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Syrilian
Ascending Angels
64
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Posted - 2015.04.09 14:37:32 -
[1] - Quote
So I realized that I hit my two month mark a few days ago and hadn't given a review of my experiences yet. In short, I love it. It isn't perfect but it is one of the most unique games and MMOs I have ever played. In fact it is the only MMO besides WoW that has ever kept my interest past the trial period. Eve was going to be the last MMO before I gave up on MMOs in general, thinking they were not for me.
And I was kind of right, MMOs are not for me but EVE is. So to keep this short and sweet, here is my rundown of the game, pros and cons.
PROS
- The amount of things that you can do in this game is nearly infinite. If you can imagine it, you can probably do it though that doesnt mean that it is a good idea.
- I love the "casual hardcore" feel to the game. I love that how the skill system works I don't have to devote every waking moment to leveling a character to become a badass. I can just log in, do what I want to do and get out.
- The "not instant gratification" aspect to the game. I love how complex the game is, I love how everything affects everything.
- The people. Yeah most of the people will shoot you in the face, but if you ask nicely, they will tell you how not to get shot in the face in the future. Some of the nicest people I've talked to are the ones that blew me up. Ironically in a game that encourages forms of trolling, I have encountered less trolling in EVE than any other MMO.
The meh-the "not a con not a pro" category
- Bugs-it's not a flaw, it's a feature. I've encountered a few bugs in the game that while not game breaking can be annoying/ funny in the Bethesda kind of way. Things like wrecks randomly warping away from me, or realizing I'm 30k from everyone in fleet because I was orbiting something that isn't there anymore.
- The science-Now I know it is science fiction but there are certain quirks I find funny about the game. Like the fact there is sound in space, that ships sometimes fly like an 18 wheeler despite the lack of gravity in space. Or that ships fire bullets in a no gravity environment.
The bad
- The tutorial-Now I know this game is all about figuring out what to do in the game, but a new player shouldn't have to figure out how to do something in the game. And the tutorial flat out does not tell you some very basic but very important information. Also it does not even mention PI, at all, a pretty common activity in EVE.
- Customer service response time can be a bit wanting. Waiting a week to hear back from CCP about a problem that causes you to not be able to play the game is not an ideal situation.
- Some bad design choices-Why do I have to open up two menus to create a safe spot?
All in all I love this game. As one of the oldest MMOs on the market, it feels like one of the freshest. A game with almost no grind, where what you can do is limited mostly by your own imagination. I really don't understand how so many different elements of MMOs have been copied but no one else seems to be able to remove grind from their game.
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ergherhdfgh
Imperial Academy Amarr Empire
469
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Posted - 2015.04.09 14:58:18 -
[2] - Quote
Syrilian wrote:
realizing I'm 30k from everyone in fleet because I was orbiting something that isn't there anymore.
That is not a bug that is you not paying attention.
Syrilian wrote:
The science-Now I know it is science fiction but there are certain quirks I find funny about the game. Like the fact there is sound in space, that ships sometimes fly like an 18 wheeler despite the lack of gravity in space. Or that ships fire bullets in a no gravity environment.
Gravity does exist in outer space as well as momentum and physics and mass. I'm not sure where you get the idea that they don't. Astronauts orbiting the earth in a "zero G environment" still are experiencing over 90% of the earth's gravity. Research the vomit comet, centrifugal and centripetal forces for more info on that. The sound thing I'll give you that one.
Syrilian wrote:
Customer service response time can be a bit wanting. Waiting a week to hear back from CCP about a problem that causes you to not be able to play the game is not an ideal situation.
I've not had this experience. The only time I've had to wait for a response from a GM is on non-critical issues. Anything holding up game play for me has been addressed with in seconds not days. My cousin tried this game at one point and even had a GM randomly convo him to see how things were going. I think GM interactions in this game are very timely.
Syrilian wrote:
Some bad design choices-Why do I have to open up two menus to create a safe spot?
Ctrl + B. Lack of understanding and knowledge on your part does not equal bad game design.
Otherwise and excellent post welcome to eve and have fun.
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J'Poll
Green Skull LLC
6049
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Posted - 2015.04.09 15:15:46 -
[3] - Quote
You drifting away from the fleet cause you didnt pay attention and notbsaw the anchor died is not a bug. It is a lazy player.
You not finding that nice short cut to make a bookmark, again...lazy player.
P.s.
Space does have gravity *cough, like earth is captured in the gravity well of our own sun. The moon, ISS and all the other junk is in our own planet's gravity well. Just cause the gravity is lower then 1G doesnt mean it exists*
And we all know EVE is fluidic space. EVE is a space-submarine game.
P.p.s.
All the sounds you hear btw...all originate from your own ship. And in your ship there is likely a medium for sound waves to travel through.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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Syrilian
Ascending Angels
65
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Posted - 2015.04.09 15:19:07 -
[4] - Quote
ergherhdfgh wrote:Syrilian wrote:
realizing I'm 30k from everyone in fleet because I was orbiting something that isn't there anymore.
That is not a bug that is you not paying attention. Syrilian wrote:
The science-Now I know it is science fiction but there are certain quirks I find funny about the game. Like the fact there is sound in space, that ships sometimes fly like an 18 wheeler despite the lack of gravity in space. Or that ships fire bullets in a no gravity environment.
Gravity does exist in outer space as well as momentum and physics and mass. I'm not sure where you get the idea that they don't. Astronauts orbiting the earth in a "zero G environment" still are experiencing over 90% of the earth's gravity. Research the vomit comet, centrifugal and centripetal forces for more info on that. The sound thing I'll give you that one. Syrilian wrote:
Customer service response time can be a bit wanting. Waiting a week to hear back from CCP about a problem that causes you to not be able to play the game is not an ideal situation.
I've not had this experience. The only time I've had to wait for a response from a GM is on non-critical issues. Anything holding up game play for me has been addressed with in seconds not days. My cousin tried this game at one point and even had a GM randomly convo him to see how things were going. I think GM interactions in this game are very timely. Syrilian wrote:
Some bad design choices-Why do I have to open up two menus to create a safe spot?
Ctrl + B. Lack of understanding and knowledge on your part does not equal bad game design. Otherwise and excellent post welcome to eve and have fun.
Hey I learned something new, thanks.
Yes I realize that gravity exists in space, but not like how it is in the game.
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J'Poll
Green Skull LLC
6049
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Posted - 2015.04.09 15:21:04 -
[5] - Quote
Uhm.
Different galaxy...who says it follows the same 'assumption' mechanics as our solar system....and who cares, it is a game
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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ergherhdfgh
Imperial Academy Amarr Empire
469
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Posted - 2015.04.09 15:26:02 -
[6] - Quote
Syrilian wrote:
Yes I realize that gravity exists in space, but not like how it is in the game.
lol. you are correct there.
keep in mind that the "fi" in sci fi stand for fiction. There has to be a balance between enjoyable gameplay and reality. I've played games with no up and down and they are confusing as ****. Our brains are programmed for terrestrial life where things like up and down appear to exist. Maybe one day when people are living perpetually in space it will be different or maybe astronauts that live on the space station for long periods of time have a different experience but here in my home sitting in my chair in front of my computer I prefer eve's way. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5114
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Posted - 2015.04.09 16:43:15 -
[7] - Quote
Just a note:
Bullets work just fine in space. If you want to comment on an inaccuracy, then you could possibly comment on them being instant hit (they take time to cover distance) Or limited range (nothing to bring them to a stop). But commenting about bullets in space? nah.
(Fun tip. A regular bullet should work just fine in a vacuum (until vacuum welding takes place. that could screw it up) as the oxidizer is part of the propellant. They work just fine in an environment without oxygen)
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Tsukino Stareine
Sock Robbers Inc. Low-Class
1141
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Posted - 2015.04.09 18:34:09 -
[8] - Quote
Bullets in EVE have unlimited range, accuracy is the factor to determine whether they hit or not. |
Tau Cabalander
Retirement Retreat Working Stiffs
4789
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Posted - 2015.04.09 18:42:42 -
[9] - Quote
Steve Ronuken wrote:(Fun tip. A regular bullet should work just fine in a vacuum (until vacuum welding takes place. that could screw it up) as the oxidizer is part of the propellant. They work just fine in an environment without oxygen) I suspect a bullet would actually be faster in empty space.
Obligatory: https://www.youtube.com/watch?v=IYHarHGILC4 |
Jack Hayson
Atztech Inc. Ixtab.
137
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Posted - 2015.04.09 19:05:43 -
[10] - Quote
Syrilian wrote:. I've encountered a few bugs in the game that while not game breaking can be annoying/ funny in the Bethesda kind of way. Things like wrecks randomly warping away from me Are you sure it wasn't just a Minmatar ship? It's sometimes hard to tell those apart.
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Syrilian
Ascending Angels
65
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Posted - 2015.04.09 19:24:20 -
[11] - Quote
Did yall catch the part where I said it is one of the best games I've ever played :P? I'm not bashing the game, just saying it isnt perfect like how most things aren't. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5116
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Posted - 2015.04.09 19:40:39 -
[12] - Quote
Syrilian wrote:Did yall catch the part where I said it is one of the best games I've ever played :P? I'm not bashing the game, just saying it isnt perfect like how most things aren't.
Welcome to the world of Pedantry
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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DaReaper
Net 7
1914
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Posted - 2015.04.09 19:44:16 -
[13] - Quote
Just a note about sound.
Your char is in a fluid filled egg, with sensors and wires attached to you. The sound you hear is generated by the egg. And i believe that we view space from the readout of the camera drone that follows the ship constantly. So the pod is what is generating the sound. kinda like if you sit in a movie threader with headphones, the headphones are pumping the sound to your ears. Or if you have an auditory implant in your head, and no longer needed headphones. Same thing.
(note i don;t think i have any lore to back any of this up, but simple logic will tell you that is most likely what is happening)
OMG Comet Mining idea!!! Comet Mining!
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Xercodo
Vector Galactic
4155
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Posted - 2015.04.09 19:44:47 -
[14] - Quote
The sound thing is explained by the notion that the pod you're sealed inside of like the Matrix is simulating all sound for you to stave off a silent insanity.
It's also said in game lore that ships have a top speed because their warp cores cause a sort of inter-dimensional friction that their engines have to counteract all the time. Or something like that.
The case of flying away from the fleet. Yeah everyone else has already mentioned the "well durr you didn't pay attention". THe part I wanna mention is that if an object that you're orbiting is no longer there the ship will continue in a straight line tangent to wherever you were on the orbit circle at the time it left. So yeah that particular behavior is intended. When using" approach" or "keep at range" however, the ship will stop moving when the target is lost. (Which can also be bad when speed is being used to "dodge" damage.
Yes the GM system needs a revamp. Not so much of a problem with the GMs themselves but their system is terrible and doesn't offer any form of real confirmation that they have even logged the ticket or what position in line you are or anything. Knowing you're #25 in line for a ticket category that takes roughly 1 hour per ticket would at least give you an idea of "oh it'll take about a day for me to hear back"
The Drake is a Lie
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DaReaper
Net 7
1915
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Posted - 2015.04.09 19:45:28 -
[15] - Quote
Syrilian wrote:Did yall catch the part where I said it is one of the best games I've ever played :P? I'm not bashing the game, just saying it isnt perfect like how most things aren't.
We take internet space ships very seriously... its serious business and real you know ;)
Welcome to eve young one.
OMG Comet Mining idea!!! Comet Mining!
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DaReaper
Net 7
1915
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Posted - 2015.04.09 19:47:02 -
[16] - Quote
Xercodo wrote:The sound thing is explained by the notion that the pod you're sealed inside of like the Matrix is simulating all sound for you to stave off a silent insanity.
It's also said in game lore that ships have a top speed because their warp cores cause a sort of inter-dimensional friction that their engines have to counteract all the time. Or something like that.
The case of flying away from the fleet. Yeah everyone else has already mentioned the "well durr you didn't pay attention". THe part I wanna mention is that if an object that you're orbiting is no longer there the ship will continue in a straight line tangent to wherever you were on the orbit circle at the time it left. So yeah that particular behavior is intended. When using" approach" or "keep at range" however, the ship will stop moving when the target is lost. (Which can also be bad when speed is being used to "dodge" damage.
Yes the GM system needs a revamp. Not so much of a problem with the GMs themselves but their system is terrible and doesn't offer any form of real confirmation that they have even logged the ticket or what position in line you are or anything. Knowing you're #25 in line for a ticket category that takes roughly 1 hour per ticket would at least give you an idea of "oh it'll take about a day for me to hear back"
+1 for your last part.
OMG Comet Mining idea!!! Comet Mining!
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Eve Solecist
Science and Trade Institute Caldari State
1170
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Posted - 2015.04.09 20:08:32 -
[17] - Quote
It's funny how you say MMOs aren't for you. :)
EVE is actually the only MMO that deserves the name. All others are more like "we pretend that thousands of players play *together* and no one realises how bullshit this whole idea of instances and seperate servers is".
^_^
This one is one of my better posts. You should see the others ....
"I've tried to give up making sexual innuendos. But it's hard, so hard." -RoAnnon
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Eve Solecist
Science and Trade Institute Caldari State
1170
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Posted - 2015.04.09 20:11:51 -
[18] - Quote
Tsukino Stareine wrote:Bullets in EVE have unlimited range, accuracy is the factor to determine whether they hit or not. Newton is the deadliest mofo in space.
^_^
This one is one of my better posts. You should see the others ....
"I've tried to give up making sexual innuendos. But it's hard, so hard." -RoAnnon
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ergherhdfgh
Imperial Academy Amarr Empire
471
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Posted - 2015.04.09 20:41:29 -
[19] - Quote
Syrilian wrote:Did yall catch the part where I said it is one of the best games I've ever played :P? I'm not bashing the game, just saying it isnt perfect like how most things aren't. This is the forums. No matter what you say we'll find stupid non-sensicle things to debate. |
SurrenderMonkey
Space Llama Industries
1033
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Posted - 2015.04.09 20:58:26 -
[20] - Quote
Quote:The science-Now I know it is science fiction but there are certain quirks I find funny about the game. Like the fact there is sound in space,
IIRC, it is explained, somewhere in the lore, that the "sound" is, in fact, simulated by your pod to provide better feedback to the pilot.
Quote:that ships sometimes fly like an 18 wheeler despite the lack of gravity in space. Or that ships fire bullets in a no gravity environment.
While the existence of gravity has been covered, its irrelevance hasn't. It is inertia, not gravity, that is the relevant issue here, and inertia is still very much a concern in a vacuum.
There's really no inherent physics problem with bullets, either, though their efficacy and accuracy might be questionable.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2098
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Posted - 2015.04.09 21:26:49 -
[21] - Quote
Conventional projectile guns are in face the only weapon that has actually been tested in space and are known to work and be fairly practical.
Unlike every other weapon in EVE guns have actually been carried by real space vehicles. There's nothing preventing their use in space. Like everything there's concerns regarding heat and vibration, but they work just fine. |
Traejun DiSanctis
Astro Technologies SpaceMonkey's Alliance
105
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Posted - 2015.04.11 06:11:04 -
[22] - Quote
Standard projectile weaponry is very likely to be the first weapon commonly used by space vehicles. In time, they will be replaced by more effective/accurate weapons - like lasers and electromagnetic railguns. Given that the latter two are already into development and out space program is decades if not centuries from militarizing, its even more likely that the latter two will be in a completely functional state by the time the need for them arises.
Remember, humanity is likely century from any real exploitation of space in more than a nominal form. Perhaps even more. And even when we begin to exploit and therefore live in space in number worthy of mention, the need for militarization is unlikely to have arisen yet. |
Iroquoiss Pliskin
Hedion University Amarr Empire
222
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Posted - 2015.04.11 06:35:24 -
[23] - Quote
...The gun was fixed to the station in such a way that the only way to aim would have been to change the orientation of the entire station.
Sounds Minmatar alright.
Turret-Equivalent of the Rapid ML Concept //
Make BS & BC Worth the Warp!
( -í° -£-û -í°)
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Cara Forelli
Green Skull LLC
1030
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Posted - 2015.04.13 17:31:49 -
[24] - Quote
Spaceships act like submarines because every time I pod someone a little more pod goo leaks out and slightly increases the viscosity of space.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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Xadiran
Moira. Villore Accords
39
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Posted - 2015.04.20 00:59:53 -
[25] - Quote
Hah, saw the OP trying to scam people in Dodi today. They sure do learn fast... |
Lost Greybeard
Drunken Yordles
581
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Posted - 2015.04.20 02:54:23 -
[26] - Quote
Ships orienting to the same plane of reference and having a top speed (effectively a drag force) doesn't have an official explanation, but are implied to result from the same super-science that gives ships internal gravity in the lore: the intrasystem warp drives.
My interpretation from adding up bits here and there is that the intrasystem drives work by sort of 'tilting' the ship's frame of reference relative to nearby gravitational bodies when active, so that 'sitting still' briefly means going 500 to 2500 times the speed of light in whatever direction to an outside observer. The side effect of this when the drive isn't active would thus logically be a correction toward actually standing still in the reference frame determined by the gravitational environment, meaning you'll float at a fixed set of coordinates to the largest celestial body when no propulsion is active, and resist the effects of propulsion that tries to fight the effect.
Alternately, you could interpret ship orientation as part of the simulation convenience, like sound in space, asteroids and gases having visible color, etc -- a convenient way for your pod to feed you sensory data. The computer might not be giving you ship orientation simply because it's not relevant to the task of replacing the bridge crew, just like it won't tell you a ship's paint job except for the ones that Quafe paid mountains of isk to license. |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2143
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Posted - 2015.04.20 03:19:19 -
[27] - Quote
Since ships in EVE are submarines, the ship leveling out is just the Sternplanesman returning the ship to its neutral angle after a depth change. |
BeBopAReBop RhubarbPie
Snuggle Society Snuggle Society.
1647
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Posted - 2015.04.20 03:32:19 -
[28] - Quote
Eve Solecist wrote:It's funny how you say MMOs aren't for you. :)
EVE is actually the only MMO that deserves the name. All others are more like "we pretend that thousands of players play *together* and no one realises how bullshit this whole idea of instances and seperate servers is".
^_^ Theres a few others, but basically this.
Wurm online comes to mind.
New Player Placement Specialist and Scope Project FC.
Contact me for a free consultation.
BeBopAReBop RhubarbPie's Space Mediation Service!
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9382
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Posted - 2015.04.20 10:09:36 -
[29] - Quote
Steve Ronuken wrote:Syrilian wrote:Did yall catch the part where I said it is one of the best games I've ever played :P? I'm not bashing the game, just saying it isnt perfect like how most things aren't. Welcome to the world of Pedantry
I read that like this.
Welcome to the world of Pedantry
Lords.Of.Midnight now recruiting
Steamy hot small gang action is waiting for you.
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Solecist Project
The Scope Gallente Federation
20525
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Posted - 2015.04.20 10:11:57 -
[30] - Quote
Ralph King-Griffin wrote:Steve Ronuken wrote:Syrilian wrote:Did yall catch the part where I said it is one of the best games I've ever played :P? I'm not bashing the game, just saying it isnt perfect like how most things aren't. Welcome to the world of Pedantry I read that like this. Welcome to the world of Pedantry Gives me a 404 most likely due to the extra ENTER that's only visible in the editor.
It's easier to ask for forgiveness, than to ask for permission.
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