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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
Celine Sophia Maricadie
Tal-Cel Industry and Salvage LLC
454
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Posted - 2015.04.29 12:52:07 -
[181] - Quote
Mangala Solaris wrote:Kivena wrote:CCP Habakuk wrote:This is intended and is now included in the patch notes, but it was added a bit late: "Titles are no longer publicly displayed in the "Show Info" window of a character, allowing corps to use them without leaking sensitive data." This is actually a little annoying. Could we please have a toggle where we can choose to have titles display on show info or not? As we use these publicly-viewable titles a lot, and with the full expectation that they are publicly-viewable. Having to now give everyone s vanity title manually is not a reasonable solution. Agreeing with Kivena here. RvB, and other large entities no doubt, really do need certain titles to be public, just makes life easier in the day to day running of our operations. I know we can use Vanity titles here as the alternative, but the old system of titles (with roles) being displayed is just easier to manage. Agreeing here, and with the other similar posts, also. |
Steve Ross
Sleeper Slumber Party Test Alliance Please Ignore
4
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Posted - 2015.04.29 16:04:04 -
[182] - Quote
I would like to point out that the fitting window is slightly laggy when I go to open it, the attributes tab to the right always has one of the attributes minimized or not properly displayed until I close it and open it back again. Only a minor inconvenience, but still somewhat annoying especially when I have to refit multiple times while I run sites. |
ISquishWorms
257
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Posted - 2015.04.29 16:20:45 -
[183] - Quote
afkalt wrote:ctrl-click target lock was VERY hard to get working last night. I often just held control and clicked down through the overview but it's like it stops working after the first couple of targets and I need to pause and recommence the clickfest.
It's almost like flood control.
This not every click in the client is being registered.
GÇÿNo, this isn't it at all. Make it more... psssshhhhGÇÖ.
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Altrue
Exploration Frontier inc Brave Collective
1723
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Posted - 2015.04.29 16:50:42 -
[184] - Quote
- Sansha control towers are still using the gallente model instead of the amarr model (they belong to a laser-shooting caldari/amarr faction that uses Amarr Fuel Blocs, remember? :D)
- "Join a capsuleer corporation" opportunity is unchecked for me even though I've been (and still am) in capsuleers corporation since 2008. It may be a good idea to code the thing so that it includes the act of already being inside a capsuleer corporation.
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Sir Constantin
32
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Posted - 2015.04.29 17:28:01 -
[185] - Quote
I'm also experiencing the UI problem explained above, where fast input are not registered by the server. Like when you want to lock fast multiple targets in overview, when restarting PI extractors.. |
Rivr Luzade
Exclusion Cartel The Kadeshi
1376
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Posted - 2015.04.29 17:48:24 -
[186] - Quote
Peoples & Places has some intriguing green squares. I guess it is at least a progress and we now see whether a section is visible in space or not, unlike the many weeks before since the lovely UI revamp.
Station Tab :: UI Improvement Collective
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Tass Caffington
Futurus Validus
5
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Posted - 2015.04.29 19:18:46 -
[187] - Quote
Hi CCP,
the update went pretty well and the client runs flawlessly - except for one thing:
In 90% of all cases the new starmap crashes my computer to reboot (Mac client on OSX). So, when I click the starmap icon the map's window opens and when the map starts to show up my computer crashes to reboot. Sometimes it works without any problems.
It is the same ever since the new map is in the client and I already filed 2 bug reports about this very problem but still no change
It would be nice if it could be fixed or at least the old map stays in the client. With a crashing map the probe scanning becomes a pita.
cheers, Tass
o7
See you in hell...!
\m/
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Oma Lorche
Stay Frosty. A Band Apart.
14
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Posted - 2015.04.29 19:44:49 -
[188] - Quote
Hello CCCP For some of us Mosaic 1.1 broke game completely. Client doesn't start at all. I've started another thread here: https://forums.eveonline.com/default.aspx?g=posts&m=5708681#post5708681 |
Partsking
THORN Syndicate Circle-Of-Two
56
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Posted - 2015.04.29 20:19:39 -
[189] - Quote
Try moving your resource cache folder to another location in your launcher settings. Click "browse" and pick another folder somewhere. Worked for me.
Also, CCP, bring back the ******* titles. What the hell were you thinking? |
Astroyka
Mirkur Draug'Tyr
167
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Posted - 2015.04.29 21:13:36 -
[190] - Quote
Is there a reason there is a circular mouse cursor in the "new" map when scanning? Its really not user friendly. Please change to an actual pointer.
Astroyka - A Mirkur Draug'Tyr pilot, fighting against slavery in New Eden
www.astroyka.net
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Harvey James
The Sengoku Legacy
1139
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Posted - 2015.04.29 21:40:41 -
[191] - Quote
everytime i log in i get notifications saying i have completed each of the tutorials, 11 of them .. which is obviously a bug.
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Astroyka
Mirkur Draug'Tyr
167
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Posted - 2015.04.29 21:59:29 -
[192] - Quote
Harvey James wrote:everytime i log in i get notifications saying i have completed each of the tutorials, 11 of them .. which is obviously a bug.
I've disabled the "opportunities" crap. Fixed it.
Astroyka - A Mirkur Draug'Tyr pilot, fighting against slavery in New Eden
www.astroyka.net
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Alundil
Isogen 5
919
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Posted - 2015.04.29 22:24:37 -
[193] - Quote
Shiva Makoto wrote:There are some weird input lags since downtime, also reported by alliance mates. Locking people seems to be affected, clicking in space too and it's most noticeable on faction warfare acceleration gates. (not tested with other acceleration gates) Have also experienced some of this lag, but when jumping wormholes and loading POS/POCO grids. A bit frustrating.
I'm right behind you
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Oraac Ensor
624
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Posted - 2015.04.29 22:45:11 -
[194] - Quote
Only the second day and already the DEVs have lost interest in this thread.
Must be an all time record. |
Jared Tobin
Bloodstone Industries B.S.I.
224
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Posted - 2015.04.29 23:45:51 -
[195] - Quote
MOSAIC (NEW) ISSUES:
- DELAYS: TRANSITIONING FROM UNDOCKING: There seems to be a 3-8 second black screen delay between undocking and entering space. This is just from local experiences. Makes me quite hesitant to think of undocking in systems like Jita. Is this a suggestion of too much background program mechanics occuring before player is given viewable control in space, and will this affect being shot at while your screen/client is trying to create the outside view of space after undocking? (Interestingly: This is not happening between stargate/system session changes, if that helps. Only undocking from stations.)
- UI STATION WINDOW-MEMORY/ORIENTATION ERROR: "MARKET DELIVERIES" window ALWAYS CLOSES: For some reason, of all windows to be "remembered to be open" when re-docking to a familiar station (i.e. Corp Headquarters), the Market Deliveries window ALWAYS is closed upon loggin in/docking. This means you have to keep finding that option and opening it. Behavioral question to look into: Why just "Market Deliveries" not being remembered to be open, yet everything else is remembered as is?
- AUDIO ADJUSTMENT: STARGATE AND STATION EXTERIOR SOUND IMBALANCE: There are some "vocal/indecipherable talking" comm sounds that are WAY louder than anything else when exiting/approaching stations and stargates. This occurs when all volume settings for Stations, Stargates, and even the general "World" sound settings are set to normal/default settings. The volume for those com sounds needs to be taken down a decibel or two.
- AUDIO BUG: "BOOM": At highly random moments while docked in a station, going about business, etc, suddenly, out of nowhere, the "BOOM" sound effect normally heard when logging into a docked station (or when session switching from out in space to docking in space dock) will randomly just "go off". Completely unreplicatable, so far. It "just happens" when it wants to.
- GRAPHICS: CLOAKING EFFECT: There seems to be some frames missing in the (de)cloaking effect, depending on how far away your viewing your ship scale-wise, or how much is going on in your screen. This has noticably increased in occurence since the "upgrade".
EXISTING ISSUES STILL PRESENT SINCE "BEFORE MOSAIC":
- "DRAG/DROP" CORPORATE SELLING MALFUNCTION: "Drag items to add to sale" drag/drop selling STILL does NOT function when attempting to drag items to sell from a corporate hangar into the selling window. Only way to sell multiple items is to select them all, then sell, or right-click and select "sell" to force the client to add that item into existing open selling window. This has been an unresolved (but filed and acknowledged) "issue" since the roll-out of the new selling items window UI implementation back in 2014.
- "NEW/UNREAD" MAIL BUG: Oddly and unexpectedly unreproducible, old/previously read mail will randomly be marked "unread" as far back as a few random mails from 2013, even. Unexpected, this was.
- UI TRANSPARENCY/OPACITY CONFLICT BUG (CHANGE?): RIGHT-CLICK MENUS OPACITY: Every "right-click" subcontext menu is translucent, even when no translucency/window blur options enabled and transparency=0 (OFF). For example: When using the "Carbon" theme with NO "window blur" and "Translucency" set to "0", the high contrast white text of anything "underneath" any newly right-click-created menu shows through, making legibility of the top-most menu difficult to read under certain circumstances. This also follows no consistent pattern with "tool-tip/pop-up" windows, but those, too, are translucent when dealing with corp items or out in space, hovering over mods in HUD. Please re-check force-option behavior (possibly) in any code changes to make sure all context and sub-context menus (seemingly only occuring in right-click created menus and "tooltip" created windows of textual information) adhere equally to the designated terms of display opacity behavior of other windows which obey user-set parameters under the "Theme" settings (within "General Settings" ESC menu). This new behavior has only begun occuring "noticably"/visually sometime after April 5 (approximately).
Win7Pro64-bit |
ciapek
Sniggerdly Pandemic Legion
17
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Posted - 2015.04.30 00:17:43 -
[196] - Quote
Bring back the Titles or my 14 accounts go bye bye
https://twitter.com/CiapekTheJew
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Lysus
Hard Knocks Inc. Hard Knocks Citizens
55
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Posted - 2015.04.30 00:22:59 -
[197] - Quote
All my skins that were in my Corporate Hanger Array are now gone and were not redeemable. Anyone else having this problem? |
Beffah
Sniggerdly Pandemic Legion
39
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Posted - 2015.04.30 00:23:14 -
[198] - Quote
Just reiterating that many corps are kinda peeved over the titles thing, in-game. I've spent my day telling people that their roles have NOT been pulled, and that CCP felt the best method to steal what's left of my sanity was to decide that the names of our in-game titles might give away SEKRIT INFORMATION. Again, if the corp feels that the best name for a POS gunner role is, indeed "POS GUNNER PEWPEW" then, so be it.
Also, the new map for scanning is buggy as HECK. I've experience probe jitters, probes vanishing off the overview completely, inability to move them, etc. I turn off all the unneeded items in space (stargates, etc,etc) so that all I see is sigs and moons/planets, and every time I session change, everything turns right back on. Also, as mentioned at least twice previously, the circle cursor is the worst possible idea as it allows no pinpoint control. Why was that even changed away from the simple cross that actually made sense? |
Dirk Magnum
KarmaFleet Goonswarm Federation
440
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Posted - 2015.04.30 00:28:54 -
[199] - Quote
I was able to log in yesterday outside of safe mode... eventually.
Today I can't, safe or otherwise. I can't update the launcher to the patch number in the "you need to update your launcher" devpost.
I can't get the launcher to load with "start as administrator", nor can I bypass it with the .exe file (I've never been able to do this.)
I am not exactly nonplussed, considering the general issues with the launcher (which is another story), but I am annoyed about not being able to log into the game tbh. :|
-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á "LIVE FAST DIE."
- traditional Minmatar ethos [citation needed]
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Jeven HouseBenyo
Baron and Serpent Productions
25
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Posted - 2015.04.30 01:16:25 -
[200] - Quote
New bug/complaint over here.
Hesitation. Right click for the drop down list, wait for the game to catch up to the one I'm highlighting. Undock or dock? Wait for client to load. Open Regional Market? Same. Sell something? Ditto. Lock target? Guess what. Have drones go out or return to ship? Wait for it. Going into warp or coming out of it? Seems all of my ships' accelerators and brakes need replacement, slow hesitation all over the system.
I've already cleared cache on my regular desktop files, cleared virtual memory on my router, and ran the rescache.exe to see if I was missing any files or there were corrupted ones in there. Nothing out of order, missing, corrupted, etc. And yes, I did restart my computer.
I've also done a speed and ping test to my ISP's main server for my local area, and spoke with their Tech Support. This is not at my end, nor is it at theirs. As they are still mostly incapable of getting a ping test or speed check to TQ (this is normal alas), they have suggested I bring this up to the client server owner.
That would be you, CCP.
As this lag is ingame, not on any other of your sites, going on the assumption yet another something is breaking or broken with the latest release.
>Jeven
Be careful what you put me in charge of. I can sink a rubber ducky in a bathtub by looking at it & kill plants & black mold spending the weekend near it, don't have me command anything important, vital, or pricy you wanna keep!
WTB Moar Wingy Bits!
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Messoroz
AQUILA INC Verge of Collapse
505
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Posted - 2015.04.30 02:26:52 -
[201] - Quote
1. Remember this computer option with Authenicator is BROKEN. It doesn't remember in launcher. Actually going to disable it because its just annoying.
2. If you are in wspace and join a fleet. You are no longer able to see fleet members in space in normal space. This is horribly broken. In fact in wspace you have to put effort to view th enormal EVE map because wspace has no map. |
Quintarias
Federal Navy Academy Gallente Federation
0
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Posted - 2015.04.30 03:42:48 -
[202] - Quote
svipul scan res is broken after the patch. |
Messoroz
AQUILA INC Verge of Collapse
506
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Posted - 2015.04.30 03:48:56 -
[203] - Quote
Select wormhole. Click in space Select item still has "wormhole" Spam jump
You end up orbitting instead.
Good job CCP. Almost ******* died. |
Adamo Aldent
Aerodyne Collective. Kadeshians
0
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Posted - 2015.04.30 04:04:40 -
[204] - Quote
CCP Phantom wrote:Known issues
* Search box in the new corp roles tab doesnGÇÖt work (this has been fixed internally and should be fixed for everyone with the next patch) ..... WORKAROUND: Selecting a player from the search dropdown and selecting a new tab filters correctly
* Unable to exchange tags for security status (this has been fixed internally and should be fixed for everyone with the next patch)
* Reprocess values for zydrine and megacyte are not updated for T2 items and certain structures (this has been fixed internally and should be fixed for everyone with the next patch)
* The "Apply SKIN" section of the fitting screen is hidden when you open the fitting screen, you need to manually expand that section first before you can apply SKINs to your ship (with the next patch the SKIN section will be visible per default when you open the fitting screen).
* The Omen Tash-Murkon Edition was not converted properly to the SKIN system. As such you might still have Tash-Murkon Omen ships and Tash-Murken Omen blueprints. Those ships and items will be converted into the SKIN system at some point in the near future.
Above mentioned issues (and some more) have been fixed with the deployment of Mosaic 1.1 on April 29.
The Vexor Interbus skin is not present in the character sheet or if you press the 'show info' (under skins tab) on a vexor it only show the quafe and Intaki syndicate versions.
But the interbus version is in the NES Store + in the market, so? If i inject it it should work? Im afraid add it because it isnt in the character sheet window =(
Edit: Or in the preview window of a Vexor... But if i open the market and press the icon i can preview the interbus version, but if you dont look the NES store you probably dont even know it exist. |
Rekkr Nordgard
24th Imperial Crusade Amarr Empire
433
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Posted - 2015.04.30 04:14:32 -
[205] - Quote
Rekkr Nordgard wrote:When I click a button, I want your game to acknowledge that I clicked that button. I don't give a **** if I just clicked a different button, it just means I want to click them BOTH. I've only played a couple hours with the new patch and your game ignoring my clicks is already driving me insane. It's ridiculous that I have to sit there and wait for 3 seconds every time I want to do something that involves more than a single click to make sure your crappy software picked it up and is actually going to acknowledge my commands. Fix this now.
Hey guess what still hasn't been fixed yet? That's right, clicking more than one thing in a row and the game actually acknowledging your commands. |
afkalt
Republic Military School Minmatar Republic
1133
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Posted - 2015.04.30 07:01:30 -
[206] - Quote
Rekkr Nordgard wrote:Rekkr Nordgard wrote:When I click a button, I want your game to acknowledge that I clicked that button. I don't give a **** if I just clicked a different button, it just means I want to click them BOTH. I've only played a couple hours with the new patch and your game ignoring my clicks is already driving me insane. It's ridiculous that I have to sit there and wait for 3 seconds every time I want to do something that involves more than a single click to make sure your crappy software picked it up and is actually going to acknowledge my commands. Fix this now. Hey guess what still hasn't been fixed yet? That's right, clicking more than one thing in a row and the game actually acknowledging your commands.
This one is kind of a big deal CCP.... |
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CCP Cognac
C C P C C P Alliance
52
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Posted - 2015.04.30 07:45:55 -
[207] - Quote
Lysus wrote:All my skins that were in my Corporate Hanger Array are now gone and were not redeemable. Anyone else having this problem?
Check the deliveries in your corporations hq station. Only personal assets went to the redeeming queue, corporation assets went to deliveries at corporation hq |
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Tass Caffington
Futurus Validus
5
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Posted - 2015.04.30 09:15:32 -
[208] - Quote
Tass Caffington wrote: In 90% of all cases the new starmap crashes my computer to reboot (Mac client on OSX). So, when I click the starmap icon the map's window opens and when the map starts to show up my computer crashes to reboot. Sometimes it works without any problems.
Hi CCP,
I played around with the graphics settings and it looks like I found a workaround for this very problem:
In the graphics settings I disabled the 'Resource Cache' which worked for not crashing. However, the graphics still got some minor hick-ups so I lowered the Shader Quality to 'Medium'.
With this I have no crashes since then - and hopefully it stays like this.
Regards,
Tass
o7
See you in hell...!
\m/
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CCP Fozzie
C C P C C P Alliance
12689
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Posted - 2015.04.30 10:36:14 -
[209] - Quote
Quintarias wrote:svipul scan res is broken after the patch.
Can you please elaborate? What issue are you experiencing with Svipul scan res?
If you can please submit a bug report from within the client with as much detail as possible I'd appreciate it.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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jimbolina
TheDarkLegion Inc
16
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Posted - 2015.04.30 11:26:44 -
[210] - Quote
fast clicking bug is still here... and it really sucks... |
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