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Thread Statistics | Show CCP posts - 16 post(s) |

ActiveX
Eye of God Axiom Empire
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Posted - 2006.11.04 08:08:00 -
[1]
Decreased damage? Ok. -75% optimal!? NO WAY..... TOO MUCH. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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Ogdru Jahad
Amarr
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Posted - 2006.11.04 16:41:00 -
[2]
long range ammo has a 20% range nerf.
YAY! amarr ****** over even more. -
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mallina
Caldari DeStInY.
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Posted - 2006.11.04 17:22:00 -
[3]
so much for being "mid range fighters" 
now Amarr wont even be able to use Conflag outside webrange on their BS
nerfing t2 range ammo (on beams/rails/artillery) is all that was needed, nothing more. ----------- Turbulance |

Ogdru Jahad
Amarr
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Posted - 2006.11.04 17:43:00 -
[4]
out of the three accounts i have. one was meant to be reactivated in 9 days. another mid dec.
and this one is still 6 months left.
guess I might go find a new game if ammarr are so seriouly ****** over they are unplayable.
yeah i know adapt. adapt does not mean learn to play other ways. adapting could mean find a new game and spend money there. -
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ActiveX
Eye of God Axiom Empire
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Posted - 2006.11.04 18:09:00 -
[5]
What was the reason for this major short range nerf devs? Theres no real reason for it. It wont make anything more balanced, it just nerfs the hell out of Amaar. Minnie are the only ones that have ANY kind of range with it b/c they are now fighting in fall off. But thats fall off and half the time you hit with 3 - 4 guns out of 6 and are better off shooting EMP and hitting with all 6 guns. Absolutly stupid. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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mallina
Caldari DeStInY.
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Posted - 2006.11.04 18:44:00 -
[6]
t2 damage ammo was fine as it was. for amarr, 20-25% increased overall damage, at the price of HALF the tracking and an extra 30% Cap usage (on Pulse), not to mention extremely pricey limited use crystals
t2 range ammo for RANGED weapons needed the nerf - Aurora, Spike and Quake range bonus reduced from 100% to 50%, or a significant damage reduction but keeping the 100% range bonus. Not both, especially considering they track 25% as well as a t1 sniper would.
TBH, i'd rather t2 ammo be removed completely than these changes to them brought in. ----------- Turbulance |

Nahia Senne
Fortunis Novum
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Posted - 2006.11.04 20:33:00 -
[7]
t2 is like.. not.. supposed to be better than t1! yeah!
but seriously, its not an iwin button that should simply replace all other ammo.
Make ECCM viable! Give it 25% to scanning resolution! |

Ogdru Jahad
Amarr
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Posted - 2006.11.05 02:41:00 -
[8]
make it so that agents hand out limited run or actual faction ammo very least in kali Pt 1.
I could live with using faction ammo in that case -
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Ogdru Jahad
Amarr
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Posted - 2006.11.05 08:55:00 -
[9]
Edited by: Ogdru Jahad on 05/11/2006 08:56:59 ok ranges of small lasers compared to rails and arties.
Dual Light Beam Laser II.. Optimal range of 10km / Fall off of 3km Medium Beam Laser II...... Optimal range of 12km / Fall off of 4km
Rails 75mm ..................... Optimal range of 7.3km / Fall off of 3km 125mm .................... Optimal range of 10km / Fall off of 5km 150mm .................... Optimal range of 14km / Fall off of 6km
Arties 250mm .................... Optimal range of 9.66km / Fall off of 8.75km 280mm .................... Optimal range of 12km / Fall off of 8.75km
As one can see amarr fall short on lang ranges with thier so called long range weapons.
now for a short range comparison. now i think about it.. there is no comparison  -
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