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Elgar1
Lightfoot Industries
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Posted - 2006.10.26 17:21:00 -
[1]
What do you all think about increasing the agression timers? Give players a better chance at exacting revenge.
We have agents who can trace people, let us expand agression timers into hunting parties. It would allow agressed players time to prepare to hunt down the offending party, and it would make it alot more interesting if you are a target.
It adds more consequence for your actions. I'd expect to see a lot less ore thieves when they can be hunted for a whiole 2 days.
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Deadeye Dave
Amarr DIE WITH HONOUR
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Posted - 2006.10.26 17:29:00 -
[2]
Kill rights?
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Quentrel
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Posted - 2006.10.26 17:32:00 -
[3]
I'm mor for haivng kill rights, and making them sellable, tbh.
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Elgar1
Lightfoot Industries
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Posted - 2006.10.26 17:56:00 -
[4]
I'd love kill rights, so long as they lasted. Currently for theft it's 15 minutes.
48 hours is what I'd like for any offence.
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Sonos SAGD
Minmatar Black Eclipse Corp Band of Brothers
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Posted - 2006.10.26 18:09:00 -
[5]
1)so there you running a mission, you have a smartbomb fitted since you are new to the game and dont know the dangers in high sec space, there is nobody around you so you activate the bomb. the smartbomb hits a npc structure and concord comes and condorks you, since you are in empire you dock at a staion. you now cannot undock for 2 days because you accidentally hit a neutral target.
there are pleanty of ways to avoid getting your ore stolen. people need to spread out from the hubs where most ore thiefs operate and find a .5 system off the beaten path to mine.
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Elgar1
Lightfoot Industries
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Posted - 2006.10.26 21:03:00 -
[6]
Your scenario is an excuse to vote against this. We are talking about player to player agression timers, Not concord or other NPC factions.
If you are bad person to others, then they should get a decent stab at hunting you down and dealing some retribution. 15 minutes just isn't long enough. it often takes you that long to dock, refit and launch. Thats without tracking the person down either. 15 minutes isn't really realistic. Often griefers commit their act, then sit in the staiton or even log off till they are safe again. 48 hours would deter some players from griefing, but for others it would make the game a lot more exciting. You want to be a pirate, then you should be hunted for a long time after your crime.
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EBIL ED
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Posted - 2006.10.28 11:40:00 -
[7]
Mhhhh, me being a pirate i find the 15 minutes not being able to dock anoying enough but i get by it.
But what you are sugesting is lets prevent pirates from being able to dock for 2 days WTF unfortunetly i hope this never happens as i'll imediatly quit PVP and go mine.
no docking for 2 days what are you mad!   ----------------------
MURDER LVL 5 |

Roy Batty68
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Posted - 2006.10.28 12:09:00 -
[8]
Originally by: EBIL ED Mhhhh, me being a pirate i find the 15 minutes not being able to dock anoying enough but i get by it.
But what you are sugesting is lets prevent pirates from being able to dock for 2 days WTF unfortunetly i hope this never happens as i'll imediatly quit PVP and go mine.
no docking for 2 days what are you mad!  
Aggression timer versus kill rights. Think the OP meant kill rights. Yeah, not being able to dock for 2 days would be stupid. Being a viable target for two days for someone you popped or stole from would not be stupid.
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.10.28 12:24:00 -
[9]
Guys.. Player aggression timer is not global criminal countdown.. The former is how long a player who has been attacked in low/high sec can try to kill the aggressor in any section of space without Concord or sentrys interfereing and wtfpwning them.. The latter is how long Concord/sentrys will wtfpwn your ship for attacking someone.. Global should always be at 15 mins or it will take too long to be able to do anything else but hide in a SS.. But the OP has a point with Player aggression.. I think it would be fun if I had to worry about someone I aggroed in low sec or stole from in high sec for a day or two.. Might bring a little action to high sec and a new way to greif.. ( I already have some ideas.. )
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |

Tobias Sjodin
Caldari Ore Mongers Pirate Coalition
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Posted - 2006.10.28 12:29:00 -
[10]
Originally by: Dred'Pirate Jesus Guys.. Player aggression timer is not global criminal countdown.. The former is how long a player who has been attacked in low/high sec can try to kill the aggressor in any section of space without Concord or sentrys interfereing and wtfpwning them.. The latter is how long Concord/sentrys will wtfpwn your ship for attacking someone.. Global should always be at 15 mins or it will take too long to be able to do anything else but hide in a SS.. But the OP has a point with Player aggression.. I think it would be fun if I had to worry about someone I aggroed in low sec or stole from in high sec for a day or two.. Might bring a little action to high sec and a new way to greif.. ( I already have some ideas.. )
Well, killrights basically work the same, except it stays a lot longer.
[ore mongers, recruiting] |

Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.10.28 12:32:00 -
[11]
Yup but were not talking killrights.. were talking the ability to hunt someone who "tried" to kill you or stole but got away.. 1 or 2 days would be awesome.. I'd be happier with 1 but 2 is fine..
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |

coldplasma
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Posted - 2006.10.28 12:46:00 -
[12]
This won't happen, you have kill rights, use them. ____________________________
See you in 0.0 kids... |

El Verbatim
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Posted - 2006.10.28 13:33:00 -
[13]
Also, the global criminal counter doesn't even stop you from docking... you can't dock immediatly because of any type of aggression but after a min or so, you can dock as long as you make it safe to the station.
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Tobias Sjodin
Caldari Ore Mongers Pirate Coalition
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Posted - 2006.10.28 13:52:00 -
[14]
Originally by: Dred'Pirate Jesus Yup but were not talking killrights.. were talking the ability to hunt someone who "tried" to kill you or stole but got away.. 1 or 2 days would be awesome.. I'd be happier with 1 but 2 is fine..
If he got away, you didn't pack a disruptor.
That's better than this. And it keeps you able to kill him. Win-win!
[ore mongers, recruiting] |

Bill Shankly
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Posted - 2006.10.28 14:00:00 -
[15]
Originally by: Quentrel I'm mor for haivng kill rights, and making them sellable, tbh.
what a stupid idea..
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Ujiwana
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Posted - 2006.10.29 17:39:00 -
[16]
I aggree that 15 mins for thievery, is way too short time, and I really canŠt see the arguement for such a short time. But I think, its because CCP then can use existing mechanics, and wont have to create another timer....laziness online ! :)
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Elliot Reid
Gallente Digital Fury Corporation
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Posted - 2006.10.29 18:40:00 -
[17]
Edited by: Elliot Reid on 29/10/2006 18:42:06 What I'd like to see added is if someone targets you twice in 5 mins in Empire, without attacking, you get kill rights on them.
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