
Jenn aSide
Smokin Aces.
10705
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Posted - 2015.04.14 13:18:59 -
[1] - Quote
Unsuccessful At Everything wrote:Afrigael Hax wrote: I played World of KungFuPandaland for 12 years. Found your hangup. Eve =/= WoW.
This is why I despise MMOs that aren't EVE (or sometimes Darkfall). Most mmos rap people in cotton , protecting them from anything bad (or interesting) while whispering in their ears "you are the center of the universe here" while in reality players are just hamsters on a 'leveling' wheel. EVE is great because even with all the "safety" crap ccp has added over the years (I swear, playing EVE on a new computer is just playing 'safety pop ups online'), EVE still basically expects a player to be an adult and have some initiative in order to 'progress'.
The OP is a warning for CCP. No matter how safe you make the game, how many pop ups you add to warn them that they are at risk of generating content (lol), no matter how much stuff you give a new player in the beginning, no matter if you use gimmicks like 'simulators' and 'dojos' etc, you are STILL not going to increase new player retention.
It's because those things you do (like the NPE) are side issues, what turns people off is the CORE of EVE online:
- the universal non-consensual pvp - the single shard (can't switch servers to avoid people you don't like) with no instancing "ie can never be safe from people you don't like) - the general game and combat mechanics that reward people with social skills/tolerances (more people is always better, which means people who can't or won't make friends can only go so far before hitting a glass ceiling) -The time based skill system (which "robs" players of the faux sense of 'achievement' they get from other games, which imo is why misplaced themepark players in EVE spend so much time leveling up that Raven so they have something tangible to look at as "I did this")
and many more. Almost all of the core of EVE would have to change to attract more players because gamers in general need lots of 'fluffing' and hand holding. And if you have to change the core of your product to get people to use it, it means either your product idea was flawed in the 1st place, or you should have been happy with your niche market share and improved in that direction instead of 'mass appeal'.
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