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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5209
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Posted - 2015.04.28 12:52:02 -
[1] - Quote
Original: http://cdn1.eveonline.com/data/Mosaic_1.0_112241_db.zip
Mysql: https://www.fuzzwork.co.uk/dump/mysql56-mosaic-1.0-112241.tbz2
Postgres: https://www.fuzzwork.co.uk/dump/mosaic-1.0-112241/postgres-mosaic-1.112241.sql.bz2
sqlite: https://www.fuzzwork.co.uk/dump/mosaic-1.0-112241/eve.db.bz2
Everything else: https://www.fuzzwork.co.uk/dump/mosaic-1.0-112241/
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Aineko Macx
346
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Posted - 2015.04.28 16:09:51 -
[2] - Quote
Thx Steve.
iveeCrest: A PHP library for CREST || iveeCore: The PHP engine for industrial activities
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salacious necrosis
Federal Defense Union Gallente Federation
13
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Posted - 2015.04.29 01:59:40 -
[3] - Quote
Nice job as always Steve. Any thoughts on how to table the skins data? Looks like a pretty straightforward schema for three tables with obvious xrefs.
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Cyborgu Hurtini
Black Stump Industries - Aust. The Obsidian Front
0
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Posted - 2015.04.29 06:15:40 -
[4] - Quote
Thanks Steve!
Pod: Web tool for tracking player locations, and other things
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5215
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Posted - 2015.04.29 11:46:27 -
[5] - Quote
salacious necrosis wrote:Nice job as always Steve. Any thoughts on how to table the skins data? Looks like a pretty straightforward schema for three tables with obvious xrefs.
I've not looked at it yet
I was planning to do it today, but persistent connections to my server are acting up from this location. Tonight maybe.
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5216
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Posted - 2015.04.30 13:45:00 -
[6] - Quote
Updated version for 1.2 released
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Zifrian
Licentia Ex Vereor Phoebe Freeport Republic
1630
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Posted - 2015.04.30 14:39:10 -
[7] - Quote
Steve Ronuken wrote:Updated version for 1.2 released Do you know what those changes were? I also see icons image file went to 1.2 but not the types file, which has missing data.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5216
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Posted - 2015.04.30 16:28:29 -
[8] - Quote
I think it was mostly the refine numbers.
Now available: https://www.fuzzwork.co.uk/dump/mosaic-1.2-112318/skins.sql.bz2
(It'll be in the main export from now on)
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Galattico Bontius
University of Caille Gallente Federation
0
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Posted - 2015.05.01 22:13:12 -
[9] - Quote
Thanks Steve, much appreciated. |
Althalus Stenory
Flying Blacksmiths
52
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Posted - 2015.05.10 12:27:06 -
[10] - Quote
Thanks Steve, as always, for these conversions :)
I have a question regarding skins: with Mosaic, skin blueprints should have been replaced by "skin objects"
But as I was looking at the invTypes table, I saw these rows (in the latest sqlite export) : (typeID, typeName) 33634, Maelstrom Krusual Edition Blueprint 33650, Stabber Krusual Edition Blueprint 33666, Rifter Krusual Edition Blueprint 34250, Tempest Krusual Edition Blueprint 34256, Vargur Krusual Edition Blueprint (This is not a full extract, but there are 82 blueprints after searching)
Aren't these blueprints supposed to be removed from the SDE database ?
It's not a big problem, but I was thinking older skin blueprint won't be anymore in the SDE.
Thanks ! :) |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5239
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Posted - 2015.05.10 19:00:03 -
[11] - Quote
Althalus Stenory wrote:Thanks Steve, as always, for these conversions :)
I have a question regarding skins: with Mosaic, skin blueprints should have been replaced by "skin objects"
But as I was looking at the invTypes table, I saw these rows (in the latest sqlite export) : (typeID, typeName) 33634, Maelstrom Krusual Edition Blueprint 33650, Stabber Krusual Edition Blueprint 33666, Rifter Krusual Edition Blueprint 34250, Tempest Krusual Edition Blueprint 34256, Vargur Krusual Edition Blueprint (This is not a full extract, but there are 82 blueprints after searching)
Aren't these blueprints supposed to be removed from the SDE database ?
It's not a big problem, but I was thinking older skin blueprint won't be anymore in the SDE.
Thanks ! :)
If they're in the export, they're in the data from CCP.
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Nevyn Auscent
Broke Sauce
2152
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Posted - 2015.05.12 21:57:10 -
[12] - Quote
It's not possible for you to provide a Microsoft SQL Server backup is it Steve? For those of us not 100% conversant with converting between programs. CCP's SDE was compatible nicely with it, but since they've dropped all the manufacturing data out of the DB into the yaml files it's become... well.... not much use for a lot of people. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5251
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Posted - 2015.05.12 22:05:37 -
[13] - Quote
Nevyn Auscent wrote:It's not possible for you to provide a Microsoft SQL Server backup is it Steve? For those of us not 100% conversant with converting between programs. CCP's SDE was compatible nicely with it, but since they've dropped all the manufacturing data out of the DB into the yaml files it's become... well.... not much use for a lot of people.
https://forums.eveonline.com/default.aspx?g=posts&t=324435&find=unread may be of interest.
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Airi Cho
Dark-Rising
89
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Posted - 2015.06.02 22:41:34 -
[14] - Quote
your links have typos in the links:
broken: https://www.fuzzwork.co.uk/dump/mosaic-1.2-112318/postgres-mosaic-1.2-112318.sql.bz2
correct: https://www.fuzzwork.co.uk/dump/mosaic-1.2-112318/postgres-mosaic-1.2.112318.sql.bz2
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