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Baali Tekitsu
AQUILA INC Verge of Collapse
748
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Posted - 2015.04.12 19:13:55 -
[1] - Quote
In my opinion the rapid light missile launcher is in a wrong spot right now. The idea of the Rapid light missile launcher is to have a excellent weapon system to deal with frigs, at the cost of having limited ability to deal with larger targets. At the moment this is the exact opposite. RLML are currently far too strong against Cruisers with perfect application in almost all cases doing very high damage. At the same time they often have issues applying damage to more extreme frig cases (especially interceptors) as they get outrun or cant apply damage due to the high speeds. AB fit t3 Destroyers are often more than a challange aswell. What I propose is reducing the cycle time by a lot, adding a damage multiplier like turrets have them and giving them built in application bonuses, result should be a 25% dps cut.
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Harvey James
The Sengoku Legacy
1121
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Posted - 2015.04.12 19:24:51 -
[2] - Quote
reducing cycle time = rate of fire = higher dps...
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Baali Tekitsu
AQUILA INC Verge of Collapse
748
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Posted - 2015.04.12 19:26:48 -
[3] - Quote
Aye, edited that part
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Fourteen Maken
The Great Harmon Institute Of Technology
147
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Posted - 2015.04.12 19:45:00 -
[4] - Quote
Baali Tekitsu wrote: RLML are currently far too strong against Cruisers with perfect application in almost all cases doing very high damage. .
Such as?
After reload is taken into account RLML do 287 dps on a Navy Caracal with perfect skills and 3 BCU's, for a faction cruiser that's hardly "doing very high damage" |

Baali Tekitsu
AQUILA INC Verge of Collapse
748
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Posted - 2015.04.12 20:00:16 -
[5] - Quote
I think you vastly overestimate the ability of Cruisers to project damage and apply damage. You will be hard pressed to find a Cruiser that can project this kind of damage out to 40k (or further) and apply it almost perfectly. Its basically only possible with a Navy Omen and even in this case you will barely outdps rlml due to tracking fails and whatnot comes up in a fight.
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Fourteen Maken
The Great Harmon Institute Of Technology
147
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Posted - 2015.04.12 20:12:46 -
[6] - Quote
Baali Tekitsu wrote:I think you vastly overestimate the ability of Cruisers to project damage and apply damage. You will be hard pressed to find a Cruiser that can project this kind of damage out to 40k (or further) and apply it almost perfectly. Its basically only possible with a Navy Omen and even in this case you will barely outdps rlml due to tracking fails and whatnot comes up in a fight.
You fly Ishtars and Navy Vexors then come on the forums to rant about the Range and DPS of Rapid lights. okay |

Baali Tekitsu
AQUILA INC Verge of Collapse
748
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Posted - 2015.04.12 20:26:56 -
[7] - Quote
Fourteen Maken wrote: You fly Ishtars and Navy Vexors then come on the forums to rant about the Range and DPS of Rapid lights. okay
Ishtars and VNIs are on a completely different level of broken. But even they have trouble applying damage against properly flown ships.
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Iain Cariaba
1230
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Posted - 2015.04.12 20:40:49 -
[8] - Quote
Waitaminute. You're complaining that light missiles are applying full damage to hulls larger than the hulls they were intended to be fired against? Am I right in this? Meanwhile you're also complaining about their lack of damage application to ships that are able to take advantage of the only way to really mitigate the incoming damage of a missile boat?
Serious question, what are smoking? I see absolutely no problem here.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
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Baali Tekitsu
AQUILA INC Verge of Collapse
748
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Posted - 2015.04.12 20:48:13 -
[9] - Quote
Iain Cariaba wrote:Waitaminute. You're complaining that light missiles are applying full damage to hulls larger than the hulls they were intended to be fired against? Am I right in this? Meanwhile you're also complaining about their lack of damage application to ships that are able to take advantage of the only way to really mitigate the incoming damage of a missile boat?
Serious question, what are smoking? I see absolutely no problem here.
My main complaint is that there is no way to mitigate their damage while in a Cruiser except completely disabling the enemy ship and they are doing too much at the same time.
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Iain Cariaba
1230
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Posted - 2015.04.12 21:00:10 -
[10] - Quote
Baali Tekitsu wrote:Iain Cariaba wrote:Waitaminute. You're complaining that light missiles are applying full damage to hulls larger than the hulls they were intended to be fired against? Am I right in this? Meanwhile you're also complaining about their lack of damage application to ships that are able to take advantage of the only way to really mitigate the incoming damage of a missile boat?
Serious question, what are smoking? I see absolutely no problem here. My main complaint is that there is no way to mitigate their damage while in a Cruiser except completely disabling the enemy ship and they are doing too much at the same time. Sure there is. Survive the magazine, then kill them in the 35s that they can't apply any damage. I use RLMLs all the time, with near perfect missile skills, and have people survive all the time. There are many cruisers that can fit enough tank to survive, or can get just enough speed to mitigate the damage. Hell, the Ishtar is one of the ships that can fit enough tank to survive a RLML magazine. Just because you have issues with RLMLs doesn't mean they are actually broken.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
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TheOneWho
AQUILA INC Verge of Collapse
1
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Posted - 2015.04.12 21:02:53 -
[11] - Quote
I think Baali has a good point, Rapid Lights are a little too good |

Iain Cariaba
1232
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Posted - 2015.04.12 21:10:29 -
[12] - Quote
TheOneWho wrote:I think Baali has a good point, Rapid Lights are a little too good Thank you for speaking up, probable alt of Baali.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
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joecuster
AQUILA INC Verge of Collapse
34
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Posted - 2015.04.12 21:11:34 -
[13] - Quote
Give them a speed penalty both to the missile velocity and the explosion velocity. |

Ivarr Kerensky
Kerensky Tactical Group
32
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Posted - 2015.04.12 22:12:33 -
[14] - Quote
really good damage application for the ship size they're fired from, really good range, more than decent dps taking into account the range they have. Tbh rapid launchers should never have been introduced, it's like giving a thorax a damage bonus when using light neutrons: it's going to cause balance issues.
The reloading time is a balancing factor but it does nothing against the frontloaded applied damage, other than basic stat changing I don't see an easy way to make it less silly, other than removing them.
Iain Cariaba wrote:I use RLMLs all the time
You don't get to call others shills given your obvious bias on the subject.
Excellence is an attitude.
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Iroquoiss Pliskin
Hedion University Amarr Empire
246
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Posted - 2015.04.12 22:47:05 -
[15] - Quote
Ivarr Kerensky wrote:Tbh rapid launchers should never have been introduced, it's like giving a thorax a damage bonus when using light neutrons.
Yes.
Now I'm looking to create a rapid ML turret equiv. Sorry. ( -í~ -£-û -í-¦)
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Lienzo
Amanuensis
85
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Posted - 2015.04.12 23:05:02 -
[16] - Quote
I think precision light missiles could use a boost to missile speed and acceleration. The range penalty reduction is also a bit severe.
Another option would be to make the damage formula be less distributed. That way, extreme hull velocity would have a strong effect on a portion of the damage formula, but not all of the damage. |

Baali Tekitsu
AQUILA INC Verge of Collapse
753
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Posted - 2015.04.12 23:12:54 -
[17] - Quote
Iain Cariaba wrote:Baali Tekitsu wrote:Iain Cariaba wrote:Waitaminute. You're complaining that light missiles are applying full damage to hulls larger than the hulls they were intended to be fired against? Am I right in this? Meanwhile you're also complaining about their lack of damage application to ships that are able to take advantage of the only way to really mitigate the incoming damage of a missile boat?
Serious question, what are smoking? I see absolutely no problem here. My main complaint is that there is no way to mitigate their damage while in a Cruiser except completely disabling the enemy ship and they are doing too much at the same time. Sure there is. Survive the magazine, then kill them in the 35s that they can't apply any damage. I use RLMLs all the time, with near perfect missile skills, and have people survive all the time. There are many cruisers that can fit enough tank to survive, or can get just enough speed to mitigate the damage. Hell, the Ishtar is one of the ships that can fit enough tank to survive a RLML magazine. Just because you have issues with RLMLs doesn't mean they are actually broken.
Thats not mitigating damage, thats disabling the ship (by killing it).
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
532
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Posted - 2015.04.13 00:32:42 -
[18] - Quote
Baali Tekitsu wrote:Iain Cariaba wrote:Waitaminute. You're complaining that light missiles are applying full damage to hulls larger than the hulls they were intended to be fired against? Am I right in this? Meanwhile you're also complaining about their lack of damage application to ships that are able to take advantage of the only way to really mitigate the incoming damage of a missile boat?
Serious question, what are smoking? I see absolutely no problem here. My main complaint is that there is no way to mitigate their damage while in a Cruiser except completely disabling the enemy ship and they are doing too much at the same time.
Start flying armour ishtar then.
Veteran and solo/small gang PVP advocate.
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Sparky Dave3
AQUILA INC Verge of Collapse
2
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Posted - 2015.04.13 00:40:20 -
[19] - Quote
Rapid lights are currently stupid strong against cruisers and frigates with no signature reduction bonus.
The damage I can put out from an Orthrus for example is silly, I can project damage out past what the majority of my peers can and do better applied dps.
I would rather see them changed so the reload time is less crippling and maybe having Precision buffed a little to be worth using |

Tiddle Jr
Galvanized Inc.
111
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Posted - 2015.04.13 05:05:08 -
[20] - Quote
I see Aquila corp having big troubles with Rapid Lights. And something tells me what is the issue. |

Daichi Yamato
Xero Security and Technologies
2446
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Posted - 2015.04.13 05:20:16 -
[21] - Quote
Cruisers are more likely to survive through the very small magazine of rlml's than frigs.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Lloyd Roses
Artificial Memories
957
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Posted - 2015.04.13 06:30:36 -
[22] - Quote
Iain Cariaba wrote:Just because you have issues with RLMLs doesn't mean they are actually broken.
The clip magazine so limited is maybe a limitation when flying solo or duo, but as soon as you got a gang of RLM ships, there is really only the high dps left, with the reloads being a thing of *when there is nothing to shoot right now anyways*. |

Lugh Crow-Slave
1040
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Posted - 2015.04.13 17:27:20 -
[23] - Quote
Lloyd Roses wrote:Iain Cariaba wrote:Just because you have issues with RLMLs doesn't mean they are actually broken. The clip magazine so limited is maybe a limitation when flying solo or duo, but as soon as you got a gang of RLM ships, there is really only the high dps left, with the reloads being a thing of *when there is nothing to shoot right now anyways*.
lol you seem to forget that for the most part the only race that can do any decent damage with RLML is caldari all you need to bring is a single falcon and you can lock them down knowing their all using grav
out side of that you would be hard pressed to find something in this game that doesn't break when you get a lot of them involved
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Lloyd Roses
Artificial Memories
958
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Posted - 2015.04.13 19:32:10 -
[24] - Quote
Lugh Crow-Slave wrote:Lloyd Roses wrote:Iain Cariaba wrote:Just because you have issues with RLMLs doesn't mean they are actually broken. The clip magazine so limited is maybe a limitation when flying solo or duo, but as soon as you got a gang of RLM ships, there is really only the high dps left, with the reloads being a thing of *when there is nothing to shoot right now anyways*. lol you seem to forget that for the most part the only race that can do any decent damage with RLML is caldari all you need to bring is a single falcon and you can lock them down knowing their all using grav out side of that you would be hard pressed to find something in this game that doesn't break when you get a lot of them involved
Three ruptures with 720s are quite a different story than three caracals with rapid lights. It's quite a joke to even assume they'd compare. That in full *please don't mention PG/CPU reqs*-mode.
Things that are really questionable for RLMs are fitting requirements, the fact you're using frig missiles and that absurd range on CN+fury/craprange on precisions. The middle makes for that dang application but is arguably bound to the concept. The other two, *price* and range, I'd love to see tinkered with. |
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