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Severa Crest
Nomina Sacra Sapientia Freelancer Alliance
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Posted - 2006.10.27 09:57:00 -
[1]
Problems with insta bookmarks
1 û Weighing down the server, both storage and copying. 2 û Allow ships to move with invulnerability. 3 û We need a solution that allows travelling at a decent pace.
My solution to insta bookmarks.
Currently you just have to be less than 2500m away and you can jump into the next system.
My suggestion is to change this mechanic so that once you arrive at a gate you have to align (who knows which direction, maybe just the way the gate points), and can only jump once you are up to speed.
Using this system ships which are agile will still be able to travel quickly. Larger, less agile ships would be slower obviously, but it would be quicker than slowboating to the gate.
This would obviously be completely useless if the gate jump range were still 2500m, so IÆd suggest a large increase. When you warp to a gate you arrive at a random point within the jump range sphere. IÆm not sure what this range should be, but I was thinking between 15 and 40km û this obviously needs to be tested.
The next problem would be the invulnerability of a ship once it activates the jump gate; I suggest that warp disruptors, scramblers, bubbles, and warp disruptor probes should be able to prevent ships from jumping.
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Zoxia
Gallente University of Caille
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Posted - 2006.10.27 11:05:00 -
[2]
Originally by: Severa Crest
Problems with insta bookmarks
1 û Weighing down the server, both storage and copying. 2 û Allow ships to move with invulnerability. 3 û We need a solution that allows travelling at a decent pace.
My solution to insta bookmarks.
Currently you just have to be less than 2500m away and you can jump into the next system.
My suggestion is to change this mechanic so that once you arrive at a gate you have to align (who knows which direction, maybe just the way the gate points), and can only jump once you are up to speed.
Using this system ships which are agile will still be able to travel quickly. Larger, less agile ships would be slower obviously, but it would be quicker than slowboating to the gate.
This would obviously be completely useless if the gate jump range were still 2500m, so IÆd suggest a large increase. When you warp to a gate you arrive at a random point within the jump range sphere. IÆm not sure what this range should be, but I was thinking between 15 and 40km û this obviously needs to be tested.
The next problem would be the invulnerability of a ship once it activates the jump gate; I suggest that warp disruptors, scramblers, bubbles, and warp disruptor probes should be able to prevent ships from jumping.
nah i dont agree with this one :) pretty much all of it btw.
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Severa Crest
Nomina Sacra Sapientia Freelancer Alliance
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Posted - 2006.10.27 11:09:00 -
[3]
Edited by: Severa Crest on 27/10/2006 11:11:40
All that this solution does is mirror what happens when you jump _into_ a system, I don't see the problem with applying the same solution to jumping out of a system.
Also solves the age old problem of gate-huggers.
Edit - If you don't like the idea, dont just say "I don't like it". Give some reasons. TY
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Zoxia
Gallente University of Caille
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Posted - 2006.10.27 11:12:00 -
[4]
Originally by: Severa Crest Edited by: Severa Crest on 27/10/2006 11:09:04 All that this solution does is mirror what happens when you jump _into_ a system, I don't see the problem with applying the same solution to jumping out of a system.
Also solves the age old problem of gate-huggers.
you want people to have to go even further bfore using a gate to not be attacked. also saying they have to align to the gate before using it??
this would encourage gate camping more as people would be targets for a longer period of time.
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Severa Crest
Nomina Sacra Sapientia Freelancer Alliance
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Posted - 2006.10.27 11:16:00 -
[5]
No you would not have to go any further.
You would warp to the gate within the jump range. The difference is you would have to align and get to speed before being able to jump.
I do believe it has been stated that part of the problem with instas is that on arrival at a gate you are invincible. This solution solves that problem.
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Lisa McGregor
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Posted - 2006.10.27 11:21:00 -
[6]
I disagree with point #2. Insta's dont make you invulnerable at all..
In 0.0, if you want to stop people, just put up a bubble?
In general, get the insta users when they jump in or jump with them into the next system.
Insta's are a must for the solo traveller. To me it would seem more logical if you do something to limit huge gang insta warps. Get a jump timer when you're in a gang of +4 BS or something.
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Severa Crest
Nomina Sacra Sapientia Freelancer Alliance
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Posted - 2006.10.27 11:29:00 -
[7]
Originally by: Lisa McGregor I disagree with point #2. Insta's dont make you invulnerable at all..
In 0.0, if you want to stop people, just put up a bubble?
In general, get the insta users when they jump in or jump with them into the next system.
Insta's are a must for the solo traveller. To me it would seem more logical if you do something to limit huge gang insta warps. Get a jump timer when you're in a gang of +4 BS or something.
In 0.0 you can use a bubble, what about empire?
Also yes instas are a must for _all_ travellers, the problem is the server resources that they consume. So a method of travel is needed that makes instas unecessary.
Also on the invulnerability thing - if you catch them on the jump in you can stop them, but if they arrive at a gate you're camping you can't catch them. Unless of course there is a jump queue.
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Zoxia
Gallente University of Caille
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Posted - 2006.10.27 11:32:00 -
[8]
how about just erasing all saved bookmarks completely from the game?? Also remove the ability to create book marks that would solve it wala!!
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Severa Crest
Nomina Sacra Sapientia Freelancer Alliance
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Posted - 2006.10.27 11:44:00 -
[9]
Originally by: Zoxia how about just erasing all saved bookmarks completely from the game?? Also remove the ability to create book marks that would solve it wala!!
Hehe, I sure the server would approve, but bm's are useful things when they're not being abused as instas.
The solution I described would remove the need for instas, and make travelling less painful than the 15km hike to every gate.
I thought it was a pretty good idea, guess I'm on my own there 
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Artmedis Valben
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Posted - 2006.10.27 14:02:00 -
[10]
LOL why not just have an error factor of +/- 0-15km on all warps to player created BMs? would still make normal BMs useful, but render instas absolutely obsolete!
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Severa Crest
Nomina Sacra Sapientia Freelancer Alliance
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Posted - 2006.10.27 14:38:00 -
[11]
Originally by: Artmedis Valben LOL why not just have an error factor of +/- 0-15km on all warps to player created BMs? would still make normal BMs useful, but render instas absolutely obsolete!
Because it's a well known fact that travel without instas is torture and if instas are to be removed the travel problem has to be addressed.
Many have talked about implementing a warp to 0km option, this is like giving everyone instas witout the server load, but doesnt solve the problem of being able to stop a ship at a gate - instead of ships using instas to run straight through a camp.
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Michael McNeil
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Posted - 2006.10.30 02:50:00 -
[12]
the warp to 0 is your best solution. as for stoping people from entering systems. you can give gate control to the alliance,/corp that owns the space, and allow them to set standings. thus incurages alliance's to attack more and stops useless raiding parties that never do enough damage do to early warning systems alliance have in place now. secondly as for removing all bms; i would be so messed up, um... ya bad idea. because i put ships and cargo containors into space between points and make bms their, currently i would lose something like 50 million isk do to the loss of the contanors and the loot inside, these contaionrs are though out the univers.
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