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Novan Leon
Caldari Goat Raiders
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Posted - 2006.10.26 17:35:00 -
[1]
Ok, the idea is to get everyone's ideas, well thought-out or not, on how to give the Amarr some pizazz, making them more interesting to fly and fight with.
I'll start off...
Increase energy turret's damage output by 5-10% accross the board. The idea is that other races will use projetile weapons because of thier low cap requirements, hybrid weapons because of excellent tracking or range, and missiles/drones because of thier unique attributes. By raising the DPS of energy turrets you might get some other races to use them despite thier high cap requirements simply because of thier raw damage output.
OR
Let energy turrets automatically increase the sig radius of the target ship by 10% for 10 seconds when hit. Let energy turrets inherently act as "markers", much like real-life dye lasers, to provide a kind of added benefit to using lasers. Missile boat with lasers anyone?
OR
New weapon type: Energy Chamber Hi-slot turret hardpoint. Not a weapon in and of itself, but a powerful augmentation for existing energy turrets. Energy Chamber essentially doubles the power of an existing turret when locked to the same target, with a small portion of this damage going to the explosive damage instead of just EM and thermal. Additionally, different types of Energy Chambers could be create that provide additional effects such as slowing target by a minor amount instead of doing explosive damage, or acting like a weak target painter.
OR
Add more types of crystals that apply a different number of effects.
...more ideas on the way ...what about you?
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Almarez
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Posted - 2006.10.26 17:40:00 -
[2]
Novan, You are the man...I have a post from a couple of days ago talking about the same thing (i.e. Amarr fighting needs help). Maybe a mod that changes the crystals to cause kinetic damage by changing dark matter in space. Okay I know that is really nerdy but I'm an aerospace engineer okay. In any case Amarr fighting definitely needs help.
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Novan Leon
Caldari Goat Raiders
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Posted - 2006.10.26 18:41:00 -
[3]
Originally by: Almarez Novan, You are the man...I have a post from a couple of days ago talking about the same thing (i.e. Amarr fighting needs help). Maybe a mod that changes the crystals to cause kinetic damage by changing dark matter in space. Okay I know that is really nerdy but I'm an aerospace engineer okay. In any case Amarr fighting definitely needs help.
I don't even fly Amarr, yet, but seems to me they need a small boost... even if it isn't a huge one. I'll be interested to see how Amarr plays in the Kali with the huge HP increase.
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