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Flaming sambuka
Trinity Nova
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Posted - 2006.11.03 21:39:00 -
[1]
Care to elaborate on that a tad...
Trinity Nova Mercenary Services |

KnifeyMcShanker
New Age Solutions
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Posted - 2006.11.03 21:39:00 -
[2]
Honestly, what the hell.
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KnifeyMcShanker
New Age Solutions
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Posted - 2006.11.03 21:42:00 -
[3]
Well take the Ragnarok, it's bonus is to lower your sig radius a little bit, not the most useful bonus I've seen. The Hel, it gets a bonus to duration of transfer units, when is that useful? In any combat situation it will be primary and needing all its cap to it's OWN tank.
</rant>
The Naglfar is awesome though.
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Flaming sambuka
Trinity Nova
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Posted - 2006.11.03 21:46:00 -
[4]
1. Sig radius is everything, maybe not so much on the bigger ships but that bonus when applied to a frigate is gonna help hella lot.
2. I see your point and dont know much on the topic so il keep my trap shut 
Trinity Nova Mercenary Services |

Futuri
Caldari
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Posted - 2006.11.03 21:51:00 -
[5]
Originally by: Flaming sambuka Sig radius is everything, maybe not so much on the bigger ships but that bonus when applied to a frigate is gonna help hella lot.
The ships the OP mentioned aren't exactly frigates tho  
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KnifeyMcShanker
New Age Solutions
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Posted - 2006.11.03 21:55:00 -
[6]
I'm not saying it is COMPLETELY useless, but compared to other titans, it seems pretty underpowered. I don't think there is a person in this game that would pick a smaller sig over a bonus to recharge rate, boost in shield HP, or a boost in armor HP. Especially in the sort of fights a Ragnarok would be involved in.
Sure, it would be nice to have a smaller sig in small skirmishes with cruisers or frigs, but when you're putting a Titan on the battlefield, you're usually packing mostly battleships and capitols.
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DrLogan
New Age Solutions
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Posted - 2006.11.03 21:56:00 -
[7]
They don't like the minmatar, simple.
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Siakel
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Posted - 2006.11.03 21:58:00 -
[8]
Well as Titans are there for fleet action, I'd say a sig radius reduction bonus that leads to your fleet getting hit less which means they take less damage is nice. It's not +shields or +armor, but it's nice.
On the other hand, what's the cap recharge bonus going to help? NPCers? Small, titan-assisted gangs? 
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KnifeyMcShanker
New Age Solutions
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Posted - 2006.11.03 22:00:00 -
[9]
Originally by: Siakel Well as Titans are there for fleet action, I'd say a sig radius reduction bonus that leads to your fleet getting hit less which means they take less damage is nice. It's not +shields or +armor, but it's nice.
On the other hand, what's the cap recharge bonus going to help? NPCers? Small, titan-assisted gangs? 
Cap recharge rate will help anything that is tanking. In a situation with a titan this means Dreadnaughts and Carriers. This also means less module slots on the other cap ships need to be dedicated to cap recharge, and they can be put to a better use.
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goodby4u
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Posted - 2006.11.03 22:03:00 -
[10]
If your going to fly minmatar its necessary that you realise why sig radius and speed matter so much to them,as for the duration bonus id like that to be switched to a jump range bonus or a speed bonus of some kind to keep with the"guerrila"war fighting style of the minmatar.
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Siakel
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Posted - 2006.11.03 22:03:00 -
[11]
Edited by: Siakel on 03/11/2006 22:04:17
Originally by: KnifeyMcShanker
Originally by: Siakel Well as Titans are there for fleet action, I'd say a sig radius reduction bonus that leads to your fleet getting hit less which means they take less damage is nice. It's not +shields or +armor, but it's nice.
On the other hand, what's the cap recharge bonus going to help? NPCers? Small, titan-assisted gangs? 
Cap recharge rate will help anything that is tanking. In a situation with a titan this means Dreadnaughts and Carriers. This also means less module slots on the other cap ships need to be dedicated to cap recharge, and they can be put to a better use.
So it helps two shipclasses? And they only get the full benefit if they refit something else instead of a cap relay/recharger? I'd still prefer +armor HP or sig radius reduction, and I'm not entirely sure why the Gallente got the +armor HP instead of the Armor-specialist race, tbh.
Edit: Maybe this is the plan for the Abaddon? You can fly one, but it needs a Titan in gang to work? 
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goodby4u
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Posted - 2006.11.03 22:04:00 -
[12]
Heh the sig radius bonus helps all types of smaller ships 
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zombu2
New Age Solutions
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Posted - 2006.11.03 22:14:00 -
[13]
HI MOM
HI KNIFEY
 The low uptime is user related
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Liyanna
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Posted - 2006.11.03 22:14:00 -
[14]
won't it affect how long it takes the enemy to scan probe out your titan with the new system. which is sig radius affected.
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KnifeyMcShanker
New Age Solutions
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Posted - 2006.11.03 22:17:00 -
[15]
Originally by: Liyanna won't it affect how long it takes the enemy to scan probe out your titan with the new system. which is sig radius affected.
It's still going to be HUGE, even after the bonus. It won't effect scanning by much.
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Quarantine
Viziam
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Posted - 2006.11.03 22:29:00 -
[16]
Edited by: Quarantine on 03/11/2006 22:30:17 I've always liked the sig radius bonus of the Ragnarok, combined with the similar skirmish mod the reduced sig should be more than noticeable (especially if it isn't affected by the stacking penalty, but I doubt anyone has tested that yet ^^). The Hel and Nidhoggur bonuses are, however, crap.
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Tasty Burger
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Posted - 2006.11.03 22:47:00 -
[17]
Sig radius means the enemy locks you slower which is decent for fleet battles. Its not like an HP boost but its ok... and for ****s sakes its a titan, who honestly cares?
the carrier bonuses are crap though. - It's great being Minmatar, ain't it? |

Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.11.04 10:16:00 -
[18]
The Hel's bonus should be changed to: +1 Turret per level.
~Thor Xian, Material Defender |

Ithildin
Gallente The Corporation The Corporation Alliance
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Posted - 2006.11.04 10:26:00 -
[19]
The usefulness of the Ragnaroks signature radius bonus can only be doubted by the ignorant. It's a gang bonus, and a Titan is not something you use in combat by itself. As for the Titan itself, its got about 1,300m signature radius, which means that at level 5 it'll have about 820m (smaller than any other capital ship). It also pulls down a battleship to smaller signature radius than a battlecruiser, a battlecruiser to the signature radius of a Gallentean HAC, and so on.
However, since it is a gang bonus, I doubt it will work with the signature reducing gang warfare module.
As for the Minmatar carrier bonuses, yes they suck. Hard. - Am I in the coolest alliance or what? |

Tara'Quoya Rax
Black-Sun
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Posted - 2006.11.04 11:36:00 -
[20]
Originally by: Thor Xian The Hel's bonus should be changed to: +1 Turret per level.
Ooh, I like that one! 
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Lana Mihow
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Posted - 2006.11.04 11:51:00 -
[21]
well the ragnorok bonus is nice maybe a little to smal but it is something that is usefull
the carriers on the other hand have not bonuses that are nerfs
remote capita schildbooster and armorrepair have high capuses and relativly low cycles so they drain the cap really fast even whit a caprecharg that can make handel 2 capital armor rapairer for ever
so whit that bonus this moduls are able to drain the cap of the carrier more faster so it is a nerf for me compered to a +drone damage bonus oder +resistance bonus in my oppinion a 5% or 7,5% per level REDUCTION in capneed for remote capital schildbooser and armorrepair or 5% or 7,5% per level INCREASE of remote capital armor repair and schildbooster boost amount would be fare more usefull for the carrier this would make it an field carrier to support the friendly fleet whit heavy tank abilitys for a short time i much bigger logistik ship
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Reatu Krentor
Minmatar Void Spiders Fate Weavers
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Posted - 2006.11.04 11:58:00 -
[22]
must be joking about the sig radius bonus, I would choose the ragnarok because of it and being minmatar specialised of course . -37.5% signature radius is very nice. Tempest would have 212.5m sig radius. Claw, 14m. The lower signature radius would mean it would take longer to lock you, you would be harder to hit with turrets, lower damage from missiles with higher explosion radius.
The carrier transfer duration bonus on hel/nidhoggur, agreed it is a bit out of place. A bonus to transfer amount would be better as that would not increase cap use of the transfers or failing that a cap reduction on the transfers. Crystal-Slave, that way? Potential solution to the current Recon cloak and cyno bug |

Reatu Krentor
Minmatar Void Spiders Fate Weavers
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Posted - 2006.11.04 12:06:00 -
[23]
Originally by: Ithildin ... However, since it is a gang bonus, I doubt it will work with the signature reducing gang warfare module. ...
I have that fear as well . Though it would be very unfair if it didn't stack on top of the gang warfare link. The 3 other titans have no such issue with their gang bonus. Amarr have the cap recharge bonus, no other gang bonus exists for that. Gallente and Caldari have hp bonus, which has an equivalent on the respective warfare skill though that is a bonus of max. 15%(10% more likely) while the sig radius warfare link can have up to 25% reduction. I do think titan bonuses should be in addition to any gang skills, takes long and a lot of isk to get those titan bonuses. Crystal-Slave, that way? Potential solution to the current Recon cloak and cyno bug |

Sovereign533
Caldari The Collective Against ALL Authorities
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Posted - 2006.11.04 13:09:00 -
[24]
minmatar are supposed to be small, fast and hard hitting... so a sniping bs, titan etc isn't small and fast... not compared to every other ship... but if you compare the titans... it's probaly the smallest (sig radius) Titan and the fastest... like the whole minmatar idea of fighting...
it's quite logical this doesn't change... if it's usefull, that's another story...
Originally by: Sovereign533 Time will tell, sooner or later, time will tell...
Second sig removed, only 1 signature graphic please - Xorus ^_^WOOHOO!!! my Sig finally got nerfed... |

Imhotep Khem
Total Mayhem.
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Posted - 2006.11.04 14:29:00 -
[25]
Sig radius bonus was not well thought out. Thats a good bonus in a small skirmish. In a fleet battle its worthelss. Damage is so bursty, enemies are going to waste a lot of HP overshooting the damage anyway. So what you get from a smaller signature just helps remove the enemies overshoot, but i don't think it will cause you to live any longer. ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |
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