Has someone tested on Sisi if this actually works?
I will give it a try later. |

Christopher Multsanti
Bluestar Airlines
9
|
Posted - 2015.04.10 07:10:50 -
[100] - Quote
CCP Fozzie wrote:Gabriel Luis wrote:Current Habit wrote:CCP Fozzie wrote:This means that essentially, cynos will have the same behavior near a starbase whether the forcefield is active or not.
Let us know what you think! Just to confirm, on a large anchored/onlined without FF POS a cyno will appear ~52km away from the tower stick ? Within the 30km radius where the FF would be, you won't be able to light a cyno. Between 30 and 50km, the cyno will be moved so that it would be 20km away from the FF location. This is correct.
Did you just post with your alt Fozzie? |

Eldwinn
V.O.I.D. Shadow Cartel
291
|
Posted - 2015.04.10 19:42:33 -
[101] - Quote
Christopher Multsanti wrote:CCP Fozzie wrote:Gabriel Luis wrote:Current Habit wrote:CCP Fozzie wrote:This means that essentially, cynos will have the same behavior near a starbase whether the forcefield is active or not.
Let us know what you think! Just to confirm, on a large anchored/onlined without FF POS a cyno will appear ~52km away from the tower stick ? Within the 30km radius where the FF would be, you won't be able to light a cyno. Between 30 and 50km, the cyno will be moved so that it would be 20km away from the FF location. This is correct. Did you just post with your alt Fozzie? EDIT: That is so your alt! Forum history is a little sparse there Gabriel ;)
TinFoil Hats are online |

M1k3y Koontz
Bio Troll Surely You're Joking
748
|
Posted - 2015.04.26 19:29:12 -
[102] - Quote
None too soon, just watched 30 supers use this.
How much herp could a herp derp derp if a herp derp could herp derp.
|

Bl1SkR1N
Euphoria Released Triumvirate.
69
|
Posted - 2015.04.27 20:10:27 -
[103] - Quote
M1k3y Koontz wrote:None too soon, just watched 30 supers use this.
30supers fleets wont get hurt by this. |

Emrys Alf
Seagull Fleet Alternate Allegiance
3
|
Posted - 2015.04.28 03:19:24 -
[104] - Quote
CCP Fozzie wrote:Hey everyone. One more announcement to make today for our end of April release.
"Garage door cynos" are a tactic that uses starbase forcefields to enable extremely safe movement of capital ships. This is an unintended and unhealthy use of game mechanics that we will be removing this month.
In our April release, cynos will no longer be able to be lit within the potential forcefield area of an Anchored, Online or Reinforced starbase. This means that essentially, cynos will have the same behavior near a starbase whether the forcefield is active or not.
Let us know what you think!
To come out with this statement offhand just as the update is made just scares people who don't have an iota what you on about.
Your post is so vague it is confusing. If it is so serious that an change must be made so quickly then EXPLAIN in detail what i it is you mean.. Answering it in follow up posts just confuses matters even more.
I have people that are now convinced that you can no longer light a cyno with in 30 KM of a station..
This is so bloody **** poor!! |

Eldwinn
V.O.I.D. Shadow Cartel
293
|
Posted - 2015.04.28 05:25:04 -
[105] - Quote
Emrys Alf wrote:To come out with this statement offhand just as the update is made just scares people who don't have an iota what you on about.
Your post is so vague it is confusing. If it is so serious that an change must be made so quickly then EXPLAIN in detail what i it is you mean.. Answering it in follow up posts just confuses matters even more.
I have people that are now convinced that you can no longer light a cyno with in 30 KM of a station..
This is so bloody **** poor!!
The original "garage door cyno" was,
1. Anchor POS. 2. Start onlining tower without placing in the password. 3. Light cyno right next to the stick. 4. Change the password and forcing the forcefield online. 5. Cyno ship gets ejected from the POS. The cyno remains inside the shield.
This was noted as an exploit from, link . However it seems it was never enforced. |

Servum
Luxor Imperialis Shadow of xXDEATHXx
0
|
Posted - 2015.04.28 09:42:48 -
[106] - Quote
CCP Fozzie wrote:Hey everyone. One more announcement to make today for our end of April release.
"Garage door cynos" are a tactic that uses starbase forcefields to enable extremely safe movement of capital ships. This is an unintended and unhealthy use of game mechanics that we will be removing this month.
In our April release, cynos will no longer be able to be lit within the potential forcefield area of an Anchored, Online or Reinforced starbase. This means that essentially, cynos will have the same behavior near a starbase whether the forcefield is active or not.
Let us know what you think!
First, thanks to ccp for EVE existence as a game.
CCP need to pay attention about investment in the game. IF you will unstop to cut out the power from who pay plex to play, like buy capital ships etc, you will lost the players investments in eve. In this point, the cyno garage, I agree but you has lost, I think, the good players and some day you will see a lot trial accounts online in the same space where you has seen the true players. Eve without players empires don't will be a good game for monetary investments. Try to don-¦t exchange the EVE look in a place of lost dogs. We need organization and how to do this and we need to have power to defend our places. In example, a Titan today is only a toy... A no expression ship. This mean, no one will think in make a Titan more than to simple pleasure.
Sorry my English and Thanks for your attention.
|

Iroquoiss Pliskin
Hedion University Amarr Empire
466
|
Posted - 2015.04.29 05:47:05 -
[107] - Quote
Eldwinn wrote:Emrys Alf wrote:To come out with this statement offhand just as the update is made just scares people who don't have an iota what you on about.
Your post is so vague it is confusing. If it is so serious that an change must be made so quickly then EXPLAIN in detail what i it is you mean.. Answering it in follow up posts just confuses matters even more.
I have people that are now convinced that you can no longer light a cyno with in 30 KM of a station..
This is so bloody **** poor!! The original "garage door cyno" was, 1. Anchor POS. 2. Start onlining tower without placing in the password. 3. Light cyno right next to the stick. 4. Change the password and forcing the forcefield online. 5. Cyno ship gets ejected from the POS. The cyno remains inside the shield. This was noted as an exploit from, link . However it seems it was never enforced.
As this gentleman said, exploits should be seldom publicised prior to the fix, as to minimse their impact on gameplay. 
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|

Eldwinn
V.O.I.D. Shadow Cartel
294
|
Posted - 2015.04.29 08:31:55 -
[108] - Quote
Iroquoiss Pliskin wrote:Eldwinn wrote:Emrys Alf wrote:To come out with this statement offhand just as the update is made just scares people who don't have an iota what you on about.
Your post is so vague it is confusing. If it is so serious that an change must be made so quickly then EXPLAIN in detail what i it is you mean.. Answering it in follow up posts just confuses matters even more.
I have people that are now convinced that you can no longer light a cyno with in 30 KM of a station..
This is so bloody **** poor!! The original "garage door cyno" was, 1. Anchor POS. 2. Start onlining tower without placing in the password. 3. Light cyno right next to the stick. 4. Change the password and forcing the forcefield online. 5. Cyno ship gets ejected from the POS. The cyno remains inside the shield. This was noted as an exploit from, link . However it seems it was never enforced. As this gentleman said, exploits should be seldom publicised prior to the fix, as to minimse their impact on gameplay. 
It is fixed. |

Iroquoiss Pliskin
Hedion University Amarr Empire
474
|
Posted - 2015.04.29 08:53:50 -
[109] - Quote
Eldwinn wrote:Iroquoiss Pliskin wrote:Eldwinn wrote:Emrys Alf wrote:To come out with this statement offhand just as the update is made just scares people who don't have an iota what you on about.
Your post is so vague it is confusing. If it is so serious that an change must be made so quickly then EXPLAIN in detail what i it is you mean.. Answering it in follow up posts just confuses matters even more.
I have people that are now convinced that you can no longer light a cyno with in 30 KM of a station..
This is so bloody **** poor!! The original "garage door cyno" was, 1. Anchor POS. 2. Start onlining tower without placing in the password. 3. Light cyno right next to the stick. 4. Change the password and forcing the forcefield online. 5. Cyno ship gets ejected from the POS. The cyno remains inside the shield. This was noted as an exploit from, link . However it seems it was never enforced. As this gentleman said, exploits should be seldom publicised prior to the fix, as to minimse their impact on gameplay.  It is fixed.
Precisely. 
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|

Justin Cody
Tri-gun
260
|
Posted - 2015.05.03 02:02:46 -
[110] - Quote
The most Pro PL fix yet. v interesting. /end troll. This is I think in line with making old structures less and less viable as we get towards new FozzieSovGäó and the following new structures and structure changes. I like it. |

Tappits
North Eastern Swat Pandemic Legion
88
|
Posted - 2015.05.08 10:27:56 -
[111] - Quote
Bl1SkR1N wrote:M1k3y Koontz wrote:None too soon, just watched 30 supers use this. 30supers fleets wont get hurt by this.
Don't they tho? Depends if your been fished by lol tri or well.... US |

Iroquoiss Pliskin
Hedion University Amarr Empire
545
|
Posted - 2015.05.08 13:43:34 -
[112] - Quote
Tappits wrote:Bl1SkR1N wrote:M1k3y Koontz wrote:None too soon, just watched 30 supers use this. 30supers fleets wont get hurt by this. Don't they tho? Depends if your been fished by lol tri or well.... US
Aye, sea whales. 
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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