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Annemarie Menis
Imperial Academy Amarr Empire
3
|
Posted - 2015.05.06 01:25:55 -
[1] - Quote
Hi,
I'm somewhat new to pvp. My partner and I have been trying lowsec roams to try and get into it. However, we've encountered some gatecamps in our travels and it seems that they're very hard or impossible to defend against or avoid while flying a standard combat ship.
I'm just curious to know how the community at large feels about gate camps, such as how fun they are for either party (relevant? no?) or how much interesting and engaging gameplay they add to EVE. In addition, I'm curious as to whether CCP plans to remove or modify gatecamps so that there's more interactive gameplay involved.
Keep in mind I'm not looking for ship fits, tips, or help avoiding/defending against gatecamps. |

Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
567
|
Posted - 2015.05.06 01:31:25 -
[2] - Quote
C&P commandment 1 1. Thou shalt post with thy main or GTFO
When you don't use your forum ALT I'd be happy to discuss this with ya
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
|

Annemarie Menis
Imperial Academy Amarr Empire
3
|
Posted - 2015.05.06 01:36:30 -
[3] - Quote
Noragen Neirfallas wrote:C&P commandment 1 1. Thou shalt post with thy main or GTFO
When you don't use your forum ALT I'd be happy to discuss this with ya
Thank you. This will be good to know if I ever decide to interact with you for some reason. |

Leto Thule
Origin. Black Legion.
2467
|
Posted - 2015.05.06 01:44:51 -
[4] - Quote
Annemarie Menis wrote:Noragen Neirfallas wrote:C&P commandment 1 1. Thou shalt post with thy main or GTFO
When you don't use your forum ALT I'd be happy to discuss this with ya Thank you. This will be good to know if I ever decide to interact with you for some reason.
He speaks for pretty much everyone on here (with that statement, at least), and I daresay that was much more polite than the usual expectation here.
But you asked a question, and if you'd like an answer, which we will be happy to talk about as its a decent question, then post with your main.
Are you an asshole? Do you like flying with other assholes? Can you listen to the FC and not be horribad?
Origin. is recruiting!
|

Annemarie Menis
Imperial Academy Amarr Empire
3
|
Posted - 2015.05.06 01:47:16 -
[5] - Quote
Leto Thule wrote:Annemarie Menis wrote:Noragen Neirfallas wrote:C&P commandment 1 1. Thou shalt post with thy main or GTFO
When you don't use your forum ALT I'd be happy to discuss this with ya Thank you. This will be good to know if I ever decide to interact with you for some reason. He speaks for pretty much everyone on here (with that statement, at least), and I daresay that was much more polite than the usual expectation here. But you asked a question, and if you'd like an answer, which we will be happy to talk about as its a decent question, then post with your main.
Oh, a common sentiment? Interesting. I'll be elsewhere, then. Thanks for the info. |

Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12906
|
Posted - 2015.05.06 03:26:15 -
[6] - Quote
They're serious. If you want to post on an alt, do it on reddit. You're much more likely to get bad advice or outright trolled there, however.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
|

Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
570
|
Posted - 2015.05.06 04:50:00 -
[7] - Quote
I thought I was being down right polite. Oh well perhaps the next person who claims to have interacted with gate camps in lowsec will have actually interacted with gate camps in lowsec and then we can discuss gate camps in lowsec.
And for those wondering if i can say that 3 times fast Gatecamps in low sec gatecramps in lowshreck greatgramps in lowskek.
dam
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
|

Sol epoch
HELVEGEN Absolute Defiance
180
|
Posted - 2015.05.06 05:40:28 -
[8] - Quote
What they are saying OP is that they know nothing about low sec gatecamps and feel threatened by yout use of an alt to ask! |

Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
572
|
Posted - 2015.05.06 05:59:49 -
[9] - Quote
Sol epoch wrote:What they are saying OP is that they know nothing about low sec gatecamps and feel threatened by yout use of an alt to ask! I'm just going to leave this comprehensive list of the ships and pos mods found in and around dodixie right here
 
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
|

Danalee
Somalian Coast Guard Authority The Marmite Collective
1481
|
Posted - 2015.05.06 06:09:02 -
[10] - Quote
BURN! 
D.

Proud member of the Somalian Coast Guard Authority
Member and Juror of the Court of Crime and Punishment
|

Sol epoch
HELVEGEN Absolute Defiance
180
|
Posted - 2015.05.06 06:18:15 -
[11] - Quote
Pos mods around Dodixie or scraps around Rens, OP can make their own decision.
http://p0wnd.nl/kb/index.php/pilot_detail/22775/
Try harder to link the correct info as you seem to come up short on that! https://zkillboard.com/character/302624669/ |

Sol epoch
HELVEGEN Absolute Defiance
180
|
Posted - 2015.05.06 06:20:17 -
[12] - Quote
Danalee wrote:BURN!  D. 
No fire without fuel baby!
|

Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
573
|
Posted - 2015.05.06 06:24:14 -
[13] - Quote
Would you look at that. Page 2 has nullsec stuff. Page 3 wormholes... I see your point tho little lowsec to speak of. But least I don't have to scroll to October to find something outside of high sec. You should stretch your legs once in a while
 
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
|

Sol epoch
HELVEGEN Absolute Defiance
180
|
Posted - 2015.05.06 06:29:19 -
[14] - Quote
Noragen Neirfallas wrote:Would you look at that. Page 2 has nullsec stuff. Page 3 wormholes... I see your point tho little lowsec to speak of. But least I don't have to scroll to October to find something outside of high sec. You should stretch your legs once in a while  
I seem to have touched a nerve with my original quote!
My knowledge of low sec is not an issue here the original quote was accurate.
Not that I care much! |

Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
573
|
Posted - 2015.05.06 06:32:21 -
[15] - Quote
Sol epoch wrote:Noragen Neirfallas wrote:Would you look at that. Page 2 has nullsec stuff. Page 3 wormholes... I see your point tho little lowsec to speak of. But least I don't have to scroll to October to find something outside of high sec. You should stretch your legs once in a while   I seem to have touched a nerve with my original quote! My knowledge of low sec is not an issue here the original quote was accurate. Not that I care much! Except for the convenient part where it wasn't right?
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
|

Lan Wang
Stillwater Corporation That Escalated Quickly.
516
|
Posted - 2015.05.06 08:38:08 -
[16] - Quote
Annemarie Menis wrote:Hi,
I'm somewhat new to pvp. My partner and I have been trying lowsec roams to try and get into it. However, we've encountered some gatecamps in our travels and it seems that they're very hard or impossible to defend against or avoid while flying a standard combat ship.
I'm just curious to know how the community at large feels about gate camps, such as how fun they are for either party (relevant? no?) or how much interesting and engaging gameplay they add to EVE. In addition, I'm curious as to whether CCP plans to remove or modify gatecamps so that there's more interactive gameplay involved.
Keep in mind I'm not looking for ship fits, tips, or help avoiding/defending against gatecamps.
Hi im Lan and id just like to say thank you for bringing this topic up and you can see my answer below
i like gatecamps personally, my sensor boosted keres with a long point and 3 scrams can pretty much catch anything , however all it takes is a little common sense to avoid them. we do not need to remove them because you were silly enough to not have a scout or you were too silly to bother burning back to the gate and jumping back to your cushionsec where everything is nice and safe, so please excercise a bit more caution when jumping into low security space.
thank you for your time, pirates have feelings to you know
EVEALON Creative - Logo Design & Branding | Digital Design
|

Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
575
|
Posted - 2015.05.06 08:59:42 -
[17] - Quote
A lovely edit. It paints you in a whole new light Incidentally you should use my z kill or even my ALTs Trosken Neirfallas since I don't spend all my time in high sec corps 
 
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
|

Mobadder Thworst
Perkone Caldari State
345
|
Posted - 2015.05.06 09:18:13 -
[18] - Quote
Annemarie Menis wrote:Hi,
I'm somewhat new to pvp. My partner and I have been trying lowsec roams to try and get into it. However, we've encountered some gatecamps in our travels and it seems that they're very hard or impossible to defend against or avoid while flying a standard combat ship.
I'm just curious to know how the community at large feels about gate camps, such as how fun they are for either party (relevant? no?) or how much interesting and engaging gameplay they add to EVE. In addition, I'm curious as to whether CCP plans to remove or modify gatecamps so that there's more interactive gameplay involved.
Keep in mind I'm not looking for ship fits, tips, or help avoiding/defending against gatecamps.
Gate camps are good content and they're typically interactable even for 1 or 2 people if you do it right.
The two concepts I would push here are: 1) timer management 2) nano ship concepts
If you weren't anonymous, and I had a hope of a decent interaction, I might consider explaining what I love about running into gate camps.
A little learning talking to these guys can go a long way.
Mo
|

Leto Thule
Origin. Black Legion.
2468
|
Posted - 2015.05.06 11:03:31 -
[19] - Quote
Sol epoch wrote:What they are saying OP is that they know nothing about low sec gatecamps and feel threatened by yout use of an alt to ask!
I think I have a grand total of three kills in highsec. Pretty sure you know quite a bit about undock camping though.
Are you an asshole? Do you like flying with other assholes? Can you listen to the FC and not be horribad?
Origin. is recruiting!
|

Lan Wang
Stillwater Corporation That Escalated Quickly.
517
|
Posted - 2015.05.06 11:10:35 -
[20] - Quote
it amazes me that the OP knows how to make a forum posting alt but doesnt know to make a scout for avoiding gatecamps
EVEALON Creative - Logo Design & Branding | Digital Design
|

Mag's
the united
19380
|
Posted - 2015.05.06 13:24:18 -
[21] - Quote
I love C&P. 
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
|

Mortlake
Somalian Coast Guard Authority
371
|
Posted - 2015.05.06 13:43:29 -
[22] - Quote
I substituted the word 'Gatecamps' for the word 'Ladies' and found the post to be much more entertaining. |

Ria Nieyli
Nieyli Enterprises
33880
|
Posted - 2015.05.06 13:48:55 -
[23] - Quote
This thread, my goodness.
Why do bad threads happen to good people?
|

Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
586
|
Posted - 2015.05.06 14:07:19 -
[24] - Quote
Mortlake wrote:I substituted the word 'Gatecamps' for the word 'Ladies' and found the post to be much more entertaining. My god this thread just got better
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
|

Mobadder Thworst
Perkone Caldari State
345
|
Posted - 2015.05.06 14:58:03 -
[25] - Quote
Annemarie Menis wrote:Hi,
I'm somewhat new to pvp. My partner and I have been trying lowsec roams to try and get into it. However, we've encountered some gatecamps in our travels and it seems that they're very hard or impossible to defend against or avoid while flying a standard combat ship.
I'm just curious to know how the community at large feels about gate camps, such as how fun they are for either party (relevant? no?) or how much interesting and engaging gameplay they add to EVE. In addition, I'm curious as to whether CCP plans to remove or modify gatecamps so that there's more interactive gameplay involved.
Keep in mind I'm not looking for ship fits, tips, or help avoiding/defending against gatecamps.
Not to nitpick verbiage, but what could be more interactive than a gate camp?
If collaboration is the goal (and I think it is the foundation of fun) we need more gate camps. I like gate camps. I like looking at them and interacting with them. I enjoy being in gate camps. Overall, I think gate camps are fantastic.
I can't remember the last time I found a non-interactive gate camp. I haven't played much in a while, but this didn't used to be an issue. Mo |

Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
1556
|
Posted - 2015.05.06 15:01:33 -
[26] - Quote
I've found non-interactive gate camps before. I'm going to assume they were afk or busy on comms, because the notion that I may have intimidated them is simply silly.
I keep a thoughtgun next to the bed, fully loaded with nerdshot. Just in case.
|

Mobadder Thworst
Perkone Caldari State
345
|
Posted - 2015.05.06 15:07:39 -
[27] - Quote
Omar Alharazaad wrote:I've found non-interactive gate camps before. I'm going to assume they were afk or busy on comms, because the notion that I may have intimidated them is simply silly.
I'm pretty sure that's petition-able. No matter how you look at it, that's a defective gate camp.
I would be totally intimidated by you... Especially now that I've been rejected by Marmite and the Holysheet1 corp(even though I said I liked his face piercings).
Still trying to be the star of Perkone. Mo |

Demerius Xenocratus
Federal Defense Union Gallente Federation
333
|
Posted - 2015.05.06 16:16:00 -
[28] - Quote
Gatecampers always seem to have urgent business in the nearest station when their scout sees something coming that could actually put up a fight. |

Mag's
the united
19383
|
Posted - 2015.05.06 17:16:37 -
[29] - Quote
Demerius Xenocratus wrote:Gatecampers always seem to have urgent business in the nearest station when their scout sees something coming that could actually put up a fight. Yea we all suck. Go figure. 
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2320
|
Posted - 2015.05.06 18:02:24 -
[30] - Quote
Demerius Xenocratus wrote:Gatecampers always seem to have urgent business in the nearest station when their scout sees something coming that could actually put up a fight. They'd be pretty ******** if they just sat there waiting to die when they see a fight they can't take coming. |

admiral root
Red Galaxy
2736
|
Posted - 2015.05.06 18:10:31 -
[31] - Quote
Vimsy Vortis wrote:Demerius Xenocratus wrote:Gatecampers always seem to have urgent business in the nearest station when their scout sees something coming that could actually put up a fight. They'd be pretty ******** if they just sat there waiting to die when they see a fight they can't take coming.
But honourable PvP!
No, your rights end in optimal+2*falloff | No-one hates you, none of us care enough for that.
A recent survey of applicants to CODE. corporations showed that 100% accepted James 315 as their saviour. You can't argue with facts.
|

Tengu Grib
Glorious Revolutionary Armed Forces of Highsec CODE.
1145
|
Posted - 2015.05.06 18:19:04 -
[32] - Quote
Noragen Neirfallas wrote:I thought I was being down right polite. Oh well perhaps the next person who claims to have interacted with gate camps in lowsec will have actually interacted with gate camps in lowsec and then we can discuss gate camps in lowsec.
And for those wondering if i can say that 3 times fast Gatecamps in low sec gatecramps in lowshreck greatgramps in lowskek.
dam
I tried it and also failed. |

Tengu Grib
Glorious Revolutionary Armed Forces of Highsec CODE.
1145
|
Posted - 2015.05.06 18:20:35 -
[33] - Quote
Vimsy Vortis wrote:Demerius Xenocratus wrote:Gatecampers always seem to have urgent business in the nearest station when their scout sees something coming that could actually put up a fight. They'd be pretty ******** if they just sat there waiting to die when they see a fight they can't take coming.
I would agree that failing to avoid a clearly impossible fight that can easily be avoided (your scout sees it coming) would make their FC really bad at their job. |

Deuce McGuilicuddy
Jebediah's Minimally Invasive Salvage and Recovery
17
|
Posted - 2015.05.06 18:59:09 -
[34] - Quote
OP: Think outside the box. Fit a probe launcher and use wormholes. Hell, find one that drops you into the system they are gatecamping in, find a few friends (friendship best ship), sneak in behind enemy lines and dunk their camp. Does this take effort? Yes. Is it fun as hell? Hell yes! The universe is your oyster, don't whine about the shell, find a shucker ************! |

Mag's
the united
19384
|
Posted - 2015.05.06 19:21:36 -
[35] - Quote
admiral root wrote:Vimsy Vortis wrote:Demerius Xenocratus wrote:Gatecampers always seem to have urgent business in the nearest station when their scout sees something coming that could actually put up a fight. They'd be pretty ******** if they just sat there waiting to die when they see a fight they can't take coming. But honourable PvP! But not real PvP, amiright?
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2325
|
Posted - 2015.05.06 23:47:51 -
[36] - Quote
Good old e-bushido. Allowing habitual losers to feel better about their incompetence since 2003.
"Waaa I exploded, damn those guys and their dishonorable ECM/Logistics/Numbers/Links/Implants/Boosters/Spies/Cynos/More SP/Better ships/Whatever else I want to blame my loss on, if only they had been honorable we would have won".
It doesn't matter to the victor if the loser considers them honorable, all the concept does is appease the ego of the loser. |

BeBopAReBop RhubarbPie
Love Squad Confederation of xXPIZZAXx
1667
|
Posted - 2015.05.07 02:27:05 -
[37] - Quote
Annemarie Menis wrote:Hi,
I'm somewhat new to pvp. My partner and I have been trying lowsec roams to try and get into it. However, we've encountered some gatecamps in our travels and it seems that they're very hard or impossible to defend against or avoid while flying a standard combat ship.
I'm just curious to know how the community at large feels about gate camps, such as how fun they are for either party (relevant? no?) or how much interesting and engaging gameplay they add to EVE. In addition, I'm curious as to whether CCP plans to remove or modify gatecamps so that there's more interactive gameplay involved.
Keep in mind I'm not looking for ship fits, tips, or help avoiding/defending against gatecamps. While you probably won't see this post, I'll try to reply seriously.
First, what standard fit combat ships are you flying? Most MWD fit cruisers can burn back to the gate moderately safely, as can most ships with oversized prop mods, though this is a little riskier.
Steps when encountering a gate camp: 1. Don't panic. 2. Hold gate cloak and look around for a bit. Observe where their tackle ships are located. Check for logistics or Ewar on field. If you decloak now, and attempt to warp, what are the chances you will be caught? If you burn away from the gate, align and attempt to kill their tackle, do you have a chance of warping off? Can you make it back to the gate? 3. Create a plan of action based on the previous questions. 4. Execute. Move to either A, B, or C below based on the plan chosen. 4a. Decloak and warp off. Good job, they didn't have enough sensor boosters, and you aligned too quickly. Or maybe their tackle was out of position. If you didn't survive, suck it up and get a new ship. 4b. Decloak, align to a celestial, and try to pick off any tackle in range. This usually depends on having a anti-support ship such as a nomen or caracal, and hoping that your enemies don't have a super tanked keres with logi support. Trying this in a lightly tanked frigate will not work against most camps. 4c. Crash the gate. Click on the gate. Hit appproach. Within 1 server tick (second) of your ship declocking, shift click and then normal click your microwarpdrive. If you do this right, your MWD will activate immediately after decloaking. Cross your fingers and pray. Hopefully you will reach the gate alive. Pay attention to who attacks you. Those people will have weapons timers. If you are in a frigate or destroyer, you might get away with jumping the gate immediately and attempting to warp. In slower ships you will want to split their forces by jumping after they attack, so some of their fleet can't follow. You can keep crashing the gate looking for an oppurtunity to execute either A or B above.
As for removing gate camps, well, screw that. Yes they are an annoying choke point, but they've been here for 12 years, and are an integral part of the game.
Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.
BeBopAReBop RhubarbPie's Space Mediation Service!
|

Mobadder Thworst
Perkone Caldari State
351
|
Posted - 2015.05.07 02:47:48 -
[38] - Quote
BeBopAReBop RhubarbPie wrote:Annemarie Menis wrote:Hi,
I'm somewhat new to pvp. My partner and I have been trying lowsec roams to try and get into it. However, we've encountered some gatecamps in our travels and it seems that they're very hard or impossible to defend against or avoid while flying a standard combat ship.
I'm just curious to know how the community at large feels about gate camps, such as how fun they are for either party (relevant? no?) or how much interesting and engaging gameplay they add to EVE. In addition, I'm curious as to whether CCP plans to remove or modify gatecamps so that there's more interactive gameplay involved.
Keep in mind I'm not looking for ship fits, tips, or help avoiding/defending against gatecamps. While you probably won't see this post, I'll try to reply seriously. First, what standard fit combat ships are you flying? Most MWD fit cruisers can burn back to the gate moderately safely, as can most ships with oversized prop mods, though this is a little riskier. Steps when encountering a gate camp: 1. Don't panic. 2. Hold gate cloak and look around for a bit. Observe where their tackle ships are located. Check for logistics or Ewar on field. If you decloak now, and attempt to warp, what are the chances you will be caught? If you burn away from the gate, align and attempt to kill their tackle, do you have a chance of warping off? Can you make it back to the gate? 3. Create a plan of action based on the previous questions. 4. Execute. Move to either A, B, or C below based on the plan chosen. 4a. Decloak and warp off. Good job, they didn't have enough sensor boosters, and you aligned too quickly. Or maybe their tackle was out of position. If you didn't survive, suck it up and get a new ship. 4b. Decloak, align to a celestial, and try to pick off any tackle in range. This usually depends on having a anti-support ship such as a nomen or caracal, and hoping that your enemies don't have a super tanked keres with logi support. Trying this in a lightly tanked frigate will not work against most camps. 4c. Crash the gate. Click on the gate. Hit appproach. Within 1 server tick (second) of your ship declocking, shift click and then normal click your microwarpdrive. If you do this right, your MWD will activate immediately after decloaking. Cross your fingers and pray. Hopefully you will reach the gate alive. Pay attention to who attacks you. Those people will have weapons timers. If you are in a frigate or destroyer, you might get away with jumping the gate immediately and attempting to warp. In slower ships you will want to split their forces by jumping after they attack, so some of their fleet can't follow. You can keep crashing the gate looking for an oppurtunity to execute either A or B above. As for removing gate camps, well, screw that. Yes they are an annoying choke point, but they've been here for 12 years, and are an integral part of the game.
+1 bebop.
In light of this, I'll add something of value.
Read lesson 7 (timers) in this old tutorial I wrote: https://forums.eveonline.com/default.aspx?g=posts&t=290227
It'll explain the basis of your options if you land in the camp on gate and have not jumped.
Bebop accurately describes your situation if you discover the camp after you jump.
The next lesson is building nano ships for gate camps. I explain nano ships either in this tutorial or the one before it (linked in the start of the tutorial).
Idea is this: make a battle cruiser/hac so fast that nothing that could catch it can withstand flying into its guns.
Then you always run away so that you can project damage perfectly behind you. This doesn't work well solo with missiles due to their weaknesses at speed.
It, as well as oversized AB ships, is viable and fun. |

Demerius Xenocratus
Federal Defense Union Gallente Federation
341
|
Posted - 2015.05.07 16:41:38 -
[39] - Quote
Mobadder Thworst wrote:BeBopAReBop RhubarbPie wrote:Annemarie Menis wrote:Hi,
I'm somewhat new to pvp. My partner and I have been trying lowsec roams to try and get into it. However, we've encountered some gatecamps in our travels and it seems that they're very hard or impossible to defend against or avoid while flying a standard combat ship.
I'm just curious to know how the community at large feels about gate camps, such as how fun they are for either party (relevant? no?) or how much interesting and engaging gameplay they add to EVE. In addition, I'm curious as to whether CCP plans to remove or modify gatecamps so that there's more interactive gameplay involved.
Keep in mind I'm not looking for ship fits, tips, or help avoiding/defending against gatecamps. While you probably won't see this post, I'll try to reply seriously. First, what standard fit combat ships are you flying? Most MWD fit cruisers can burn back to the gate moderately safely, as can most ships with oversized prop mods, though this is a little riskier. Steps when encountering a gate camp: 1. Don't panic. 2. Hold gate cloak and look around for a bit. Observe where their tackle ships are located. Check for logistics or Ewar on field. If you decloak now, and attempt to warp, what are the chances you will be caught? If you burn away from the gate, align and attempt to kill their tackle, do you have a chance of warping off? Can you make it back to the gate? 3. Create a plan of action based on the previous questions. 4. Execute. Move to either A, B, or C below based on the plan chosen. 4a. Decloak and warp off. Good job, they didn't have enough sensor boosters, and you aligned too quickly. Or maybe their tackle was out of position. If you didn't survive, suck it up and get a new ship. 4b. Decloak, align to a celestial, and try to pick off any tackle in range. This usually depends on having a anti-support ship such as a nomen or caracal, and hoping that your enemies don't have a super tanked keres with logi support. Trying this in a lightly tanked frigate will not work against most camps. 4c. Crash the gate. Click on the gate. Hit appproach. Within 1 server tick (second) of your ship declocking, shift click and then normal click your microwarpdrive. If you do this right, your MWD will activate immediately after decloaking. Cross your fingers and pray. Hopefully you will reach the gate alive. Pay attention to who attacks you. Those people will have weapons timers. If you are in a frigate or destroyer, you might get away with jumping the gate immediately and attempting to warp. In slower ships you will want to split their forces by jumping after they attack, so some of their fleet can't follow. You can keep crashing the gate looking for an oppurtunity to execute either A or B above. As for removing gate camps, well, screw that. Yes they are an annoying choke point, but they've been here for 12 years, and are an integral part of the game. +1 bebop. In light of this, I'll add something of value. Read lesson 7 (timers) in this old tutorial I wrote: https://forums.eveonline.com/default.aspx?g=posts&t=290227
It'll explain the basis of your options if you land in the camp on gate and have not jumped. Bebop accurately describes your situation if you discover the camp after you jump. The next lesson is building nano ships for gate camps. I explain nano ships either in this tutorial or the one before it (linked in the start of the tutorial). Idea is this: make a battle cruiser/hac so fast that nothing that could catch it can withstand flying into its guns. Then you always run away so that you can project damage perfectly behind you. This doesn't work well solo with missiles due to their weaknesses at speed. It, as well as oversized AB ships, is viable and fun.
If they are not utter morons they will have instalock + ranged web/scram (Arazu and Ashimmu are popular for these purposes).
Fit all the nanos you want, it won't matter.
If it's a half ass gate camp you can probably warp off or burn back to gate before they wake up.
|

Demerius Xenocratus
Federal Defense Union Gallente Federation
341
|
Posted - 2015.05.07 17:01:18 -
[40] - Quote
Vimsy Vortis wrote:Good old e-bushido. Allowing habitual losers to feel better about their incompetence since 2003.
"Waaa I exploded, damn those guys and their dishonorable ECM/Logistics/Numbers/Links/Implants/Boosters/Spies/Cynos/More SP/Better ships/Whatever else I want to blame my loss on, if only they had been honorable we would have won".
It doesn't matter to the victor if the loser considers them honorable, all the concept does is appease the ego of the loser.
Pretty sure you can't light a cyno in highsec. So you needn't worry. And you can just hide all your other CONCORD-protected trump cards on neutral alts. No one with a brain is impressed.
|

BeBopAReBop RhubarbPie
Love Squad Confederation of xXPIZZAXx
1673
|
Posted - 2015.05.07 18:28:10 -
[41] - Quote
Demerius Xenocratus wrote:If they are not utter morons they will have instalock + ranged web/scram (Arazu and Ashimmu are popular for these purposes).
Fit all the nanos you want, it won't matter.
If it's a half ass gate camp you can probably warp off or burn back to gate before they wake up.
Why do people assume that anyone not fielding t2/pirate faction cruisers shouldn't be in low/null? You also assume that the Azaru/Keres/Gamur/Lachesis/Interceptor is actually paying attention and positioned correctly. Even if it is, you can sometimes get off enough of a cycle to have the momentum to make it back to the gate when the scram lands. As for webs, yes having them is ideal, but this also means another ship perma tanking gate guns. I think we can all agree that if you jump a gate solo and there is 25+ people there with resbos and a long point ship you aren't going to survive. If the camp is 5 people, you probably have a shot depending on fits.
Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.
BeBopAReBop RhubarbPie's Space Mediation Service!
|

Mobadder Thworst
Perkone Caldari State
353
|
Posted - 2015.05.07 20:25:58 -
[42] - Quote
Demerius Xenocratus wrote:Mobadder Thworst wrote:BeBopAReBop RhubarbPie wrote:Annemarie Menis wrote:Hi,
I'm somewhat new to pvp. My partner and I have been trying lowsec roams to try and get into it. However, we've encountered some gatecamps in our travels and it seems that they're very hard or impossible to defend against or avoid while flying a standard combat ship.
I'm just curious to know how the community at large feels about gate camps, such as how fun they are for either party (relevant? no?) or how much interesting and engaging gameplay they add to EVE. In addition, I'm curious as to whether CCP plans to remove or modify gatecamps so that there's more interactive gameplay involved.
Keep in mind I'm not looking for ship fits, tips, or help avoiding/defending against gatecamps. While you probably won't see this post, I'll try to reply seriously. First, what standard fit combat ships are you flying? Most MWD fit cruisers can burn back to the gate moderately safely, as can most ships with oversized prop mods, though this is a little riskier. Steps when encountering a gate camp: 1. Don't panic. 2. Hold gate cloak and look around for a bit. Observe where their tackle ships are located. Check for logistics or Ewar on field. If you decloak now, and attempt to warp, what are the chances you will be caught? If you burn away from the gate, align and attempt to kill their tackle, do you have a chance of warping off? Can you make it back to the gate? 3. Create a plan of action based on the previous questions. 4. Execute. Move to either A, B, or C below based on the plan chosen. 4a. Decloak and warp off. Good job, they didn't have enough sensor boosters, and you aligned too quickly. Or maybe their tackle was out of position. If you didn't survive, suck it up and get a new ship. 4b. Decloak, align to a celestial, and try to pick off any tackle in range. This usually depends on having a anti-support ship such as a nomen or caracal, and hoping that your enemies don't have a super tanked keres with logi support. Trying this in a lightly tanked frigate will not work against most camps. 4c. Crash the gate. Click on the gate. Hit appproach. Within 1 server tick (second) of your ship declocking, shift click and then normal click your microwarpdrive. If you do this right, your MWD will activate immediately after decloaking. Cross your fingers and pray. Hopefully you will reach the gate alive. Pay attention to who attacks you. Those people will have weapons timers. If you are in a frigate or destroyer, you might get away with jumping the gate immediately and attempting to warp. In slower ships you will want to split their forces by jumping after they attack, so some of their fleet can't follow. You can keep crashing the gate looking for an oppurtunity to execute either A or B above. As for removing gate camps, well, screw that. Yes they are an annoying choke point, but they've been here for 12 years, and are an integral part of the game. +1 bebop. In light of this, I'll add something of value. Read lesson 7 (timers) in this old tutorial I wrote: https://forums.eveonline.com/default.aspx?g=posts&t=290227
It'll explain the basis of your options if you land in the camp on gate and have not jumped. Bebop accurately describes your situation if you discover the camp after you jump. The next lesson is building nano ships for gate camps. I explain nano ships either in this tutorial or the one before it (linked in the start of the tutorial). Idea is this: make a battle cruiser/hac so fast that nothing that could catch it can withstand flying into its guns. Then you always run away so that you can project damage perfectly behind you. This doesn't work well solo with missiles due to their weaknesses at speed. It, as well as oversized AB ships, is viable and fun. If they are not utter morons they will have instalock + ranged web/scram (Arazu and Ashimmu are popular for these purposes). Fit all the nanos you want, it won't matter. If it's a half ass gate camp you can probably warp off or burn back to gate before they wake up.
I have been mostly forums lately, but by your definition I've clearly not encountered many gate camps that aren't half assed.
Yeah, if they've got the right stuff you'll lose any fight. However, I think a gun fit t1 MWD nano bc or 100mn t3 remains valid( has to be gun fit if you are solo).
I'm not talking about using nano to burn back to the gate, the theory of using the fast BC is to burn away from your enemy so they have to fly up your tail taking full dps with small fast ships.
I can post some battle logs where this worked if you want. I
As for the oversized AB fits, have you ever tried to tackle a 100mn cruiser or 10mn frig? It's not easy.
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2331
|
Posted - 2015.05.07 21:45:07 -
[43] - Quote
Demerius Xenocratus wrote:Pretty sure you can't light a cyno in highsec. So you needn't worry. And you can just hide all your other CONCORD-protected trump cards on neutral alts. No one with a brain is impressed.
Firstly what the hell are you talking about?
Secondly you sound super upset about something, but I don't know what. |

Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
1562
|
Posted - 2015.05.07 21:55:19 -
[44] - Quote
Mag's wrote:admiral root wrote:Vimsy Vortis wrote:Demerius Xenocratus wrote:Gatecampers always seem to have urgent business in the nearest station when their scout sees something coming that could actually put up a fight. They'd be pretty ******** if they just sat there waiting to die when they see a fight they can't take coming. But honourable PvP! But not real PvP, amiright?
Any PvP that is not my PvP is not honourable PvP. Any PvP that is not my PvP is not real PvP.
We all get set in our own worldviews as to what is right and good and worthy, sometimes we fail to accept that differing views are just as valid. I honestly cannot say that my PvP is honorable, but I'm honest. Who knows, maybe it is? I do honor any ransoms I offer, but they tend to be pretty rare. I know others who are honorable, but are dishonest. And then those who are neither, but are great fun to fly with. *shrug*
I keep a thoughtgun next to the bed, fully loaded with nerdshot. Just in case.
|

Demerius Xenocratus
Federal Defense Union Gallente Federation
341
|
Posted - 2015.05.07 21:59:53 -
[45] - Quote
BeBopAReBop RhubarbPie wrote:Demerius Xenocratus wrote:If they are not utter morons they will have instalock + ranged web/scram (Arazu and Ashimmu are popular for these purposes).
Fit all the nanos you want, it won't matter.
If it's a half ass gate camp you can probably warp off or burn back to gate before they wake up.
Why do people assume that anyone not fielding t2/pirate faction cruisers shouldn't be in low/null? You also assume that the Azaru/Keres/Gamur/Lachesis/Interceptor is actually paying attention and positioned correctly. Even if it is, you can sometimes get off enough of a cycle to have the momentum to make it back to the gate when the scram lands. As for webs, yes having them is ideal, but this also means another ship perma tanking gate guns. I think we can all agree that if you jump a gate solo and there is 25+ people there with resbos and a long point ship you aren't going to survive. If the camp is 5 people, you probably have a shot depending on fits.
The beauty of 20k+ web and scram is that you don't actually need to be paying attention. As for your first sentence, I agree it's quite the opposite. You can do great pvp in cheap ships up to and including T1 cruisers, and a frigate is not going to be caught except by a very awake instalocker with high alpha. Gatecampers would love to see less of those and more loot pinata faction cruisers.
5-6 ships is plenty for an effective camp. Just try to fly through a place like Rancer where gatecamping is someone's full time job.
|

Demerius Xenocratus
Federal Defense Union Gallente Federation
341
|
Posted - 2015.05.07 22:05:27 -
[46] - Quote
Vimsy Vortis wrote:Demerius Xenocratus wrote:Pretty sure you can't light a cyno in highsec. So you needn't worry. And you can just hide all your other CONCORD-protected trump cards on neutral alts. No one with a brain is impressed.
Firstly what the hell are you talking about? Secondly you sound super upset about something, but I don't know what.
Maybe your assertion that anyone criticizing things like OGB, constant risk averse blobbing and ignorance of the role SP plays in engagements is a habitual loser. Elitism from highsec mercs is laughable. What you do is not hard.
|

Demerius Xenocratus
Federal Defense Union Gallente Federation
342
|
Posted - 2015.05.07 22:54:58 -
[47] - Quote
Mobadder Thworst wrote:Demerius Xenocratus wrote:Mobadder Thworst wrote:BeBopAReBop RhubarbPie wrote:Annemarie Menis wrote:Hi,
I'm somewhat new to pvp. My partner and I have been trying lowsec roams to try and get into it. However, we've encountered some gatecamps in our travels and it seems that they're very hard or impossible to defend against or avoid while flying a standard combat ship.
I'm just curious to know how the community at large feels about gate camps, such as how fun they are for either party (relevant? no?) or how much interesting and engaging gameplay they add to EVE. In addition, I'm curious as to whether CCP plans to remove or modify gatecamps so that there's more interactive gameplay involved.
Keep in mind I'm not looking for ship fits, tips, or help avoiding/defending against gatecamps. While you probably won't see this post, I'll try to reply seriously. First, what standard fit combat ships are you flying? Most MWD fit cruisers can burn back to the gate moderately safely, as can most ships with oversized prop mods, though this is a little riskier. Steps when encountering a gate camp: 1. Don't panic. 2. Hold gate cloak and look around for a bit. Observe where their tackle ships are located. Check for logistics or Ewar on field. If you decloak now, and attempt to warp, what are the chances you will be caught? If you burn away from the gate, align and attempt to kill their tackle, do you have a chance of warping off? Can you make it back to the gate? 3. Create a plan of action based on the previous questions. 4. Execute. Move to either A, B, or C below based on the plan chosen. 4a. Decloak and warp off. Good job, they didn't have enough sensor boosters, and you aligned too quickly. Or maybe their tackle was out of position. If you didn't survive, suck it up and get a new ship. 4b. Decloak, align to a celestial, and try to pick off any tackle in range. This usually depends on having a anti-support ship such as a nomen or caracal, and hoping that your enemies don't have a super tanked keres with logi support. Trying this in a lightly tanked frigate will not work against most camps. 4c. Crash the gate. Click on the gate. Hit appproach. Within 1 server tick (second) of your ship declocking, shift click and then normal click your microwarpdrive. If you do this right, your MWD will activate immediately after decloaking. Cross your fingers and pray. Hopefully you will reach the gate alive. Pay attention to who attacks you. Those people will have weapons timers. If you are in a frigate or destroyer, you might get away with jumping the gate immediately and attempting to warp. In slower ships you will want to split their forces by jumping after they attack, so some of their fleet can't follow. You can keep crashing the gate looking for an oppurtunity to execute either A or B above. As for removing gate camps, well, screw that. Yes they are an annoying choke point, but they've been here for 12 years, and are an integral part of the game. +1 bebop. In light of this, I'll add something of value. Read lesson 7 (timers) in this old tutorial I wrote: https://forums.eveonline.com/default.aspx?g=posts&t=290227
It'll explain the basis of your options if you land in the camp on gate and have not jumped. Bebop accurately describes your situation if you discover the camp after you jump. The next lesson is building nano ships for gate camps. I explain nano ships either in this tutorial or the one before it (linked in the start of the tutorial). Idea is this: make a battle cruiser/hac so fast that nothing that could catch it can withstand flying into its guns. Then you always run away so that you can project damage perfectly behind you. This doesn't work well solo with missiles due to their weaknesses at speed. It, as well as oversized AB ships, is viable and fun. If they are not utter morons they will have instalock + ranged web/scram (Arazu and Ashimmu are popular for these purposes). Fit all the nanos you want, it won't matter. If it's a half ass gate camp you can probably warp off or burn back to gate before they wake up. I have been mostly forums lately, but by your definition I've clearly not encountered many gate camps that aren't half assed. Yeah, if they've got the right stuff you'll lose any fight. However, I think a gun fit t1 MWD nano bc or 100mn t3 remains valid( has to be gun fit if you are solo). I'm not talking about using nano to burn back to the gate, the theory of using the fast BC is to burn away from your enemy so they have to fly up your tail taking full dps with small fast ships. I can post some battle logs where this worked if you want. I As for the oversized AB fits, have you ever tried to tackle a 100mn cruiser or 10mn frig? It's not easy.
I would enjoy seeing examples of this.
|

Mobadder Thworst
Perkone Caldari State
356
|
Posted - 2015.05.07 23:14:58 -
[48] - Quote
100mn Tengu and nano came
http://eve.battleclinic.com/killboard/engagement.php?id=13774265
Usually you just kill tackles, this is about the only example of a full party wipe I have. Mo |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2332
|
Posted - 2015.05.08 01:59:43 -
[49] - Quote
Demerius Xenocratus wrote:Maybe your assertion that anyone criticizing things like OGB, constant risk averse blobbing and ignorance of the role SP plays in engagements is a habitual loser. Elitism from highsec mercs is laughable. What you do is not hard.
Please explain more about how winners are bad for winning, and how complaints about people using completely legitimate game mechanics to win fights is in any way legitimate. |

Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
601
|
Posted - 2015.05.08 03:49:58 -
[50] - Quote
Vimsy Vortis wrote:Demerius Xenocratus wrote:Pretty sure you can't light a cyno in highsec. So you needn't worry. And you can just hide all your other CONCORD-protected trump cards on neutral alts. No one with a brain is impressed.
Firstly what the hell are you talking about? Secondly you sound super upset about something, but I don't know what. He is a butt hurt lowsec elitist who got touched by highsec station campers once and has never fully recovered from the experience as it was a huge blow to his ego
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
|

BeBopAReBop RhubarbPie
Love Squad Confederation of xXPIZZAXx
1674
|
Posted - 2015.05.08 04:04:33 -
[51] - Quote
Demerius Xenocratus wrote:BeBopAReBop RhubarbPie wrote:Demerius Xenocratus wrote:If they are not utter morons they will have instalock + ranged web/scram (Arazu and Ashimmu are popular for these purposes).
Fit all the nanos you want, it won't matter.
If it's a half ass gate camp you can probably warp off or burn back to gate before they wake up.
Why do people assume that anyone not fielding t2/pirate faction cruisers shouldn't be in low/null? You also assume that the Azaru/Keres/Gamur/Lachesis/Interceptor is actually paying attention and positioned correctly. Even if it is, you can sometimes get off enough of a cycle to have the momentum to make it back to the gate when the scram lands. As for webs, yes having them is ideal, but this also means another ship perma tanking gate guns. I think we can all agree that if you jump a gate solo and there is 25+ people there with resbos and a long point ship you aren't going to survive. If the camp is 5 people, you probably have a shot depending on fits. The beauty of 20k+ web and scram is that you don't actually need to be paying attention. As for your first sentence, I agree it's quite the opposite. You can do great pvp in cheap ships up to and including T1 cruisers, and a frigate is not going to be caught except by a very awake instalocker with high alpha. Gatecampers would love to see less of those and more loot pinata faction cruisers. 5-6 ships is plenty for an effective camp. Just try to fly through a place like Rancer where gatecamping is someone's full time job. I regularly jump through Tama while its camped. It can be quite fun, but then again I usually fly frigates.
Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.
BeBopAReBop RhubarbPie's Space Mediation Service!
|

Demerius Xenocratus
Federal Defense Union Gallente Federation
342
|
Posted - 2015.05.08 17:12:44 -
[52] - Quote
Mobadder Thworst wrote:100mn Tengu and nano came http://eve.battleclinic.com/killboard/engagement.php?id=13774265
Usually you just kill tackles, this is about the only example of a full party wipe I have. I like playing nano ships. Note: this isn't the entire fight... We killed a lot more than this. We were using a gate to split them so it broke up the battle logs. Check that date for kills in the Eve Pilot Help Center killboard on BC. Mo
I can't really tell what happened there. Battleclinic is useless since they decided it needed "fixing."
Also I believe nano canes are no longer viable as I'm told they were nerfed hard before I even started playing.
|

Demerius Xenocratus
Federal Defense Union Gallente Federation
342
|
Posted - 2015.05.08 17:20:38 -
[53] - Quote
Vimsy Vortis wrote:Demerius Xenocratus wrote:Maybe your assertion that anyone criticizing things like OGB, constant risk averse blobbing and ignorance of the role SP plays in engagements is a habitual loser. Elitism from highsec mercs is laughable. What you do is not hard.
Please explain more about how winners are bad for winning, and how complaints about people using completely legitimate game mechanics to win fights are in any way legitimate.
You make me laugh. You're full of yourself for "winning" at the laziest form of combat in the game. Why don't you just go play Tetris?
|

Demerius Xenocratus
Federal Defense Union Gallente Federation
342
|
Posted - 2015.05.08 17:23:45 -
[54] - Quote
Noragen Neirfallas wrote:Vimsy Vortis wrote:Demerius Xenocratus wrote:Pretty sure you can't light a cyno in highsec. So you needn't worry. And you can just hide all your other CONCORD-protected trump cards on neutral alts. No one with a brain is impressed.
Firstly what the hell are you talking about? Secondly you sound super upset about something, but I don't know what. He is a butt hurt lowsec elitist who got touched by highsec station campers once and has never fully recovered from the experience as it was a huge blow to his ego
I play in every region of space. My observation has been that the bittervet pvp'ers in highsec have egos disproportionate to their actual accomplishments. |

McChicken Combo HalfMayo
The Happy Meal
635
|
Posted - 2015.05.08 17:25:08 -
[55] - Quote
I've got a full bag of popcorn here so if anyone needs some extra don't hesitate to ask.
There are all our dominion
Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin
|

Mobadder Thworst
Perkone Caldari State
365
|
Posted - 2015.05.08 18:55:34 -
[56] - Quote
Demerius Xenocratus wrote:Mobadder Thworst wrote:100mn Tengu and nano came http://eve.battleclinic.com/killboard/engagement.php?id=13774265
Usually you just kill tackles, this is about the only example of a full party wipe I have. I like playing nano ships. Note: this isn't the entire fight... We killed a lot more than this. We were using a gate to split them so it broke up the battle logs. Check that date for kills in the Eve Pilot Help Center killboard on BC. Mo I can't really tell what happened there. Battleclinic is useless since they decided it needed "fixing." Also I believe nano canes are no longer viable as I'm told they were nerfed hard before I even started playing.
I've enjoyed some of your posts and have no issue with your playstyle. However, I find you very dismissive when I try to converse with you.
Yes, the cane was nerfed. Yes, the Tengu was nerfed. However, high speed maneuver tactics are just as valid today as they were then.
If you want to talk about gameplay, that's cool. If you've already realized there is nothing anyone else can teach you, then I'll start saving myself the effort of responding.
Mo |

Demerius Xenocratus
Federal Defense Union Gallente Federation
343
|
Posted - 2015.05.08 19:09:34 -
[57] - Quote
Mobadder Thworst wrote:Demerius Xenocratus wrote:Mobadder Thworst wrote:100mn Tengu and nano came http://eve.battleclinic.com/killboard/engagement.php?id=13774265
Usually you just kill tackles, this is about the only example of a full party wipe I have. I like playing nano ships. Note: this isn't the entire fight... We killed a lot more than this. We were using a gate to split them so it broke up the battle logs. Check that date for kills in the Eve Pilot Help Center killboard on BC. Mo I can't really tell what happened there. Battleclinic is useless since they decided it needed "fixing." Also I believe nano canes are no longer viable as I'm told they were nerfed hard before I even started playing. I've enjoyed some of your posts and have no issue with your playstyle. However, I find you very dismissive when I try to converse with you. Yes, the cane was nerfed. Yes, the Tengu was nerfed. However, high speed maneuver tactics are just as valid today as they were then. If you want to talk about gameplay, that's cool. If you've already realized there is nothing anyone else can teach you, then I'll start saving myself the effort of responding.
I would gladly go out and try to crash a gate camp with you. I'm currently limited to Gallente HACs/T3s and BC/BS with level 4 skills, not sure if any of those would be effective. Killing gate campers is immensely more satisfying than being one of them.
I tend to lean towards drone boats, 100mn Ishtar or hull tanked VNI are options. |

Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
3879
|
Posted - 2015.05.08 22:36:57 -
[58] - Quote
I've got killed by gatecamps and podded too. I've evaded them and fought them. I've gate camped myself, killed stuff, died (even to gate guns rofl), repped gate gunfire.
The day gatecamps disappeared I'll feel sad and probably cry.
Are gatecamps elite pvp? Ehm, no.
But then again
Mag's wrote:Yea we all suck. Go figure. 
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|

Mobadder Thworst
Perkone Caldari State
366
|
Posted - 2015.05.08 22:42:58 -
[59] - Quote
Demerius Xenocratus wrote:Mobadder Thworst wrote:Demerius Xenocratus wrote:Mobadder Thworst wrote:100mn Tengu and nano came http://eve.battleclinic.com/killboard/engagement.php?id=13774265
Usually you just kill tackles, this is about the only example of a full party wipe I have. I like playing nano ships. Note: this isn't the entire fight... We killed a lot more than this. We were using a gate to split them so it broke up the battle logs. Check that date for kills in the Eve Pilot Help Center killboard on BC. Mo I can't really tell what happened there. Battleclinic is useless since they decided it needed "fixing." Also I believe nano canes are no longer viable as I'm told they were nerfed hard before I even started playing. I've enjoyed some of your posts and have no issue with your playstyle. However, I find you very dismissive when I try to converse with you. Yes, the cane was nerfed. Yes, the Tengu was nerfed. However, high speed maneuver tactics are just as valid today as they were then. If you want to talk about gameplay, that's cool. If you've already realized there is nothing anyone else can teach you, then I'll start saving myself the effort of responding. I would gladly go out and try to crash a gate camp with you. I'm currently limited to Gallente HACs/T3s and BC/BS with level 4 skills, not sure if any of those would be effective. Killing gate campers is immensely more satisfying than being one of them. I tend to lean towards drone boats, 100mn Ishtar or hull tanked VNI are options.
If I ever manage to log in again, let's do it. If you look the day after that Battle log I posted earlier, I lost my nano cane. You could check build there if you want. I've lost quite a few nano canes, it was my favorite playstyle for a long time.
Missiles are bad for this solo, but if you are doing it in fleet it's great if someone has them. They're just too weak against small fast ships... But they're great for harassing fire. I don't like drones for this, but I've heard of people doing it.
Deimos actually does this quite well and I've used it this way( though with the advancement of rails, I bet you could do thorax or Brutix... Though I've never tried)
I left a Deimos fit for this somewhere in low sec, I'm sure we could meet up and go for a jaunt.
Keep in mind that I also still owe Tengu Grim an Ibis match in Umokka that I'm a month behind on delivering. Please be patient, fresh baby in the house.
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Daerrol
Quantum Singularities Half Massed
150
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Posted - 2015.05.08 23:02:54 -
[60] - Quote
Demerius Xenocratus wrote:Vimsy Vortis wrote:Demerius Xenocratus wrote:Pretty sure you can't light a cyno in highsec. So you needn't worry. And you can just hide all your other CONCORD-protected trump cards on neutral alts. No one with a brain is impressed.
Firstly what the hell are you talking about? Secondly you sound super upset about something, but I don't know what. Maybe your assertion that anyone criticizing things like OGB, constant risk averse blobbing and ignorance of the role SP plays in engagements is a habitual loser. Elitism from highsec mercs is laughable. What you do is not hard. SP barely matters after ~10-15m depending on level of specialization. |

Chukin Nova
Basgerin Pirate
2
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Posted - 2015.05.08 23:58:58 -
[61] - Quote
Hmm after reading through this thread I only have one question.
What the heck is a Gate camp?
I have never seen or heard of these elusive things, maybe you could be so kind as to explain in layman's terms.
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Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
607
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Posted - 2015.05.09 00:09:48 -
[62] - Quote
Chukin Nova wrote:Hmm after reading through this thread I only have one question.
What the heck is a Gate camp?
I have never seen or heard of these elusive things, maybe you could be so kind as to explain in layman's terms.
To quote a great capsuleer 'gate camps are like the water cooler of low sec. Except with alcohol and explosions'
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
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BeBopAReBop RhubarbPie
Love Squad Confederation of xXPIZZAXx
1676
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Posted - 2015.05.09 02:29:32 -
[63] - Quote
Chukin Nova wrote:Hmm after reading through this thread I only have one question.
What the heck is a Gate camp?
I have never seen or heard of these elusive things, maybe you could be so kind as to explain in layman's terms.
So you hike out to the wilderness (low sec), build a campfire in a flat area (hump the gate like a rabid dog), and periodically shoot any deer (other capsuleers) that walk by.
Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.
BeBopAReBop RhubarbPie's Space Mediation Service!
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SghnDubh
BattleClinic
31
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Posted - 2015.05.09 03:33:06 -
[64] - Quote
If you want better results on BattleClinic put your corp API in, and your members. The more APIs the better the accuracy.
Of course you could just petition CCP to release a feed of all KMs...instead of this weird half-ass killboard interface they've concocted.
Killboard, Loadouts, PLEX and EVEMon at BattleClinic
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