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Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
514
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Posted - 2015.04.28 15:14:35 -
[151] - Quote
Estella Osoka wrote: When you podkill a war target, you get their full bounty payout. None of that 10% crap, but only when at war; and only for player wardecs. Example player A is in a wardec against player B, player A podkills player B, and gets full bounty payout. Considering some of the bounties certain players have, this would be a huge monetary motivator, and make the bounties relevant.
I would abuse the hell outta this for some of my high bounty toons . so would others...
good idea tho keep em coming
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
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Estella Osoka
Perkone Caldari State
596
|
Posted - 2015.04.28 15:37:37 -
[152] - Quote
I guess you could lockdown their assets. For example make it so once you receive notice of the wardec, all POS cannot be unanchored and BPOs/BPCs cannot be stopped or removed. Other operations can still be done, such as reshipping, refitting, fueling, etc. If the aggressor wins, those assets become theirs. Same goes for the defender, so the if the aggressor loses; the defender gets their assets. Think of it as a hostile takeover. |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2248
|
Posted - 2015.04.28 15:52:45 -
[153] - Quote
A PIS getting taken down without a fight is not necessarily an undesirable outcome. I don't think it's a good idea to have wars affect the functionality of anything. Things should function the sane way when subject to shooting regardless of why they are being shot. POS contents are an issue in other types of space too, lowsec in particular is another area where the safety of the contents is pretty assured.
The only thing a war should do is enable the two involved groups to shoot each other. |
Xanthe Alvo
Pator Tech School Minmatar Republic
0
|
Posted - 2015.04.28 15:59:02 -
[154] - Quote
Kaarous Aldurald wrote:Whose fault is that? Mine, or the people who refuse to fight back? In EVE Online, if you are defenseless, it is no one's fault but your own.
Doesn't seem like they are defenseless at all. They either avoid you completely by docking up or jumping corp. Hence another hi-sec wardecs are broken whine thread.
"We shoot them and shoot them and shoot them, yet they are still winning the war in hi sec. CCP plox change game mechanics so this is easier for us." - Bucket O' Tears |
Tengu Grib
Glorious Revolutionary Armed Forces of Highsec CODE.
1132
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Posted - 2015.04.28 16:08:57 -
[155] - Quote
Xanthe Alvo wrote:The problem has never been with hi-sec or corporation mechanics.
The problem is risk averse hi-sec "leet PvPers", "gankers", and "merc corps" who can't seem to find content in low or null sec, so they pick on players who would rather just be left alone. They want PvP on their own terms instead of going out and looking for other PvPers who actually want to fight.
Nowhere in EVE is safe, we get it. Everyone gets it. But this is also the last MMO of its kind, a true sandbox. Forcing your playstyle on others via surprise buttsex PvP in hi-sec is for bored nullbears and players who can't PvP their way out of a paper bag.
The only thing broken here is you.
Do you even see how you are contradicting yourself?
Eve isn't safe, and yet you say the only people who make high sec unsafe are 'broken'? By that statement you WANT highsec to be safe, which goes against the fundamental concept of the game.
We shoot people in high sec because WE are the reason highsec isn't safe. WE are what makes highsec unsafe. Without us highsec would be safe and that is unacceptable.
*By we I mean all high sec war dec corps, griefers, scammers, corp thieves, awoxers, mission baiters, gate campers... you name it.* |
Tengu Grib
Glorious Revolutionary Armed Forces of Highsec CODE.
1132
|
Posted - 2015.04.28 16:10:08 -
[156] - Quote
Vimsy Vortis wrote:Why would I shoot at people who want to be shot at? They aren't the people who need to be shot, they already know that shooting is good.
The only way people will learn that they like being shot at to begin with is for someone to shoot them. That's what happened to me and it's literally my entire motivation for shooting people in highsec.
Getting blown to pieces was literally the best thing that happened to me in my early Eve career. |
Tengu Grib
Glorious Revolutionary Armed Forces of Highsec CODE.
1132
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Posted - 2015.04.28 16:13:54 -
[157] - Quote
Xanthe Alvo wrote: EVE was built on the concept of a sandbox. Non-consensual PvP is a part of that, yes. But your style of play isn't the be all end all in this game. All of you have assumed for years that your style of play is going to somehow awaken the miners and PvEers to a bigger world, and it never happens. It does for some, sure. But not on this "savior of hi-sec" kick most of you are bent on. It's NEVER going to happen. You're not that relevant.
It's difficult taking anyone in CODE seriously, because ganking miners.
Wow you completely failed to understand what Code is really about. Take a step back, take a deep breath, read some minerbumping posts, talk to a Code pilot on coms, open your eyes to what Code all about, why we do what we do. I'm not saying you'll agree with us or join us, but you'll understand us. Clearly you currently do not.
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Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
514
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Posted - 2015.04.28 16:16:18 -
[158] - Quote
Tengu Grib *Facepalm Stop replying to the Forum ALT it has no standing in this forum
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
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Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
514
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Posted - 2015.04.28 16:21:01 -
[159] - Quote
IT'S DONE AGAIN. Plz between trolling the forum ALT (tengu) and you know ship spinning or whatever re read the OP and post 4 and have at it
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
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Xanthe Alvo
Pator Tech School Minmatar Republic
0
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Posted - 2015.04.28 16:27:41 -
[160] - Quote
Tengu Grib wrote:Do you even see how you are contradicting yourself?
Eve isn't safe, and yet you say the only people who make high sec unsafe are 'broken'? By that statement you WANT highsec to be safe, which goes against the fundamental concept of the game.
We shoot people in high sec because WE are the reason highsec isn't safe. WE are what makes highsec unsafe. Without us highsec would be safe and that is unacceptable.
*By we I mean all high sec war dec corps, griefers, scammers, corp thieves, awoxers, mission baiters, gate campers... you name it.* Hi-sec remains safe, despite your efforts. That's the point you guys keep missing. What you're doing, all that you have done and will do in the future, it's all for naught. It changes nothing on the big stage. At best, your efforts are a pimple on the arse of hi-sec activities. There are single players in this game who have so much wealth and influence, they can shift entire markets on a whim. That's power. And it's more power than the lot of you have collectively.
Scammers, corp thieves, awoxers, mission baiters, and gate campers are all part of the meta game. They are playing, and winning at Eve in their own right. Miner bumpers, station huggers and wardeccers are just low skill, risk averse, wannabe PvPers. They're the equivalent of thugs who play the Knockout Game. |
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Tengu Grib
Glorious Revolutionary Armed Forces of Highsec CODE.
1133
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Posted - 2015.04.28 16:38:13 -
[161] - Quote
Xanthe Alvo wrote:Tengu Grib wrote:Do you even see how you are contradicting yourself?
Eve isn't safe, and yet you say the only people who make high sec unsafe are 'broken'? By that statement you WANT highsec to be safe, which goes against the fundamental concept of the game.
We shoot people in high sec because WE are the reason highsec isn't safe. WE are what makes highsec unsafe. Without us highsec would be safe and that is unacceptable.
*By we I mean all high sec war dec corps, griefers, scammers, corp thieves, awoxers, mission baiters, gate campers... you name it.* Hi-sec remains safe, despite your efforts. That's the point you guys keep missing. What you're doing, all that you have done and will do in the future, it's all for naught. It changes nothing on the big stage. At best, your efforts are a pimple on the arse of hi-sec activities. There are single players in this game who have so much wealth and influence, they can shift entire markets on a whim. That's power. And it's more power than the lot of you have collectively. Scammers, corp thieves, awoxers, mission baiters, and gate campers are all part of the meta game. They are playing, and winning at Eve in their own right. Miner bumpers, station huggers and wardeccers are just low skill, risk averse, wannabe PvPers. They're the equivalent of thugs who play the Knockout Game.
Nope, you still haven't figured it out. Well, I tried. |
Tengu Grib
Glorious Revolutionary Armed Forces of Highsec CODE.
1133
|
Posted - 2015.04.28 16:39:15 -
[162] - Quote
Noragen Neirfallas wrote:Tengu Grib *Facepalm Stop replying to the Forum ALT it has no standing in this forum
Fine, have it your way. |
Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
515
|
Posted - 2015.04.28 16:42:54 -
[163] - Quote
Tengu Grib wrote:Noragen Neirfallas wrote:Tengu Grib *Facepalm Stop replying to the Forum ALT it has no standing in this forum Fine, have it your way. C&p rule 1 and all that. Besides for all the no fear claims he made an ALT just to post here
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
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Badman Lasermouse
Run and Gun Mercenary Corps Forsaken Asylum
86
|
Posted - 2015.04.28 17:37:08 -
[164] - Quote
I like a lot of the ideas about some sort of Corp structure. The Structure itself could just be something simple like a tower, that you could fuel and add defenses to if you so chose, or be left unfueled and defenseless. Just like with towers, the bigger the structure the more defensive mods it should be able to field. The structure should not provide bonus' to anything, but negate penalties instead. Maybe something along the lines of a concord tax rate, the bigger the corp the higher the tax rate. That way, a corp with no interest in combat, could choose to not deploy a Corp structure, but suffer the same penalties (or greater) of being in an NPC corp.
I would just be interested in making everything scale, larger organizations should have to upgrade their structure once they surpass a certain member count, or start to suffer the same tax penalty. This would make largers corps have to put more on the line to maintain their size, and smaller corps wouldn't suffer much or be as appealing to attack.
When wars are declared, both Corps structures should become vulnerable (You should also be unable to delcare war unless your corp/aliiance has a structure fielded), and you should have to delcare war in order to attack a corps assests. This would even give the null and low entities an advanced warning of an imminent conflict, and while I hate to say it, it would probably become unfeasable for an Alliance like mine to do what we do.
Just a couple ideas.
-Badman
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2250
|
Posted - 2015.04.28 17:43:54 -
[165] - Quote
Xanthe Alvo wrote: Scammers, corp thieves, awoxers, mission baiters, and gate campers are all part of the meta game. They are playing, and winning at Eve in their own right. Miner bumpers, station huggers and wardeccers are just low skill, risk averse, wannabe PvPers. They're the equivalent of thugs who play the Knockout Game.
What you did there is list off a set of activities all of which are done by the same general group of people. There is no definitive distinction between people who awox or scam and people who declare wars and bump miners. It's the same people. |
Xanthe Alvo
Pator Tech School Minmatar Republic
0
|
Posted - 2015.04.28 18:45:12 -
[166] - Quote
Vimsy Vortis wrote:What you did there is list off a set of activities all of which are done by the same general group of people. There is no definitive distinction between people who awox or scam and people who declare wars and bump miners. It's the same people.
On the one hand, you have a set of activities that embraces what EVE is notorious for. On the other hand, you have a set of activities that are the personification of Holeysheet1.
I rest my case. |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2250
|
Posted - 2015.04.28 19:18:17 -
[167] - Quote
Bringing Holysheet into an argument is unfair. Some people are just leeches. |
Lyric Masters
KarmaFleet Goonswarm Federation
24
|
Posted - 2015.04.28 20:37:52 -
[168] - Quote
Estella Osoka wrote:Only way to make carebears fight is to have so it affects their isk. Either gives them more or less.
Perhaps one idea is to make it so that by not fighting you lose faction/npc standing, and receive faction/npc standing by fighting. I say this because a lot of carebears are so concerned about their faction standings.
When you podkill a war target, you get their full bounty payout. None of that 10% crap, but only when at war; and only for player wardecs. Example player A is in a wardec against player B, player A podkills player B, and gets full bounty payout. Considering some of the bounties certain players have, this would be a huge monetary motivator, and make the bounties relevant.
Get CCP to create wardec missions. These would be missions where you have to kill a specific war target or structure. High payout. Only available when wardecced.
That's just me spitballing ideas.
Good idea, if corporations didn't cost a nickel to start. Most bounties against anyone of note would definitely be worth creating a dummy Corp and spending the wardec fee to get my own bounty. It is why we have the dumb system we have now for bounties - abuse. |
Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
528
|
Posted - 2015.04.29 14:29:02 -
[169] - Quote
How does one go about requesting the forum thread be moved to the proper venue anyways?
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
5553
|
Posted - 2015.04.29 16:53:44 -
[170] - Quote
Noragen Neirfallas wrote:How does one go about requesting the forum thread be moved to the proper venue anyways? AFAIK you report your own thread as being in the wrong section, please move to X.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
Chrysus Industries - Savings made simple!
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ISD Supogo
ISD Community Communications Liaisons
487
|
Posted - 2015.04.29 18:09:41 -
[171] - Quote
Thread has been moved to Features & Ideas Discussion.
ISD Supogo
Lieutenant Commander
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Tabyll Altol
Breaking.Bad Circle-Of-Two
91
|
Posted - 2015.04.29 19:16:29 -
[172] - Quote
No Highsec income is high enough. I would be okay with the income will be decreased by the 15%, you will gain through this structure. But lets be honest the wardecing corp will most times be much stronger than the defensive.
So no better situation for both sides.
-1 |
Arthur Aihaken
Jormungand Corporation
4397
|
Posted - 2015.04.29 22:56:09 -
[173] - Quote
Let's revise the name for this proposal to what it really is: Proposed Changes to Legally Shoot High-sec Players
"They say evil prevails when good humans fail to act. What they ought to say is, evil prevails." GÇô Lord of War
If there's no ISK to be made in ganking the target, let's find a cheaper alternative: Let's make war profitable again!
GÇó We've decided to nerf high-sec income (again). And to make it less of an attractive option, if you choose to remain in an NPC corporation we're nailing this by another 30-40% on top of everything else. Oh wait, did we mention that NPC corps can't run any L4 or L5 missions? (this excludes burner missions as well) L4 missions are highly overrated anyway...
GÇó So you've decided to join (surprise!) a player-owned corporation! It ironically now costs the same to setup as issuing a WarDec, but don't let that deter you! Just a reminder that you need to find a minimum of 10 active players or we unceremoniously bump you back to the minor leagues and keep your deposit fee (nothing personal you understand, but we have to ensure that those WarDecs get full value!) Corporations are now safer than ever with the ability to turn friendly fire off, which ensures those AWOX'ing days are over (CONCORD does charge a small premium for this added security, however - but how can you put a price on freedom?)
GÇó Did we mention your corporation can deploy a new structure to enhance ISK income? (I know, you're welcome) Just ensure that your corporation is the first in the system to deploy one (there is a limit of one). What's that you say? All high-sec systems already have one? That's odd, they were just announced... No problem - just issue a WarDec against the owning corporation (this has worked out quite well with high-sec POCOs, as they change hands so frequently it's hard to keep track of!) After all, it's worth your while to go after these new structures - they're siphoning off a portion of your entire corporate income!
GÇó So you're experiencing your first WarDec - congratulations! Even though the three corporations and alliance massively outnumber you, don't let that be a deterrent! (think David and Goliath) If you don't logon you can't earn any ISK anyway, right? Don't worry about those neutral rep'ing alts - they'll be flagged as suspect and basically shot on sight. But perhaps combat is not your thing, and the prospect if fighting battles where you're hopelessly outclassed and outnumbered doesn't appeal to you (hey, it's not for everyone!) Before you "jump ship", remember that you won't be joining another corporation anytime soon (at least for a week). During which time there's a bounty on your head in the form of a free kill right (yes, the ones that required something substantially more evil to earn).
GÇó So you've decided to take a break from EVE. That's completely understandable. After seeing what happened to your corp mates who opted to fight (and even worse, the ones that fled with those kill rights), anyone would find that unsettling. While you're holed up in Jita, do check out the local want ads (there are some excellent bargains!) and partake in the ever-popular 'ship spinning'.
So you've decided to quit EVE. May we ask why?
I am currently away, traveling through time and will be returning last week.
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Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
535
|
Posted - 2015.04.29 23:53:46 -
[174] - Quote
Arthur Aihaken wrote:Let's revise the name for this proposal to what it really is: Proposed Changes to Legally Shoot High-sec Players
"They say evil prevails when good humans fail to act. What they ought to say is, evil prevails." GÇô Lord of War
If there's no ISK to be made in ganking the target, let's find a cheaper alternative: Let's make war profitable again!
GÇó We've decided to nerf high-sec income (again). And to make it less of an attractive option, if you choose to remain in an NPC corporation we're nailing this by another 30-40% on top of everything else. Oh wait, did we mention that NPC corps can't run any L4 or L5 missions? (this excludes burner missions as well) L4 missions are highly overrated anyway...
GÇó So you've decided to join (surprise!) a player-owned corporation! It ironically now costs the same to setup as issuing a WarDec, but don't let that deter you! Just a reminder that you need to find a minimum of 10 active players or we unceremoniously bump you back to the minor leagues and keep your deposit fee (nothing personal you understand, but we have to ensure that those WarDecs get full value!) Corporations are now safer than ever with the ability to turn friendly fire off, which ensures those AWOX'ing days are over (CONCORD does charge a small premium for this added security, however - but how can you put a price on freedom?)
GÇó Did we mention your corporation can deploy a new structure to enhance ISK income? (I know, you're welcome) Just ensure that your corporation is the first in the system to deploy one (there is a limit of one). What's that you say? All high-sec systems already have one? That's odd, they were just announced... No problem - just issue a WarDec against the owning corporation (this has worked out quite well with high-sec POCOs, as they change hands so frequently it's hard to keep track of!) After all, it's worth your while to go after these new structures - they're siphoning off a portion of your entire corporate income!
GÇó So you're experiencing your first WarDec - congratulations! Even though the three corporations and alliance massively outnumber you, don't let that be a deterrent! (think David and Goliath) If you don't logon you can't earn any ISK anyway, right? Don't worry about those neutral rep'ing alts - they'll be flagged as suspect and basically shot on sight. But perhaps combat is not your thing, and the prospect if fighting battles where you're hopelessly outclassed and outnumbered doesn't appeal to you (hey, it's not for everyone!) Before you "jump ship", remember that you won't be joining another corporation anytime soon (at least for a week). During which time there's a bounty on your head in the form of a free kill right (yes, the ones that required something substantially more evil to earn).
GÇó So you've decided to take a break from EVE. That's completely understandable. After seeing what happened to your corp mates who opted to fight (and even worse, the ones that fled with those kill rights), anyone would find that unsettling. While you're holed up in Jita, do check out the local want ads (there are some excellent bargains!) and partake in the ever-popular 'ship spinning'.
So you've decided to quit EVE. May we ask why? quite amusing if unproductive and displaying a lack fo having read the OP properly
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
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Arthur Aihaken
Jormungand Corporation
4397
|
Posted - 2015.04.30 00:20:04 -
[175] - Quote
Noragen Neirfallas wrote:quite amusing if unproductive and displaying a lack fo having read the OP properly
GÇó ConstStructs: Limited of one per constellation (better than POCOs, so you can gain a 15% ISK, LP and mining yield for the PvE components of your alliance. CorpStructs have a reduced gain, limited to one per system and requiring a moon to anchor (in close proximity an an enemy POS, no doubt). GÇó Carebears Bane: Leeches ISK, LP and ore/gas from active players in-system (resides in the safety of a POS, probably a large one). GÇó NPC corporation tax: Increase to 20% for non-trial accounts (because why not). GÇó Social corporations: 10% mandatory tax, limited to 20 players. Costs $50m ISK to establish (let's make it the same cost to dodge a WarDec so we can attrition the smaller corporation to death). GÇó Player corporations: Minimum of 10 players; after 72-hours of dropping below the minimum all structures and alliances are forfeit (will also assume the cost to establish is $50m ISK). GÇó WarDecs: Can now be assisted on both sides (let the slaughter commence).
Did I miss anything?
I am currently away, traveling through time and will be returning last week.
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Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
535
|
Posted - 2015.04.30 00:28:52 -
[176] - Quote
Arthur Aihaken wrote: Did I miss anything?
Yeah continue to read onto post 4
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
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Anhenka
Infinite Point Nulli Secunda
1500
|
Posted - 2015.04.30 00:43:11 -
[177] - Quote
This thread seems to be comprised of about 80% Marmite, Break a Wish, and CODE. All furiously lending a hand to their neighbor for a mutually satisfying ending.
Much of an echo chamber in here?
I can't see much a regard at all for the non wardeccing side.
In an effort to force people into being targets, you propose massively increasing the penalties of NPC corps, making the penalties for leaving a corp under war very high, creating structures that further leach income from everyone who Don't belong to the group that owns it, minimum corp sizes with enforced tax rates that don't even go to the corp, and allowing the aggressor to have others assist them without wardeccing.
And the carrot? A limited availability structure that is controlled by force and must be wardecced to obtain. This structure totally wouldn't just be taken by the strongest groups around, and then sold to the highest bidder, just to be hired to take it again, over and over and over again.
This whole thread is basically just a bunch of highsec wardeccers sitting around exclaiming to each other about what a great idea it is. All the depth of a political rally. |
Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
535
|
Posted - 2015.04.30 01:04:27 -
[178] - Quote
Anhenka wrote:This thread seems to be comprised of about 80% Marmite, Break a Wish, and CODE. All furiously lending a hand to their neighbor for a mutually satisfying ending.
Much of an echo chamber in here?
I can't see much a regard at all for the non wardeccing side.
In an effort to force people into being targets, you propose massively increasing the penalties of NPC corps, making the penalties for leaving a corp under war very high, creating structures that further leach income from everyone who doesn't belong to the group that owns it, minimum corp sizes with enforced tax rates that don't even go to the corp, and allowing the aggressor to have others assist them without wardeccing.
And the carrot? A limited availability structure that is controlled by force and must be wardecced to obtain. This structure totally wouldn't just be taken by the strongest groups around, and then sold to the highest bidder, just to be hired to take it again, over and over and over again.
This whole thread is basically just a bunch of highsec wardeccers sitting around exclaiming to each other about what a great idea it is. All the depth of a political rally. This thread is all about how to pretty much destroy the wardec system that exists and try to create one that is much more friendly to people who wouldn't normally utilize it. The leech structure is something that was suggested that I liked so I added it in. Come up with some intresting idea that will help drive conflict and i'd be happy to look at it and possibly add it too.
PS having BAW CODE and Marmite all agreeing or at least contributing to something is a feat itself since these groups typically don't get along in game
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
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Anhenka
Infinite Point Nulli Secunda
1500
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Posted - 2015.04.30 01:28:49 -
[179] - Quote
Noragen Neirfallas wrote:This thread is all about how to pretty much destroy the wardec system that exists and try to create one that is much more friendly to people who wouldn't normally utilize it. The leech structure is something that was suggested that I liked so I added it in. Come up with some intresting idea that will help drive conflict and i'd be happy to look at it and possibly add it too. PS having BAW CODE and Marmite all agreeing or at least contributing to something is a feat itself since these groups typically don't get along in game
If by "wouldn't normally utilize it" you mean they would be attracted to a system where they don't even have to put in the miniscule amount of effort that is currently required in the wardec system in order to prey on the weaker players, yes.
Dolphins, sharks, and grizzly bears don't get along either. They all would agree that making fish easier to catch would be a good thing though.
So having various groups that prey on smaller weaker corps agree that their prey should be easier to catch is basically meaningless. It has as much validity in that aspect as a bunch of highsec miners sitting around agreeing that bumpers should be Concorded. Consensus is pointless if the only people involved are those that directly benefit.
Conflict between corps should be driven by people having assets they think are worth defending. Using penalty mechanics to force people to get into PC corps and form larger corps and imposing massive penalties if they try and leave a corp under war is not "helping drive conflict", it's asking CCP to mechanically enforce you getting to shoot fish in a barrel. An opinion which you share with the before mentioned dolphins, sharks, and grizzly bears. |
Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12839
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Posted - 2015.04.30 01:29:32 -
[180] - Quote
I do not speak for Code, by the way. I've been saying this kind of thing since before I made this character.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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