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Critta
Black Omega Security The OSS
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Posted - 2006.10.30 16:55:00 -
[1]
Just a quick thought for a possible change for Kali.
With the hitpoint boost and the plate/extender boost, I can see combat obviously lasting longer.. I don't see this as a particular problem, however with longer combat I see that some modules will become less useful.
The one I see being effected most heavily is the Cap Injector, any ship which relies on one will soon find themselves having to follow their main around with an industrial alt with an indy full of the things. The same could be said for anyone who uses large amounts of ammo (large projectiles anyone?)
Not sure if it's already been suggested / implements, but I propose a reduction of mass for cap booster charges (especially the red ones ;) ) and ammo.
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Alexi Borizkova
Caldari New Age Solutions
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Posted - 2006.10.30 17:03:00 -
[2]
I think I would much rather see actual logistics come to the fore in combat. A ship dedicated to carrying ammunition and charges, perhaps with a module able to load any charge/ammunition into it and transfer it into the cargohold of a friendly targetted ship within range.
Tech I on an indy would be fine.
In Corporate Caldari, taxes pay YOU. |
Commander Thrawn
Tarnak inc. Eternal Empire
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Posted - 2006.10.30 17:52:00 -
[3]
just make the cargo holds alot bigger
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Rafaello Cruel
Gallente Rave Technologies Inc. Miners With Attitude
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Posted - 2006.10.30 20:31:00 -
[4]
thats so much cool - for rating will be only one chose ... ammar chose :D ------------------------------------- best regards Rafaello Cruel
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Luric Vizjier
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2006.10.30 21:03:00 -
[5]
Nah, leave cap booster charges alone. The best PVP setups would never use them anyway. In Kali, the best PVPers will finally be the people who can achieve sustainability.
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Patch86
Di-Tron Heavy Industries
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Posted - 2006.10.30 21:10:00 -
[6]
Originally by: Luric Vizjier Nah, leave cap booster charges alone. The best PVP setups would never use them anyway. In Kali, the best PVPers will finally be the people who can achieve sustainability.
So that'd be.........Minmatar then? Or Caldari? Because the other half of all the characters in the game would struggle there.......... -----------------------------------------------
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Red Ochre
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Posted - 2006.10.30 21:25:00 -
[7]
Originally by: Alexi Borizkova I think I would much rather see actual logistics come to the fore in combat. A ship dedicated to carrying ammunition and charges, perhaps with a module able to load any charge/ammunition into it and transfer it into the cargohold of a friendly targetted ship within range.
Tech I on an indy would be fine.
excellent idea to get logistics involved, though there has always been the opp for freighters to make runs to drop ammo in battles, though with kali it may seem more plausible
like in real combat, you need supply lines. |
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