
Jared Tobin
Bloodstone Industries B.S.I.
224
|
Posted - 2015.04.29 23:53:04 -
[1] - Quote
MOSAIC (NEW) ISSUES & FEEDBACK:
First, some positive feedback: I like the POS Shielding visuals! A pleasant step up from 7 years ago! Good job!
The rest are issues with feedback intertwined in observations with possible solutions:
- DELAYS: TRANSITIONING FROM UNDOCKING: There seems to be a 3-8 second black screen delay between undocking and entering space. This is just from local experiences. Makes me quite hesitant to think of undocking in systems like Jita. Is this a suggestion of too much background program mechanics occuring before player is given viewable control in space, and will this affect being shot at while your screen/client is trying to create the outside view of space after undocking? (Interestingly: This is not happening between stargate/system session changes, if that helps. Only undocking from stations.) It should be noted that the entire game itself "feels" a slight bit "slower" involving everything...
- UI STATION WINDOW-MEMORY/ORIENTATION ERROR: "MARKET DELIVERIES" window ALWAYS CLOSES: For some reason, of all windows to be "remembered to be open" when re-docking to a familiar station (i.e. Corp Headquarters), the Market Deliveries window ALWAYS is closed upon loggin in/docking. This means you have to keep finding that option and opening it. Behavioral question to look into: Why just "Market Deliveries" not being remembered to be open, yet everything else is remembered as is?
- AUDIO ADJUSTMENT: STARGATE AND STATION EXTERIOR SOUND IMBALANCE: There are some "vocal/indecipherable talking" comm sounds that are WAY louder than anything else when exiting/approaching stations and stargates. This occurs when all volume settings for Stations, Stargates, and even the general "World" sound settings are set to normal/default settings. The volume for those com sounds needs to be taken down a decibel or two.
- AUDIO BUG: "BOOM": At highly random moments while docked in a station, going about business, etc, suddenly, out of nowhere, the "BOOM" sound effect normally heard when logging into a docked station (or when session switching from out in space to docking in space dock) will randomly just "go off". Completely unreplicatable, so far. It "just happens" when it wants to.
- GRAPHICS: CLOAKING EFFECT: There seems to be some frames missing in the (de)cloaking effect, depending on how far away your viewing your ship scale-wise, or how much is going on in your screen. This has noticably increased in occurence since the "upgrade".
EXISTING ISSUES STILL PRESENT SINCE "BEFORE MOSAIC":
- "DRAG/DROP" CORPORATE SELLING MALFUNCTION: "Drag items to add to sale" drag/drop selling STILL does NOT function when attempting to drag items to sell from a corporate hangar into the selling window. Only way to sell multiple items is to select them all, then sell, or right-click and select "sell" to force the client to add that item into existing open selling window. This has been an unresolved (but filed and acknowledged) "issue" since the roll-out of the new selling items window UI implementation back in 2014. Functionality was promised almost a year ago, and has yet to really be addressed openly, just amongst feedback, petition and tickets. It's time to make that "Drag and drop" we see in the selling window actually function as it instructs us to do: "drag and drop to add items to sell". Crazy idea, I know...
- "NEW/UNREAD" MAIL BUG: Oddly and unexpectedly unreproducible, old/previously read mail will randomly be marked "unread" as far back as a few random mails from 2013, even. Unexpected, this was.
- UI TRANSPARENCY/OPACITY CONFLICT BUG (CHANGE?): RIGHT-CLICK MENUS OPACITY: Every "right-click" subcontext menu is translucent, even when no translucency/window blur options enabled and transparency=0 (OFF). For example: When using the "Carbon" theme with NO "window blur" and "Translucency" set to "0", the high contrast white text of anything "underneath" any newly right-click-created menu shows through, making legibility of the top-most menu difficult to read under certain circumstances. This also follows no consistent pattern with "tool-tip/pop-up" windows, but those, too, are translucent when dealing with corp items or out in space, hovering over mods in HUD. Please re-check force-option behavior (possibly) in any code changes to make sure all context and sub-context menus (seemingly only occuring in right-click created menus and "tooltip" created windows of textual information) adhere equally to the designated terms of display opacity behavior of other windows which obey user-set parameters under the "Theme" settings (within "General Settings" ESC menu). This new behavior has only begun occuring "noticably"/visually sometime after April 5 (approximately).
Win7Pro64-bit |