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Miok Lonely
Republic Military School Minmatar Republic
0
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Posted - 2015.05.07 10:23:48 -
[1] - Quote
Today I've met http://www.starfalltactics.com project. It's an RTT and one of the main feature is a fair hiting system. I wonder how it could be in Eve? I always feel frustration when some missiles hiting me flying through giant wrecks of dead ships. Anyway. I think if CCP will implement such system, it can add more depth to battles.
Sith will not come through!
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Jenshae Chiroptera
1480
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Posted - 2015.05.07 10:58:51 -
[2] - Quote
Miok Lonely wrote:... I think if CCP will implement such system, it can add more depth to battles. + lag.
CCP - Building ant hills and magnifying glasses for fat kids
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High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Hengle Teron
Just Another Corp XIV
49741
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Posted - 2015.05.07 11:49:09 -
[3] - Quote
I don't see anywhere written "MMO" on that game...
Though might have been just my lack of looking. |

Miok Lonely
Republic Military School Minmatar Republic
0
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Posted - 2015.05.07 12:31:54 -
[4] - Quote
It's somehow described in "Galaxy Conquest" in "Features" on main page. I don't fully undestand whole things at this moment, but there will be a global map with territory claiming, PvE and PvP missions. Everything rotating around your fleet, not certain character. A lot of details they describing in kickstarter campaign.
Sith will not come through!
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Azda Ja
Green Skull LLC
3661
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Posted - 2015.05.07 12:33:48 -
[5] - Quote
I thought we were going to have an EVE BBQ...
Nevermind.
"I only lose ships when I fly with Azda." - Barry Cuttlefish
Because sometimes you die. And sometimes we are why. GSLLC is Recruiting.
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Bagrat Skalski
Poseidaon
8050
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Posted - 2015.05.07 17:15:38 -
[6] - Quote
There was system like that in EVE, it was removed because of some problems. I heard this once from a veteran.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
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Commissar Kate
GoonWaffe Goonswarm Federation
402299
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Posted - 2015.05.07 17:26:45 -
[7] - Quote
Bagrat Skalski wrote:There was system like that in EVE, it was removed because of some problems. I heard this once from a veteran.
Maybe it was splash damage from missiles? I think i heard once that people were getting concorded from missile splash damage hitting other ships/structures.
-k8
My Fanclub
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Bagrat Skalski
Poseidaon
8050
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Posted - 2015.05.07 17:36:18 -
[8] - Quote
Commissar Kate wrote:Bagrat Skalski wrote:There was system like that in EVE, it was removed because of some problems. I heard this once from a veteran. Maybe it was splash damage from missiles? I think i heard once that people were getting concorded from missile splash damage hitting other ships/structures.
No, splash damage and mines were something different. Same as cloaky frigates flying to a battleship using smartbomb against rats in High sec.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
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ShahFluffers
Ice Fire Warriors Snuffed Out
7956
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Posted - 2015.05.07 23:42:57 -
[9] - Quote
Bagrat Skalski wrote:Commissar Kate wrote:Bagrat Skalski wrote:There was system like that in EVE, it was removed because of some problems. I heard this once from a veteran. Maybe it was splash damage from missiles? I think i heard once that people were getting concorded from missile splash damage hitting other ships/structures. No, splash damage and mines were something different. Same as cloaky frigates flying to a battleship using smartbomb against rats in High sec. No... Kate is right. Some missiles did do splash damage way back in the day. It was removed because... well... the results don't really work out well in high-sec. 
Line-of-sight mechanics (which is what the OP is basically asking about)... It would be the ultimate anti-blob mechanic the game could ever ask for. However, in high-sec it would have issues similar to the old splash damage missiles. Just get between a PvEer and his target in a cloaky ship... watch the NPC police rip up the PvEer. You could alleviate this by adding in other mechanics that turn off weapons when someone non-hostile enters your firing line... but this wouldn't be foolproof.
And that's just ignoring all the extra check-recheck calculations that the server would have to do... which, I would imagine, increase by orders of magnitude in a game that still often struggles with 100+ vs 100+ fights in an un-reinforced node.
How did you Veterans start?
The Skillpoint System and You
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Bagrat Skalski
Poseidaon
8068
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Posted - 2015.05.08 08:15:03 -
[10] - Quote
ShahFluffers wrote:No... Kate is right. Some missiles did do splash damage way back in the day. It was removed because... well... the results don't really work out well in high-sec. 
Quote:AshtarDJFilthy ScumScum Alliance Posted - 2009.02.17 10:44:00 - [9] I'm pretty sure that I've read somewhere that when Eve was first released, it had this "feature" implemented. Guns didn't shoot thru anything and missiles flew around stuff (like ships, stations and asteroids) before they either hit or ran out of fuel. Very realistic, but if I remember it correctly CCP took it away since it created such a huge load on the CPU of the nodes that it created a massive lag if a fight had more then just a few ships. I don't know if the powerful nodes today would be able to handle that load, but I doubt it...
http://oldforums.eveonline.com/?a=topic&threadID=1000872
Maybe its just a myth. v v
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
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Debora Tsung
Die Woge des Wahnsinns
1481
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Posted - 2015.05.08 12:32:04 -
[11] - Quote
Jenshae Chiroptera wrote:Miok Lonely wrote:... I think if CCP will implement such system, it can add more depth to battles. + lag.
wait, are talking about normal lag or B-R5RB lag?
Stupidity should be a bannable offense.
Fighting back is more fun than not.
Sticky: AFK Cloaking Thread It's not pretty, but it's there.
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Kameloso
Starstuff Industrial Providence Initiative
4
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Posted - 2015.05.11 10:28:04 -
[12] - Quote
Debora Tsung wrote:Wait, are talking about normal lag or B-R5RB lag?
The latter, most probably multiplied by a few orders of magnitude.
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Arkady Vachon
Aliastra Gallente Federation
1385
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Posted - 2015.05.12 05:57:06 -
[13] - Quote
Azda Ja wrote:I thought we were going to have an EVE BBQ...
Nevermind.
Or, at the very least, bring bacon...
Nothing Personal - Just Business...
Chaos Creates Content
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Amber Kurvora
220
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Posted - 2015.05.12 07:56:46 -
[14] - Quote
...and there was me thinking this would be a thread about eating culinary snacks whilst PvPing. |

Azda Ja
Green Skull LLC
3682
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Posted - 2015.05.12 10:05:19 -
[15] - Quote
Arkady, Amber and I have the right idea. What on earth are the rest of you prattling on about?

"I only lose ships when I fly with Azda." - Barry Cuttlefish
Because sometimes you die. And sometimes we are why. GSLLC is Recruiting.
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Mizhir
Matari Exodus The Camel Empire
74362
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Posted - 2015.05.12 14:41:35 -
[16] - Quote
Why should they introduce more mechanics when the average player in the game knows **** about the pvp mechanics?
One Man Crew - Collective Solo PVP - Video is out!
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stoicfaux
5574
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Posted - 2015.05.12 15:46:27 -
[17] - Quote
Bacon was the last meat in EVE. It didn't turn out so well.
tl;dr - CCP doesn't like Bacon.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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Jill Xelitras
Xeltec services
328
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Posted - 2015.05.15 17:33:59 -
[18] - Quote
Mizhir wrote:Why should they introduce more mechanics when the average player in the game knows **** about the pvp mechanics?
Yeah, exactly.
"I have no clue what is happening in EvE, but that game over there does it right. So why can't CCP get it right ?" GǪ so annoying 
Also, can someone explain what this thread is about?-á (Relax ! I'm just quoting Holgrak Blacksmith here.)
When life gives you lemons, swap letters and poof: melons, solemn melons.
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