| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

The Beast
|
Posted - 2003.11.04 15:31:00 -
[1]
OK, So i was thinking about getting me some nice EW equipment to allow me to nail some of these nasty player pirates  
So i figure well it has to be either a BB, Scorp Or Raven.. I was talking to Violation the other day (suprisingly a nice guy ) and he said his Raven was excellent.. however i dont fancey having to replace a 100mil BS so i am kinda gonna discount that although i would be interested in you thoughts on those..
So i figure the BB or the Scorp.. now BB: 1) Cheap to replace 2) 8 Med Slots 3) Looks Cool 4) Reasonable Speed 5) Reasonable Shields
Scorp: 1) BS 2) BS 3) BS 
So.. what sort of loadout would we go with on each? i had a thought about this and came up with:
Hi: 4 * Launchers, 2 * 250mm's
Med: 4 * ECM Jammers, 1 * ECM Multi, 1 * AB, 1 * Med Cap Booster, 1 * Shield Booster
Low: 2 * Kytpon Dampner, 1 * Sensor Booster
i cant remember what the low slot count on a Scorp is (4??) but i figured i would have one slot left over for whatever..
my questions would be: 1) how does this sound for Pvp? 2) Anyone got any suggestions or experiences that they wish to share that may enable me to get a better loadout??
Well thanks in advance !
"If God Posted His Second Coming Here I Would Ban His Ass For Being Off Topic ! :)" |

Miso
|
Posted - 2003.11.04 15:35:00 -
[2]
BB has 6 meds, not 8.
Also, 1 BB can lock down a BS np. Why do you need a scorp? -------------------------------------------- Dead
|

The Beast
|
Posted - 2003.11.04 15:38:00 -
[3]
Edited by: The Beast on 04/11/2003 15:38:46 Really it has 6? oh..
Well i was wondering about the Scorp as it would not be all that harsh to replace with some insurance and it has 8 med slots not 6 
So.. if there was only me flying about hunting these ppl i may be better off in a Scorp than a BB..
As i said i was looking for some opinions, thanks for the correction tho  "If God Posted His Second Coming Here I Would Ban His Ass For Being Off Topic ! :)" |

MyLittleHelper
|
Posted - 2003.11.04 15:54:00 -
[4]
Quote: 1) how does this sound for Pvp?
Rubbish
Why have 4 ECM jammers (Presumably race specific of the same type) which totals 24 jamming strength and then put on a further ECM multispectral module??
4x ECM Jammers race specific - 24 4x ECM Jammers other types of targeting - 8
Add a multispec and you only have 12 against a ship that you dont have the race specific for so totally pointless.
Look at the attributes of modules and do the math its really not hard.
For scorps there is no one loadout, basically because if you know who the enemy is you equip certain jammers. Or you can load up with ECCM gear, or shield hardeners etc etc.
Its all about working with your fellow corpmates setups and creating a unit that works well together.
But if your on your own -
4x H50s 2x Tachs or 1400's (whatever really)
4x Multispectral jammers 1x MWD 1x Warp jammer 1x Xlarge sheild booster 1x Sensor booster
4x Power diag units.
Make sure your signature analysis skill is nice and high (lvl 4+) and target and jam the enemy first, MWD to them. Warp jam em and missile em to death.
|

The Beast
|
Posted - 2003.11.04 16:08:00 -
[5]
Well i was thinking of 4 * Race Specifc ones but 1 Grav, 1 Mag, 1 Radar, 1 Ladar, Plus The ECM Multi this would equal 12ish?? (ie, enough to jam a Cruiser) i am at work and cant remember the exact numbers, i am just thinking over some setups i could use on my "Trial Run" tonight in a BB.
My EW skills, med guns, extra gunnery (traj analysis etc) are all lvl 4 plus gunnery 5 and a whole host of other ship/combat lvl 4 skills so i think my skills are ok for what i want to do it is just getting some info about loadouts..
Thanks for the info on the Scorp tho.. sounds interesting.. "If God Posted His Second Coming Here I Would Ban His Ass For Being Off Topic ! :)" |

Violation
|
Posted - 2003.11.04 16:12:00 -
[6]
Quote:
Quote: 1) how does this sound for Pvp?
Rubbish
Why have 4 ECM jammers (Presumably race specific of the same type) which totals 24 jamming strength and then put on a further ECM multispectral module??
4x ECM Jammers race specific - 24 4x ECM Jammers other types of targeting - 8
Add a multispec and you only have 12 against a ship that you dont have the race specific for so totally pointless.
Look at the attributes of modules and do the math its really not hard.
For scorps there is no one loadout, basically because if you know who the enemy is you equip certain jammers. Or you can load up with ECCM gear, or shield hardeners etc etc.
Its all about working with your fellow corpmates setups and creating a unit that works well together.
But if your on your own -
4x H50s 2x Tachs or 1400's (whatever really)
4x Multispectral jammers 1x MWD 1x Warp jammer 1x Xlarge sheild booster 1x Sensor booster
4x Power diag units.
Make sure your signature analysis skill is nice and high (lvl 4+) and target and jam the enemy first, MWD to them. Warp jam em and missile em to death.
Your forgetting that multispectrals eat cap bad, you wont be able to keep them jammed for long, especially if your using a mwd.
|

patch
|
Posted - 2003.11.04 16:13:00 -
[7]
Quote: Well i was thinking of 4 * Race Specifc ones but 1 Grav, 1 Mag, 1 Radar, 1 Ladar, Plus The ECM Multi this would equal 12ish??
Why bother?
4x ECM Multispectrals does the job even better, and you can jam a BS (Ok the cap usage is immense but you should have the skills sufficient enough to run em for ages if your in a BS)
If your in a BB
4x Race specific and 1x Multispectral is outa the question, cause your left with 1 med slot and again your only gonna be able to jam a cruiser. 3x Multispecs does the same job and you free up 2 med slots.
A single BB isnt great, but a scorp and BB is an awesome team. The scorp target jams while the BB MWD's to the enemy and warp / prop jams.
|

MyLittleHelper
|
Posted - 2003.11.04 16:15:00 -
[8]
Quote: Your forgetting that multispectrals eat cap bad, you wont be able to keep them jammed for long, especially if your using a mwd.
Obviously you need to beef up your skills cause Ive been able to run that setup perfectly alright in pvp..
|

Violation
|
Posted - 2003.11.04 16:18:00 -
[9]
Maybe yeah, but I am just saying that in general, multispecs eat cap alot more than race specific, so you will have alot less cap left for other modules etc.
|

Brukhai Khan
|
Posted - 2003.11.04 16:48:00 -
[10]
seems like some of you people don¦t do a lot of flying in blackbirds....
1) 4 specific + 1 multispec will let you jam pretty much ANY ship out there, unless it uses serious ECCM. This will give you 12+4= 16 scramble strength to all sensors.
2) more than one multispec is out of the question on a blackbird (might be able to do 2, but that¦s pushing it as well as pretty pointless).
3) the real trick is trying to do *everything* at once (warp/web/ECM or sensor dampen) - so you might wanna team up with a second ship and share the load.
4) there is really no need for battleships at all. the only problem a lone BB has is doing enough damage to destroy a battleship. the rest is fairly unproblematic (tried this against an Apoc, started running out of missiles just as his shields were down).
So if you want a fun loadout for your BB fit a MWD, Webber, Warpscrambler and 3 single-type ECMs. Hope for the best and enjoy.
|

The Beast
|
Posted - 2003.11.04 16:48:00 -
[11]
Wow, ppl calm down ! 
Violation man, i love your sig v.funny 
Well, ok so i realise Multi's will eat cap (hence only one) i know i will only have one med slot left too.. but what to do with it?? if i run 4 Multi's then i would need to put a cap booster in one of those leaving just one again..
There must be a nice setup that will allow me to jam? ppl do it.. although i must admit i generaly see 2 BB's working as a team more offen than not.
i May get a scorp and go for "a spin" in that as it seems to be alot more diverse..
So currently thinking about:
Hi: 4 * Lauchers, 2 * Med Proj (dunno which yet) Med: 3 * Multi's, 1 * Med Cap Booster, 1 * Warp Jammer, 1 * Shield Booster Low: 1 * Sensor Booster (F90?), 2 * Dampner
This would give me a reasonable ability to jam anything no bigger than a cruiser.. this is deffinetly getting better... thanks for all the help..
Anyone got any more suggestions?? 
"If God Posted His Second Coming Here I Would Ban His Ass For Being Off Topic ! :)" |

The Beast
|
Posted - 2003.11.04 16:53:00 -
[12]
So i think i may be missing something here.. what to Specific ECM mods do in terms of there points? i though it was -6 for the specific then -2 for everything else? i know this totals 12 but i thought that you needed to take the SPECIFIC mathod to 0 to stop them getting a lock (anything from 2 down allows a very unstable lock)..
So me in my Mega +16 Mag.. My BB with 1 Specific and 1 Multi = 16 so my mega would still have 6 Mag (according to show info) which SHOULD allow my Mega to lock my BB ?? is this wrong then?? will i not be able to lock the BB even though i still have 6 mag?  "If God Posted His Second Coming Here I Would Ban His Ass For Being Off Topic ! :)" |

patch
|
Posted - 2003.11.04 16:56:00 -
[13]
Edited by: patch on 04/11/2003 16:59:57
Quote: 1) 4 specific + 1 multispec will let you jam pretty much ANY ship out there, unless it uses serious ECCM. This will give you 12+4= 16 scramble strength to all sensors.
And you have 1 med slot left, which isnt much use..
|

patch
|
Posted - 2003.11.04 17:05:00 -
[14]
Quote: So currently thinking about: Hi: 4 * Lauchers, 2 * Med Proj (dunno which yet) Med: 3 * Multi's, 1 * Med Cap Booster, 1 * Warp Jammer, 1 * Shield Booster Low: 1 * Sensor Booster (F90?), 2 * Dampner
You cant equip all them high slots. It only has 4, Id go for 3x H50s and a hybrid. Secondly you only have 2 lot slots, so go for 2x cap relay units.
|

The Beast
|
Posted - 2003.11.04 17:08:00 -
[15]
Shall i just get a Scorp ?? 
Well there MUST be a way surely? ok so 4 Specific and 1 Multi leaves me one med but i can jamp everything under the sun..
4 Multi's leaves me 2 med but no cap..
So what about 3 Multi's?? gonna cream my cap but i could have a booster installed..??
so what about my last suggested loadout? how will that fare?  "If God Posted His Second Coming Here I Would Ban His Ass For Being Off Topic ! :)" |

patch
|
Posted - 2003.11.04 17:12:00 -
[16]
Depends on skills as well -
Energy systems operation Energy management
Both should be at least lvl 4 to help with cap / recharge time.
Personally a lone BB isnt much use, always team up with another BB and share the work. 1 target jams the other warp / prop jams.
1 BB has all the jamming gear. Other has warp / prop jammers and a MWD.
Works bloody well and when you have 6 cruise missiles launched every volley you can do a hella lot of damage.
|

The Beast
|
Posted - 2003.11.04 17:13:00 -
[17]
Jees man are you Telepathic?? 
anyways, ok so i have my slot configs all messed up..
BB = 4 Hi, 6 Med, 2 Low Scorp = 6 Hi, 8 Med, 3 Low (or 4?)
So BB loadout: Hi: 3 Launchers - 1 Proj Med: 3 Multi - 1 Cap Booster - Warp Scrambler - Shield Booster Low: Sensor Booster - Cap Relay
Scorp: Hi: 4 Launchers - 2 Tahcs Med: 4 Specific - 1 Multi - 1 S Booster - 1 Cap Booster - MWD Low: 1 Sensor Booster - 1 Dampner - 1 Cap Relay
   "If God Posted His Second Coming Here I Would Ban His Ass For Being Off Topic ! :)" |

Revy
|
Posted - 2003.11.04 17:19:00 -
[18]
Sensor boosters (+50% speed, 1.5x range) are med slot items, not low slot.
|

The Beast
|
Posted - 2003.11.04 17:33:00 -
[19]
damn it...
oh well.. guess i better insure my BB and learn the hard way huh ! 
well thanks to you all i will let ya'll know what i do.. maybe my findings will help someone else.. "If God Posted His Second Coming Here I Would Ban His Ass For Being Off Topic ! :)" |

j0sephine
|
Posted - 2003.11.04 18:06:00 -
[20]
Edited by: j0sephine on 04/11/2003 18:06:21
... Alternate ideas for the Blackbird setup to consider:
* depending on the nature of your targets and the area of operation, you'll rarely need full ECM flexibility. Using 3 type-specific jammers (against single race ships) or the combo of 2 x 2 type-specific modules (against two selected races) will still allow you to jam all ship classes including commonly configured battleships, and your capacitor will love you.
* capacitor booster uses charges which take lot of cargo space. Consider medium cap battery instead.
* shield booster eats cap which you will need to keep the jammers running, and if you manage to jam your opponent the shield booster isn't of much use. If you fail to jam them, it's still not of much use -- Blackbird is a pretty weak ship and you'll be down to structure before you blink ;s Think of using that slot for something else. e.g. most heavy ships are equipped with MWD, you'll need one yourself or they will fly out of scrambling range and warp away.
|

patch
|
Posted - 2003.11.04 19:18:00 -
[21]
Oh Id have to disagree j0, my shield boosters saved my ass once or twice, just a case of how you fly I suppose.
|

Dirty Sanchez
|
Posted - 2003.11.04 19:47:00 -
[22]
Using 3 multis and a booster is just silly since 4 race specific will give you the same jamming ablities.
<Thrak> I AM ***
|

j0sephine
|
Posted - 2003.11.04 19:50:00 -
[23]
Edited by: j0sephine on 04/11/2003 19:50:53
"Oh Id have to disagree j0, my shield boosters saved my ass once or twice, just a case of how you fly I suppose."
Oh, definitely =) 'ts why i was talking of these changes only as of ideas to consider, not something which would be definitely better every time...
|

Lily Savage
|
Posted - 2003.11.04 20:23:00 -
[24]
Let me start by saying that I have no expertise on this subject at all.
So, some thoughts on the subject of race specific jammers:
* Can you not leave out a Caldari jammer, as two BBs or scorp target jamming each other is pretty pointless?
* Wouldn't you definitely include a Gal specific jammer, due to all those Gal ship out there?
Assuming the above two are correct, that leaves the choice of a Min or Ammar specfic, and I'd guess that there are more Amarr ships atm?
So, if you had to chose only two race specific types, would Gal and Amarr be the best ones?
One other thought is that you could carry all types, and load up as required after scouting out your enemy. That does assume that you are near a base of course.
|

Malikon
|
Posted - 2003.11.04 20:42:00 -
[25]
so does anybody have a list of all the radar strengths of all the ships. eve i:com has one that includes frigates, cruisers and indies but no bs.
|

Lily Savage
|
Posted - 2003.11.04 21:01:00 -
[26]
Get EveDude from i:com coz its ships browser is way cool.
Amar Apoc: 14 Radar Amar Arma: 13 Radar Cal Raven: 14 Gravi Cal Scorp: 16 Gravi Gall Dom: 13 Magneto Gall Mega: 14 Magneto Min Temp: 14 Ladar Min Typh: 13 Ladar
|

Minuz1
|
Posted - 2003.11.05 11:08:00 -
[27]
ohhh, you guys forgot to meantion the badger mk II.
-Win if you can, lose if you must, but always cheat!!!!! |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |